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SET 4.5 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
2-1
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Augmented Power
2-1
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Backup Bows
2-1
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Attacks: ?
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.

Attacks: ?
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Beggars Can Be Choosers
2-1
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Branching Out
2-1
Gain a random Emblem.
Gain a random Emblem.
Called Shot
2-1
Set your win streak to 4. Gain 4 gold.
Set your win streak to 4. Gain 4 gold.
Caretaker's Ally
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Carve a Path
2-1
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Damage dealt: ?
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.

Damage dealt: ?
Chaotic Evolution
2-1
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Component Buffet
2-1
Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component now.

The anvil offers 4 choices.
Continuous Conjuration
2-1
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Damage dealt: ?
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.

Damage dealt: ?
Crafted Crafting
2-1
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Critical Success
2-1
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Critical strikes: ?
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.

Critical strikes: ?
Delayed Start
2-1
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Diversified Portfolio
2-1
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Gold Bonus: 1
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Gold Bonus: 1
Efficient Shopper
2-1
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Extra Buckles
2-1
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Damage taken: ?
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.

Damage taken: ?
Eye For An Eye
2-1
For every 15 ally champions that die, gain a random component (max 3).

Deaths Remaining: ?
For every 15 ally champions that die, gain a random component (max 3).

Deaths Remaining: ?
Flowing Tears
2-1
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Mana spent: ?
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.

Mana spent: ?
Good For Something I
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Iron Assets
2-1
Gain a component anvil and 3 gold.
Gain a component anvil and 3 gold.
Item Grab Bag
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Kingslayer
2-1
3-2
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.
Latent Forge
2-1
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lunch Money
2-1
3-2
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
One Twos Three
2-1
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
2-1
For the next stage, you only get 2 bench slots. After, get 2 item components.
For the next stage, you only get 2 bench slots. After, get 2 item components.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Patience is a Virtue
2-1
Each round, gain 2 free rerolls if you did not buy a champion last round.
Each round, gain 2 free rerolls if you did not buy a champion last round.
Placebo
2-1
Your team gains 1% Attack Speed. Gain 8 gold.
Your team gains 1% Attack Speed. Gain 8 gold.
Pocket Recombobulator
2-1
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Preparation I
2-1
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Pumping Up I
2-1
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: 6%)
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: 6%)
Reroll Transfer
2-1
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.

Does not include the round this augment is selected.
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.

Does not include the round this augment is selected.
Risky Moves
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Silver Destiny
2-1
Gain a random Silver Augment and 2 gold.
Gain a random Silver Augment and 2 gold.
Silver Spoon
2-1
Gain 10 XP.
Gain 10 XP.
Slice of Life
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll
2-1
Roll a die. Gain rewards based on the number rolled.

Reward: ???
Roll a die. Gain rewards based on the number rolled.

Reward: ???
Spoils of War I
2-1
Enemies have a 25% chance to drop loot when killed.
Enemies have a 25% chance to drop loot when killed.
Survivor
2-1
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Table Scraps
2-1
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Titanic Titan
2-1
3-2
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Underdogs
2-1
3-2
4-2
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Young and Wild and Free
2-1
You can always move freely on Carousel rounds. Gain 5 gold.
You can always move freely on Carousel rounds. Gain 5 gold.
A Story of Seven
2-1
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.
Advanced Loan
2-1
Gain 20 Gold. Your next augment is one tier lower.
Gain 20 Gold. Your next augment is one tier lower.
Aim For The Top!
2-1
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

Foes vanquished: ?
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

Foes vanquished: ?
Another One!
2-1
The next completed item you make grants an additional copy of it. Gain 5 gold now.
The next completed item you make grants an additional copy of it. Gain 5 gold now.
Assassin Crest
2-1
3-2
4-2
Gain an Assassin Emblem and a Pyke.
Gain an Assassin Emblem and a Pyke.
Aura Farming
2-1
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.
Blood Offering
2-1
3-2
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Brawler Crest
2-1
3-2
4-2
Gain a Brawler Emblem and a Vi.
Gain a Brawler Emblem and a Vi.
Built Different
2-1
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).
Calculated Loss
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Caretaker's Favor
2-1
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Clear Mind
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cloning Facility
2-1
3-2
4-2
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cooking Pot
2-1
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Cult's Offerings
2-1
3-2
For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise.
(Health Gained: ?)
For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise.
(Health Gained: ?)
Cultist Crest
2-1
3-2
4-2
Gain a Cultist Emblem and a Pyke.
Gain a Cultist Emblem and a Pyke.
Dedication
2-1
3-2
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.
Divine Crest
2-1
3-2
4-2
Gain a Divine Emblem and a Jax.
Gain a Divine Emblem and a Jax.
Divine Zeal
2-1
3-2
4-2
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
Double Trouble
2-1
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragonsoul Crest
2-1
3-2
4-2
Gain a Dragonsoul Emblem and a Braum.
Gain a Dragonsoul Emblem and a Braum.
Duelist Crest
2-1
3-2
4-2
Gain a Duelist Emblem and a Jax.
Gain a Duelist Emblem and a Jax.
Elderwood Crest
2-1
3-2
4-2
Gain an Elderwood Emblem and a Rakan.
Gain an Elderwood Emblem and a Rakan.
Enlightened Crest
2-1
3-2
4-2
Gain an Enlightened Emblem and a Janna.
Gain an Enlightened Emblem and a Janna.
Epoch
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Evil Beyond Measure
2-1
3-2
4-2
Your champions deal 4.5% of their damage as True Damage for each Star level.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Feed the Flames
2-1
3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Fortune Crest
2-1
3-2
4-2
Gain a Fortune Emblem and an Annie.
Gain a Fortune Emblem and an Annie.
Fully Adapted
2-1
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gold Destiny
2-1
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 3 gold.
Gold For Dummies
2-1
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Growing Roots
2-1
3-2
4-2
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
Hard Bargain
2-1
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Heart of Steel
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Heavy Is the Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty Rolls
2-1
Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.

Rolls: ? Health: ?
Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.

Rolls: ? Health: ?
Heroic Grab Bag
2-1
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Infinity Protection
2-1
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.

Monsters Attack Championship, 2023
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.

Monsters Attack Championship, 2023
Investment Strategy I
2-1
Your champions gain 8 permanent max Health per interest you earn.
Your champions gain 8 permanent max Health per interest you earn.
Kahunahuna
2-1
3-2
4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Keeper Crest
2-1
3-2
4-2
Gain a Keeper Emblem and a Jarvan IV.
Gain a Keeper Emblem and a Jarvan IV.
Keepers II
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Mage Crest
2-1
3-2
4-2
Gain a Mage Emblem and a Lulu.
Gain a Mage Emblem and a Lulu.
Money Dummy
2-1
3-2
When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
Mother Dragon Breath
2-1
3-2
4-2
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Preparation II
2-1
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
2-1
Gain 2 item components. Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Promised Protection
2-1
3-2
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Psychic Forge
2-1
3-2
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Pumping Up II
2-1
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: 8%)
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: 8%)
Pyromaniac
2-1
3-2
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Raining Gold
2-1
Gain 7 gold now and 1 gold every round.
Gain 7 gold now and 1 gold every round.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Ricochet Shot
2-1
3-2
4-2
Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
Scapegoat
2-1
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
2-1
3-2
4-2
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
2-1
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Slammin'
2-1
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slayer Crest
2-1
3-2
4-2
Gain a Slayer Emblem and a Zed.
Gain a Slayer Emblem and a Zed.
Slayer's Resolve
2-1
3-2
4-2
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
Solo Leveling
2-1
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Spear's Will
2-1
3-2
4-2
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Spirit Crest
2-1
3-2
4-2
Gain a Spirit Emblem and a Teemo.
Gain a Spirit Emblem and a Teemo.
Spirit of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spoils of War II
2-1
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Spreading Roots
2-1
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems and 1 gold.
Stars Are Born
2-1
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Syphoner Crest
2-1
3-2
4-2
Gain a Syphoner Emblem and a Vladimir.
Gain a Syphoner Emblem and a Vladimir.
The Fabled One
2-1
Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory.
Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory.
Thorn-Plated Armor
2-1
3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Time Skip
2-1
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Tower Defense
2-1
3-2
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 2 gold.
Treasure Hunt
2-1
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Two Much Value
2-1
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Two Trick
2-1
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Tyrannical Warlord
2-1
3-2
4-2
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
Vanguard Crest
2-1
3-2
4-2
Gain a Vanguard Emblem and a Nautilus.
Gain a Vanguard Emblem and a Nautilus.
Wandering Trainer I
2-1
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Warlord Crest
2-1
3-2
4-2
Gain a Warlord Emblem and a Vi.
Gain a Warlord Emblem and a Vi.
Warpath
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Worth the Wait
2-1
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Woven Magic
2-1
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
An Exalted Adventure
2-1
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
Assassin Crown
2-1
3-2
4-2
Gain a Assassin Emblem, an Edge of Night and a Pyke.
Gain a Assassin Emblem, an Edge of Night and a Pyke.
At What Cost
2-1
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Birthday Present
2-1
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Brawler Crown
2-1
3-2
4-2
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
Build a Bud!
2-1
Gain a random 3-star 1-cost champion. Gain 8 gold.
Gain a random 3-star 1-cost champion. Gain 8 gold.
Buried Treasures
2-1
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 5 rounds.
Caretaker's Chosen
2-1
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
Comeback Story
2-1
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Cruel Pact
2-1
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.
Cultist Crown
2-1
3-2
4-2
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
Deadlier Blades
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
2-1
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Divine Crown
2-1
3-2
4-2
Gain a Divine Emblem, a Quicksilver and a Jax.
Gain a Divine Emblem, a Quicksilver and a Jax.
Dragonsoul Crown
2-1
3-2
4-2
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
Duelist Crown
2-1
3-2
4-2
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
Elderwood Crown
2-1
3-2
4-2
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
Enlightened Crown
2-1
3-2
4-2
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
Exiles III
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Expected Unexpectedness
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Flexible
2-1
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Fortune Crown
2-1
3-2
4-2
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
Going Long
2-1
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Hard Commit
2-1
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Hedge Fund
2-1
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Investment Strategy II
2-1
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Keeper Crown
2-1
3-2
4-2
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
Level Up!
2-1
When you buy XP, gain an additional 2. Gain 8 immediately.
When you buy XP, gain an additional 2. Gain 8 immediately.
Living Forge
2-1
Gain an Artifact anvil now and after every 8 player combats.

Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 8 player combats.

Artifacts are more powerful items with a unique effect.
Lucky Gloves
2-1
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Mage Crown
2-1
3-2
4-2
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
Nine Lives
2-1
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Destiny
2-1
Gain a random Prismatic Augment and 3 gold.
Gain a random Prismatic Augment and 3 gold.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Pumping Up III
2-1
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: 12%)
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: 12%)
Quality Over Quantity
2-1
3-2
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Shopping Spree
2-1
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Slayer Crown
2-1
3-2
4-2
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
Spirit Crown
2-1
3-2
4-2
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
Spoils of War III
2-1
Enemies have a 40% chance to drop loot when killed.
Enemies have a 40% chance to drop loot when killed.
Syphoner Crown
2-1
3-2
4-2
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
Tactician's Kitchen
2-1
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
The Trait Tree
2-1
Gain 3 random Emblems, a Reforger, and 2 gold.
Gain 3 random Emblems, a Reforger, and 2 gold.
Tiniest Titan
2-1
Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster.
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vanguard Crown
2-1
3-2
4-2
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
Verdant Veil
2-1
3-2
4-2
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Wandering Trainer II
2-1
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Warlord Crown
2-1
3-2
4-2
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
We Stick Together
2-1
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: )

Into The Arcane Tactician's Crown, 2025
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: )

Into The Arcane Tactician's Crown, 2025
Worth the Wait II
2-1
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
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