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SET 4.5 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
Augmented Power
2-1
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Band of Thieves
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
3-2
4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Big Friend I
3-2
4-2
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Boxing Lessons
3-2
4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Your team gains 30 Health for each ally that starts combat in the front row.
Branching Out+
3-2
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Celestial Blessing I
3-2
4-2
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Climb The Ladder I
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Corrosion
3-2
4-2
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Diversified Portfolio+
3-2
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Gold Bonus: 1
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Gold Bonus: 1
Dummify
3-2
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Exiles I
3-2
4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Eye For An Eye+
3-2
Gain a random component. For every 18 ally champions that die, gain another component (max 2).

Deaths Remaining: ?
Gain a random component. For every 18 ally champions that die, gain another component (max 2).

Deaths Remaining: ?
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Focused Fire
3-2
4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Glass Cannon I
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.
Healing Orbs I
3-2
4-2
When an enemy dies, the nearest ally is healed for 220.
When an enemy dies, the nearest ally is healed for 220.
Item Collector I
3-2
4-2
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
Item Grab Bag
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Kingslayer
2-1
3-2
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.
Late Game Specialist
3-2
When you reach Level 9, gain 36 gold.
When you reach Level 9, gain 36 gold.
Lineup
3-2
4-2
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Lunch Money
2-1
3-2
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Every 7 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
On a Roll
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Placebo+
3-2
Your team gains 1% Attack Speed. Gain 14 gold.
Your team gains 1% Attack Speed. Gain 14 gold.
Recombobulator
3-2
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Restart Mission
3-2
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
3-2
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Rolling For Days I
3-2
4-2
Gain 10 free Shop rerolls.
Gain 10 free Shop rerolls.
Second Wind
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Silver Destiny+
3-2
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 4 gold.
Small Grab Bag
3-2
4-2
Gain 2 random item components.
Gain 2 random item components.
Stand United
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Current Bonus: ?% ?%
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up
3-2
4-2
Gain 1 random component and 2 random 3-cost champions.
Gain 1 random component and 2 random 3-cost champions.
Titanic Titan
2-1
3-2
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Twin Guardians
3-2
4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Underdogs
2-1
3-2
4-2
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
A Golden Quest
3-2
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
A Magic Roll
3-2
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Advanced Loan+
3-2
Gain 33 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
Another One!+
3-2
4-2
The next completed item you make grants another copy of it. Gain 1 component anvil.
The next completed item you make grants another copy of it. Gain 1 component anvil.
Arcane Viktor-y
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
Ascension
3-2
4-2
After 12 seconds of combat, gain 40% Damage Amp.
After 12 seconds of combat, gain 40% Damage Amp.
Assassin Crest
2-1
3-2
4-2
Gain an Assassin Emblem and a Pyke.
Gain an Assassin Emblem and a Pyke.
Backup Dancers
3-2
4-2
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Best Friends II
3-2
4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Friend II
3-2
4-2
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Blazing Soul I
3-2
4-2
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blood Offering
2-1
3-2
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Blood Rage
3-2
4-2
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Brawler Crest
2-1
3-2
4-2
Gain a Brawler Emblem and a Vi.
Gain a Brawler Emblem and a Vi.
Bronze For Life I
3-2
4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Care Package
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Celestial Blessing II
3-2
4-2
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Climb The Ladder II
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
3-2
4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
2-1
3-2
4-2
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Construct a Companion
3-2
The next 1-cost champion you buy is 3 star. Gain 2 gold.
The next 1-cost champion you buy is 3 star. Gain 2 gold.
Crash Test Dummies
3-2
4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Cult's Offerings
2-1
3-2
For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise.
(Health Gained: ?)
For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise.
(Health Gained: ?)
Cultist Crest
2-1
3-2
4-2
Gain a Cultist Emblem and a Pyke.
Gain a Cultist Emblem and a Pyke.
Cybernetic Uplink II
3-2
4-2
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Dedication
2-1
3-2
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.
Divine Crest
2-1
3-2
4-2
Gain a Divine Emblem and a Jax.
Gain a Divine Emblem and a Jax.
Divine Zeal
2-1
3-2
4-2
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
Dragonsoul Crest
2-1
3-2
4-2
Gain a Dragonsoul Emblem and a Braum.
Gain a Dragonsoul Emblem and a Braum.
Duelist Crest
2-1
3-2
4-2
Gain a Duelist Emblem and a Jax.
Gain a Duelist Emblem and a Jax.
Elderwood Crest
2-1
3-2
4-2
Gain an Elderwood Emblem and a Rakan.
Gain an Elderwood Emblem and a Rakan.
Enlightened Crest
2-1
3-2
4-2
Gain an Enlightened Emblem and a Janna.
Gain an Enlightened Emblem and a Janna.
Epoch+
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Evil Beyond Measure
2-1
3-2
4-2
Your champions deal 4.5% of their damage as True Damage for each Star level.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Executioner's Cut
3-2
4-2
Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred.
Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred.
Exiles II
3-2
4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Explosive Growth
3-2
Now and at the start of the next 3 rounds, gain 7 XP.
Now and at the start of the next 3 rounds, gain 7 XP.
Feed the Flames
2-1
3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Fortune Crest
2-1
3-2
4-2
Gain a Fortune Emblem and an Annie.
Gain a Fortune Emblem and an Annie.
Forward Thinking
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Gain ? Gold
3-2
Gain 21 gold.
Gain 21 gold.
Glass Cannon II
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Gold Destiny+
3-2
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 6 gold.
Golemify
3-2
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Growing Roots
2-1
3-2
4-2
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
Healing Orbs II
3-2
4-2
When an enemy dies, the nearest ally is healed for 500.
When an enemy dies, the nearest ally is healed for 500.
Heavy Is the Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Heroic Grab Bag+
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Indecision I
3-2
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.
Indiscriminate Killer
3-2
4-2
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Item Collector II
3-2
4-2
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Jeweled Lotus I
3-2
4-2
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Kahunahuna
2-1
3-2
4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Keeper Crest
2-1
3-2
4-2
Gain a Keeper Emblem and a Jarvan IV.
Gain a Keeper Emblem and a Jarvan IV.
Keepers II
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
3-2
4-2
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Last Second Save
3-2
4-2
The first time each ally falls below 35% Health, they restore 20% maximum Health.
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Last Stand
3-2
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
Little Buddies
3-2
4-2
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Mage Crest
2-1
3-2
4-2
Gain a Mage Emblem and a Lulu.
Gain a Mage Emblem and a Lulu.
Mess Hall
3-2
4-2
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25() magic damage.
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25() magic damage.
Money Dummy
2-1
3-2
When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
Mother Dragon Breath
2-1
3-2
4-2
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
Noble Sacrifice
3-2
4-2
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Overheal
3-2
4-2
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Piercing Sight
3-2
4-2
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Pilfer
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Promised Protection
2-1
3-2
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Psychic Forge
2-1
3-2
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Pyromaniac
2-1
3-2
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Quiet Quitting
3-2
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Raining Gold+
3-2
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Ricochet Shot
2-1
3-2
4-2
Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
3-2
4-2
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
Scavenger
2-1
3-2
4-2
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Slammin'+
3-2
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slayer Crest
2-1
3-2
4-2
Gain a Slayer Emblem and a Zed.
Gain a Slayer Emblem and a Zed.
Slayer's Resolve
2-1
3-2
4-2
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Spear's Will
2-1
3-2
4-2
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Spirit Crest
2-1
3-2
4-2
Gain a Spirit Emblem and a Teemo.
Gain a Spirit Emblem and a Teemo.
Spirit Link
3-2
4-2
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots+
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Syphoner Crest
2-1
3-2
4-2
Gain a Syphoner Emblem and a Vladimir.
Gain a Syphoner Emblem and a Vladimir.
Tesla Coil
3-2
4-2
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Thorn-Plated Armor
2-1
3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Tower Defense
2-1
3-2
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trifecta I
3-2
4-2
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
Tyrannical Warlord
2-1
3-2
4-2
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
Urf's Gambit
3-2
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
Vampiric Vitality
3-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp.
Vanguard Crest
2-1
3-2
4-2
Gain a Vanguard Emblem and a Nautilus.
Gain a Vanguard Emblem and a Nautilus.
Warlord Crest
2-1
3-2
4-2
Gain a Warlord Emblem and a Vi.
Gain a Warlord Emblem and a Vi.
Water Lotus I
3-2
4-2
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Assassin Crown
2-1
3-2
4-2
Gain a Assassin Emblem, an Edge of Night and a Pyke.
Gain a Assassin Emblem, an Edge of Night and a Pyke.
Belt Overflow
3-2
4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Blazing Soul II
3-2
4-2
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Brawler Crown
2-1
3-2
4-2
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
Bronze For Life II
3-2
4-2
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Damage Amp: ?%
Armor and Magic Resist: ?
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Damage Amp: ?%
Armor and Magic Resist: ?
Celestial Blessing III
3-2
4-2
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Coronation
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Cultist Crown
2-1
3-2
4-2
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
Cybernetic Uplink III
3-2
4-2
Your champions holding an item gain 275 Health and restore 3 Mana per second.
Your champions holding an item gain 275 Health and restore 3 Mana per second.
Divine Crown
2-1
3-2
4-2
Gain a Divine Emblem, a Quicksilver and a Jax.
Gain a Divine Emblem, a Quicksilver and a Jax.
Dragonsoul Crown
2-1
3-2
4-2
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
Duelist Crown
2-1
3-2
4-2
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
Elderwood Crown
2-1
3-2
4-2
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
Enlightened Crown
2-1
3-2
4-2
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
Exiles III
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Final Ascension
3-2
4-2
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.
Fortune Crown
2-1
3-2
4-2
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
Giant and Mighty
3-2
4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Your team becomes large, gaining 200 Health and 10% max Health.
Hold the Line
3-2
4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Indecision II
3-2
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.
Invested+
3-2
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Jeweled Lotus II
3-2
4-2
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Keeper Crown
2-1
3-2
4-2
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Luxury Subscription
3-2
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Mage Crown
2-1
3-2
4-2
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
One Buff, Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Pipeline
3-2
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Quality Over Quantity
2-1
3-2
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Radiant Rascal
3-2
4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Radiant Refactor
3-2
4-2
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Retribution
3-2
4-2
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Slayer Crown
2-1
3-2
4-2
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
Soul Awakening
3-2
4-2
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Spirit Crown
2-1
3-2
4-2
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
Sponging
3-2
4-2
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Sword Overflow
3-2
4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Syphoner Crown
2-1
3-2
4-2
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
The Trait Tree+
3-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Think Fast
3-2
4-2
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Tiniest Titan
3-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, but Deadly
3-2
4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Trifecta II
3-2
4-2
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Unlimited Power
3-2
4-2
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vanguard Crown
2-1
3-2
4-2
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
Verdant Veil
2-1
3-2
4-2
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Wand Overflow
3-2
4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Warlord Crown
2-1
3-2
4-2
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
Water Lotus II
3-2
4-2
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Win Out
3-2
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
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