DAK.GG
SET 11 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() A Cut Above Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. | Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. |
![]() Altruist Crest Gain an Altruist Emblem and a Riven. | Gain an Altruist Emblem and a Riven. |
![]() Arcanist Crest Gain an Arcanist Emblem and a Lux. | Gain an Arcanist Emblem and a Lux. |
![]() Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
![]() Balanced Budget At the start of the next 4 rounds, Gain 7 Gold. | At the start of the next 4 rounds, Gain 7 Gold. |
![]() Balanced Budget+ At the start of the next 4 rounds, gain 9 gold. | At the start of the next 4 rounds, gain 9 gold. |
![]() Behemoth Crest Gain a Behemoth Emblem, a Shen, and a Thresh. | Gain a Behemoth Emblem, a Shen, and a Thresh. |
![]() Best Friends II Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. | Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. |
![]() Big Gains Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns. | Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns. |
![]() Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. | Gain 3 random components, 2 gold, and 1 Reforger. |
![]() Boiling Point Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu. | Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu. |
![]() Bruiser Crest Gain a Bruiser Emblem and an Aatrox. | Gain a Bruiser Emblem and an Aatrox. |
![]() Built Different II Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). | Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). |
![]() Buried Treasures II Gain a random item component at the start of the next 3 rounds (including this round). | Gain a random item component at the start of the next 3 rounds (including this round). |
![]() Call to Adventure Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir. | Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir. |
![]() Capricious Forge Gain a Blacksmith's Gloves, which equips two random Artifacts each round. | Gain a Blacksmith's Gloves, which equips two random Artifacts each round. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Clear Mind If there are no champions on your bench at the end of player combat round, gain 3 XP. | If there are no champions on your bench at the end of player combat round, gain 3 XP. |
![]() Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
![]() Combat Caster Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game. | Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game. |
![]() Crash Test Dummies Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. | Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. |
![]() Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. |
![]() Cybernetic Bulk II Your champions holding an item gain 300 health. | Your champions holding an item gain 300 health. |
![]() Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2.5 Mana per second. | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
![]() Divine Rolls At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite. | At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite. |
![]() Dragon's Spirit Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4. | Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4. |
![]() Dragonlord Crest Gain a Dragonlord Emblem, a Janna, and a Diana. | Gain a Dragonlord Emblem, a Janna, and a Diana. |
![]() Drop Blossom! Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. | Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. |
![]() Drop Blossom!+ Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. | Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. |
![]() Dryad Crest Gain a Dryad Emblem and a Gnar. | Gain a Dryad Emblem and a Gnar. |
![]() Duelist Crest Gain a Duelist Emblem and a Qiyana. | Gain a Duelist Emblem and a Qiyana. |
![]() Dynamic Duo Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold. | Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold. |
![]() Enter the Dragon After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna. | After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna. |
![]() Epoch Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. | Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. |
![]() Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. |
![]() Escort Quest Gain a Training Dummy. You gain 3 gold every time it survives player combat. | Gain a Training Dummy. You gain 3 gold every time it survives player combat. |
![]() Ethereal Blades Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage. | Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage. |
![]() Ethereal Blades+ Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage. | Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage. |
![]() Extended Duel Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo. | Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo. |
![]() Fated Crest Gain a Fated Emblem and a Kindred. | Gain a Fated Emblem and a Kindred. |
![]() Fortune Crest Gain a Fortune Emblem and a Teemo. | Gain a Fortune Emblem and a Teemo. |
![]() Fully Adapted Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position. | Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position. |
![]() Gargantuan Resolve Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25. | Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25. |
![]() Ghostly Crest Gain a Ghostly Emblem and an Shen. | Gain a Ghostly Emblem and an Shen. |
![]() Gifts from the fallen Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again. | Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again. |
![]() Grim Harvest Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone. | Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone. |
![]() Harmacist II Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) | Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) |
![]() Haunted House Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen. | Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen. |
![]() Healing Orbs II When an enemy dies, the nearest ally is healed for 450. | When an enemy dies, the nearest ally is healed for 450. |
![]() Heavenly Crest Gain a Heavenly Emblem and a Neeko. | Gain a Heavenly Emblem and a Neeko. |
![]() Heavy Hitters Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health. | Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health. |
![]() Heroic grab bag Gain 2 Lesser Champion Duplicators and 6 gold. | Gain 2 Lesser Champion Duplicators and 6 gold. |
![]() Idealism Gain a Hand of Justice. Champions holding this item deal 12% increased damage. | Gain a Hand of Justice. Champions holding this item deal 12% increased damage. |
![]() Inkshadow Crest Gain an Inkshadow Emblem and a Senna. | Gain an Inkshadow Emblem and a Senna. |
![]() Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed. |
![]() Invoker Crest Gain an Invoker Emblem and a Janna. | Gain an Invoker Emblem and a Janna. |
![]() It's Going to be Epic Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw. | Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw. |
![]() Jeweled Lotus II Your team gains 15% Critical Strike chance, and their Abilities can critically strike. | Your team gains 15% Critical Strike chance, and their Abilities can critically strike. |
![]() Keepers II Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks. | Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks. |
![]() Know Your Enemy Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. | Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. |
![]() Learning To Spell Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. | Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. |
![]() Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board. |
![]() Long Distance Pals Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Long Shot Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus. | Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus. |
![]() Low Interest Rates Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat. | Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat. |
![]() Lucky Paws Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold. | Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold. |
![]() Lucky Ricochet Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo. | Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo. |
![]() Lucky Streak Gain a Gambler's Blade and a Magnetic Remover. | Gain a Gambler's Blade and a Magnetic Remover. |
![]() Magic Wand Gain a Needlessly Large Rod. Your units gain 18 Ability Power. | Gain a Needlessly Large Rod. Your units gain 18 Ability Power. |
![]() Mana Shield Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna. | Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna. |
![]() Martyr Whenever one of your allies die, your team heals for 9% of their amx Health. | Whenever one of your allies die, your team heals for 9% of their amx Health. |
![]() Metabolic Accelerator Gain 2 player health after every player combat. Your Tactician also moves faster. | Gain 2 player health after every player combat. Your Tactician also moves faster. |
![]() Midnight Siphon Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability. | Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability. |
![]() Midnight Siphon+ Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability. | Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability. |
![]() Mulched Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar. | Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar. |
![]() Mythic Crest Gain a Mythic Emblem and a Neeko. | Gain a Mythic Emblem and a Neeko. |
![]() Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
![]() Pandora's Items II Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 2 random component items. | Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 2 random component items. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
![]() Porcelain Crest Gain a Porcelain Emblem and a Lux. | Gain a Porcelain Emblem and a Lux. |
![]() Portable Forge Choose 1 of 4 Artifacts. | Choose 1 of 4 Artifacts. |
![]() Prizefighter Gain 1 item component(s). Every 3 wins gives you an item component. | Gain 1 item component(s). Every 3 wins gives you an item component. |
![]() Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
![]() Raid Boss Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite. | Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite. |
![]() Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
![]() Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
![]() Reaper Crest Gain a Reaper Emblem and a Kindred | Gain a Reaper Emblem and a Kindred |
![]() ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. |
![]() Sage Crest Gain a Sage Emblem, a Zyra, and a Diana. | Gain a Sage Emblem, a Zyra, and a Diana. |
![]() Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
![]() Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
![]() Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
![]() Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
![]() Shock Treatment Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level). | Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level). |
![]() Slammin' Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Slammin'+ Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Sleight of Hand Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. | Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. |
![]() Sniper Crest Gain a Sniper Emblem and a Senna. | Gain a Sniper Emblem and a Senna. |
![]() Spirit Guardians Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax. | Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax. |
![]() Stand United II Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. | Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. |
![]() Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
![]() Stationary Support II Gain 1 Training Dummy with 1 permanently attached Support item(s). | Gain 1 Training Dummy with 1 permanently attached Support item(s). |
![]() Storied Champion Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage. | Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage. |
![]() Storyweaver Crest Gain a Storyweaver Emblem and a Garen. | Gain a Storyweaver Emblem and a Garen. |
![]() Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
![]() Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
![]() The Road Less Traveled Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra. | Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra. |
![]() Three's Company Gain 4 random 3-cost champions. | Gain 4 random 3-cost champions. |
![]() Three's a Crowd Your team gains 66 Health for each unique 3-cost champion on your board. | Your team gains 66 Health for each unique 3-cost champion on your board. |
![]() Tons of Stats! Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
![]() Too Much Candy Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0. | Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0. |
![]() Trade Sector Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
![]() Two Healthy Your team gains 90 Health for each unique 2-cost champion on your board. | Your team gains 90 Health for each unique 2-cost champion on your board. |
![]() Umbral Crest Gain an Umbral Emblem and a Yorick. | Gain an Umbral Emblem and a Yorick. |
![]() Unified Resistance II If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. |
![]() Venerable Piggy Bank Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold. If there no 1 or 2-cost Exalted champions, get one 3-cost instead. | Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold. If there no 1 or 2-cost Exalted champions, get one 3-cost instead. |
![]() Wandering Trainer I Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
![]() Warden Crest Gain a Warden Emblem, a Jax, and an Amumu. | Gain a Warden Emblem, a Jax, and an Amumu. |
![]() Well Fed Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai. | Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai. |
![]() What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
![]() Wrath of the Moon Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick. | Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick. |
![]() You Have My Bow Gain a Recurve Bow. Your units gain 12% Attack Speed. | Gain a Recurve Bow. Your units gain 12% Attack Speed. |
![]() You Have My Sword Gain a B.F. Sword. Your units gain 15% Attack Damage. | Gain a B.F. Sword. Your units gain 15% Attack Damage. |