DAK.GG
SET 14 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
AFK Disabled You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
Adaptive Strikes Disabled Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed. | Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed. |
Backup Disabled Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows. | Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows. |
Band of Thieves I Disabled Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Big Friend I Disabled Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat. | Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat. |
Blistering Strikes Disabled Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
Branching Out Disabled Gain a random Emblem. | Gain a random Emblem. |
Branching Out+ Disabled Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Bulky Buddies I Disabled Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. |
Button Mash Disabled Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop. | Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop. |
Called Shot Disabled Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
Caretaker's Ally Disabled Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
Cease and Desist Disabled Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage. | Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage. |
Climb The Ladder I Disabled Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Component Buffet Disabled Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
Corrosion Disabled Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
Crafted Crafting Disabled Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Cybernetic Implants I Disabled Your champions holding an item gain 80 Health and 10% Attack Damage. | Your champions holding an item gain 80 Health and 10% Attack Damage. |
Diversified Portfolio Disabled Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. | Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. |
Diversified Portfolio+ Disabled Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. | Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. |
Dummify Disabled Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. |
Eye For An Eye Disabled For every 15 ally champions that die, gain a random component (max 3). | For every 15 ally champions that die, gain a random component (max 3). |
Eye For An Eye+ Disabled Gain a random component. For every 16 ally champions that die, gain another component (max 2). | Gain a random component. For every 16 ally champions that die, gain another component (max 2). |
Find Your Center Disabled Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. |
Fine Vintage Disabled Completed items left on your bench for 4 rounds transform into Support Anvils. | Completed items left on your bench for 4 rounds transform into Support Anvils. |
Firesale Disabled Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
Glass Cannon I Disabled Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. |
Good For Something I Disabled Champions that aren't holding items have a 50% chance to drop 1 gold on death. | Champions that aren't holding items have a 50% chance to drop 1 gold on death. |
Healing Orbs I Disabled When an enemy dies, the nearest ally is healed for 200. | When an enemy dies, the nearest ally is healed for 200. |
Health is Wealth I Disabled Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing. | Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing. |
Iron Assets Disabled Gain a component anvil and 4 gold. | Gain a component anvil and 4 gold. |
Item Collector I Disabled For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power. | For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power. |
Item Grab Bag I Disabled Gain 1 random completed item. | Gain 1 random completed item. |
Kingslayer Disabled After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. |
Lategame Specialist Disabled When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
Latent Forge Disabled After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Lineup Disabled Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. |
Lunch Money Disabled Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold |
Manaflow I Disabled Your units that start combat in the back row gain 2 additional Mana per attack. | Your units that start combat in the back row gain 2 additional Mana per attack. |
Mentorship I Disabled If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health. | If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health. |
Missed Connections Disabled Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One For All I Disabled Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. | Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. |
One, Two, Five! Disabled Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Ones Twos Three Disabled Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Over Encumbered Disabled For the next stage, you only get 2 bench slots. After, get 2 item components. | For the next stage, you only get 2 bench slots. After, get 2 item components. |
Pandora's Bench Disabled At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. |
Pandora's Items Disabled Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience is a Virtue Disabled Each round, gain 2 free rerolls if you did not buy a champion last round. | Each round, gain 2 free rerolls if you did not buy a champion last round. |
Placebo Disabled Your team gains 1% Attack Speed. Gain 8 gold. | Your team gains 1% Attack Speed. Gain 8 gold. |
Placebo+ Disabled Your team gains 1% Attack Speed. Gain 15 gold. | Your team gains 1% Attack Speed. Gain 15 gold. |
Preparation I Disabled Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Pumping Up I Disabled Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. | Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. |
Recombobulator Disabled Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
Rigged Shop+ Disabled Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. |
Risky Moves Disabled Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Rolling For Days I Disabled Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
Silver Spoon Disabled Gain 10 XP. | Gain 10 XP. |
Spoils of War I Disabled Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Stand United I Disabled Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team. | Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team. |
Support Mining Disabled Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy. | Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy. |
Support Mining+ Disabled Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy. | Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy. |
Survivor Disabled After 3 players are eliminated, gain 92 gold. | After 3 players are eliminated, gain 92 gold. |
Table Scraps Disabled After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold. | After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold. |
Team Building Disabled Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Teaming Up I Disabled Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
Titanic Titan Disabled Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. |
Wolf Unchained Disabled Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power. | Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power. |
Young and Wild and Free Disabled You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |
10,000 IQ Disabled Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. | Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. |
A Magic Roll Disabled Roll 3 dice. Gain rewards based on their total. | Roll 3 dice. Gain rewards based on their total. |
All That Shimmers Disabled Choose a gold-generating Artifact items and gain a Magnetic Remover. | Choose a gold-generating Artifact items and gain a Magnetic Remover. |
All That Shimmers+ Disabled Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. |
Alter Ego Disabled Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again. | Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again. |
Anima Squad Crest Disabled Gain an Anima Squad Emblem. | Gain an Anima Squad Emblem. |
Ascension Disabled After 15 seconds of combat, your units gain 60% Damage Amp. | After 15 seconds of combat, your units gain 60% Damage Amp. |
BRB Disabled You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. | You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. |
Bad Luck Protection Disabled Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves. | Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves. |
Bastion Crest Disabled Gain an Bastion emblem. | Gain an Bastion emblem. |
Big Friend II Disabled Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat. | Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat. |
Big Grab Bag Disabled Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Blazing Soul I Disabled Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
Board of Directors Disabled If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana. | If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana. |
BoomBot Crest Disabled Gain a BoomBot emblem. | Gain a BoomBot emblem. |
Bronze For Life I Disabled Your team gains 3.5% Damage Amp for each Bronze-tier trait. | Your team gains 3.5% Damage Amp for each Bronze-tier trait. |
Bruiser Crest Disabled Gain a Bruiser emblem. | Gain a Bruiser emblem. |
Bulky Buddies II Disabled Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. |
Calculated Loss Disabled After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Capacitor Disabled When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra. | When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra. |
Caretaker's Favor Disabled Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
Clear Mind Disabled If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Climb The Ladder II Disabled Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator Disabled Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cloning Facility Disabled Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
Cluttered Mind Disabled Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Cognitive Implant Disabled Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra. | Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra. |
Cooking Pot Disabled At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. |
Cower, Weaklings! Disabled Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar. | Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar. |
Crown Guarded Disabled Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer. | Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer. |
Crown's Will Disabled Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor. | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor. |
Cutpurse Disabled Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. | Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. |
Cyberdeck Disabled On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri. | On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri. |
Cybernetic Bulk II Disabled Your champions holding an item gain 300 health. | Your champions holding an item gain 300 health. |
Cybernetic Implants II Disabled Your champions holding an item gain 120 Health and 20% Attack Damage. | Your champions holding an item gain 120 Health and 20% Attack Damage. |
Cybernetic Uplink II Disabled Your champions holding an item gain 120 Health and restore 2 Mana per second. | Your champions holding an item gain 120 Health and restore 2 Mana per second. |
Cyper Crest Disabled Gain a Cyper emblem. | Gain a Cyper emblem. |
Divine Ascension Disabled After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana. | After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana. |
Divinicorp Crest Disabled Gain a Divinicorp emblem. | Gain a Divinicorp emblem. |
Dummy With A Gun Disabled With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate. | With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate. |
Duo Queue Disabled Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Dynamo Crest Disabled Gain a Dynamo emblem. | Gain a Dynamo emblem. |
Epoch Disabled Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
Epoch+ Disabled Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
Executioner Crest Disabled Gain an Executioner emblem. | Gain an Executioner emblem. |
Exotech Crest Disabled Gain an Exotech emblem. | Gain an Exotech emblem. |
Flatline Disabled Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred. | Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred. |
Forward Thinking Disabled Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. |
Freestyling Disabled Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons. | Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons. |
Glass Cannon II Disabled Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. |
Gold For Dummies Disabled Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
Golden Fleece Disabled Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold. | Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold. |
Golden Fleece+ Disabled Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold. | Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold. |
Golden Ox Crest Disabled Gain a Golden Ox emblem. | Gain a Golden Ox emblem. |
Golemify Disabled Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. |
Healing Orbs II Disabled When an enemy dies, the nearest ally is healed for 400. | When an enemy dies, the nearest ally is healed for 400. |
Health is Wealth II Disabled Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. | Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. |
Heroic Grab Bag Disabled Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. |
Heroic Grab Bag+ Disabled Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. |
Heroic Grab Bag++ Disabled Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage Disabled Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. |
Hostile Takeover Disabled Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven. | Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven. |
Hunter Killer Missile Disabled Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner. | Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner. |
Hustler Disabled You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. |
Inspiring Epitaph Disabled When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed. |
Investment Strategy I Disabled Your champions gain 7 permanent max health per interest you earn. | Your champions gain 7 permanent max health per interest you earn. |
Item Collector II Disabled Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power. |
Keep Your Friends Close Disabled Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius. | Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius. |
Last Stand Disabled The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp. | The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp. |
Lethal Rerouting Disabled Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco. | Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco. |
Little Buddies Disabled Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
Long Distance Pals Disabled Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
Mace's Will Disabled Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. |
Malicious Monetization Disabled Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
Manaflow II Disabled Your units that start combat in the back row gain 3 additional Mana per attack. | Your units that start combat in the back row gain 3 additional Mana per attack. |
Marksman Crest Disabled Gain a Marksman emblem. | Gain a Marksman emblem. |
Memory Bank Disabled Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora. | Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora. |
Mentorship II Disabled If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health. | If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health. |
Moonlight Disabled Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. |
NO SCOUT NO PIVOT Disabled Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power. | Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power. |
New High Score Disabled Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. | Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. |
Noble Sacrifice Disabled When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
Not Today Disabled Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
One For All II Disabled Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. | Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. |
Overheal Disabled Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. |
Pair of Fours Disabled If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. |
Pandora's Items II Disabled Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study Disabled After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Piercing Lotus I Disabled Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
Pilfer Disabled Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
Polished Chrome Disabled When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee. | When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee. |
Portable Forge Disabled Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Power Leveling Disabled Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. | Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. |
Preparation II Disabled Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Prizefighter Disabled Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
Pumping Up II Disabled Your team gains 8% Attack Speed now. Each round after, they gain 1% more. | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
Pyromaniac Disabled Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Raining Gold Disabled Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
Raining Gold+ Disabled Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
Rapidfire Crest Disabled Gain a Rapidfire emblem. | Gain a Rapidfire emblem. |
Reactive Shell Disabled Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi. | Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi. |
ReinFOURcement Disabled The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. |
Reinforcing Skeleture Disabled Whenever a Bruiser dies, it permanently gains 55 Health. Gain a Darius and Alistar. | Whenever a Bruiser dies, it permanently gains 55 Health. Gain a Darius and Alistar. |
Replication Disabled Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin Disabled Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Salvage Bin+ Disabled Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Sated Spellweaver Disabled After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. | After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. |
Scapegoat Disabled Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
Scavenger Disabled The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
Scoreboard Scrapper Disabled Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
Shop Glitch Disabled During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds. | During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds. |
Slammin' Disabled Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Slammin'+ Disabled Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Slayer Crest Disabled Gain a Slayer emblem. | Gain a Slayer emblem. |
Spear's Will Disabled Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. |
Speed Kills Disabled Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw. | Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw. |
Spirit Link Disabled Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Spoils of War II Disabled Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
Starry Night Disabled 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. |
Starry Night+ Disabled 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. |
Strategist Crest Disabled Gain a Strategist Emblem. | Gain a Strategist Emblem. |
Support Cache Disabled Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
Support Spire Disabled After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. | After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. |
Syndicate Crest Disabled Gain a Syndicate emblem. | Gain a Syndicate emblem. |
Tagging Spree Disabled Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes. | Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes. |
Teaming Up II Disabled Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
Techie Crest Disabled Gain a Techie emblem. | Gain a Techie emblem. |
The Chug Bug Disabled Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. | Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. |
The Chug Bug+ Disabled Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. | Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. |
Thorn-Plated Armor Disabled Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt. |
Tomb Raider I Disabled For the next 3 players eliminated, choose one of their completed items to keep. | For the next 3 players eliminated, choose one of their completed items to keep. |
Tower Defense Disabled Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
Trade Sector Disabled Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
Trait Tracker Disabled The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. | The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. |
Transference Disabled When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee. | When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee. |
Transistor Disabled When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax. | When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax. |
Trial Run Disabled Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri. | Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri. |
Trifecta I Disabled Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
Two Much Value Disabled Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. |
Two Trick Disabled Gain a random 2-star two-cost and 2 random 2-star one-cost champions. | Gain a random 2-star two-cost and 2 random 2-star one-cost champions. |
Vampiric Vitality Disabled You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
Vanguard Crest Disabled Gain a Vanguard Emblem. | Gain a Vanguard Emblem. |
Wandering Trainer I Disabled Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. | Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. |
Warpath Disabled Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. |
Worth the Wait Disabled Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. | Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. |
An Exalted Adventure Disabled Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. |
Anima Squad Circlet Disabled Gain an Anima Squad Emblem and a Yuumi. | Gain an Anima Squad Emblem and a Yuumi. |
Anima Squad Crown Disabled Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi. | Gain an Anima Squad Emblem, an Adaptive Helm, and an Illaoi. |
Axiom Arc III Disabled Your units gain 15 Mana on kill. Gain a completed item Anvil. | Your units gain 15 Mana on kill. Gain a completed item Anvil. |
Bastion Circlet Disabled Gain a Bastion Emblem, a Sejuani, and a Giant's Belt. | Gain a Bastion Emblem, a Sejuani, and a Giant's Belt. |
Bastion Crown Disabled Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi. | Gain a Bastion Emblem, a Steadfast Heart, and an Illaoi. |
Belt Overflow Disabled Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. | Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. |
Binary Airdrop Disabled Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item. | Combat start: Up to 4 champions holding 2 items gain a recommended 3rd completed item. |
Birthday Present Disabled Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Blazing Soul II Disabled Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
Blinding Speed Disabled Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! | Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. Useful for Attack Carries! |
Blue Battery III Disabled Gain a Blue Buff. Your units gain 5 Ability Power. After casting their Ability, gain 5 Mana. | Gain a Blue Buff. Your units gain 5 Ability Power. After casting their Ability, gain 5 Mana. |
BoomBot Circlet Disabled Gain a BoomBot Emblem and a Fiddlesticks. | Gain a BoomBot Emblem and a Fiddlesticks. |
BoomBot Crown Disabled Gain a BoomBot Emblem, an Ionic Spark, and a Skarner. | Gain a BoomBot Emblem, an Ionic Spark, and a Skarner. |
Bronze For Life II Disabled Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait. | Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait. |
Bruiser Circlet Disabled Gain a Bruiser Emblem, a Gragas, and a Giant's Belt. | Gain a Bruiser Emblem, a Gragas, and a Giant's Belt. |
Bruiser Crown Disabled Gain a Bruiser Emblem, a Crownguard, and a Darius. | Gain a Bruiser Emblem, a Crownguard, and a Darius. |
Build a Bud! Disabled Gain a random 3-star 1-cost champion. Gain 8 gold. | Gain a random 3-star 1-cost champion. Gain 8 gold. |
Bulky Buddies III Disabled Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 300 Health. When that champion dies, the other gains a 18% max Health Shield for 10 seconds. |
Buried Treasures III Disabled Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
Calculated Enhancement Disabled Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power. | Each combat, 4 random champions in your last two rows gain 40% Attack Damage and 50 Ability Power. |
Call to Chaos Disabled Gain a powerful and random reward. | Gain a powerful and random reward. |
Caretaker's Chosen Disabled As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: component anvil Level 6: completed item anvil Level 7: choose 1 of 5 Radiant items |
Chemtech Overdrive Disabled Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 450 Health and 35% Attack Speed, and drops 1 gold on death. | Open 3 portals to Zaun on random hexes in the second row. Any unit that starts combat in a portal gains 450 Health and 35% Attack Speed, and drops 1 gold on death. |
Coronation Disabled Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power. |
Cruel Pact Disabled Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat. | Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat. |
Cursed Crown Disabled Gain +2 max team size, but take 100% more player damage when you lose a player combat. | Gain +2 max team size, but take 100% more player damage when you lose a player combat. |
Cybernetic Bulk III Disabled Your champions holding an item gain 500 Health. | Your champions holding an item gain 500 Health. |
Cybernetic Implants III Disabled Your champions holding an item gain 200 Health and 30% Attack Damage. | Your champions holding an item gain 200 Health and 30% Attack Damage. |
Cybernetic Uplink III Disabled Your champions holding an item gain 180 Health and restore 3 Mana per second. | Your champions holding an item gain 180 Health and restore 3 Mana per second. |
Cyper Crown Disabled Gain a Cypher Emblem, a Giant Slayer, and a Leblanc. | Gain a Cypher Emblem, a Giant Slayer, and a Leblanc. |
Divinicorp Circlet Disabled Gain a Divinicorp Emblem and a Senna. | Gain a Divinicorp Emblem and a Senna. |
Divinicorp Crown Disabled Gain a Divinicorp Emblem, a Spirit Visage, and a Rhaast. | Gain a Divinicorp Emblem, a Spirit Visage, and a Rhaast. |
Dominance Disabled For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP. | For every 2 surviving champions after winning a player combat, gain 1 gold. Gain 16 XP. |
Double Trouble III Disabled If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Dual Purpose Disabled The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. | The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop. |
Dynamo Circlet Disabled Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword. | Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword. |
Dynamo Crown Disabled Gain a Dynamo Emblem, a Spear of Shojin, and an Elise. | Gain a Dynamo Emblem, a Spear of Shojin, and an Elise. |
Endless Hordes Disabled Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 8 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 8 gold. |
Endless Hordes + Disabled Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 18 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 12%. Gain 18 gold. |
Executioner Circlet Disabled Gain an Executioner Emblem, a Vex, and a Sparring Gloves. | Gain an Executioner Emblem, a Vex, and a Sparring Gloves. |
Executioner Crown Disabled Gain an Executioner Emblem, a Striker's Flail, and a Graves. | Gain an Executioner Emblem, a Striker's Flail, and a Graves. |
Exotech Circlet Disabled Gain an Exotech Emblem and a Mordekaiser. | Gain an Exotech Emblem and a Mordekaiser. |
Exotech Crown Disabled Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri. | Gain an Exotech Emblem, a Guinsoo's Rageblade, and a Naafiri. |
Expected Unexpectedness Disabled Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Final Ascension Disabled Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp. | Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp. |
Final Polish Disabled Gain a Support Anvil and a completed item anvil. | Gain a Support Anvil and a completed item anvil. |
Final Reserves Disabled The first time you would be eliminated, you instead remain alive. After this happens, gain 30 XP and set your gold to 90. Excess gold is converted to XP. | The first time you would be eliminated, you instead remain alive. After this happens, gain 30 XP and set your gold to 90. Excess gold is converted to XP. |
Flexible Disabled Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding. | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding. |
Flurry of Blows Disabled Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance. | Gain a Zeke's Herald. Champions buffed by Zeke's also gain 45% Critical Strike Chance. |
Gargantuan Resolve Disabled Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 80%. | Gain a Titan's Resolve and another after 2 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 80%. |
Gargantuan Resolve Disabled Gain a Titan's Resolve and another after 1 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 80%. | Gain a Titan's Resolve and another after 1 player combats. Your Titan's Resolves can continue stacking to 50 instead of 25. The total resist bonus is increased by 80%. |
Going Long Disabled You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
Golden Ox Circlet Disabled Gain a Golden Ox Emblem and a Jarvan. | Gain a Golden Ox Emblem and a Jarvan. |
Golden Ox Crown Disabled Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves. | Gain a Golden Ox Emblem, a Nashor's Tooth, and a Graves. |
Greater Moonlight Disabled Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power. | Combat Start: 1 random 1-cost champion is upgraded to 4-star for that round and gains 5% Attack Damage and 5 Ability Power. |
Hard Commit Disabled Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. |
Hedge Fund Disabled Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
High End Shopping II Disabled Champions appear in your Shop as if you were 1 level higher. Gain 12 gold. | Champions appear in your Shop as if you were 1 level higher. Gain 12 gold. |
I'm the Carry Now Disabled Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. | Get a Golem with tailored offensive items. It gets stronger at the start of each Stage. |
Immovable Object Disabled Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%. | Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%. |
Invested+ Disabled Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Invested++ Disabled Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Investment Strategy II Disabled Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7. Gain 3 gold. | Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7. Gain 3 gold. |
Level Up! Disabled When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
Lifelong Learning Disabled Your units gain 2% health every round. If they survive combat, they gain an additional 3 Ability Power and 3% Attack Damage. | Your units gain 2% health every round. If they survive combat, they gain an additional 3 Ability Power and 3% Attack Damage. |
Living Forge Disabled Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves Disabled Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Lucky Gloves+ Disabled Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Luden's Echo III Disabled Every 60 Mana spent, your units next instance of Ability damage deals an additional 110-300 (based on current Stage) magic damage to the target and a nearby enemy. | Every 60 Mana spent, your units next instance of Ability damage deals an additional 110-300 (based on current Stage) magic damage to the target and a nearby enemy. |
Marksman Circlet Disabled Gain a Marskman Emblem, an Aphelios, and a Recurve Bow. | Gain a Marskman Emblem, an Aphelios, and a Recurve Bow. |
Marksman Crown Disabled Gain a Marksman Emblem, an Infinity Edge, and a Jhin. | Gain a Marksman Emblem, an Infinity Edge, and a Jhin. |
Max Cap Disabled Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold. | Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold. |
One Buff, Two Buff Disabled Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III Disabled Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Phreaky Friday Disabled Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 5 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Phreaky Friday + Disabled Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats | Gain an Infinity Force. After 3 player combats, gain another. Infinity Force: Artifact that offers tons of offensive and defensive stats |
Piercing Lotus II Disabled Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
Pirates Disabled Your units have a rare chance to drop treasure chests when they kill enemy champions. | Your units have a rare chance to drop treasure chests when they kill enemy champions. |
Prismatic Pipeline Disabled The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. | The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. |
Prismatic Ticket Disabled Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
Pumping Up III Disabled Your team gains 12% Attack Speed now. Each round after, they gain 2% more. | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. |
Quality Over Quantity Disabled Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
Radiant Refactor Disabled Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! |
Radiant Relics Disabled Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Rapidfire Circlet Disabled Gain a Rapidfire Emblem, a Zeri, and a BF Sword. | Gain a Rapidfire Emblem, a Zeri, and a BF Sword. |
Rapidfire Crown Disabled Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate. | Gain a Rapidfire Emblem, a Giant Slayer, and a Twisted Fate. |
Roll The Dice Disabled Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Scoped Weapons II Disabled Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed. | Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed. |
Share the Spotlight Disabled Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second. | Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second. |
Shimmerscale Essence Disabled Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
Shopping Spree Disabled When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
Slayer Circlet Disabled Gain a Slayer Emblem, a Zed, and a Sparring Gloves. | Gain a Slayer Emblem, a Zed, and a Sparring Gloves. |
Slayer Crown Disabled Gain a Slayer Emblem, a Hand of Justice, and a Vayne. | Gain a Slayer Emblem, a Hand of Justice, and a Vayne. |
Spoils of War III Disabled Enemies have a 45% chance to drop loot when killed. | Enemies have a 45% chance to drop loot when killed. |
Sponging Disabled Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
Strategist Circlet Disabled Gain a Strategist Emblem, a Yuumi, and a Giant's Belt. | Gain a Strategist Emblem, a Yuumi, and a Giant's Belt. |
Strategist Crown Disabled Gain a Strategist Emblem, an Adaptive Helm, and an Ekko. | Gain a Strategist Emblem, an Adaptive Helm, and an Ekko. |
Street Demon Circlet Disabled Gain a Street Demon Emblem and a Jinx. | Gain a Street Demon Emblem and a Jinx. |
Street Demon Crown Disabled Gain a Street Demon Emblem, a Striker's Flail, and an Ekko. | Gain a Street Demon Emblem, a Striker's Flail, and an Ekko. |
Subscription Service Disabled Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold. | Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 8 gold. |
Sword Overflow Disabled Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. | Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. |
Syndicate Circlet Disabled Gain a Syndicate Emblem and a Braum. | Gain a Syndicate Emblem and a Braum. |
Syndicate Crown Disabled Gain a Syndicate Emblem, an Infinity Edge, and a Darius. | Gain a Syndicate Emblem, an Infinity Edge, and a Darius. |
Tactician's Kitchen Disabled Gain a random Emblem. After 6 player combats, gain a Tactician's Cape. | Gain a random Emblem. After 6 player combats, gain a Tactician's Cape. |
Techie Circlet Disabled Gain a Techie Emblem, a Brand, and a Tear of the Goddess. | Gain a Techie Emblem, a Brand, and a Tear of the Goddess. |
Techie Crown Disabled Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana. | Gain a Techie Emblem, a Jeweled Gauntlet, and a Shyvana. |
Think Fast Disabled Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. | Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. |
Tiniest Titan Disabled Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
Tiniest Titan+ Disabled Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Titanic Strength Disabled Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power. | Your team gains 1.25% of their max Health as Attack Damage and 1.25% of their max Health as Ability Power. |
Tomb Raider II Disabled Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep. | Gain 1 completed item Anvil. Every time a player is eliminated, choose one of their completed items to keep. |
Trifecta II Disabled Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. |
Unstable Evolution Disabled Your champions randomly gain one of the following when they are starred up: 360 Health, 36% Attack Speed, 36% Attack Damage, or 36 Ability Power. | Your champions randomly gain one of the following when they are starred up: 360 Health, 36% Attack Speed, 36% Attack Damage, or 36 Ability Power. |
Upward Mobility Disabled Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Vanguard Circlet Disabled Gain a Vanguard Emblem, a Leona, and a Giant's Belt. | Gain a Vanguard Emblem, a Leona, and a Giant's Belt. |
Vanguard Crown Disabled Gain a Vanguard Emblem, a Protector's Vow, and a Skarner. | Gain a Vanguard Emblem, a Protector's Vow, and a Skarner. |
Void Swarm Disabled Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp. | Gain a Zz'Rot Portal and another after every 10 player combats. Zz'Rot Portal Voidlings gain 30% Attack Speed and 30% Omnivamp. |
Wand Overflow Disabled Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
Wandering Trainer II Disabled Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold. | Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold. |
Wise Spending Disabled Every 2 times you purchase a shop reroll, gain 4 XP. Gain 1 gold now. | Every 2 times you purchase a shop reroll, gain 4 XP. Gain 1 gold now. |
Woodland Charm Disabled Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items. | Your highest Health champion is cloned. The clone has 25% bonus Health and 30% bonus Attack Speed but cannot equip items. |
Worth the Wait II Disabled Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. | Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. |