DAK.GG
SET 14 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
![]() Adaptive Strikes Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed. | Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed. |
![]() Backup Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows. | Your team gains 12% Attack Speed if at least 4 allies start combat in the back two rows. |
![]() Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
![]() Big Friend I Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat. | Your units that start combat next to an ally with over 1750 Health take 7% less damage for the rest of combat. |
![]() Blistering Strikes Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. | Your team's attacks Burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%. |
![]() Branching Out Gain a random Emblem. | Gain a random Emblem. |
![]() Branching Out+ Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
![]() Bulky Buddies I Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. |
![]() Button Mash Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop. | Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop. |
![]() Called Shot Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
![]() Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. | Gain a random 2-cost champion now. Gain the same one again every time you level up. |
![]() Cease and Desist Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage. | Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage. |
![]() Climb The Ladder I Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
![]() Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
![]() Corrosion Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
![]() Crafted Crafting Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
![]() Cybernetic Implants I Your champions holding an item gain 80 Health and 10% Attack Damage. | Your champions holding an item gain 80 Health and 10% Attack Damage. |
![]() Diversified Portfolio Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. | Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. |
![]() Diversified Portfolio+ Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. | Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. |
![]() Dummify Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. |
![]() Eye For An Eye For every 15 ally champions that die, gain a random component (max 3). | For every 15 ally champions that die, gain a random component (max 3). |
![]() Eye For An Eye+ Gain a random component. For every 16 ally champions that die, gain another component (max 2). | Gain a random component. For every 16 ally champions that die, gain another component (max 2). |
![]() Find Your Center Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. |
![]() Fine Vintage Completed items left on your bench for 4 rounds transform into Support Anvils. | Completed items left on your bench for 4 rounds transform into Support Anvils. |
![]() Firesale Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
![]() Glass Cannon I Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. |
![]() Good For Something I Champions that aren't holding items have a 50% chance to drop 1 gold on death. | Champions that aren't holding items have a 50% chance to drop 1 gold on death. |
![]() Healing Orbs I When an enemy dies, the nearest ally is healed for 200. | When an enemy dies, the nearest ally is healed for 200. |
![]() Health is Wealth I Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing. | Your team gains 10% Omnivamp. Get a bonus of 8 gold when your team first accumulates 10000 total champion healing. |
![]() Iron Assets Gain a component anvil and 4 gold. | Gain a component anvil and 4 gold. |
![]() Item Collector I For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power. | For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power. |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Kingslayer After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. |
![]() Lategame Specialist When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
![]() Latent Forge After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
![]() Lineup Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. |
![]() Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: Gold |
![]() Manaflow I Your units that start combat in the back row gain 2 additional Mana per attack. | Your units that start combat in the back row gain 2 additional Mana per attack. |
![]() Mentorship I If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health. | If an ally starts combat next to a higher-cost ally, it gains 10% Attack Speed and 100 Health. |
![]() Missed Connections Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
![]() One For All I Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. | Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. |
![]() One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
![]() Ones Twos Three Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
![]() Over Encumbered For the next stage, you only get 2 bench slots. After, get 2 item components. | For the next stage, you only get 2 bench slots. After, get 2 item components. |
![]() Pandora's Bench At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. |
![]() Pandora's Items Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
![]() Patience is a Virtue Each round, gain 2 free rerolls if you did not buy a champion last round. | Each round, gain 2 free rerolls if you did not buy a champion last round. |
![]() Placebo Your team gains 1% Attack Speed. Gain 8 gold. | Your team gains 1% Attack Speed. Gain 8 gold. |
![]() Placebo+ Your team gains 1% Attack Speed. Gain 15 gold. | Your team gains 1% Attack Speed. Gain 15 gold. |
![]() Preparation I Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
![]() Pumping Up I Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. | Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. |
![]() Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
![]() Rigged Shop+ Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. |
![]() Risky Moves Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
![]() Rolling For Days I Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
![]() Silver Spoon Gain 10 XP. | Gain 10 XP. |
![]() Spoils of War I Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
![]() Stand United I Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team. | Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team. |
![]() Support Mining Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy. | Gain a Training Dummy. When it dies 8 times, gain a random Support Item and remove the Training Dummy. |
![]() Support Mining+ Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy. | Gain a Training Dummy. When it dies 7 times, gain a random Support Item and remove the Training Dummy. |
![]() Survivor After 3 players are eliminated, gain 92 gold. | After 3 players are eliminated, gain 92 gold. |
![]() Table Scraps After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold. | After the next 2 carousels, gain one unit that was not taken and its item. Gain 1 gold. |
![]() Team Building Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
![]() Teaming Up I Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
![]() Titanic Titan Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. |
![]() Wolf Unchained Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power. | Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power. |
![]() Young and Wild and Free You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |