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Inkshadow Item

inkshadow

The power of art made manifest, Inkshadow grants special items that grant unique bonuses.

Which Inkshadow items you get changes each game.

  • Tattoo of Bombardment
    Tattoo of Bombardment

    Every third attack fires bolts at the two lowest percent health enemies which deal 60% Attack Damage as physical damage.

  • Tattoo of Force
    Tattoo of Force

    Whenever the holder acquires a new target they run quickly to and briefly stun them, dealing 250 magic damage, and double the stats from this item for 4 seconds.

  • Tattoo of Fury
    Tattoo of Fury

    Deal 35% bonus damage to targets below half health. On takedown, gain 40% attack speed for 6 seconds.

  • Tattoo of Protection
    Tattoo of Protection

    Gain a 40% max Health Shield after casting the first time each combat. When it breaks, grant 40% of this shield amount to the two nearest allies.

  • Tattoo of Toxin
    Tattoo of Toxin

    Damage applies a toxin that deals an additional 33% of that damage over 3 seconds and 33% Wounds the target.

    Wound: Reduces healing received

  • Tattoo of Vitality
    Tattoo of Vitality

    Attacks heal the holder for 3% of their max Health and deal the same amount as bonus magic damage.

Items Table (By Items)
B.F. Sword+10% Attack Damage
Deal 8% bonus damage.
Deal 25% more damage to enemies with more than 1750 maximum Health.
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Gain 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Gain 20% Omnivamp, which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Attacks grant 5 bonus Mana.
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Ghostly trait.

[Unique - Only One Per Champion]
Recurve Bow+10% Attack Speed
Deal 25% more damage to enemies with more than 1750 maximum Health.
Deal 6% bonus damage.

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
Attacks grant 5% stacking Attack Speed.
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
The holder gains the Porcelain trait.

[Unique - Only One Per Champion]
Chain Vest+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Gain 5% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies

Cooldown: 2 seconds
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
The holder gains the Storyweaver trait.

[Unique - Only One Per Champion]
Negatron Cloak+20 Magic Resist
Gain 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 9% max health.

Every 2 seconds, heal 5% max Health.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: Reduce Magic Resist
Combat Start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
The holder gains the Heavenly trait.

[Unique - Only One Per Champion]
Needlessly Large Rod+10 Ability Power
Gain 20% Omnivamp, which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Attacks grant 5% stacking Attack Speed.
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: Reduce Magic Resist
Deal 20% bonus damage.
Combat start: Gain 30 Ability Power every 5 seconds.
Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
The holder gains the Fated trait.

Fated Bonus: Restore 3% Health every 3 seconds.

[Unique - Only One Per Champion]
Tear of the Goddess+15 Mana
Attacks grant 5 bonus Mana.
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Combat Start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Combat start: Gain 30 Ability Power every 5 seconds.
Max mana reduce by 10.

When the holder gets a takedown, they deal 8% more damage for 8 seconds.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Gain 2 effects:
* 15% Attack Damage and 15 Ability Power.
* 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
The holder gains the Mythic trait.

[Unique - Only One Per Champion]
Giant's Belt+150 Health
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Gain 8% max health.
After damaging a Shield, deal 25% more damage for 3 seconds.
The holder gains the Dryad trait.

[Unique - Only One Per Champion]
Sparring Gloves+20% Critical Strike Chance
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Gain 2 effects:
* 15% Attack Damage and 15 Ability Power.
* 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
After damaging a Shield, deal 25% more damage for 3 seconds.
Each round: Equip 2 random items.

[Consumes 3 item slots.]
The holder gains the Umbral trait.

[Unique - Only One Per Champion]
SpatulaIt must do something...
The holder gains the Ghostly trait.

[Unique - Only One Per Champion]
The holder gains the Porcelain trait.

[Unique - Only One Per Champion]
The holder gains the Storyweaver trait.

[Unique - Only One Per Champion]
The holder gains the Heavenly trait.

[Unique - Only One Per Champion]
The holder gains the Fated trait.

Fated Bonus: Restore 3% Health every 3 seconds.

[Unique - Only One Per Champion]
The holder gains the Mythic trait.

[Unique - Only One Per Champion]
The holder gains the Dryad trait.

[Unique - Only One Per Champion]
The holder gains the Umbral trait.

[Unique - Only One Per Champion]
Your team gains +1 maximum team size.
Items Table
NameDescriptionCombination
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20% Critical Strike Chance
+20% Critical Strike Chance
Spatula
It must do something...
It must do something...
Deathblade
Deal 8% bonus damage.
Deal 8% bonus damage.
Giant Slayer
Deal 25% more damage to enemies with more than 1750 maximum Health.
Deal 25% more damage to enemies with more than 1750 maximum Health.
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Bloodthirster
Gain 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Gain 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Hextech Gunblade
Gain 20% Omnivamp, which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Gain 20% Omnivamp, which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
Infinity Edge
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Deal 6% bonus damage.

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Deal 6% bonus damage.

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Titan’s Resolve
Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Runaan's Hurricane
Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
Guinsoo's Rageblade
Attacks grant 5% stacking Attack Speed.
Attacks grant 5% stacking Attack Speed.
Statikk Shiv
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Nashors' Tooth
After casting an Ability, gain 40% Attack Speed for 5 seconds.
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Bramble Vest
Gain 5% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies

Cooldown: 2 seconds
Gain 5% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
Protector's Vow
Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Take 8% less damage. While above 50% Health, take 15% less damage, instead.
Dragon's Claw
Gain 9% max health.

Every 2 seconds, heal 5% max Health.
Gain 9% max health.

Every 2 seconds, heal 5% max Health.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: Reduce Magic Resist
Adaptive Helm
Combat Start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Combat Start: Gain different bonuses based on starting position.

Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Quicksilver
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Deathcap
Deal 20% bonus damage.
Deal 20% bonus damage.
Archangel's Staff
Combat start: Gain 30 Ability Power every 5 seconds.
Combat start: Gain 30 Ability Power every 5 seconds.
Morellonomicon
Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Max mana reduce by 10.

When the holder gets a takedown, they deal 8% more damage for 8 seconds.

[Unique - Only One Per Champion]
Max mana reduce by 10.

When the holder gets a takedown, they deal 8% more damage for 8 seconds.

[Unique - Only One Per Champion]
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Hand Of Justice
Gain 2 effects:
* 15% Attack Damage and 15 Ability Power.
* 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Gain 2 effects:
* 15% Attack Damage and 15 Ability Power.
* 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Warmog's Armor
Gain 8% max health.
Gain 8% max health.
Guardbreaker
After damaging a Shield, deal 25% more damage for 3 seconds.
After damaging a Shield, deal 25% more damage for 3 seconds.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 maximum team size.
Your team gains +1 maximum team size.
Accomplice's Gloves
Each round: Equip 2 random Support items.

[Consumes 3 item slots.]
Each round: Equip 2 random Support items.

[Consumes 3 item slots.]
Aegis of the Legion
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.

​​[Support item]
Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.

​​[Support item]
Banshee's Veil
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds

[Support item] [Unique - only 1 per champion]
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds

[Support item] [Unique - only 1 per champion]
Chalice of Power
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Locket of the Iron Solari
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support Item]
Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support Item]
Needlessly Big Gem
If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage.

​​[Support item]
[Unique - only 1 per champion]
If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage.

​​[Support item]
[Unique - only 1 per champion]
Obsidian Cleaver
Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.

​​Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - Only One Per Champion]
Shred: reduce Magic Resist
Sunder: reduce Armor
Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.

​​Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - Only One Per Champion]
Shred: reduce Magic Resist
Sunder: reduce Armor
Randuin's Omen
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

[Support item]
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

[Support item]
Shroud of Stillness
Combat Start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Combat Start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Virtue of the Martyr
Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.

​​[Support item]
Every 5 seconds, heal your team for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continues for 10 seconds.

​​[Support item]
Zeke's Herald
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 8% Attack Speed.

​​[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 8% Attack Speed.

​​[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Zz'Rot Portal
Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.

​​[Support item]
Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.

​​[Support item]
Anima Visage
Heal 2.5% max health every second.
Heal 2.5% max health every second.
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Death's Defiance
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - Only One Per Champion]
Omnivamp: heal for some of damage dealt
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - Only One Per Champion]
Omnivamp: heal for some of damage dealt
Deathfire Grasp
Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Diamond Hands
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.

[Unique - only 1 per champion]
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.

[Unique - only 1 per champion]
Eternal Winter
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

[Unique - Only One Per Champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

[Unique - Only One Per Champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 4% chance to drop 1 gold.

[Unique - only 1 per champion]
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 4% chance to drop 1 gold.

[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Goldmancer's Staff
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill.

[Unique - only 1 per champion]
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 1 gold on enemy kill.

[Unique - only 1 per champion]
Hullcrusher
Combat start: If there are no adjacent allies, gain 600 Health.
Combat start: If there are no adjacent allies, gain 600 Health.
Infinity Force
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Manazane
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.

At full stacks, grant 2 gold.

[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.

At full stacks, grant 2 gold.

[Unique - only 1 per champion]
Sniper's Focus
Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target.
Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target.
Tricksters Glass
Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster
Gain 40% Omnivamp.

Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Gain 40% Omnivamp.

Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Blue Blessing
Max mana reduce by 10.

When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - Only One Per Champion]
Max mana reduce by 10.

When the holder gets a takedown, they deal 20% more damage for 12 seconds.

[Unique - Only One Per Champion]
Brink of Dawn
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Covalent Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.

Also, regenerate 1.5% maximum Health per second.

[Direct damage item]
Shred: Reduce Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.

Also, regenerate 1.5% maximum Health per second.

[Direct damage item]
Shred: Reduce Magic Resist
Crest of Cinders
Deal 8% bonus damage.

Attacks and Abilities 2% Burn and 50% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Deal 8% bonus damage.

Attacks and Abilities 2% Burn and 50% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Demonslayer
Deal 60% more damage to enemies with more than 1750 max Health.
Deal 60% more damage to enemies with more than 1750 max Health.
Dragon's Will
Gain 18% max health.

Every 2 seconds, regenerate 10% maximum Health.
Gain 18% max health.

Every 2 seconds, regenerate 10% maximum Health.
Dvarapala Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting holder.

Also, regenerate 1.5% maximum Health each second.
Grant 15 Armor and 15 Magic Resist for each enemy targeting holder.

Also, regenerate 1.5% maximum Health each second.
Equinox
30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Eternal Whisper
Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Fist of Fairness
Gain 2 effects:
+60% Attack Damage and +60 Ability Power.
30% Omnivamp.

Omnivamp: heal for some of damage dealt
Gain 2 effects:
+60% Attack Damage and +60 Ability Power.
30% Omnivamp.

Omnivamp: heal for some of damage dealt
Glamorous Gauntlet
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Guinsoo's Reckoning
Attacks grant +10% stacking Attack Speed.
Attacks grant +10% stacking Attack Speed.
Hextech Lifeblade
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
Jak'sho the Protean
Combat Start: Gain different bonuses based on starting position.

Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
Combat Start: Gain different bonuses based on starting position.

Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
Legacy of the Colossus
Take 16% less damage. While above 40% Health, take 30% less damage, instead.
Take 16% less damage. While above 40% Health, take 30% less damage, instead.
Luminous Deathblade
Deal 12% bonus damage.
Deal 12% bonus damage.
More More-ellonomicon
Attacks and Ability deals 3% Burns and 33% Wound to enemies for 30 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Attacks and Ability deals 3% Burns and 33% Wound to enemies for 30 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Quickestsilver
Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 7% Attack Speed every 2 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
Deal 50% bonus damage.
Deal 50% bonus damage.
Rascal's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest
Gain 8% max health.

Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies

Cooldown: 2 seconds
Gain 8% max health.

Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies

Cooldown: 2 seconds
Royal Crownshield
Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
Spear of Hirana
Attack restore 10 additional Mana.
Attack restore 10 additional Mana.
Statikk Favor
Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.

Shred: Reduce Magic Resist
Sterak's Megashield
Once per combat at 60% Health, increase max health by 40% and gain 60% Attack Damage for the rest of combat.
Once per combat at 60% Health, increase max health by 40% and gain 60% Attack Damage for the rest of combat.
Sunlight Cape
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
The Baron's Gift
After casting an Ability, gain 80% Attack Speed for 8 seconds.
After casting an Ability, gain 80% Attack Speed for 8 seconds.
Titan's Vow
Grant 3% Attack Damage 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Grant 3% Attack Damage 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Urf-Angel's Staff
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Combat start: Gain 40 Ability Power every 4 seconds in combat.
Warmog's Pride
Gain 12% max health.

Regenerate 1% max Health per second.
Gain 12% max health.

Regenerate 1% max Health per second.
Willbreaker
After damaging a Shield, deals 50% more damage for 3 seconds.
After damaging a Shield, deals 50% more damage for 3 seconds.
Zenith Edge
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Ability can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Altruist Emblem
The holder gains the Altruist trait.

[Unique - Only One Per Champion]
The holder gains the Altruist trait.

[Unique - Only One Per Champion]
Arcanist Emblem
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
Behemoth Emblem
The holder gains the Behemoth trait.

[Unique - Only One Per Champion]
The holder gains the Behemoth trait.

[Unique - Only One Per Champion]
Bruiser Emblem
The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
Dragonlord Emblem
The holder gains the Dragonlord trait.

[Unique - Only One Per Champion]
The holder gains the Dragonlord trait.

[Unique - Only One Per Champion]
Dryad Emblem
The holder gains the Dryad trait.

[Unique - Only One Per Champion]
The holder gains the Dryad trait.

[Unique - Only One Per Champion]
Duelist Emblem
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
Fated Emblem
The holder gains the Fated trait.

Fated Bonus: Restore 3% Health every 3 seconds.

[Unique - Only One Per Champion]
The holder gains the Fated trait.

Fated Bonus: Restore 3% Health every 3 seconds.

[Unique - Only One Per Champion]
Fortune Emblem
The holder gains the Fortune trait.

[Unique - Only One Per Champion]
The holder gains the Fortune trait.

[Unique - Only One Per Champion]
Ghostly Emblem
The holder gains the Ghostly trait.

[Unique - Only One Per Champion]
The holder gains the Ghostly trait.

[Unique - Only One Per Champion]
Heavenly Emblem
The holder gains the Heavenly trait.

[Unique - Only One Per Champion]
The holder gains the Heavenly trait.

[Unique - Only One Per Champion]
Inkshadow Emblem
The holder gains the Inkshadow trait.

[Unique - Only One Per Champion]
The holder gains the Inkshadow trait.

[Unique - Only One Per Champion]
Invoker Emblem
The holder gains the Invoker trait.

[Unique - Only One Per Champion]
The holder gains the Invoker trait.

[Unique - Only One Per Champion]
Mythic Emblem
The holder gains the Mythic trait.

[Unique - Only One Per Champion]
The holder gains the Mythic trait.

[Unique - Only One Per Champion]
Porcelain Emblem
The holder gains the Porcelain trait.

[Unique - Only One Per Champion]
The holder gains the Porcelain trait.

[Unique - Only One Per Champion]
Reaper Emblem
The holder gains the Reaper trait.

[Unique - Only One Per Champion]
The holder gains the Reaper trait.

[Unique - Only One Per Champion]
Sage Emblem
The holder gains the Sage trait.

[Unique - Only One Per Champion]
The holder gains the Sage trait.

[Unique - Only One Per Champion]
Sniper Emblem
The holder gains the Sniper trait.

[Unique - Only One Per Champion]
The holder gains the Sniper trait.

[Unique - Only One Per Champion]
Storyweaver Emblem
The holder gains the Storyweaver trait.

[Unique - Only One Per Champion]
The holder gains the Storyweaver trait.

[Unique - Only One Per Champion]
Umbral Emblem
The holder gains the Umbral trait.

[Unique - Only One Per Champion]
The holder gains the Umbral trait.

[Unique - Only One Per Champion]
Warden Emblem
The holder gains the Warden trait.

[Unique - Only One Per Champion]
The holder gains the Warden trait.

[Unique - Only One Per Champion]
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