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SET 11 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Blistering Strikes
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Gain a random item component at the start of the next 2 rounds (including this round).
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
Whenever you would get a component, gain a component anvil instead. Gain a random component.
Cybernetic Bulk I
Your champions holding an item gain 200 health.
Your champions holding an item gain 200 health.
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your 1 and 2 cost champions gain 15% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 15% Attack Speed and Move Speed.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support items.
Completed items left on your bench for 4 rounds transform into Support items.
Good For Something I
Champions that aren't holding items have a 35% to drop 1 gold on death.
Champions that aren't holding items have a 35% to drop 1 gold on death.
Harmacist I
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.
When an enemy dies, the nearest ally is healed for 225.
Help Is On The Way
After 8 player combats. choose 1 of 4 Support items.
After 8 player combats. choose 1 of 4 Support items.
Iron Assets
Gain a Component Anvil and 4 Gold.
Gain a Component Anvil and 4 Gold.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 33 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil.
After 8 player combats, gain an Artifact anvil.
Latent Forge
After 4 player combats, gain an Artifact anvil.
After 4 player combats, gain an Artifact anvil.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Missed Connections
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 1 bench slots. After, get 3 item components.
For the next stage, you only get 1 bench slots. After, get 3 item components.
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain 1 random component.
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain 1 random component.
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
After 15 seconds of combat, your units deal 30% more damage.
Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Pick of the Litter+
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Risky Moves
Your Tactician loses 20 Health, but after 7 Player combats, gain 33 Gold.
Your Tactician loses 20 Health, but after 7 Player combats, gain 33 Gold.
Rolling For Days I
Gain 9 free Shop rerolls that never expire.
Gain 9 free Shop rerolls that never expire.
Sharing Is Caring
Combat start: You gain 1 gold and your opponent gains 1 gold.
Combat start: You gain 1 gold and your opponent gains 1 gold.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 permanently attached Support item(s).
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 permanently attached Support item(s).
Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Stimpack
Gain 4 components after you lose 50 player health.
Gain 4 components after you lose 50 player health.
Switching Gears
Gain 3 gold whenever you break your win or loss streak.
Gain 3 gold whenever you break your win or loss streak.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Teaming Up I
Gain 1 random component and 2 random 3-cost champions.
Gain 1 random component and 2 random 3-cost champions.
The Golden Remover
Gain a Golden Remover and component item anvil.

Golden Remover is an Item Remover with infinite uses.
Gain a Golden Remover and component item anvil.

Golden Remover is an Item Remover with infinite uses.
Tiny Titans
Increase your current and maximum player health by 30.
Increase your current and maximum player health by 30.
Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 Gold.
You can always move freely on Carousel rounds. Gain 2 Gold.
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