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TFT
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Set 10
SET REVIVAL

SET 10: Remix Rumble

Check out the details on LoLCHESS.GG!

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Discover TFT Set 10 Revival!

You can play TFT set 10: Remix Rumble starting with Patch 14.4(May 14th)

If you want to experience the set even earlier you can join PBE.

Comps

The mechanic of the set
Global Music System

Depending on placed champions and traits, background music is changed.

Stay true to the feel of TFT, while creating more varied & dynamic music.

Seamless weaving between different musical styles to create unique combinations.

Listen to the background sound by synergy
  • Disco
  • 8-bit
  • Country
  • EDM
  • Emo
  • HEARTSTEEL
  • Hyperpop
  • ILLBEATS
  • K/DA
  • Maestro
  • Mixmaster
  • Mixmaster2
  • Pentakill
  • Punk
  • Superfan
  • True Damage
The mechanic of the set
Headliners

Headliners appear as 2-star units, with one trait applied twice. They also have a unique Headliner effect.

If you don't have a Headliner, it will always appear in the shop. Once you have one, it will appear every 4 shop refreshes.

You can only have one Headliner at a time. To purchase a new Headliner, you must sell your current one.

headliner
Headliner Chances
Level
cost1
cost2
cost3
cost4
cost5
Lv.1
100%
0%
0%
0%
0%
Lv.2
100%
0%
0%
0%
0%
Lv.3
100%
0%
0%
0%
0%
Lv.4
80%
20%
0%
0%
0%
Lv.5
30%
70%
0%
0%
0%
Lv.6
0%
75%
25%
0%
0%
Lv.7
0%
40%
60%
0%
0%
Lv.8
0%
0%
70%
30%
0%
Lv.9
0%
0%
0%
98%
2%
Lv.10
0%
0%
0%
30%
70%
System Update
Bag Size Adjustments

Compared to past Revivals, Revival: Remix Rumble is returning to a shared pool.

Instead, bag sizes for our reroll champions (1- through 3-costs) have been increased, allowing you to play a comp more easily even when contested.

1
50copies
2
40copies
3
30copies
4
12copies
5
10copies
New Opening Encounters
ahri
Ahri
Ahri makes Headliners appear in your shop as if you are 1 level higher.
akali
Akali
Akali makes Headliner champions grant plus-one to another one of their traits.
zac
Zac
Cyber City is invading the Remix Rumble Revival. Watch out for hacks!

Origin Traits

8-bit

Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.

(2) 5% AD

(4) 9% AD

(6) 14% AD and unlock a final high score, that rewards you with a grand prize.

Country

When your team loses 30% of their Health, call a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.

(3) Dreadsteed

(5) Midnight Dreadsteed

(7) Infernal Invocation Dreadsteed

Disco

Summon a movable Disco Ball.

Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.

(3) 5% Attack Speed, 2% max Health

(4) 8% Attack Speed, 3% max Health

(5) 2 Disco Balls, 12% Attack Speed, and 3% max Health

(6) 20% Attack Speed, 4% max Health

EDM

Use the EDM selector item to choose an EDM champion and see the frequency for each.

At the selected champion's frequency, your EDM champions cast the selected Ability with modified effectiveness.

(2) 90% effectiveness

(3) 110% effectiveness

(4) 120% effectiveness, -1 second

(5) 135% effectiveness, -1 second

Emo

Emo champions' Abilities cost less Mana to cast, and they gain Mana whenever an allied champion dies.

(2) 20% less, gain 20 Mana

(4) 30% less, gain 30 Mana

(6) +20 AP, 40% less, gain 40 Mana

Heartsteel

Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!

(3) 1x Hearts

(5) 2x Hearts

(7) 5.5x Hearts

(10) 18x Hearts, Gain rewards every round and keep 80% of your Hearts!

Hyperpop

When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.

(1) 5 Mana and 10% Attack Speed

(2) 10 Mana and 20% Attack Speed

(3) 15 Mana and 35% Attack Speed

(4) 20 Mana and 60% Attack Speed

ILLBEATS

(1) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.

Jazz

For each active trait (except uniques), your team gains bonus Health and Damage Amp.

(2) 1.5% Health, 1% Damage Amp

(3) 2.5% Health, 1.5% Damage Amp

(4) 4% Health, 2% Damage Amp

K/DA

Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!

(3) +9% max Health, +9 AP & AD

(5) +15% max Health, +15 AP & AD

(7) +27% max Health, +27 AP & AD

(10) +45% max Health, +45 AP & AD, 10 mana per second

Maestro

(1) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.7% Attack Damage.

Mixmaster

(1) Choose a mode that changes the Mixmaster's attacks and Ability!

Pentakill

Pentakill champions gain 15% Durability and Damage Amp. For each champion kill, a Pentakill champion rocks out, increasing its Damage Amp by 25%.

On the 5th kill, all Pentakill champions rock out and your team gains 50% Attack Speed.

(3) 15% Damage Amp

(5) 30% Damage Amp

(7) 45% Damage Amp

(10) 50% Durability and 99% Damage Amp

Punk

Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.

After Punks fight in combat, gain a 1 gold Reroll for that round. Your first reroll each round grants 3% bonus instead!

(2) +180 Health and +18% Attack Damage

(4) +300 Health and +30% Attack Damage

(6) +420 Health and +42% Attack Damage

True Damage

True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.

(2) 15% damage

(4) 30% damage

(6) 45% damage

(9) 99% damage, Bling Bonuses go Platinum!

Wildcard

(1) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.

Shadow Assassin: 5g

Rhaast: 2 player health.

Class Traits

Big Shot

Big Shots gain Attack Damage, which increases for 3 seconds when they use their Ability.

(2) 10% Attack Damage, 40% after casting

(4) 20% Attack Damage, 80% after casting

(6) 40% Attack Damage, 160% after casting

Breakout

(1) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.

Bruiser

Your team gains 100 Health. Bruisers gain bonus max Health.

(2) 20% max Health

(4) 45% max Health

(6) 90% max Health

Crowd Diver

After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.

They also gain Damage Amp, increased by 1% each second.

(2) 12% Damage Amp

(4) 30% Damage Amp

(6) 50% Damage Amp

Dazzler

Dazzlers' Abilities reduce their target's damage by 10% and deal bonus magic damage over 2 seconds.

(2) 20 magic damage

(4) 60 magic damage

(6) 100 magic damage

Edgelord

Edgelords gain Attack Speed, which doubles when their target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.

(3) 30 Attack Speed

(5) 55 Attack Speed

(7) 85 Attack Speed

Executioner

Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.

(2) 5% Crit Damage, Up to 25% Crit Chance

(4) 15% Crit Damage, Up to 80% Crit Chance

(6) 30% Crit Damage, Up to 160% Crit Chance

Guardian

Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.

(2) 25%

(4) 45%

(6) 70%

Mosher

Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.

(2) 20% Attack Speed, 10% Omnivamp

(4) 40% Attack Speed, 15% Omnivamp

(6) 70% Attack Speed, 20% Omnivamp

(8) 125% Attack Speed, 30% Omnivamp

Rapidfire

Your team gains 10% Attack Speed.

Rapidfire champions gain more on every attack, up to 10 stacks.

(2) 4 Attack Speed

(4) 9 Attack Speed

(6) 16 Attack Speed

Sentinel

Your team gains Armor and Magic Resist. Sentinels gain double.

(2) +16 Armor, +16 Magic Resist

(4) +35 Armor, +35 Magic Resist

(6) +55 Armor, +55 Magic Resist

(8) +100 Armor, +100 Magic Resist

Spellweaver

Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

(3) +20 AP, +1 AP per cast

(5) +35 AP, +2 AP per cast

(7) +80 AP, +4 AP per cast

(9) +130 AP, +6 AP per cast

Superfan

Superfans improve your Headliner!

(3) Headliner gets a completed item

(4) Headliner gets +250 Health and +15% Omnivamp

(5) Item upgrades to radiant

1 Cost Champions

Some stats may differ due to the PBE balance patch.
Annie
Annie
1
Set10EMOEmo
Set10SpellweaverSpellweaver
DisintegrateDisintegrate

Passive: After 4 casts, gain 40% Attack Speed and cast deal magic damage to another nearby enemy.

Active: Deal magic damage to the current target.

Headliner Effect: +20 AP

View Detail
Corki
Corki
1
Set108Bit8-bit
Set10BigShotBig Shot
Blown to 8 BitsBlown to 8 Bits

Deal physical damage to the current target and adjacent enemies, then Wound them for 5 seconds.

Wound: Reduce healing received by 33%

Headliner Effect: +20% AD

View Detail
Evelynn
Evelynn
1
Set10KDAK/DA
Set10CrowdDiverCrowd Diver
WhiplashWhiplash

Deal magic damage to the current target. Gain 150% Attack Speed that decays over 4 seconds. While active, attacks restore Health.

Headliner Effect: +100 Health, +20 AP

View Detail
Jinx
Jinx
1
Set10PunkPunk
Set10RapidfireRapidfire
EscalationEscalation

Passive Minigun: Attacks grant Attack Speed.
Passive Rocket Launcher: Attacks deal bonus physical damage.

Active: Swap between Minigun and Rocket Launcher.

Headliner Effect: Minigun attacks grant an extra 1% Attack Speed, Rocket Launcher attacks deal an extra 10% bonus damage.

View Detail
K'Sante
K'Sante
1
Set10HeartsteelHeartsteel
Set10SentinelSentinel
Block the HatersBlock the Haters

Enter a defensive stance and gain 2.5 Durability for 40% seconds. Afterwards, deal physical damage to the current target.

Headliner Effect: +225 Health

View Detail
Kennen
Kennen
1
Set10TrueDamageTrue Damage
Set10GuardianGuardian
Set10SuperfanSuperfan
Shock and AweShock and Awe

Discharge 2 Jolts over 2 seconds, Each Jolt deals magic damage to a random enemy within range and Stuns for 0.75 seconds.

Bling Bonus: Discharge at 2nd target for 50% damage and Stun duration.

Headliner Effect: +75 Health, Jolts heal 2% Maximum Health

View Detail
Lillia
Lillia
1
Set10KDAK/DA
Set10SentinelSentinel
Set10SuperfanSuperfan
Confetti BloomConfetti Bloom

Deal magic damage to adjacent enemies. Heal Lillia and her nearest ally.

Headliner Effect: +100 Health, Confetti Bloom heals 12% more.

View Detail
Nami
Nami
1
Set10DiscoDisco
Set10DazzlerDazzler
Disco PrisonDisco Prison

Deal magic damage to the current target and Stun them for 1.25 seconds.

Headliner Effect: +25% AP

View Detail
Olaf
Olaf
1
Set10PentakillPentakill
Set10BrawlerBruiser
Berserker RageBerserker Rage

Passive: Heal Health on attack. For every 1% missing Health, gain Attack Speed.

Headliner Effect: +150 Health, +15 Armor, +15 Magic Resist

View Detail
Tahm Kench
Tahm Kench
1
Set10CountryCountry
Set10BrawlerBruiser
RawhideRawhide

Passive: Reduce each instance of incoming damage.

Headliner Effect: +300 Health

View Detail
Taric
Taric
1
Set10DiscoDisco
Set10GuardianGuardian
Mirrorball's BlessingMirrorball's Blessing

Gain a Shield for 4 seconds. Taric's next 2 attacks deal bonus magic damage.

Headliner Effect: +150 Health, +15 Armor

View Detail
Vi
Vi
1
Set10PunkPunk
Set10MosherMosher
The Harder They FallThe Harder They Fall

Deal physical damage to the current target, or if they have more current Health than Vi. Stun them for a few seconds and reduce their Armor for the rest of combat.

Headliner Effect: +200 Health +15 AD

View Detail
Yasuo
Yasuo
1
Set10TrueDamageTrue Damage
Set10EdgelordEdgelord
Synthesizer StrikeSynthesizer Strike

Passive: Yasuo permanently gain 1.5% Attack Damage when he kills an enemy champion (doubled in Hyper Roll).

Active: Deal damage to the current target.

Bling Bonus: Synthesizer Strike executes enemies under 15% Health

Headliner Effect: +200 Health, +10% Omnivamp

View Detail

2 Cost Champions

Some stats may differ due to the PBE balance patch.
Aphelios
Aphelios
2
Set10HeartsteelHeartsteel
Set10RapidfireRapidfire
Moonlight LullabyMoonlight Lullaby

Deal physical damage and Stun the current target for a few seconds. Deal physical damage to enemies within 1 hex. If the original target dies, Stun enemies within 1 hex for 1 second.

Headliner Effect: +25% AD

View Detail
Bard
Bard
2
Set10JazzJazz
Set10DazzlerDazzler
ImprovImprov

Play a 4-note tune at random using 3 possible nots:

Doot - Deal magic damage to the current target.
Chime - Heal the lowest Health ally.
Tip - Drop 1 gold and play another note. (3 Gold in Hyper Roll)

Headliner Effect: The finale of Bard's plays cast each combat spreads an additional Doot for every 8 times he's cast this game. Doots deal 85 magic damage.

View Detail
Garen
Garen
2
Set108Bit8-bit
Set10SentinelSentinel
Power-Up!Power-Up!

Gain max Health. Garen's next attack deals physical damage.

Headliner Effect: +350 Health

View Detail
Gnar
Gnar
2
Set10PentakillPentakill
Set10SuperfanSuperfan
Set10MosherMosher
Rabid FandomRabid Fandom

Leap over the current target and transform into Mega Gnar for the rest of combat, gaining Health and 70% Attack Damage. Subsequent casts deal physical damage to the current target.

Headliner Effect: At combat start, transforms into Mega Gnar.

View Detail
Gragas
Gragas
2
Set10DiscoDisco
Set10BrawlerBruiser
Set10SpellweaverSpellweaver
Boogie HourBoogie Hour

Heal Health over 2 seconds. Then, deal magical damage to adjacent enemies and Chill them for 3 seconds.

Chill: Reduce Attack Speed by 30%

Headliner Effect: Gragas takes 10% less damage and deals 18% more damage.

View Detail
Jax
Jax
2
Set10EDMEDM
Set10MosherMosher
Counter MelodyCounter Melody

Leap at the highest Health enemy within range and deal magic damage to them. Then, deal magic damage to all adjacent enemies. Gain 10% Attack Damage and Ability Power for the rest of combat.

Headliner Effect: +200 Health, +20% AP

View Detail
Kai'Sa
Kai'Sa
2
Set10KDAK/DA
Set10BigShotBig Shot
Got the BoomGot the Boom

Dash up to 2 hexes and fire a missile at the current target. It deals physical damage to the first enemy hit.

Headliner Effect: +25% AD, +2 range dashes farther.

View Detail
Katarina
Katarina
2
Set10CountryCountry
Set10CrowdDiverCrowd Diver
Bouncing BladeBouncing Blade

Throw a blade at the current target that bounces 3 times, dealing magic damage and applying Wound for 6 seconds.

Wound: Reduce healing received by 33%.

Headliner Effect: +150 Health, and the final blade bounce deals 25% bonus magic damage.

View Detail
Kayle
Kayle
2
Set10PentakillPentakill
Set10EdgelordEdgelord
Fires of AscensionFires of Ascension

Passive: Attacks deal bonus magic damage in waves at the current target and behind them.

Active: Deal magic damage to enemies around the target. Shred enemies hit for 4 seconds.

Shred: Reduce Magic Resist by 20%

Headliner Effect: +20% Attack Speed

View Detail
Pantheon
Pantheon
2
Set10PunkPunk
Set10GuardianGuardian
Too Tough To KillToo Tough To Kill

Gain 45% Durability for 2.5 seconds. Afterwards, deal physical damage to the 3 enemies who dealt the most damage to Pantheon during the duration.

Headliner Effect: +250 Health, +20 Armor, +20 Magic Resist

View Detail
Senna
Senna
2
Set10TrueDamageTrue Damage
Set10RapidfireRapidfire
Concussive NoiseConcussive Noise

Fire a blast of sound at the current target's location. It pulses 3 times, each dealing magic damage to enemies within 1 hex.

Bling Bonus: -15 max Mana

Headliner Effect: +5% AP, each pulse grows larger.

View Detail
Seraphine
Seraphine
2
Set10KDAK/DA
Set10SpellweaverSpellweaver
High NoteHigh Note

Send a high note to the largest clump of units that hists all units within 1 hex. Enemies take magic damage. Allies heal for Health.

Headliner Effect: Every other casts, send another High Note that deals 40% damage and heals 40%.

View Detail
Twitch
Twitch
2
Set10PunkPunk
Set10ExecutionerExecutioner
Bottled AnarchyBottled Anarchy

Throw a bottle at the current target, which deals physical damage to enemies within 1 hex. It explodes into 4 shards; each dealing magic damage to a random enemy within 2 hexes. Each enemy critically struck by the bottle creates 1 more shard.

Headliner Effect: +15% AD, +20% Crit Chance

View Detail

3 Cost Champions

Some stats may differ due to the PBE balance patch.
Amumu
Amumu
3
Set10EMOEmo
Set10GuardianGuardian
TantrumTantrum

Passive: When attacked, gain 4 Armor (stacks up to 25 times).

Active: Deal magic damage to adjacent enemies. Every 3rd cast hits enemies within 2 hexes and Stuns them for 1.5 second.

Headliner Effect: +150 Health, When attacked, also gains Magic Resist.

View Detail
Ekko
Ekko
3
Set10TrueDamageTrue Damage
Set10SentinelSentinel
Set10SpellweaverSpellweaver
Record ScratchRecord Scratch

Deal magic damage to enemies within 2 hexes and Stun them for 1 seconds. Gain a Health shield for 4 seconds.

Bling Bonus: While the Shield is up, heal 100 Health every second.

Headliner Effect: +200 Health, +20% Ability Power

View Detail
Lulu
Lulu
3
Set10HyperpopHyperpop
Set10SpellweaverSpellweaver
Tastes like GlitterTastes like Glitter

Fire a bolt toward the current target. It deals magic damage to the first enemy it passes through and magic damage to the second. Every 3rd cast, Stun the 3 nearest enemies for 1.25 seconds and deal magic damage instead.

Headliner Effect: +25 Ability Power.

View Detail
Lux
Lux
3
Set10EDMEDM
Set10DazzlerDazzler
Laser Light ShowLaser Light Show

Fires a beam at the farthest enemy, dealing magic damage to all enemies it hits.

Headliner Effect: +15% Crit Chance and this ability can critically strike.

View Detail
Miss Fortune
Miss Fortune
3
Set10JazzJazz
Set10BigShotBig Shot
Double TimeDouble Time

Deal physical damage to the current target and physical damage to the closest enemy behind them. If either die, gain Attack Speed for 4 seconds.

Headliner Effect: +20% AD

View Detail
Mordekaiser
Mordekaiser
3
Set10PentakillPentakill
Set10SentinelSentinel
Face-MelterFace-Melter

Gain a Shield and deal magic damage to adjacent enemies over 3 seconds. Afterwards, deal magic damage to nearby enemies.

When Face-Melter kills and enemy, gain 4% Ability Power and Attack Damage, and 4 Armor and Magic Resist.

Headliner Effect: +100 Health, +5 AP, When this ability kills, permanently gain 1% Ability Power.

View Detail
Neeko
Neeko
3
Set10KDAK/DA
Set10GuardianGuardian
Set10SuperfanSuperfan
CosplayCosplay

Cosplays the highest Health ally and gain a Shield + 8% of the ally's Health for 4 seconds. When it breaks, deal % of its initial value as magic damage to adjacent enemies.

Headliner Effect: +200 Health, Neeko grants 60 Mana to the ally she copies.

View Detail
Riven
Riven
3
Set108Bit8-bit
Set10EdgelordEdgelord
Voxel DefenseVoxel Defense

For the next 6 seconds, gain a Shield and attacks deal bonus physical damage to enemies within 1 hex of the target.

Headliner Effect: +200 Health, +10% AD, +10% Armor, +10% Magic Resist

View Detail
Samira
Samira
3
Set10CountryCountry
Set10ExecutionerExecutioner
Thrills & KillsThrills & Kills

Passive: Attacks that critically strike grant a stack of Style, up to 6 stacks. Each stack grants Attack Speed.

Active: Deal physical damage to the current target, then another physical damage per Style stack. Afterwards, reset Style.

Headliner Effect: +5 AD, +10% Crit Chance

View Detail
Sett
Sett
3
Set10HeartsteelHeartsteel
Set10BrawlerBruiser
Set10MosherMosher
THE PUNCHLINETHE PUNCHLINE

Gain a Shield for 2 seconds, increased by 1 for every 4 missing Health. Deal magic damage to the current target and magic damage to enemies in a cone around them.

Headliner Effect: +150 Health, At 50% Health, gains 50 max Health permanently.

View Detail
Urgot
Urgot
3
Set10CountryCountry
Set10MosherMosher
Fire from his FingertipsFire from his Fingertips

For 8 seconds, convert bonus Attack Speed to Attack Damage. Attacks deal physical damage in a cone and grant Urgot 20% of the damage dealt as a 5 second Shield. Deals 50% bonus damage if his spell only hits 1 target.

Headliner Effect: +15% AD, +10% Omnivamp

View Detail
Vex
Vex
3
Set10EMOEmo
Set10ExecutionerExecutioner
Your FuneralYour Funeral

Send a shadow to the current target that Stuns enemies within 1 hex for 0.75 seconds. Then, it deals magic damage to enemies within 1 hex.

Headliner Effect: +25% AP

View Detail
Yone
Yone
3
Set10HeartsteelHeartsteel
Set10CrowdDiverCrowd Diver
Set10EdgelordEdgelord
Pop OffPop Off

Gain stacking Move Speed and Omnivamp for the rest of combat. Slash twice, dealing physical damage to enemies in a cone each time.

Omnivamp: Heal for percentage of damage dealt

Headliner Effect: +150 Health, +15% AD

View Detail

4 Cost Champions

Some stats may differ due to the PBE balance patch.
Ahri
Ahri
4
Set10KDAK/DA
Set10SpellweaverSpellweaver
POP/STARPOP/STAR

Blow a kiss at the current target. It deals magic damage and briefly Stuns them. If the target has been kissed before, deals empowered magic damage instead.

Headliner Effect: +25% Ability Power

View Detail
Akali (K/DA)
Akali (K/DA)
4
Set10KDAK/DA
Set10BreakoutBreakout
Set10ExecutionerExecutioner
The BaddestThe Baddest

Throw a shuriken at the farthest unmarked target, marking them. Dash to every marked enemy, striking them for physical damage and dealing physical damage to enemies dashed through.

Headliner Effect: +100 Health, +10% Attack Speed

View Detail
Akali (True Damage)
Akali (True Damage)
4
Set10TrueDamageTrue Damage
Set10BreakoutBreakout
Set10ExecutionerExecutioner
Three Point StrikeThree Point Strike

Deal physical damage three times split between the three closest enemies whiin three hexes. For each enemy that survives all three waves, refund mana.

Bling Bonus: Heal for 20% of the damage dealt with Three Point Strike.

Headliner Effect: +100 Health, +10% Attack Speed

View Detail
Blitzcrank
Blitzcrank
4
Set10DiscoDisco
Set10SentinelSentinel
Boogie BarrierBoogie Barrier

Passive: Deal magic damage to a nearby enemy every 2 seconds.

Active: Gain a Shield. For 5 seconds, Blitzcrank's Passive deals damage every second and deals an additional 1% of target's max Health as magic damage.

Headliner Effect: +200 Health, and the Passive always deals the max Health magic damage.

View Detail
Caitlyn
Caitlyn
4
Set108Bit8-bit
Set10RapidfireRapidfire
Champ HuntChamp Hunt

Fire shots at the 4 furthest enemies. Shots deal physical damage to the first enemy hit.

Headliner Effect: +5% AD, and fire additional shot that deals 60% damage.

View Detail
Ezreal
Ezreal
4
Set10HeartsteelHeartsteel
Set10BigShotBig Shot
Crash the PartyCrash the Party

Blink away from the current target and deal physical damage to them. Every 3rd cast, deal physical damage to all enemies in a line.

Headliner Effect: +15% AD

View Detail
Karthus
Karthus
4
Set10PentakillPentakill
Set10ExecutionerExecutioner
Mortal ReminderMortal Reminder

Passive: Gain Ability Power based on Critical Strike Chance.

Active: magic damage to the 4/4/6 lowest Health enemies, always critically striking if possible. Gain 30% Ability Power for the rest of combat.

Headliner Effect: +15% AP

View Detail
Poppy
Poppy
4
Set10EMOEmo
Set10MosherMosher
Hammer TimeHammer Time

Passive: Gain Attack Damage based on bonus Health.

Active: Gain 100 Armor and Magic Resistance for 6 seconds. Hammer the nearest enemy 3 times, each deals physical damage and heals Health. If this kills an enemy, slam an additional time.

Headliner Effect: +200 Health, +15% AD

View Detail
Thresh
Thresh
4
Set10CountryCountry
Set10GuardianGuardian
Devil's Round UpDevil's Round Up

Stun the largest group of nearby enemies and deal magic damage to each. Thresh heals for a certain Base Heal + 50% of the total damage dealt.

Headliner Effect: +250 Health, Reduce max Mana by 25.

View Detail
Twisted Fate
Twisted Fate
4
Set10DiscoDisco
Set10DazzlerDazzler
Hustle & ShuffleHustle & Shuffle

Throw cards divided between the current target and 3 nearest enemies. They reduce Magic Resist by 1 and deal magic damage.

Headliner Effect: Throws 3 extra cards.

View Detail
Viego
Viego
4
Set10PentakillPentakill
Set10EdgelordEdgelord
Riff of the Ruined KingRiff of the Ruined King

Slam on a nearby hex. Deal physical damage to enemies within two hexes and mark them for a few seconds. Marked enemies take 10% increased damage from all sources.

Viego's attacks on marked enemies deal empowered physical damage instead.

Headliner Effect: +150 Health, +10% Attack Damage

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Zac
Zac
4
Set10EDMEDM
Set10BrawlerBruiser
Let's Bounce!Let's Bounce!

Bounce 3 times on nearby enemies. Each bounce deals magic damage, Stuns for 1 second, and heals Zac.

Headliner Effect: +300 Health, +20 Ability Power

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Zed
Zed
4
Set10EDMEDM
Set10CrowdDiverCrowd Diver
Shadow DanceShadow Dance

Marks the current target and spawns an untargetable Shadow with % of Zed's Attack Damage for 4 seconds. After a brief delay or when the target falls below some health, deals an additional physical damage.

Headliner Effect: +100 Health, +10% AD

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5 Cost Champions

Some stats may differ due to the PBE balance patch.
Illaoi
Illaoi
5
Set10ILLBEATSILLBEATS
Set10BrawlerBruiser
Drums of the DeepDrums of the Deep

Passive: Every 3 seconds, Illaoi's tentacles deal magic damage to nearby enemies.

Active: Gain Armor and Magic Resist for 3.5 seconds. Revive or fully heals the lowest Health tentacle. Leaps at the nearest enemy and deal magic damage in a large circle 3 times as tentacles slam in unison.

Headliner Effect: +10% Ability Power, +5 Armor, +5 Magic Resist, and tentacles slam every 2 seconds.

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Jhin
Jhin
5
Set10MaestroMaestro
Set10BigShotBig Shot
Concerto to Demise in D MinorConcerto to Demise in D Minor

Passive: Attacks generate 10 additional Mana. If your bench has 4 Grand Finale Rifles, begin conducting instead of attacking. Each Rifle fires at the same rate as the Maestro and deals physical damage. Every 4th volley deals 200% damage.

Active: Put 1 Grand Finale Rifle into one of your empty bench slots.

Headliner Effect: +10% Attack Damage, Combat Start: Put 1 Grand Finale Rifle onto an empty bench slot.

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Kayn
Kayn
5
Set10HeartsteelHeartsteel
Set10WildcardWildcard
Set10EdgelordEdgelord
Fear the ReaperFear the Reaper

Dash, then deal magic damage to all adjacent enemies and Chill them for 3 seconds. If Kayn only hits one target, he immediately casts again.

Chill: Reduce Attack Speed by 20%

Headliner Effect: +10% Ability Power, Shadow Assassin rewards an extra 5 gold. Rhaast rewards an extra 2 Tactician Health.

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Lucian
Lucian
5
Set10JazzJazz
Set10RapidfireRapidfire
ArpeggioArpeggio

Fire shots towards the furthest enemy. Each shot explodes on the first enemy hit, dealing physical damage to all nearby enemies and reducing their Armor for the rest of combat.

If Arpeggio ends early, gain Mana based on the number of unused shots.

Headliner Effect: +5% AD, Arepeggio fires an additional 3 shots.

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Qiyana
Qiyana
5
Set10TrueDamageTrue Damage
Set10CrowdDiverCrowd Diver
Sample & RemixSample & Remix

Copy the current target's items and throw them to an ally, or deal true damage if they have none. Then knock them to the edge of the board and deal physical damage.

Bling Bonus: After Sample & Remix kills a champion and copies an item, create 1 permanent component(s).

[Radiant items, Artifacts, and Emblems cannot be copied]

Headliner Effect: +5% AD, When Qiyana copies an item, she permanently gains 2% Attack Damage.

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Sona
Sona
5
Set10MixmasterMixmaster
Set10SpellweaverSpellweaver
The DropThe Drop

Kinetic
Passive: Attacks instead send a beat to an ally, healing them for % of their maximum Health.
Active: Send a beat to all allies and grant them a Shield for a few seconds.

Headliner Effect: +5% AS, Gains 1% Attack Speed every time she attacks.

Ethereal
Passive: Attacks instead send a beat to an ally, granting them Attack Speed for 4 seconds.
Active: Grant all allies Attack Speed and magic damage on attack for 6 seconds.

Concussive
Passive: Attacks instead send a beat to an ally, granting both Sona and the ally Ability Power.
Active: Deal magic damage to the nearest enemies.

Headliner Effect: +5% AS, Gains 2% Attack Speed every time she attacks.

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Yorick
Yorick
5
Set10PentakillPentakill
Set10GuardianGuardian
Set10MosherMosher
GET IN THIS PIT! (ft. Ghouls)GET IN THIS PIT! (ft. Ghouls)

Summon headbanging ghouls around that pile toward the center of the board. Each deals physical damage over three attacks. Ghouls' damage 20% Sunders for 3 seconds.

Every other cast also summons a BIG ghoul.

Sunder: Reduce Armor by 20%

Headliner Effect: +50 Health, Summons 2 extra Zombies. The BIG zombie is BIGGER and deals 10% extra damage.

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Ziggs
Ziggs
5
Set10HyperpopHyperpop
Set10DazzlerDazzler
Chaos TheoryChaos Theory

Throw a bomb at the current target that deals magic damage. It splits into 5 smaller bombs that Shred their target for 4 seconds and deal magic damage. Each cast increases the number of bombs by 1.

Shred: Reduce Magic Resist by 30%

Headliner Effect: +5% Ability Power, Reduce max Mana by 15.

View Detail

New Augments

* Some stats may differ due to the PBE balance patch.

Prismatic

  • Prismatic
    Talent Search

    All of your champions gain their unique Headliner effect. In Addition, your Headliner gains 100 Health and 10% Attack Speed.

  • Prismatic
    Hologram

    Create a clone of your Headliner with 100% -130% of their base health (based on stage level). You cannot equip items on the clone.

Gold

  • Gold
    What Doesn't Kill You

    Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

  • Gold
    Retro Gamers

    Heartsteel Champions gain 4% Attack Damage for each 8-bit champion fielded. Whenever you beat a high score, gain 20 Hearts multiplied by the number of times it's been beaten. Gain an Aphelios and a Garen.

  • Gold
    Mesmerizing Performance

    K/DA champions gain 20 Ability Power. 12 seconds into combat, all enemies and non-K/DA units are forced to dance for 1.5 seconds. Gain a Lillia and a Kai'Sa.

  • Gold
    Shield Bash

    Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Garen.

  • Gold
    Do It for the Fans

    Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar.

  • Gold
    Insert Coin

    Your 8-Bit champions execute targets below 10% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen.

  • Gold
    Rave Festival

    Disco Balls cast the selected EDM champion's Ability at 50% effectiveness. Gain a Jax and a Nami.

  • Gold
    Heroic Presence

    Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon.

  • Gold
    Rap Queen

    The first time Akali casts, K/DA and True Damage champions gain 50% of the other's bonus. Gain an Akali.

  • Gold
    Too Big to Fail

    On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.

  • Gold
    The Band Is All Here

    When you have 3 3-star Punks, gain a Yorick and a Bloodthirster. Punks gain 4% Damage Amp for each Pentakill champion fielded. Gain a Gnar and a Twitch.

  • Gold
    Ramping Rhythm

    Rapidfire champions start combat with 4 stacks of Attack Speed from their trait, and can now go up to 30 stacks. Gain a Jinx and a Senna.

  • Gold
    Submit to the Pit

    Combat Start: For each adjacent ally, Moshers gain 4 Armor, 4 Magic Resist, 4% Attack Damage, 4 Ability Power, and 4% Attack Speed. Gain a Jax and a Gnar.

  • Gold
    Expose Weakness

    Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch. (Shred: reduce Magic Resist, Sunder: reduce Armor)

  • Gold
    The Ol' Razzle Dazzle

    The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.

  • Gold
    Emotional Connection

    Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.

  • Gold
    Party Starters

    Crowd Divers gain 10% Attack Speed and leap at 50% Health instead of on death. Gain 2 Crowd Divers.

  • Gold
    Heartthrobs

    Keep 25% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios.

  • Gold
    That's Jazz, Baby!

    Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power

  • Gold
    Double the Funk

    Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.

  • Gold
    Metalheads

    Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar.

  • Gold
    Remember Your Roots

    Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed.

  • Gold
    Blinged Out

    Your True Damage champions gain 80 Health and 8% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.

  • Gold
    Live for Danger

    Edgelords' attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.

  • Gold
    Bigger Shot

    Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.

  • Gold
    Raise the Tempo

    When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine.

  • Gold
    Bounty Hunters

    Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira.

Items

* Some stats may differ due to the PBE balance patch.

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