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SET 11 Augments

Augment Guide
AugmentAugment & DescriptionDescription
A Cut Above
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Altruist Crest
Gain an Altruist Emblem and a Riven.
Gain an Altruist Emblem and a Riven.
Arcanist Crest
Gain an Arcanist Emblem and a Lux.
Gain an Arcanist Emblem and a Lux.
Ascension
Balanced Budget
At the start of the next 4 rounds, Gain 7 Gold.
At the start of the next 4 rounds, Gain 7 Gold.
Balanced Budget+
At the start of the next 4 rounds, gain 9 gold.
At the start of the next 4 rounds, gain 9 gold.
Behemoth Crest
Gain a Behemoth Emblem, a Shen, and a Thresh.
Gain a Behemoth Emblem, a Shen, and a Thresh.
Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Gains
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.
Gain 3 random components, 2 gold, and 1 Reforger.
Boiling Point
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.
Bruiser Crest
Gain a Bruiser Emblem and an Aatrox.
Gain a Bruiser Emblem and an Aatrox.
Built Different II
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
Buried Treasures II
Gain a random item component at the start of the next 3 rounds (including this round).
Gain a random item component at the start of the next 3 rounds (including this round).
Call to Adventure
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Clear Mind
If there are no champions on your bench at the end of player combat round, gain 3 XP.
If there are no champions on your bench at the end of player combat round, gain 3 XP.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat Caster
Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Cybernetic Bulk II
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Divine Rolls
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
Dragon's Spirit
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Dragonlord Crest
Gain a Dragonlord Emblem, a Janna, and a Diana.
Gain a Dragonlord Emblem, a Janna, and a Diana.
Drop Blossom!
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Drop Blossom!+
Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Dryad Crest
Gain a Dryad Emblem and a Gnar.
Gain a Dryad Emblem and a Gnar.
Duelist Crest
Gain a Duelist Emblem and a Qiyana.
Gain a Duelist Emblem and a Qiyana.
Dynamic Duo
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
Enter the Dragon
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Ethereal Blades
Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage.
Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage.
Ethereal Blades+
Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.
Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.
Extended Duel
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Fated Crest
Gain a Fated Emblem and a Kindred.
Gain a Fated Emblem and a Kindred.
Fortune Crest
Gain a Fortune Emblem and a Teemo.
Gain a Fortune Emblem and a Teemo.
Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gargantuan Resolve
Ghostly Crest
Gain a Ghostly Emblem and an Shen.
Gain a Ghostly Emblem and an Shen.
Gifts from the fallen
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.

Each time an ally dies, gain these stats again.
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.

Each time an ally dies, gain these stats again.
Grim Harvest
Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone.
Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone.
Harmacist II
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.

(Omnivamp: healing for a percent of damage dealt)
Haunted House
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
Healing Orbs II
When an enemy dies, the nearest ally is healed for 450.
When an enemy dies, the nearest ally is healed for 450.
Heavenly Crest
Gain a Heavenly Emblem and a Neeko.
Gain a Heavenly Emblem and a Neeko.
Heavy Hitters
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Heroic grab bag
Gain 2 Lesser Champion Duplicators and 6 gold.
Gain 2 Lesser Champion Duplicators and 6 gold.
Idealism
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Inkshadow Crest
Gain an Inkshadow Emblem and a Senna.
Gain an Inkshadow Emblem and a Senna.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed.
Invoker Crest
Gain an Invoker Emblem and a Janna.
Gain an Invoker Emblem and a Janna.
It's Going to be Epic
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Jeweled Lotus II
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Keepers II
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Learning To Spell
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board.
Long Distance Pals
Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Long Shot
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Low Interest Rates
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.
Lucky Paws
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Lucky Ricochet
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.
Lucky Streak
Gain a Gambler's Blade and a Magnetic Remover.
Gain a Gambler's Blade and a Magnetic Remover.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Mana Shield
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
Martyr
Whenever one of your allies die, your team heals for 9% of their amx Health.
Whenever one of your allies die, your team heals for 9% of their amx Health.
Metabolic Accelerator
Gain 2 player health after every player combat. Your Tactician also moves faster.
Gain 2 player health after every player combat. Your Tactician also moves faster.
Midnight Siphon
Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Midnight Siphon+
Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Mulched
Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar.
Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar.
Mythic Crest
Gain a Mythic Emblem and a Neeko.
Gain a Mythic Emblem and a Neeko.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora's Items II
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain 2 random component items.
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Gain 2 random component items.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Porcelain Crest
Gain a Porcelain Emblem and a Lux.
Gain a Porcelain Emblem and a Lux.
Portable Forge
Choose 1 of 4 Artifacts.
Choose 1 of 4 Artifacts.
Prizefighter
Gain 1 item component(s). Every 3 wins gives you an item component.
Gain 1 item component(s). Every 3 wins gives you an item component.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Raid Boss
Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.
Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.
Raining Gold
Gain 8 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Reaper Crest
Gain a Reaper Emblem and a Kindred
Gain a Reaper Emblem and a Kindred
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Sage Crest
Gain a Sage Emblem, a Zyra, and a Diana.
Gain a Sage Emblem, a Zyra, and a Diana.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Shock Treatment
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level).
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level).
Slammin'
Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Sniper Crest
Gain a Sniper Emblem and a Senna.
Gain a Sniper Emblem and a Senna.
Spirit Guardians
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Stationary Support II
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Storied Champion
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage.
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage.
Storyweaver Crest
Gain a Storyweaver Emblem and a Garen.
Gain a Storyweaver Emblem and a Garen.
Support Cache
Choose 1 of 4 Support items.
Choose 1 of 4 Support items.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Gain 1 random Support item and 2 random 4-cost champions.
The Road Less Traveled
Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.
Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.
Three's Company
Gain 4 random 3-cost champions.
Gain 4 random 3-cost champions.
Three's a Crowd
Your team gains 66 Health for each unique 3-cost champion on your board.
Your team gains 66 Health for each unique 3-cost champion on your board.
Tons of Stats!
Too Much Candy
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Two Healthy
Your team gains 90 Health for each unique 2-cost champion on your board.
Your team gains 90 Health for each unique 2-cost champion on your board.
Umbral Crest
Gain an Umbral Emblem and a Yorick.
Gain an Umbral Emblem and a Yorick.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Venerable Piggy Bank
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.

If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.

If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Warden Crest
Gain a Warden Emblem, a Jax, and an Amumu.
Gain a Warden Emblem, a Jax, and an Amumu.
Well Fed
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Wrath of the Moon
Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
You Have My Bow
You Have My Sword
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