DAK.GG
SET 11 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
![]() Best Friends I Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. | Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. |
![]() Blistering Strikes Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
![]() Branching Out Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
![]() Buried Treasures I Gain a random item component at the start of the next 2 rounds (including this round). | Gain a random item component at the start of the next 2 rounds (including this round). |
![]() Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
![]() Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. | Whenever you would get a component, gain a component anvil instead. Gain a random component. |
![]() Cybernetic Bulk I | |
![]() Exiles I Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. |
![]() Featherweights I Your 1 and 2 cost champions gain 15% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 15% Attack Speed and Move Speed. |
![]() Fine Vintage Completed items left on your bench for 4 rounds transform into Support items. | Completed items left on your bench for 4 rounds transform into Support items. |
![]() Good For Something I Champions that aren't holding items have a 35% to drop 1 gold on death. | Champions that aren't holding items have a 35% to drop 1 gold on death. |
![]() Harmacist I Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) | Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) |
![]() Healing Orbs I When an enemy dies, the nearest ally is healed for 225. | When an enemy dies, the nearest ally is healed for 225. |
![]() Help Is On The Way After 8 player combats. choose 1 of 4 Support items. | After 8 player combats. choose 1 of 4 Support items. |
![]() Iron Assets | |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Keepers I Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks. | Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks. |
![]() Lategame Specialist When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
![]() Latent Forge After 8 player combats, gain an Artifact anvil. | After 8 player combats, gain an Artifact anvil. |
![]() Latent Forge After 4 player combats, gain an Artifact anvil. | After 4 player combats, gain an Artifact anvil. |
![]() Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold. | Every 8 damage you deal to enemy tacticians gives you 2 gold. |
![]() Missed Connections Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
![]() One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
![]() Ones Twos Three Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
![]() Over Encumbered For the next stage, you only get 1 bench slots. After, get 3 item components. | For the next stage, you only get 1 bench slots. After, get 3 item components. |
![]() Pandora's Items Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component. | Round start: items on your bench are randomized (except Tactician's Crown and Spatula). Gain 1 random component. |
![]() Partial Ascension | |
![]() Pick of the Litter Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it. | Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it. |
![]() Pick of the Litter+ Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it. | Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it. |
![]() Pumping Up I Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. | Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. |
![]() Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers. |
![]() Risky Moves | |
![]() Rolling For Days I Gain 9 free Shop rerolls that never expire. | Gain 9 free Shop rerolls that never expire. |
![]() Sharing Is Caring Combat start: You gain 1 gold and your opponent gains 1 gold. | Combat start: You gain 1 gold and your opponent gains 1 gold. |
![]() Silver Spoon Gain 10 XP. | Gain 10 XP. |
![]() Silver Ticket Gain a free Shop reroll after every 4 rerolls. Gain 3 gold. | Gain a free Shop reroll after every 4 rerolls. Gain 3 gold. |
![]() Silver Veil Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. | Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat. |
![]() Stationary Support I After 8 player combats, gain 1 Training Dummy(s) equipped with 1 permanently attached Support item(s). | After 8 player combats, gain 1 Training Dummy(s) equipped with 1 permanently attached Support item(s). |
![]() Sticks And Stones Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. | Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%. |
![]() Stimpack Gain 4 components after you lose 50 player health. | Gain 4 components after you lose 50 player health. |
![]() Switching Gears Gain 3 gold whenever you break your win or loss streak. | Gain 3 gold whenever you break your win or loss streak. |
![]() Team Building Gain a Lesser Champion Duplicator. Gain another after 7 player combats. | Gain a Lesser Champion Duplicator. Gain another after 7 player combats. |
![]() Teaming Up I Gain 1 random component and 2 random 3-cost champions. | Gain 1 random component and 2 random 3-cost champions. |
![]() The Golden Remover Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses. | Gain a Golden Remover and component item anvil. Golden Remover is an Item Remover with infinite uses. |
![]() Tiny Titans Increase your current and maximum player health by 30. | Increase your current and maximum player health by 30. |
![]() Tri Force I Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed. | Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed. |
![]() Unified Resistance I If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist. |
![]() Young and Wild and Free You can always move freely on Carousel rounds. Gain 2 Gold. | You can always move freely on Carousel rounds. Gain 2 Gold. |
![]() A Cut Above Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. | Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill. |
![]() Altruist Crest Gain an Altruist Emblem and a Riven. | Gain an Altruist Emblem and a Riven. |
![]() Arcanist Crest Gain an Arcanist Emblem and a Lux. | Gain an Arcanist Emblem and a Lux. |
![]() Ascension | |
![]() Balanced Budget At the start of the next 4 rounds, Gain 7 Gold. | At the start of the next 4 rounds, Gain 7 Gold. |
![]() Balanced Budget+ At the start of the next 4 rounds, gain 9 gold. | At the start of the next 4 rounds, gain 9 gold. |
![]() Behemoth Crest Gain a Behemoth Emblem, a Shen, and a Thresh. | Gain a Behemoth Emblem, a Shen, and a Thresh. |
![]() Best Friends II Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. | Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. |
![]() Big Gains Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns. | Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns. |
![]() Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. | Gain 3 random components, 2 gold, and 1 Reforger. |
![]() Boiling Point Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu. | Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu. |
![]() Bruiser Crest Gain a Bruiser Emblem and an Aatrox. | Gain a Bruiser Emblem and an Aatrox. |
![]() Built Different II Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage) | Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage) |
![]() Buried Treasures II Gain a random item component at the start of the next 3 rounds (including this round). | Gain a random item component at the start of the next 3 rounds (including this round). |
![]() Call to Adventure Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir. | Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir. |
![]() Capricious Forge Gain a Blacksmith's Gloves, which equips two random Artifacts each round. | Gain a Blacksmith's Gloves, which equips two random Artifacts each round. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Clear Mind If there are no champions on your bench at the end of player combat round, gain 3 XP. | If there are no champions on your bench at the end of player combat round, gain 3 XP. |
![]() Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
![]() Combat Caster Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game. | Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game. |
![]() Crash Test Dummies Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. | Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. |
![]() Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. |
![]() Cybernetic Bulk II | |
![]() Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2.5 Mana per second. | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
![]() Divine Rolls At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite. | At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite. |
![]() Dragon's Spirit Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4. | Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4. |
![]() Dragonlord Crest Gain a Dragonlord Emblem, a Janna, and a Diana. | Gain a Dragonlord Emblem, a Janna, and a Diana. |
![]() Drop Blossom! Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. | Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. |
![]() Drop Blossom!+ Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. | Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1. |
![]() Dryad Crest Gain a Dryad Emblem and a Gnar. | Gain a Dryad Emblem and a Gnar. |
![]() Duelist Crest Gain a Duelist Emblem and a Qiyana. | Gain a Duelist Emblem and a Qiyana. |
![]() Dynamic Duo Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold. | Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold. |
![]() Enter the Dragon After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna. | After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna. |
![]() Epoch Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. | Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. |
![]() Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. |
![]() Escort Quest Gain a Training Dummy. You gain 3 gold every time it survives player combat. | Gain a Training Dummy. You gain 3 gold every time it survives player combat. |
![]() Ethereal Blades Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage. | Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage. |
![]() Ethereal Blades+ Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage. | Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage. |
![]() Extended Duel Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo. | Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo. |
![]() Fated Crest Gain a Fated Emblem and a Kindred. | Gain a Fated Emblem and a Kindred. |
![]() Fortune Crest Gain a Fortune Emblem and a Teemo. | Gain a Fortune Emblem and a Teemo. |
![]() Fully Adapted Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position. | Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position. |
![]() Gargantuan Resolve | |
![]() Ghostly Crest Gain a Ghostly Emblem and an Shen. | Gain a Ghostly Emblem and an Shen. |
![]() Gifts from the fallen Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again. | Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. Each time an ally dies, gain these stats again. |
![]() Grim Harvest Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone. | Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone. |
![]() Harmacist II Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) | Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack. (Omnivamp: healing for a percent of damage dealt) |
![]() Haunted House Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen. | Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen. |
![]() Healing Orbs II When an enemy dies, the nearest ally is healed for 450. | When an enemy dies, the nearest ally is healed for 450. |
![]() Heavenly Crest Gain a Heavenly Emblem and a Neeko. | Gain a Heavenly Emblem and a Neeko. |
![]() Heavy Hitters Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health. | Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health. |
![]() Heroic grab bag Gain 2 Lesser Champion Duplicators and 6 gold. | Gain 2 Lesser Champion Duplicators and 6 gold. |
![]() Idealism Gain a Hand of Justice. Champions holding this item deal 12% increased damage. | Gain a Hand of Justice. Champions holding this item deal 12% increased damage. |
![]() Inkshadow Crest Gain an Inkshadow Emblem and a Senna. | Gain an Inkshadow Emblem and a Senna. |
![]() Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed. |
![]() Invoker Crest Gain an Invoker Emblem and a Janna. | Gain an Invoker Emblem and a Janna. |
![]() It's Going to be Epic Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw. | Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw. |
![]() Jeweled Lotus II Your team gains 15% Critical Strike chance, and their Abilities can critically strike. | Your team gains 15% Critical Strike chance, and their Abilities can critically strike. |
![]() Keepers II Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks. | Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks. |
![]() Know Your Enemy Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. | Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. |
![]() Learning To Spell Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. | Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. |
![]() Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board. |
![]() Long Distance Pals Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Long Shot Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus. | Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus. |
![]() Low Interest Rates Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat. | Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat. |
![]() Lucky Paws Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold. | Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold. |
![]() Lucky Ricochet Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo. | Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo. |
![]() Lucky Streak Gain a Gambler's Blade and a Magnetic Remover. | Gain a Gambler's Blade and a Magnetic Remover. |
![]() Magic Wand Gain a Needlessly Large Rod. Your units gain 18 Ability Power. | Gain a Needlessly Large Rod. Your units gain 18 Ability Power. |
![]() Mana Shield Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna. | Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna. |
![]() Martyr Whenever one of your allies die, your team heals for 9% of their amx Health. | Whenever one of your allies die, your team heals for 9% of their amx Health. |
![]() Metabolic Accelerator Gain 2 player health after every player combat. Your Tactician also moves faster. | Gain 2 player health after every player combat. Your Tactician also moves faster. |
![]() Midnight Siphon Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability. | Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability. |
![]() Midnight Siphon+ Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability. | Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability. |
![]() Mulched Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar. | Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar. |
![]() Mythic Crest Gain a Mythic Emblem and a Neeko. | Gain a Mythic Emblem and a Neeko. |
![]() Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
![]() Pandora's Items II Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 2 random component items. | Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 2 random component items. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
![]() Porcelain Crest Gain a Porcelain Emblem and a Lux. | Gain a Porcelain Emblem and a Lux. |
![]() Portable Forge Choose 1 of 4 Artifacts. | Choose 1 of 4 Artifacts. |
![]() Prizefighter Gain 1 item component(s). Every 3 wins gives you an item component. | Gain 1 item component(s). Every 3 wins gives you an item component. |
![]() Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
![]() Raid Boss Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite. | Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite. |
![]() Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
![]() Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
![]() Reaper Crest Gain a Reaper Emblem and a Kindred | Gain a Reaper Emblem and a Kindred |
![]() ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. |
![]() Sage Crest Gain a Sage Emblem, a Zyra, and a Diana. | Gain a Sage Emblem, a Zyra, and a Diana. |
![]() Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
![]() Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown). |
![]() Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
![]() Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
![]() Shock Treatment Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level). | Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level). |
![]() Slammin' Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Slammin'+ Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Sleight of Hand Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. | Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed. |
![]() Sniper Crest Gain a Sniper Emblem and a Senna. | Gain a Sniper Emblem and a Senna. |
![]() Spirit Guardians Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax. | Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax. |
![]() Stand United II Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. | Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. |
![]() Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
![]() Stationary Support II Gain 1 Training Dummy with 1 permanently attached Support item(s). | Gain 1 Training Dummy with 1 permanently attached Support item(s). |
![]() Storied Champion Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage. | Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage. |
![]() Storyweaver Crest Gain a Storyweaver Emblem and a Garen. | Gain a Storyweaver Emblem and a Garen. |
![]() Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
![]() Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
![]() The Road Less Traveled Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra. | Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra. |
![]() Three's Company Gain 4 random 3-cost champions. | Gain 4 random 3-cost champions. |
![]() Three's a Crowd Your team gains 66 Health for each unique 3-cost champion on your board. | Your team gains 66 Health for each unique 3-cost champion on your board. |
![]() Tons of Stats! | |
![]() Too Much Candy Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0. | Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0. |
![]() Trade Sector Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
![]() Two Healthy Your team gains 90 Health for each unique 2-cost champion on your board. | Your team gains 90 Health for each unique 2-cost champion on your board. |
![]() Umbral Crest Gain an Umbral Emblem and a Yorick. | Gain an Umbral Emblem and a Yorick. |
![]() Unified Resistance II If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. |
![]() Venerable Piggy Bank Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold. If there no 1 or 2-cost Exalted champions, get one 3-cost instead. | Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold. If there no 1 or 2-cost Exalted champions, get one 3-cost instead. |
![]() Wandering Trainer I Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
![]() Warden Crest Gain a Warden Emblem, a Jax, and an Amumu. | Gain a Warden Emblem, a Jax, and an Amumu. |
![]() Well Fed Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai. | Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai. |
![]() What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
![]() Wrath of the Moon Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick. | Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick. |
![]() You Have My Bow | |
![]() You Have My Sword | |
![]() Accomplice Get a Support Thief's Gloves and 2 gold. | Get a Support Thief's Gloves and 2 gold. |
![]() Altruist Crown Gain an Altruist Emblem, a Bloodthirster, and a Riven. | Gain an Altruist Emblem, a Bloodthirster, and a Riven. |
![]() Arcanist Crown Gain an Arcanist Emblem, a Statikk Shiv, and a Lux. | Gain an Arcanist Emblem, a Statikk Shiv, and a Lux. |
![]() At What Cost Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold. | Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold. |
![]() Ba-BOOM! Your champions deal 90% more damage for 2 seconds on every other cast. | Your champions deal 90% more damage for 2 seconds on every other cast. |
![]() Behemoth Crown Gain a Behemoth Emblem, a Sunfire Cape, a Yorick, and a Thresh. | Gain a Behemoth Emblem, a Sunfire Cape, a Yorick, and a Thresh. |
![]() Birthday Present Gain a 2-star champion every time you level up. The champion's cost is your level minus 4 (min: 1-cost). | Gain a 2-star champion every time you level up. The champion's cost is your level minus 4 (min: 1-cost). |
![]() Blinding Speed Gain a Red Buff, a Guinsoo's Rageblade, a Recurve bow and a Magnetic Remover. | Gain a Red Buff, a Guinsoo's Rageblade, a Recurve bow and a Magnetic Remover. |
![]() Bruiser Crown Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox. | Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox. |
![]() Build a Bud! Gain a random three star 1-cost unit and 8 gold. | Gain a random three star 1-cost unit and 8 gold. |
![]() Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
![]() Call to Chaos Gain a powerful and random reward.
(Randomly gain one of the following:)
[58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover] | Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover] |
![]() Caretaker's Chosen As you level, gain more powerful items. Level 4: Component Anvil Level 6: Completed Item Anvil Level 8: choose 1 of 5 Radiant items. | As you level, gain more powerful items. Level 4: Component Anvil Level 6: Completed Item Anvil Level 8: choose 1 of 5 Radiant items. |
![]() Cybernetic Bulk III | |
![]() Cybernetic Uplink III Your champions holding an item gain 200 Health and restore 3.5 Mana per second. | Your champions holding an item gain 200 Health and restore 3.5 Mana per second. |
![]() Dragonlord Crown Gain a Dragonlord Emblem, a Guinsoo's Rageblade, a Janna, and a Diana. | Gain a Dragonlord Emblem, a Guinsoo's Rageblade, a Janna, and a Diana. |
![]() Dryad Crown Gain a Dryad Emblem, a Titans Resolve, and a Gnar. | Gain a Dryad Emblem, a Titans Resolve, and a Gnar. |
![]() Duelist Crown Gain a Duelist Emblem, a Giant Slayer, and a Qiyana. | Gain a Duelist Emblem, a Giant Slayer, and a Qiyana. |
![]() Fated Crown Gain a Fated Emblem, a Sunfire Cape, and a Kindred. | Gain a Fated Emblem, a Sunfire Cape, and a Kindred. |
![]() Final Ascension Your team deals 15% more damage. After 15 seconds, they deal 45% more damage. | Your team deals 15% more damage. After 15 seconds, they deal 45% more damage. |
![]() Fortune Crown Gain a Fortune Emblem, a Sunfire Cape, and a Teemo. | Gain a Fortune Emblem, a Sunfire Cape, and a Teemo. |
![]() Ghostly Crown Gain a Ghostly Emblem, a Bramble Vest, and a Shen. | Gain a Ghostly Emblem, a Bramble Vest, and a Shen. |
![]() Going Long You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP. | You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP. |
![]() Harmacist III Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. | Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack. |
![]() Heavenly Crown Gain a Heavenly Emblem, a Hand of Justice, and a Neeko. | Gain a Heavenly Emblem, a Hand of Justice, and a Neeko. |
![]() Hedge Fund Gain 20 gold. Your max interest is increased to 10. | Gain 20 gold. Your max interest is increased to 10. |
![]() Hedge Fund+ Gain 30 gold. Your max interest is increased to 10. | Gain 30 gold. Your max interest is increased to 10. |
![]() Hedge Fund++ Gain 40 gold. Your max interest is increased to 10. | Gain 40 gold. Your max interest is increased to 10. |
![]() Impenetrable Bulwark Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. | Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. |
![]() Inkshadow Crown Gain an Inkshadow Emblem, an Evenshroud, and a Senna. | Gain an Inkshadow Emblem, an Evenshroud, and a Senna. |
![]() Invoker Crown Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna. | Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna. |
![]() Jeweled Lotus III Your team gains 40% Critical Strike chance, and their Abilities can critically strike. | Your team gains 40% Critical Strike chance, and their Abilities can critically strike. |
![]() Level Up! When you buy XP, gain an additional 2. Gain 8 immediately. | When you buy XP, gain an additional 2. Gain 8 immediately. |
![]() Living Forge Gain an Artifact anvil now and after every 8 player combats. | Gain an Artifact anvil now and after every 8 player combats. |
![]() Lucky Gloves Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. |
![]() Lucky Gloves+ Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
![]() March of Progress Grants @BonusExp@ Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up. | Grants @BonusExp@ Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up. |
![]() Mythic Crown Gain a Mythic Emblem, a Guardbreaker, and a Neeko. | Gain a Mythic Emblem, a Guardbreaker, and a Neeko. |
![]() New Recruit Gain +1 max team size and a Champion Duplicator. | Gain +1 max team size and a Champion Duplicator. |
![]() Overwhelming Force Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. | Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover. |
![]() Pandora's Items III Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 1 random Radiant item. | Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). Gain 1 random Radiant item. |
![]() Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. | Gain an Infinity Force. After 5 player combats, gain another. |
![]() Phreaky Friday+ Gain an Infinity Force. After 3 player combats, gain another. | Gain an Infinity Force. After 3 player combats, gain another. |
![]() Porcelain Crown Gain a Porcelain Emblem, an Adaptive Helm, and an Amumu. | Gain a Porcelain Emblem, an Adaptive Helm, and an Amumu. |
![]() Prismatic Ticket Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. |
![]() Pumping Up III Your team gains 10% Attack Speed now. Each round after, they gain 2% more. | Your team gains 10% Attack Speed now. Each round after, they gain 2% more. |
![]() Radiant Refactor Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvils. Masterwork Upgrade upgrades an item to Radiant! |
![]() Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. |
![]() Reaper Crown Gain a Reaper Emblem, a Hand of Justice, and a Kindred. | Gain a Reaper Emblem, a Hand of Justice, and a Kindred. |
![]() Roll The Dice Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. |
![]() Sage Crown Gain a Sage Emblem, an Adaptive Helm, a Zyra, and a Diana. | Gain a Sage Emblem, an Adaptive Helm, a Zyra, and a Diana. |
![]() Shopping Spree Gain 4 gold. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. | Gain 4 gold. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. |
![]() Sniper Crown Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna. | Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna. |
![]() Starter Kit Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again. | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again. |
![]() Stationary Support III Gain 1 Training Dummy with 2 permanently attached Support item(s). | Gain 1 Training Dummy with 2 permanently attached Support item(s). |
![]() Storyweaver Crown Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven. | Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven. |
![]() The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
![]() Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
![]() Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
![]() Tiny, but Deadly Your units are 50% smaller, but move and attack 30% faster. | Your units are 50% smaller, but move and attack 30% faster. |
![]() Two for One Each round, get a copy of the first champion you buy that costs 3 or less. | Each round, get a copy of the first champion you buy that costs 3 or less. |
![]() Umbral Crown Gain an Umbral Emblem, a Redemption, and a Yorick. | Gain an Umbral Emblem, a Redemption, and a Yorick. |
![]() Unleashed Arcana Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. | Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. |
![]() Wandering Trainer II Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. | Gain 6 gold and a Training Dummy with 3 permanently attached Emblems. |
![]() Warden Crown Gain a Warden Emblem, a Redemption and a Gnar. | Gain a Warden Emblem, a Redemption and a Gnar. |