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SET 14 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Adaptive Strikes
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.
Backup
Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows.
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Big Friend I
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat.
Blistering Strikes
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Gain a random Emblem.
Gain a random Emblem.
Branching Out+
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds.
Button Mash
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.
Called Shot
Set your win streak to 4. Gain 4 gold.
Set your win streak to 4. Gain 4 gold.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Cease and Desist
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.

The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component.

The anvil offers 4 choices.
Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Cybernetic Implants I
Your champions holding an item gain 80 Health and 10% Attack Damage.
Your champions holding an item gain 80 Health and 10% Attack Damage.
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
For every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
Gain a random component. For every 16 ally champions that die, gain another component (max 2).
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Completed items left on your bench for 4 rounds transform into Support Anvils.
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.
When an enemy dies, the nearest ally is healed for 200.
Health is Wealth I
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing.
Iron Assets
Gain a component anvil and 4 gold.
Gain a component anvil and 4 gold.
Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Lategame Specialist
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 33 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: Gold
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: Gold
Manaflow I
Your units that start combat in the back row gain 2 additional Mana per attack.
Your units that start combat in the back row gain 2 additional Mana per attack.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health.
Missed Connections
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One For All I
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.
For the next stage, you only get 2 bench slots. After, get 2 item components.
Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.
Each round, gain 2 free rerolls if you did not buy a champion last round.
Placebo
Your team gains 1% Attack Speed. Gain 8 gold.
Your team gains 1% Attack Speed. Gain 8 gold.
Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.
Your team gains 1% Attack Speed. Gain 15 gold.
Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Gain 11 free Shop rerolls.
Gain 11 free Shop rerolls.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Enemies have a 25% chance to drop loot when killed.
Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.
Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.
Support Mining
Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy.
Support Mining+
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy.
Survivor
After 3 players are eliminated, gain 92 gold.
After 3 players are eliminated, gain 92 gold.
Table Scraps
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Gain 1 random component and 2 random Tier 3 champions.
Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Wolf Unchained
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.
You can always move freely on Carousel rounds. Gain 5 gold.
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