DAK.GG
SET 4.5 Revival Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Augmented Power 2-1 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 3-2 4-2 Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. | Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. |
Big Friend I 3-2 4-2 Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt. | Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt. |
Boxing Lessons 3-2 4-2 Your team gains 30 Health for each ally that starts combat in the front row. | Your team gains 30 Health for each ally that starts combat in the front row. |
Branching Out+ 3-2 Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Celestial Blessing I 3-2 4-2 Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. |
Climb The Ladder I 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Corrosion 3-2 4-2 Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Diversified Portfolio+ 3-2 Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: 1 | Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: 1 |
Dummify 3-2 Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion. | Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion. |
Exiles I 3-2 4-2 Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. |
Eye For An Eye+ 3-2 Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining: ? | Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining: ? |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Focused Fire 3-2 4-2 Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Glass Cannon I 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp. |
Healing Orbs I 3-2 4-2 When an enemy dies, the nearest ally is healed for 220. | When an enemy dies, the nearest ally is healed for 220. |
Item Collector I 3-2 4-2 For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. | For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. |
Item Grab Bag 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Keepers I 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. |
Kingslayer 2-1 3-2 Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. | Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. |
Late Game Specialist 3-2 When you reach Level 9, gain 36 gold. | When you reach Level 9, gain 36 gold. |
Lineup 3-2 4-2 Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. |
Lunch Money 2-1 3-2 Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold | Every 7 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
On a Roll 3-2 Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. | Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Placebo+ 3-2 Your team gains 1% Attack Speed. Gain 14 gold. | Your team gains 1% Attack Speed. Gain 14 gold. |
Recombobulator 3-2 Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
Restart Mission 3-2 Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
Rigged Shop+ 3-2 Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. |
Rolling For Days I 3-2 4-2 Gain 10 free Shop rerolls. | Gain 10 free Shop rerolls. |
Second Wind 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Silver Destiny+ 3-2 Gain a random Silver Augment and 4 gold. | Gain a random Silver Augment and 4 gold. |
Small Grab Bag 3-2 4-2 Gain 2 random item components. | Gain 2 random item components. |
Stand United 3-2 4-2 Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Teaming Up 3-2 4-2 Gain 1 random component and 2 random 3-cost champions. | Gain 1 random component and 2 random 3-cost champions. |
Titanic Titan 2-1 3-2 Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. |
Twin Guardians 3-2 4-2 If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. |
Underdogs 2-1 3-2 4-2 Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). | Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). |
A Golden Quest 3-2 The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. | The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. |
A Magic Roll 3-2 Roll 3 dice. Gain rewards based on their total. Reward: ??? | Roll 3 dice. Gain rewards based on their total. Reward: ??? |
Advanced Loan+ 3-2 Gain 33 Gold. Your next augment is one tier lower. | Gain 33 Gold. Your next augment is one tier lower. |
Another One!+ 3-2 4-2 The next completed item you make grants another copy of it. Gain 1 component anvil. | The next completed item you make grants another copy of it. Gain 1 component anvil. |
Arcane Viktor-y 3-2 4-2 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 |
Ascension 3-2 4-2 After 12 seconds of combat, gain 40% Damage Amp. | After 12 seconds of combat, gain 40% Damage Amp. |
Assassin Crest 2-1 3-2 4-2 Gain an Assassin Emblem and a Pyke. | Gain an Assassin Emblem and a Pyke. |
Backup Dancers 3-2 4-2 Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. | Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. |
Best Friends II 3-2 4-2 Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. | Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. |
Big Friend II 3-2 4-2 Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt. | Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Blazing Soul I 3-2 4-2 Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
Blood Offering 2-1 3-2 Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. | Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage. |
Blood Rage 3-2 4-2 Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. | Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. |
Brawler Crest 2-1 3-2 4-2 Gain a Brawler Emblem and a Vi. | Gain a Brawler Emblem and a Vi. |
Bronze For Life I 3-2 4-2 Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% | Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% |
Care Package 3-2 Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold. | Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold. |
Celestial Blessing II 3-2 4-2 Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. |
Climb The Ladder II 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator 3-2 4-2 Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cloning Facility 2-1 3-2 4-2 Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
Construct a Companion 3-2 The next 1-cost champion you buy is 3 star. Gain 2 gold. | The next 1-cost champion you buy is 3 star. Gain 2 gold. |
Crash Test Dummies 3-2 4-2 Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. |
Crown's Will 2-1 3-2 4-2 Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. | Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3. |
Cult's Offerings 2-1 3-2 For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise. (Health Gained: ?) | For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise. (Health Gained: ?) |
Cultist Crest 2-1 3-2 4-2 Gain a Cultist Emblem and a Pyke. | Gain a Cultist Emblem and a Pyke. |
Cybernetic Uplink II 3-2 4-2 Your champions holding an item gain 120 Health and restore 2 Mana per second. | Your champions holding an item gain 120 Health and restore 2 Mana per second. |
Dedication 2-1 3-2 The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait. | The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait. |
Divine Crest 2-1 3-2 4-2 Gain a Divine Emblem and a Jax. | Gain a Divine Emblem and a Jax. |
Divine Zeal 2-1 3-2 4-2 When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus. | When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus. |
Dragonsoul Crest 2-1 3-2 4-2 Gain a Dragonsoul Emblem and a Braum. | Gain a Dragonsoul Emblem and a Braum. |
Duelist Crest 2-1 3-2 4-2 Gain a Duelist Emblem and a Jax. | Gain a Duelist Emblem and a Jax. |
Elderwood Crest 2-1 3-2 4-2 Gain an Elderwood Emblem and a Rakan. | Gain an Elderwood Emblem and a Rakan. |
Enlightened Crest 2-1 3-2 4-2 Gain an Enlightened Emblem and a Janna. | Gain an Enlightened Emblem and a Janna. |
Epoch+ 3-2 Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | Now, and at the start of every stage, gain 8 XP and 2 free rerolls. |
Evil Beyond Measure 2-1 3-2 4-2 Your champions deal 4.5% of their damage as True Damage for each Star level. | Your champions deal 4.5% of their damage as True Damage for each Star level. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest and a Magnetic Remover and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest and a Magnetic Remover and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Executioner's Cut 3-2 4-2 Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred. | Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred. |
Exiles II 3-2 4-2 Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. |
Explosive Growth 3-2 Now and at the start of the next 3 rounds, gain 7 XP. | Now and at the start of the next 3 rounds, gain 7 XP. |
Feed the Flames 2-1 3-2 Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. | Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies. |
Fortune Crest 2-1 3-2 4-2 Gain a Fortune Emblem and an Annie. | Gain a Fortune Emblem and an Annie. |
Forward Thinking 3-2 Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: ? | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: ? |
Gain ? Gold 3-2 Gain 21 gold. | Gain 21 gold. |
Glass Cannon II 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp. |
Gold Destiny+ 3-2 Gain a random Gold Augment and 6 gold. | Gain a random Gold Augment and 6 gold. |
Golemify 3-2 Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion. | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion. |
Growing Roots 2-1 3-2 4-2 Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu. | Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu. |
Healing Orbs II 3-2 4-2 When an enemy dies, the nearest ally is healed for 500. | When an enemy dies, the nearest ally is healed for 500. |
Heavy Is the Crown 2-1 3-2 Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round. |
Heroic Grab Bag+ 3-2 Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 8 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage 2-1 3-2 Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage. |
Indecision I 3-2 In 3 rounds, choose a new augment of the same tier. Gain 4 gold now. | In 3 rounds, choose a new augment of the same tier. Gain 4 gold now. |
Indiscriminate Killer 3-2 4-2 Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. |
Item Collector II 3-2 4-2 Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power. |
Jeweled Lotus I 3-2 4-2 Your team gains 20% Critical Strike Chance, and their Abilities can critically strike. | Your team gains 20% Critical Strike Chance, and their Abilities can critically strike. |
Kahunahuna 2-1 3-2 4-2 Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. | Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. |
Keeper Crest 2-1 3-2 4-2 Gain a Keeper Emblem and a Jarvan IV. | Gain a Keeper Emblem and a Jarvan IV. |
Keepers II 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. |
Know Your Enemy 3-2 4-2 You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. | You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. |
Last Second Save 3-2 4-2 The first time each ally falls below 35% Health, they restore 20% maximum Health. | The first time each ally falls below 35% Health, they restore 20% maximum Health. |
Last Stand 3-2 The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp. | The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp. |
Little Buddies 3-2 4-2 Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board. | Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Mage Crest 2-1 3-2 4-2 Gain a Mage Emblem and a Lulu. | Gain a Mage Emblem and a Lulu. |
Mess Hall 3-2 4-2 After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25( | After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25( |
Money Dummy 2-1 3-2 When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie. | When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie. |
Mother Dragon Breath 2-1 3-2 4-2 After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum. | After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum. |
Noble Sacrifice 3-2 4-2 When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
Overheal 3-2 4-2 Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. | Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. |
Pandora's Bench 2-1 3-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Piercing Sight 3-2 4-2 Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. | Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. |
Pilfer 3-2 Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. | Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. |
Plot Armor 3-2 4-2 Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Promised Protection 2-1 3-2 Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources. | Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources. |
Psychic Forge 2-1 3-2 Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item. | Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item. |
Pyromaniac 2-1 3-2 Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Quiet Quitting 3-2 For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil. | For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil. |
Raining Gold+ 3-2 Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Ricochet Shot 2-1 3-2 4-2 Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo. | Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo. |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Sated Spellweaver 3-2 4-2 After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. | After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. |
Scavenger 2-1 3-2 4-2 The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
Seraphim's Staff 2-1 3-2 Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. |
Slammin'+ 3-2 Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Slayer Crest 2-1 3-2 4-2 Gain a Slayer Emblem and a Zed. | Gain a Slayer Emblem and a Zed. |
Slayer's Resolve 2-1 3-2 4-2 When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed. | When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed. |
Solo Plate 2-1 3-2 Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row. | Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row. |
Spear's Will 2-1 3-2 4-2 Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess. | Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess. |
Spirit Crest 2-1 3-2 4-2 Gain a Spirit Emblem and a Teemo. | Gain a Spirit Emblem and a Teemo. |
Spirit Link 3-2 4-2 Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Spirit of Redemption 2-1 3-2 Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. |
Spreading Roots+ 3-2 Gain 2 random Emblems, a Reforger, and 2 gold. | Gain 2 random Emblems, a Reforger, and 2 gold. |
Sunfire Board 2-1 3-2 4-2 Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
Syphoner Crest 2-1 3-2 4-2 Gain a Syphoner Emblem and a Vladimir. | Gain a Syphoner Emblem and a Vladimir. |
Tesla Coil 3-2 4-2 Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. | Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. |
Thorn-Plated Armor 2-1 3-2 Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). | Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage). |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Tower Defense 2-1 3-2 Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
Trifecta I 3-2 4-2 Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed. | Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed. |
Tyrannical Warlord 2-1 3-2 4-2 At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee. | At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee. |
Urf's Gambit 3-2 If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now. | If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now. |
Vampiric Vitality 3-2 You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp. |
Vanguard Crest 2-1 3-2 4-2 Gain a Vanguard Emblem and a Nautilus. | Gain a Vanguard Emblem and a Nautilus. |
Warlord Crest 2-1 3-2 4-2 Gain a Warlord Emblem and a Vi. | Gain a Warlord Emblem and a Vi. |
Water Lotus I 3-2 4-2 Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. |
Assassin Crown 2-1 3-2 4-2 Gain a Assassin Emblem, an Edge of Night and a Pyke. | Gain a Assassin Emblem, an Edge of Night and a Pyke. |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Blazing Soul II 3-2 4-2 Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
Brawler Crown 2-1 3-2 4-2 Gain a Brawler Emblem, a Bloodthirster, and a Vi. | Gain a Brawler Emblem, a Bloodthirster, and a Vi. |
Bronze For Life II 3-2 4-2 Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? | Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? |
Celestial Blessing III 3-2 4-2 Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Cultist Crown 2-1 3-2 4-2 Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. | Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. |
Cybernetic Uplink III 3-2 4-2 Your champions holding an item gain 275 Health and restore 3 Mana per second. | Your champions holding an item gain 275 Health and restore 3 Mana per second. |
Divine Crown 2-1 3-2 4-2 Gain a Divine Emblem, a Quicksilver and a Jax. | Gain a Divine Emblem, a Quicksilver and a Jax. |
Dragonsoul Crown 2-1 3-2 4-2 Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. | Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. |
Duelist Crown 2-1 3-2 4-2 Gain a Duelist Emblem, a Titan's Resolve, and a Jax. | Gain a Duelist Emblem, a Titan's Resolve, and a Jax. |
Elderwood Crown 2-1 3-2 4-2 Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. | Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. |
Enlightened Crown 2-1 3-2 4-2 Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. | Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. |
Exiles III 2-1 3-2 4-2 Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds. |
Final Ascension 3-2 4-2 Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp. | Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp. |
Fortune Crown 2-1 3-2 4-2 Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. | Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Hold the Line 3-2 4-2 Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. | Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. |
Indecision II 3-2 In 3 rounds, choose a new augment of the same tier. Gain 6 gold now. | In 3 rounds, choose a new augment of the same tier. Gain 6 gold now. |
Invested+ 3-2 Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Jeweled Lotus II 3-2 4-2 Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. | Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. |
Keeper Crown 2-1 3-2 4-2 Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. | Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Luxury Subscription 3-2 Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. |
Mage Crown 2-1 3-2 4-2 Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. | Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Pipeline 3-2 The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. | The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. |
Quality Over Quantity 2-1 3-2 Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
Radiant Rascal 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Radiant Refactor 3-2 4-2 Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. | Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. |
Slayer Crown 2-1 3-2 4-2 Gain a Slayer Emblem, a Hand of Justice, and a Zed. | Gain a Slayer Emblem, a Hand of Justice, and a Zed. |
Soul Awakening 3-2 4-2 Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. |
Spirit Crown 2-1 3-2 4-2 Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. | Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. |
Sponging 3-2 4-2 Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
Sword Overflow 3-2 4-2 Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. | Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. |
Syphoner Crown 2-1 3-2 4-2 Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. | Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. |
The Trait Tree+ 3-2 Gain 3 random Emblems, a Reforger, and 4 gold. | Gain 3 random Emblems, a Reforger, and 4 gold. |
Think Fast 3-2 4-2 Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. | Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. |
Tiniest Titan 3-2 Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Tiny, but Deadly 3-2 4-2 Your team becomes small, gaining 30% Attack Speed and Movement Speed. | Your team becomes small, gaining 30% Attack Speed and Movement Speed. |
Trifecta II 3-2 4-2 Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed. | Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed. |
Unlimited Power 3-2 4-2 Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! | Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Vanguard Crown 2-1 3-2 4-2 Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. | Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. |
Verdant Veil 2-1 3-2 4-2 Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed. | Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
Warlord Crown 2-1 3-2 4-2 Gain a Warlord Emblem, a Sterak's Gage, and a Vi. | Gain a Warlord Emblem, a Sterak's Gage, and a Vi. |
Water Lotus II 3-2 4-2 Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. |
Win Out 3-2 When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. | When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. |