DAK.GG
SET 4.5 Revival Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
AFK 2-1 You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
Augmented Power 2-1 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Backup Bows 2-1 Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? | Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: ? |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Beggars Can Be Choosers 2-1 You get +3 Augment rerolls for all other augment choices. Gain 7 gold. | You get +3 Augment rerolls for all other augment choices. Gain 7 gold. |
Branching Out 2-1 Gain a random Emblem. | Gain a random Emblem. |
Called Shot 2-1 Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
Caretaker's Ally 2-1 Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? |
Carve a Path 2-1 Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? | Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: ? |
Chaotic Evolution 2-1 Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. | Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. |
Component Buffet 2-1 Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component now. The anvil offers 4 choices. |
Continuous Conjuration 2-1 Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: ? | Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: ? |
Crafted Crafting 2-1 Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Critical Success 2-1 Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: ? | Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: ? |
Delayed Start 2-1 Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. | Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. |
Diversified Portfolio 2-1 Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: 1 | Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: 1 |
Efficient Shopper 2-1 For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now. | For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now. |
Extra Buckles 2-1 Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? | Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: ? |
Eye For An Eye 2-1 For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? | For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? |
Flowing Tears 2-1 Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? | Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: ? |
Good For Something I 2-1 Champions that aren't holding items have a 40% chance to drop 1 gold on death. | Champions that aren't holding items have a 40% chance to drop 1 gold on death. |
Iron Assets 2-1 Gain a component anvil and 3 gold. | Gain a component anvil and 3 gold. |
Item Grab Bag 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Keepers I 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. |
Kingslayer 2-1 3-2 Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. | Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. |
Latent Forge 2-1 After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Lunch Money 2-1 3-2 Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold | Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold |
One Twos Three 2-1 Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Over Encumbered 2-1 For the next stage, you only get 2 bench slots. After, get 2 item components. | For the next stage, you only get 2 bench slots. After, get 2 item components. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience is a Virtue 2-1 Each round, gain 2 free rerolls if you did not buy a champion last round. | Each round, gain 2 free rerolls if you did not buy a champion last round. |
Placebo 2-1 Your team gains 1% Attack Speed. Gain 8 gold. | Your team gains 1% Attack Speed. Gain 8 gold. |
Pocket Recombobulator 2-1 Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. | Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. |
Preparation I 2-1 Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Pumping Up I 2-1 Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: 6%) | Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: 6%) |
Reroll Transfer 2-1 For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected. | For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold. Does not include the round this augment is selected. |
Risky Moves 2-1 Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Silver Destiny 2-1 Gain a random Silver Augment and 2 gold. | Gain a random Silver Augment and 2 gold. |
Silver Spoon 2-1 Gain 10 XP. | Gain 10 XP. |
Slice of Life 2-1 Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. |
Slightly Magic Roll 2-1 Roll a die. Gain rewards based on the number rolled. Reward: ??? | Roll a die. Gain rewards based on the number rolled. Reward: ??? |
Spoils of War I 2-1 Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Survivor 2-1 Gain 4 gold. After 3 players are eliminated, gain 100 more gold. | Gain 4 gold. After 3 players are eliminated, gain 100 more gold. |
Table Scraps 2-1 After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. | After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Titanic Titan 2-1 3-2 Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. |
Underdogs 2-1 3-2 4-2 Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). | Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). |
Young and Wild and Free 2-1 You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |
A Story of Seven 2-1 Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey. | Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey. |
Advanced Loan 2-1 Gain 20 Gold. Your next augment is one tier lower. | Gain 20 Gold. Your next augment is one tier lower. |
Aim For The Top! 2-1 You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. Foes vanquished: ? | You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. Foes vanquished: ? |
Another One! 2-1 The next completed item you make grants an additional copy of it. Gain 5 gold now. | The next completed item you make grants an additional copy of it. Gain 5 gold now. |
Assassin Crest 2-1 3-2 4-2 Gain an Assassin Emblem and a Pyke. | Gain an Assassin Emblem and a Pyke. |
Aura Farming 2-1 Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2. | Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2. |
Blood Offering 2-1 3-2 Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. |
Brawler Crest 2-1 3-2 4-2 Gain a Brawler Emblem and a Vi. | Gain a Brawler Emblem and a Vi. |
Built Different 2-1 Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage). | Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage). |
Calculated Loss 2-1 After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Caretaker's Favor 2-1 Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
Clear Mind 2-1 If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Cloning Facility 2-1 3-2 4-2 Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
Cluttered Mind 2-1 Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Cooking Pot 2-1 At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. |
Crown's Will 2-1 3-2 4-2 Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. | Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. |
Cult's Offerings 2-1 3-2 For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise. (Health Gained: ?) | For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise. (Health Gained: ?) |
Cultist Crest 2-1 3-2 4-2 Gain a Cultist Emblem and a Pyke. | Gain a Cultist Emblem and a Pyke. |
Dedication 2-1 3-2 The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait. | The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait. |
Divine Crest 2-1 3-2 4-2 Gain a Divine Emblem and a Jax. | Gain a Divine Emblem and a Jax. |
Divine Zeal 2-1 3-2 4-2 When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus. | When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus. |
Double Trouble 2-1 When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Dragonsoul Crest 2-1 3-2 4-2 Gain a Dragonsoul Emblem and a Braum. | Gain a Dragonsoul Emblem and a Braum. |
Duelist Crest 2-1 3-2 4-2 Gain a Duelist Emblem and a Jax. | Gain a Duelist Emblem and a Jax. |
Elderwood Crest 2-1 3-2 4-2 Gain an Elderwood Emblem and a Rakan. | Gain an Elderwood Emblem and a Rakan. |
Enlightened Crest 2-1 3-2 4-2 Gain an Enlightened Emblem and a Janna. | Gain an Enlightened Emblem and a Janna. |
Epoch 2-1 Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
Evil Beyond Measure 2-1 3-2 4-2 Your champions deal 4.5% of their damage as True Damage for each Star level. | Your champions deal 4.5% of their damage as True Damage for each Star level. |
Feed the Flames 2-1 3-2 Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. | Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. |
Fortune Crest 2-1 3-2 4-2 Gain a Fortune Emblem and an Annie. | Gain a Fortune Emblem and an Annie. |
Fully Adapted 2-1 Gain an Adaptive Helm. Champions holding this item gain both effects. | Gain an Adaptive Helm. Champions holding this item gain both effects. |
Gold Destiny 2-1 Gain a random Gold Augment and 3 gold. | Gain a random Gold Augment and 3 gold. |
Gold For Dummies 2-1 Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
Growing Roots 2-1 3-2 4-2 Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu. | Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu. |
Hard Bargain 2-1 You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries | You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries |
Heart of Steel 2-1 Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health. | Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health. |
Heavy Is the Crown 2-1 3-2 Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. |
Hefty Rolls 2-1 Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold. Rolls: ? Health: ? | Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold. Rolls: ? Health: ? |
Heroic Grab Bag 2-1 Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 5 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage 2-1 3-2 Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. |
Infinity Protection 2-1 Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023 | Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield. Monsters Attack Championship, 2023 |
Investment Strategy I 2-1 Your champions gain 8 permanent max Health per interest you earn. | Your champions gain 8 permanent max Health per interest you earn. |
Kahunahuna 2-1 3-2 4-2 Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. | Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. |
Keeper Crest 2-1 3-2 4-2 Gain a Keeper Emblem and a Jarvan IV. | Gain a Keeper Emblem and a Jarvan IV. |
Keepers II 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Mage Crest 2-1 3-2 4-2 Gain a Mage Emblem and a Lulu. | Gain a Mage Emblem and a Lulu. |
Money Dummy 2-1 3-2 When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie. | When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie. |
Mother Dragon Breath 2-1 3-2 4-2 After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum. | After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study 2-1 After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Preparation II 2-1 Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Prizefighter 2-1 Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
Promised Protection 2-1 3-2 Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources. | Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources. |
Psychic Forge 2-1 3-2 Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item. | Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item. |
Pumping Up II 2-1 Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: 8%) | Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: 8%) |
Pyromaniac 2-1 3-2 Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Raining Gold 2-1 Gain 7 gold now and 1 gold every round. | Gain 7 gold now and 1 gold every round. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Ricochet Shot 2-1 3-2 4-2 Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo. | Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo. |
Salvage Bin 2-1 Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Salvage Bin 2-1 Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Savings Account 2-1 After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned: ? | After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now. Gold earned: ? |
Scapegoat 2-1 Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
Scavenger 2-1 3-2 4-2 The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
Scoreboard Scrapper 2-1 Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health. |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Slammin' 2-1 Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Slayer Crest 2-1 3-2 4-2 Gain a Slayer Emblem and a Zed. | Gain a Slayer Emblem and a Zed. |
Slayer's Resolve 2-1 3-2 4-2 When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed. | When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed. |
Solo Leveling 2-1 For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row. | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row. |
Spear's Will 2-1 3-2 4-2 Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess. | Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess. |
Spirit Crest 2-1 3-2 4-2 Gain a Spirit Emblem and a Teemo. | Gain a Spirit Emblem and a Teemo. |
Spirit of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. |
Spoils of War II 2-1 Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
Spreading Roots 2-1 Gain 2 random Emblems and 1 gold. | Gain 2 random Emblems and 1 gold. |
Stars Are Born 2-1 The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
Sunfire Board 2-1 3-2 4-2 Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
Syphoner Crest 2-1 3-2 4-2 Gain a Syphoner Emblem and a Vladimir. | Gain a Syphoner Emblem and a Vladimir. |
The Fabled One 2-1 Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory. | Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory. |
Thorn-Plated Armor 2-1 3-2 Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). | Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). |
Time Skip 2-1 Disable your Shop for the next 3 rounds. Then gain 32 XP. | Disable your Shop for the next 3 rounds. Then gain 32 XP. |
Tower Defense 2-1 3-2 Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
Trade Sector 2-1 Gain a free Shop reroll every round. Gain 2 gold. | Gain a free Shop reroll every round. Gain 2 gold. |
Treasure Hunt 2-1 Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened. | Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened. |
Two Much Value 2-1 Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions. | Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions. |
Two Trick 2-1 Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. | Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. |
Tyrannical Warlord 2-1 3-2 4-2 At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee. | At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee. |
Vanguard Crest 2-1 3-2 4-2 Gain a Vanguard Emblem and a Nautilus. | Gain a Vanguard Emblem and a Nautilus. |
Wandering Trainer I 2-1 Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. | Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. |
Warlord Crest 2-1 3-2 4-2 Gain a Warlord Emblem and a Vi. | Gain a Warlord Emblem and a Vi. |
Warpath 2-1 Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) |
Worth the Wait 2-1 Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |
Woven Magic 2-1 Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200 | Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3). Mana spent: ?/2200 |
An Exalted Adventure 2-1 Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ? | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ? |
Assassin Crown 2-1 3-2 4-2 Gain a Assassin Emblem, an Edge of Night and a Pyke. | Gain a Assassin Emblem, an Edge of Night and a Pyke. |
At What Cost 2-1 Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments. | Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments. |
Birthday Present 2-1 Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Brawler Crown 2-1 3-2 4-2 Gain a Brawler Emblem, a Bloodthirster, and a Vi. | Gain a Brawler Emblem, a Bloodthirster, and a Vi. |
Build a Bud! 2-1 Gain a random 3-star 1-cost champion. Gain 8 gold. | Gain a random 3-star 1-cost champion. Gain 8 gold. |
Buried Treasures 2-1 Gain a random item component now and at the start of the next 5 rounds. | Gain a random item component now and at the start of the next 5 rounds. |
Caretaker's Chosen 2-1 As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items |
Comeback Story 2-1 Your team gains 5 Health and 0.4% Attack Speed per missing player Health. | Your team gains 5 Health and 0.4% Attack Speed per missing player Health. |
Cruel Pact 2-1 Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now. | Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now. |
Cultist Crown 2-1 3-2 4-2 Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. | Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. |
Deadlier Blades 2-1 Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. |
Deadlier Caps 2-1 Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. | Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. |
Divine Crown 2-1 3-2 4-2 Gain a Divine Emblem, a Quicksilver and a Jax. | Gain a Divine Emblem, a Quicksilver and a Jax. |
Dragonsoul Crown 2-1 3-2 4-2 Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. | Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. |
Duelist Crown 2-1 3-2 4-2 Gain a Duelist Emblem, a Titan's Resolve, and a Jax. | Gain a Duelist Emblem, a Titan's Resolve, and a Jax. |
Elderwood Crown 2-1 3-2 4-2 Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. | Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. |
Enlightened Crown 2-1 3-2 4-2 Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. | Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. |
Exiles III 2-1 3-2 4-2 Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds. |
Expected Unexpectedness 2-1 Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Flexible 2-1 Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding. | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding. |
Fortune Crown 2-1 3-2 4-2 Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. | Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. |
Going Long 2-1 You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
Hard Commit 2-1 Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold. | Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold. |
Hedge Fund 2-1 Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
Investment Strategy II 2-1 Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. | Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. |
Keeper Crown 2-1 3-2 4-2 Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. | Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. |
Level Up! 2-1 When you buy XP, gain an additional 2. Gain 8 immediately. | When you buy XP, gain an additional 2. Gain 8 immediately. |
Living Forge 2-1 Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves 2-1 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Mage Crown 2-1 3-2 4-2 Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. | Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. |
Nine Lives 2-1 Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Destiny 2-1 Gain a random Prismatic Augment and 3 gold. | Gain a random Prismatic Augment and 3 gold. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. |
Pumping Up III 2-1 Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: 12%) | Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: 12%) |
Quality Over Quantity 2-1 3-2 Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Shopping Spree 2-1 When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
Slayer Crown 2-1 3-2 4-2 Gain a Slayer Emblem, a Hand of Justice, and a Zed. | Gain a Slayer Emblem, a Hand of Justice, and a Zed. |
Spirit Crown 2-1 3-2 4-2 Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. | Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. |
Spoils of War III 2-1 Enemies have a 40% chance to drop loot when killed. | Enemies have a 40% chance to drop loot when killed. |
Syphoner Crown 2-1 3-2 4-2 Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. | Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. |
Tactician's Kitchen 2-1 Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. |
The Trait Tree 2-1 Gain 3 random Emblems, a Reforger, and 2 gold. | Gain 3 random Emblems, a Reforger, and 2 gold. |
Tiniest Titan 2-1 Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster. |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Vanguard Crown 2-1 3-2 4-2 Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. | Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. |
Verdant Veil 2-1 3-2 4-2 Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed. | Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed. |
Wandering Trainer II 2-1 Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold. | Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold. |
Warlord Crown 2-1 3-2 4-2 Gain a Warlord Emblem, a Sterak's Gage, and a Vi. | Gain a Warlord Emblem, a Sterak's Gage, and a Vi. |
We Stick Together 2-1 Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 |
Worth the Wait II 2-1 Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |