DAK.GG
SET 14 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
10,000 IQ Disabled Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. | Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. |
A Magic Roll Disabled Roll 3 dice. Gain rewards based on their total. | Roll 3 dice. Gain rewards based on their total. |
All That Shimmers Disabled Choose a gold-generating Artifact items and gain a Magnetic Remover. | Choose a gold-generating Artifact items and gain a Magnetic Remover. |
All That Shimmers+ Disabled Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. |
Alter Ego Disabled Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again. | Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again. |
Anima Squad Crest Disabled Gain an Anima Squad Emblem. | Gain an Anima Squad Emblem. |
Ascension Disabled After 15 seconds of combat, your units gain 60% Damage Amp. | After 15 seconds of combat, your units gain 60% Damage Amp. |
BRB Disabled You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. | You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. |
Bad Luck Protection Disabled Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves. | Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves. |
Bastion Crest Disabled Gain an Bastion emblem. | Gain an Bastion emblem. |
Big Friend II Disabled Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat. | Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat. |
Big Grab Bag Disabled Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Blazing Soul I Disabled Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
Board of Directors Disabled If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana. | If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana. |
BoomBot Crest Disabled Gain a BoomBot emblem. | Gain a BoomBot emblem. |
Bronze For Life I Disabled Your team gains 3.5% Damage Amp for each Bronze-tier trait. | Your team gains 3.5% Damage Amp for each Bronze-tier trait. |
Bruiser Crest Disabled Gain a Bruiser emblem. | Gain a Bruiser emblem. |
Bulky Buddies II Disabled Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. |
Calculated Loss Disabled After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Capacitor Disabled When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra. | When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra. |
Caretaker's Favor Disabled Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
Clear Mind Disabled If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Climb The Ladder II Disabled Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator Disabled Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cloning Facility Disabled Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
Cluttered Mind Disabled Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Cognitive Implant Disabled Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra. | Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra. |
Cooking Pot Disabled At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. |
Cower, Weaklings! Disabled Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar. | Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar. |
Crown Guarded Disabled Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer. | Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer. |
Crown's Will Disabled Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor. | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor. |
Cutpurse Disabled Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. | Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. |
Cyberdeck Disabled On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri. | On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri. |
Cybernetic Bulk II Disabled Your champions holding an item gain 300 health. | Your champions holding an item gain 300 health. |
Cybernetic Implants II Disabled Your champions holding an item gain 120 Health and 20% Attack Damage. | Your champions holding an item gain 120 Health and 20% Attack Damage. |
Cybernetic Uplink II Disabled Your champions holding an item gain 120 Health and restore 2 Mana per second. | Your champions holding an item gain 120 Health and restore 2 Mana per second. |
Cyper Crest Disabled Gain a Cyper emblem. | Gain a Cyper emblem. |
Divine Ascension Disabled After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana. | After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana. |
Divinicorp Crest Disabled Gain a Divinicorp emblem. | Gain a Divinicorp emblem. |
Dummy With A Gun Disabled With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate. | With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate. |
Duo Queue Disabled Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Dynamo Crest Disabled Gain a Dynamo emblem. | Gain a Dynamo emblem. |
Epoch Disabled Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
Epoch+ Disabled Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
Executioner Crest Disabled Gain an Executioner emblem. | Gain an Executioner emblem. |
Exotech Crest Disabled Gain an Exotech emblem. | Gain an Exotech emblem. |
Flatline Disabled Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred. | Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred. |
Forward Thinking Disabled Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. |
Freestyling Disabled Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons. | Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons. |
Glass Cannon II Disabled Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. |
Gold For Dummies Disabled Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
Golden Fleece Disabled Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold. | Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold. |
Golden Fleece+ Disabled Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold. | Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold. |
Golden Ox Crest Disabled Gain a Golden Ox emblem. | Gain a Golden Ox emblem. |
Golemify Disabled Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. |
Healing Orbs II Disabled When an enemy dies, the nearest ally is healed for 400. | When an enemy dies, the nearest ally is healed for 400. |
Health is Wealth II Disabled Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. | Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. |
Heroic Grab Bag Disabled Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. |
Heroic Grab Bag+ Disabled Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. |
Heroic Grab Bag++ Disabled Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage Disabled Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. |
Hostile Takeover Disabled Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven. | Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven. |
Hunter Killer Missile Disabled Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner. | Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner. |
Hustler Disabled You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. |
Inspiring Epitaph Disabled When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed. |
Investment Strategy I Disabled Your champions gain 7 permanent max health per interest you earn. | Your champions gain 7 permanent max health per interest you earn. |
Item Collector II Disabled Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power. |
Keep Your Friends Close Disabled Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius. | Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius. |
Last Stand Disabled The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp. | The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp. |
Lethal Rerouting Disabled Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco. | Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco. |
Little Buddies Disabled Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
Long Distance Pals Disabled Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
Mace's Will Disabled Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. |
Malicious Monetization Disabled Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
Manaflow II Disabled Your units that start combat in the back row gain 3 additional Mana per attack. | Your units that start combat in the back row gain 3 additional Mana per attack. |
Marksman Crest Disabled Gain a Marksman emblem. | Gain a Marksman emblem. |
Memory Bank Disabled Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora. | Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora. |
Mentorship II Disabled If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health. | If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health. |
Moonlight Disabled Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. |
NO SCOUT NO PIVOT Disabled Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power. | Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power. |
New High Score Disabled Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. | Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. |
Noble Sacrifice Disabled When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
Not Today Disabled Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
One For All II Disabled Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. | Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. |
Overheal Disabled Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. |
Pair of Fours Disabled If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. |
Pandora's Items II Disabled Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study Disabled After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Piercing Lotus I Disabled Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
Pilfer Disabled Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
Polished Chrome Disabled When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee. | When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee. |
Portable Forge Disabled Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Power Leveling Disabled Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. | Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. |
Preparation II Disabled Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Prizefighter Disabled Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
Pumping Up II Disabled Your team gains 8% Attack Speed now. Each round after, they gain 1% more. | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
Pyromaniac Disabled Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Raining Gold Disabled Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
Raining Gold+ Disabled Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
Rapidfire Crest Disabled Gain a Rapidfire emblem. | Gain a Rapidfire emblem. |
Reactive Shell Disabled Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi. | Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi. |
ReinFOURcement Disabled The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. |
Reinforcing Skeleture Disabled Whenever a Bruiser dies, it permanently gains 55 Health. Gain a Darius and Alistar. | Whenever a Bruiser dies, it permanently gains 55 Health. Gain a Darius and Alistar. |
Replication Disabled Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Salvage Bin Disabled Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Salvage Bin+ Disabled Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Sated Spellweaver Disabled After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. | After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. |
Scapegoat Disabled Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
Scavenger Disabled The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
Scoreboard Scrapper Disabled Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
Shop Glitch Disabled During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds. | During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds. |
Slammin' Disabled Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Slammin'+ Disabled Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
Slayer Crest Disabled Gain a Slayer emblem. | Gain a Slayer emblem. |
Spear's Will Disabled Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. |
Speed Kills Disabled Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw. | Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw. |
Spirit Link Disabled Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Spoils of War II Disabled Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
Starry Night Disabled 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. |
Starry Night+ Disabled 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. |
Strategist Crest Disabled Gain a Strategist Emblem. | Gain a Strategist Emblem. |
Support Cache Disabled Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
Support Spire Disabled After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. | After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. |
Syndicate Crest Disabled Gain a Syndicate emblem. | Gain a Syndicate emblem. |
Tagging Spree Disabled Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes. | Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes. |
Teaming Up II Disabled Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
Techie Crest Disabled Gain a Techie emblem. | Gain a Techie emblem. |
The Chug Bug Disabled Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. | Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. |
The Chug Bug+ Disabled Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. | Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. |
Thorn-Plated Armor Disabled Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt. |
Tomb Raider I Disabled For the next 3 players eliminated, choose one of their completed items to keep. | For the next 3 players eliminated, choose one of their completed items to keep. |
Tower Defense Disabled Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
Trade Sector Disabled Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
Trait Tracker Disabled The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. | The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. |
Transference Disabled When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee. | When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee. |
Transistor Disabled When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax. | When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax. |
Trial Run Disabled Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri. | Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri. |
Trifecta I Disabled Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
Two Much Value Disabled Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. |
Two Trick Disabled Gain a random 2-star two-cost and 2 random 2-star one-cost champions. | Gain a random 2-star two-cost and 2 random 2-star one-cost champions. |
Vampiric Vitality Disabled You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
Vanguard Crest Disabled Gain a Vanguard Emblem. | Gain a Vanguard Emblem. |
Wandering Trainer I Disabled Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. | Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. |
Warpath Disabled Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. |
Worth the Wait Disabled Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. | Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. |