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SET 11 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Blistering Strikes
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Buried Treasures I
Gain a random item component at the start of the next 2 rounds (including this round).
Gain a random item component at the start of the next 2 rounds (including this round).
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.
Whenever you would get a component, gain a component anvil instead. Gain a random component.
Cybernetic Bulk I
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your 1 and 2 cost champions gain 15% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 15% Attack Speed and Move Speed.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support items.
Completed items left on your bench for 4 rounds transform into Support items.
Good For Something I
Champions that aren't holding items have a 35% to drop 1 gold on death.
Champions that aren't holding items have a 35% to drop 1 gold on death.
Harmacist I
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Healing Orbs I
When an enemy dies, the nearest ally is healed for 225.
When an enemy dies, the nearest ally is healed for 225.
Help Is On The Way
After 8 player combats. choose 1 of 4 Support items.
After 8 player combats. choose 1 of 4 Support items.
Iron Assets
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 33 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil.
After 8 player combats, gain an Artifact anvil.
Latent Forge
After 4 player combats, gain an Artifact anvil.
After 4 player combats, gain an Artifact anvil.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Missed Connections
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 1 bench slots. After, get 3 item components.
For the next stage, you only get 1 bench slots. After, get 3 item components.
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain 1 random component.
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain 1 random component.
Partial Ascension
Pick of the Litter
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Pick of the Litter+
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Risky Moves
Rolling For Days I
Gain 9 free Shop rerolls that never expire.
Gain 9 free Shop rerolls that never expire.
Sharing Is Caring
Combat start: You gain 1 gold and your opponent gains 1 gold.
Combat start: You gain 1 gold and your opponent gains 1 gold.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 permanently attached Support item(s).
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 permanently attached Support item(s).
Sticks And Stones
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Stimpack
Gain 4 components after you lose 50 player health.
Gain 4 components after you lose 50 player health.
Switching Gears
Gain 3 gold whenever you break your win or loss streak.
Gain 3 gold whenever you break your win or loss streak.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Teaming Up I
Gain 1 random component and 2 random 3-cost champions.
Gain 1 random component and 2 random 3-cost champions.
The Golden Remover
Gain a Golden Remover and component item anvil.

Golden Remover is an Item Remover with infinite uses.
Gain a Golden Remover and component item anvil.

Golden Remover is an Item Remover with infinite uses.
Tiny Titans
Increase your current and maximum player health by 30.
Increase your current and maximum player health by 30.
Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 Gold.
You can always move freely on Carousel rounds. Gain 2 Gold.
A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Altruist Crest
Gain an Altruist Emblem and a Riven.
Gain an Altruist Emblem and a Riven.
Arcanist Crest
Gain an Arcanist Emblem and a Lux.
Gain an Arcanist Emblem and a Lux.
Ascension
Balanced Budget
At the start of the next 4 rounds, Gain 7 Gold.
At the start of the next 4 rounds, Gain 7 Gold.
Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.
At the start of the next 4 rounds, gain 9 gold.
Behemoth Crest
Gain a Behemoth Emblem, a Shen, and a Thresh.
Gain a Behemoth Emblem, a Shen, and a Thresh.
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Gains
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Gain 3 random components, 2 gold, and 1 Reforger.
Boiling Point
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.
Bruiser Crest
Gain a Bruiser Emblem and an Aatrox.
Gain a Bruiser Emblem and an Aatrox.
Built Different II
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Gain a random item component at the start of the next 3 rounds (including this round).
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Clear Mind
If there are no champions on your bench at the end of player combat round, gain 3 XP.
If there are no champions on your bench at the end of player combat round, gain 3 XP.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat Caster
Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Cybernetic Bulk II
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Dragonlord Crest
Gain a Dragonlord Emblem, a Janna, and a Diana.
Gain a Dragonlord Emblem, a Janna, and a Diana.
Drop Blossom!
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Drop Blossom!+
Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Dryad Crest
Gain a Dryad Emblem and a Gnar.
Gain a Dryad Emblem and a Gnar.
Duelist Crest
Gain a Duelist Emblem and a Qiyana.
Gain a Duelist Emblem and a Qiyana.
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Ethereal Blades
Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage.
Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage.
Ethereal Blades+
Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.
Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.
Extended Duel
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Fated Crest
Gain a Fated Emblem and a Kindred.
Gain a Fated Emblem and a Kindred.
Fortune Crest
Gain a Fortune Emblem and a Teemo.
Gain a Fortune Emblem and a Teemo.
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gargantuan Resolve
Ghostly Crest
Gain a Ghostly Emblem and an Shen.
Gain a Ghostly Emblem and an Shen.
Gifts from the fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.

Each time an ally dies, gain these stats again.
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.

Each time an ally dies, gain these stats again.
Grim Harvest
Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone.
Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone.
Harmacist II
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Haunted House
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.
When an enemy dies, the nearest ally is healed for 450.
Heavenly Crest
Gain a Heavenly Emblem and a Neeko.
Gain a Heavenly Emblem and a Neeko.
Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Heroic grab bag
Gain 2 Lesser Champion Duplicators and 6 gold.
Gain 2 Lesser Champion Duplicators and 6 gold.
Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.
Gain an Inkshadow Emblem and a Senna.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed.
Invoker Crest
Gain an Invoker Emblem and a Janna.
Gain an Invoker Emblem and a Janna.
It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Learning To Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board.
Long Distance Pals
Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Low Interest Rates
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.
Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Lucky Ricochet
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gain a Gambler's Blade and a Magnetic Remover.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
Martyr
Whenever one of your allies die, your team heals for 9% of their amx Health.
Whenever one of your allies die, your team heals for 9% of their amx Health.
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Gain 2 player health after every player combat. Your Tactician also moves faster.
Midnight Siphon
Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Midnight Siphon+
Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Mulched
Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar.
Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar.
Mythic Crest
Gain a Mythic Emblem and a Neeko.
Gain a Mythic Emblem and a Neeko.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora's Items II
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain 2 random component items.
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain 2 random component items.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Porcelain Crest
Gain a Porcelain Emblem and a Lux.
Gain a Porcelain Emblem and a Lux.
Portable Forge
Choose 1 of 4 Artifacts.
Choose 1 of 4 Artifacts.
Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.
Gain 1 item component(s). Every 3 wins gives you an item component.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Raid Boss
Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.
Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.
Raining Gold
Gain 8 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Reaper Crest
Gain a Reaper Emblem and a Kindred
Gain a Reaper Emblem and a Kindred
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Sage Crest
Gain a Sage Emblem, a Zyra, and a Diana.
Gain a Sage Emblem, a Zyra, and a Diana.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Shock Treatment
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level).
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level).
Slammin'
Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Sniper Crest
Gain a Sniper Emblem and a Senna.
Gain a Sniper Emblem and a Senna.
Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage.
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage.
Storyweaver Crest
Gain a Storyweaver Emblem and a Garen.
Gain a Storyweaver Emblem and a Garen.
Support Cache
Choose 1 of 4 Support items.
Choose 1 of 4 Support items.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Gain 1 random Support item and 2 random 4-cost champions.
The Road Less Traveled
Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.
Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.
Three's Company
Gain 4 random 3-cost champions.
Gain 4 random 3-cost champions.
Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.
Your team gains 66 Health for each unique 3-cost champion on your board.
Tons of Stats!
Too Much Candy
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Two Healthy
Your team gains 90 Health for each unique 2-cost champion on your board.
Your team gains 90 Health for each unique 2-cost champion on your board.
Umbral Crest
Gain an Umbral Emblem and a Yorick.
Gain an Umbral Emblem and a Yorick.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Venerable Piggy Bank
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.

If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.

If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Warden Crest
Gain a Warden Emblem, a Jax, and an Amumu.
Gain a Warden Emblem, a Jax, and an Amumu.
Well Fed
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Wrath of the Moon
Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
You Have My Bow
You Have My Sword
Accomplice
Get a Support Thief's Gloves and 2 gold.
Get a Support Thief's Gloves and 2 gold.
Altruist Crown
Gain an Altruist Emblem, a Bloodthirster, and a Riven.
Gain an Altruist Emblem, a Bloodthirster, and a Riven.
Arcanist Crown
Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.
Gain an Arcanist Emblem, a Statikk Shiv, and a Lux.
At What Cost
Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold.
Immediately go to level 6. You don't get to choose your future augments. Gain 1 gold.
Ba-BOOM!
Your champions deal 90% more damage for 2 seconds on every other cast.
Your champions deal 90% more damage for 2 seconds on every other cast.
Behemoth Crown
Gain a Behemoth Emblem, a Sunfire Cape, a Yorick, and a Thresh.
Gain a Behemoth Emblem, a Sunfire Cape, a Yorick, and a Thresh.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost is your level minus 4 (min: 1-cost).
Gain a 2-star champion every time you level up. The champion's cost is your level minus 4 (min: 1-cost).
Blinding Speed
Gain a Red Buff, a Guinsoo's Rageblade, a Recurve bow and a Magnetic Remover.
Gain a Red Buff, a Guinsoo's Rageblade, a Recurve bow and a Magnetic Remover.
Bruiser Crown
Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox.
Build a Bud!
Gain a random three star 1-cost unit and 8 gold.
Gain a random three star 1-cost unit and 8 gold.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Gain a random item component at the start of the next 6 rounds (including this round).
Call to Chaos
Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover]
Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover]
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: Component Anvil
Level 6: Completed Item Anvil
Level 8: choose 1 of 5 Radiant items.
As you level, gain more powerful items.
Level 4: Component Anvil
Level 6: Completed Item Anvil
Level 8: choose 1 of 5 Radiant items.
Cybernetic Bulk III
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Dragonlord Crown
Gain a Dragonlord Emblem, a Guinsoo's Rageblade, a Janna, and a Diana.
Gain a Dragonlord Emblem, a Guinsoo's Rageblade, a Janna, and a Diana.
Dryad Crown
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
Gain a Dryad Emblem, a Titans Resolve, and a Gnar.
Duelist Crown
Gain a Duelist Emblem, a Giant Slayer, and a Qiyana.
Gain a Duelist Emblem, a Giant Slayer, and a Qiyana.
Fated Crown
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
Gain a Fated Emblem, a Sunfire Cape, and a Kindred.
Final Ascension
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.
Your team deals 15% more damage. After 15 seconds, they deal 45% more damage.
Fortune Crown
Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.
Gain a Fortune Emblem, a Sunfire Cape, and a Teemo.
Ghostly Crown
Gain a Ghostly Emblem, a Bramble Vest, and a Shen.
Gain a Ghostly Emblem, a Bramble Vest, and a Shen.
Going Long
You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP.
You no longer gain interest. Gain 10 gold now. Round start: gain 4 XP.
Harmacist III
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
Your team has 25% Omnivamp and converts 30% of excess healing to true damage on their next attack.
Heavenly Crown
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
Gain a Heavenly Emblem, a Hand of Justice, and a Neeko.
Hedge Fund
Gain 20 gold. Your max interest is increased to 10.
Gain 20 gold. Your max interest is increased to 10.
Hedge Fund+
Gain 30 gold. Your max interest is increased to 10.
Gain 30 gold. Your max interest is increased to 10.
Hedge Fund++
Gain 40 gold. Your max interest is increased to 10.
Gain 40 gold. Your max interest is increased to 10.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Inkshadow Crown
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
Gain an Inkshadow Emblem, an Evenshroud, and a Senna.
Invoker Crown
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.
Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna.
Jeweled Lotus III
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Your team gains 40% Critical Strike chance, and their Abilities can critically strike.
Level Up!
When you buy XP, gain an additional 2. Gain 8 immediately.
When you buy XP, gain an additional 2. Gain 8 immediately.
Living Forge
Gain an Artifact anvil now and after every 8 player combats.
Gain an Artifact anvil now and after every 8 player combats.
Lucky Gloves
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
Grants @BonusExp@ Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up.
Grants @BonusExp@ Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up.
Mythic Crown
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
Gain a Mythic Emblem, a Guardbreaker, and a Neeko.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Gain +1 max team size and a Champion Duplicator.
Overwhelming Force
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Gain a Deathblade, an Infinity Edge, a BF Sword, and a Magnetic Remover.
Pandora's Items III
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain 1 random Radiant item.
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain 1 random Radiant item.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+
Gain an Infinity Force. After 3 player combats, gain another.
Gain an Infinity Force. After 3 player combats, gain another.
Porcelain Crown
Gain a Porcelain Emblem, an Adaptive Helm, and an Amumu.
Gain a Porcelain Emblem, an Adaptive Helm, and an Amumu.
Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Pumping Up III
Your team gains 10% Attack Speed now. Each round after, they gain 2% more.
Your team gains 10% Attack Speed now. Each round after, they gain 2% more.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.

Masterwork Upgrade upgrades an item to Radiant!
Gain a Masterwork Upgrade and 1 component anvils.

Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.
Reaper Crown
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
Gain a Reaper Emblem, a Hand of Justice, and a Kindred.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
Sage Crown
Gain a Sage Emblem, an Adaptive Helm, a Zyra, and a Diana.
Gain a Sage Emblem, an Adaptive Helm, a Zyra, and a Diana.
Shopping Spree
Gain 4 gold. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Gain 4 gold. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Sniper Crown
Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.
Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna.
Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Stationary Support III
Gain 1 Training Dummy with 2 permanently attached Support item(s).
Gain 1 Training Dummy with 2 permanently attached Support item(s).
Storyweaver Crown
Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Gain 15 gold now.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Gain 15 gold now.
Tiny, but Deadly
Your units are 50% smaller, but move and attack 30% faster.
Your units are 50% smaller, but move and attack 30% faster.
Two for One
Each round, get a copy of the first champion you buy that costs 3 or less.
Each round, get a copy of the first champion you buy that costs 3 or less.
Umbral Crown
Gain an Umbral Emblem, a Redemption, and a Yorick.
Gain an Umbral Emblem, a Redemption, and a Yorick.
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Warden Crown
Gain a Warden Emblem, a Redemption and a Gnar.
Gain a Warden Emblem, a Redemption and a Gnar.
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