DAK.GG
SET 4.5 Revival Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Band of Thieves 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 3-2 4-2 Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. | Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat. |
Big Friend I 3-2 4-2 Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt. | Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt. |
Boxing Lessons 3-2 4-2 Your team gains 30 Health for each ally that starts combat in the front row. | Your team gains 30 Health for each ally that starts combat in the front row. |
Celestial Blessing I 3-2 4-2 Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. |
Climb The Ladder I 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Corrosion 3-2 4-2 Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. |
Exiles I 3-2 4-2 Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds. |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. |
Focused Fire 3-2 4-2 Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. |
Glass Cannon I 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp. |
Healing Orbs I 3-2 4-2 When an enemy dies, the nearest ally is healed for 220. | When an enemy dies, the nearest ally is healed for 220. |
Item Collector I 3-2 4-2 For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. | For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. |
Item Grab Bag 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Keepers I 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. |
Lineup 3-2 4-2 Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows. |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One, Two, Five! 4-2 Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Rolling For Days I 3-2 4-2 Gain 10 free Shop rerolls. | Gain 10 free Shop rerolls. |
Second Wind 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Silver Destiny++ 4-2 Gain a random Silver Augment and 7 gold. | Gain a random Silver Augment and 7 gold. |
Small Grab Bag 3-2 4-2 Gain 2 random item components. | Gain 2 random item components. |
Stand United 3-2 4-2 Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. Current Bonus: ?% |
Teaming Up 3-2 4-2 Gain 1 random component and 2 random 3-cost champions. | Gain 1 random component and 2 random 3-cost champions. |
Twin Guardians 3-2 4-2 If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. | If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. |
Underdogs 2-1 3-2 4-2 Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). | Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). |
3 Threes 4-2 Gain 3 random 2-star 3-cost champions and 3 gold. | Gain 3 random 2-star 3-cost champions and 3 gold. |
Another One!+ 3-2 4-2 The next completed item you make grants another copy of it. Gain 1 component anvil. | The next completed item you make grants another copy of it. Gain 1 component anvil. |
Arcane Viktor-y 3-2 4-2 After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 |
Ascension 3-2 4-2 After 12 seconds of combat, gain 40% Damage Amp. | After 12 seconds of combat, gain 40% Damage Amp. |
Assassin Crest 2-1 3-2 4-2 Gain an Assassin Emblem and a Pyke. | Gain an Assassin Emblem and a Pyke. |
Backup Dancers 3-2 4-2 Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. | Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. |
Best Friends II 3-2 4-2 Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. | Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat. |
Big Friend II 3-2 4-2 Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt. | Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Blazing Soul I 3-2 4-2 Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
Blood Rage 3-2 4-2 Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. | Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. |
Brawler Crest 2-1 3-2 4-2 Gain a Brawler Emblem and a Vi. | Gain a Brawler Emblem and a Vi. |
Bronze For Life I 3-2 4-2 Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% | Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% |
Celestial Blessing II 3-2 4-2 Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. |
Climb The Ladder II 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Clockwork Accelerator 3-2 4-2 Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
Cloning Facility 2-1 3-2 4-2 Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
Crash Test Dummies 3-2 4-2 Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. | Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds. |
Crown's Will 2-1 3-2 4-2 Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. | Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor. |
Cultist Crest 2-1 3-2 4-2 Gain a Cultist Emblem and a Pyke. | Gain a Cultist Emblem and a Pyke. |
Cybernetic Uplink II 3-2 4-2 Your champions holding an item gain 120 Health and restore 2 Mana per second. | Your champions holding an item gain 120 Health and restore 2 Mana per second. |
Divine Crest 2-1 3-2 4-2 Gain a Divine Emblem and a Jax. | Gain a Divine Emblem and a Jax. |
Divine Zeal 2-1 3-2 4-2 When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus. | When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus. |
Dragonsoul Crest 2-1 3-2 4-2 Gain a Dragonsoul Emblem and a Braum. | Gain a Dragonsoul Emblem and a Braum. |
Duelist Crest 2-1 3-2 4-2 Gain a Duelist Emblem and a Jax. | Gain a Duelist Emblem and a Jax. |
Duo Queue 4-2 Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Elderwood Crest 2-1 3-2 4-2 Gain an Elderwood Emblem and a Rakan. | Gain an Elderwood Emblem and a Rakan. |
Enlightened Crest 2-1 3-2 4-2 Gain an Enlightened Emblem and a Janna. | Gain an Enlightened Emblem and a Janna. |
Evil Beyond Measure 2-1 3-2 4-2 Your champions deal 4.5% of their damage as True Damage for each Star level. | Your champions deal 4.5% of their damage as True Damage for each Star level. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest and a Magnetic Remover and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest and a Magnetic Remover and 10 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Executioner's Cut 3-2 4-2 Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred. | Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred. |
Exiles II 3-2 4-2 Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds. |
Explosive Growth+ 4-2 Now and at the start of the next 3 rounds, gain 10 XP. | Now and at the start of the next 3 rounds, gain 10 XP. |
Fortune Crest 2-1 3-2 4-2 Gain a Fortune Emblem and an Annie. | Gain a Fortune Emblem and an Annie. |
Glass Cannon II 3-2 4-2 Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp. | Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp. |
Growing Roots 2-1 3-2 4-2 Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu. | Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu. |
Healing Orbs II 3-2 4-2 When an enemy dies, the nearest ally is healed for 500. | When an enemy dies, the nearest ally is healed for 500. |
Heroic Grab Bag++ 4-2 Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 14 gold. This item allows you to copy a 3-cost or less champion. |
Howling Gale 4-2 For every 550 Mana your team spends, summon a whirlwind that knocks up enemies. | For every 550 Mana your team spends, summon a whirlwind that knocks up enemies. |
Indiscriminate Killer 3-2 4-2 Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. | Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks. |
Item Collector II 3-2 4-2 Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power. |
Jeweled Lotus I 3-2 4-2 Your team gains 20% Critical Strike Chance, and their Abilities can critically strike. | Your team gains 20% Critical Strike Chance, and their Abilities can critically strike. |
Kahunahuna 2-1 3-2 4-2 Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. | Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage. |
Keeper Crest 2-1 3-2 4-2 Gain a Keeper Emblem and a Jarvan IV. | Gain a Keeper Emblem and a Jarvan IV. |
Keepers II 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. |
Know Your Enemy 3-2 4-2 You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. | You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. |
Last Second Save 3-2 4-2 The first time each ally falls below 35% Health, they restore 20% maximum Health. | The first time each ally falls below 35% Health, they restore 20% maximum Health. |
Little Buddies 3-2 4-2 Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board. | Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance. |
Mage Crest 2-1 3-2 4-2 Gain a Mage Emblem and a Lulu. | Gain a Mage Emblem and a Lulu. |
Malicious Monetization 4-2 Gain 10 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. | Gain 10 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. |
Mess Hall 3-2 4-2 After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25( | After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25( |
Moonlight 4-2 Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power. |
Mother Dragon Breath 2-1 3-2 4-2 After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum. | After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum. |
Noble Sacrifice 3-2 4-2 When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
Overheal 3-2 4-2 Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. | Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. |
Pair of Fours 4-2 If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion. | If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Piercing Sight 3-2 4-2 Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. | Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. |
Plot Armor 3-2 4-2 Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Ricochet Shot 2-1 3-2 4-2 Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo. | Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo. |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Sated Spellweaver 3-2 4-2 After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. | After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. |
Scavenger 2-1 3-2 4-2 The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
Slayer Crest 2-1 3-2 4-2 Gain a Slayer Emblem and a Zed. | Gain a Slayer Emblem and a Zed. |
Slayer's Resolve 2-1 3-2 4-2 When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed. | When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed. |
Spear's Will 2-1 3-2 4-2 Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess. | Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess. |
Spirit Crest 2-1 3-2 4-2 Gain a Spirit Emblem and a Teemo. | Gain a Spirit Emblem and a Teemo. |
Spirit Link 3-2 4-2 Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Staffsmith 4-2 Gain 2 random completed items that build from Needlessly Large Rod. | Gain 2 random completed items that build from Needlessly Large Rod. |
Sunfire Board 2-1 3-2 4-2 Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
Swordsmith 4-2 Gain 2 random completed items that build from B.F. Sword. | Gain 2 random completed items that build from B.F. Sword. |
Syphoner Crest 2-1 3-2 4-2 Gain a Syphoner Emblem and a Vladimir. | Gain a Syphoner Emblem and a Vladimir. |
Tesla Coil 3-2 4-2 Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. | Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. |
Tomb Raider I 4-2 For the next 3 players eliminated, choose one of their completed items to keep. | For the next 3 players eliminated, choose one of their completed items to keep. |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trifecta I 3-2 4-2 Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed. | Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed. |
Tyrannical Warlord 2-1 3-2 4-2 At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee. | At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee. |
Vanguard Crest 2-1 3-2 4-2 Gain a Vanguard Emblem and a Nautilus. | Gain a Vanguard Emblem and a Nautilus. |
Warlord Crest 2-1 3-2 4-2 Gain a Warlord Emblem and a Vi. | Gain a Warlord Emblem and a Vi. |
Water Lotus I 3-2 4-2 Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. |
Assassin Crown 2-1 3-2 4-2 Gain a Assassin Emblem, an Edge of Night and a Pyke. | Gain a Assassin Emblem, an Edge of Night and a Pyke. |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Blazing Soul II 3-2 4-2 Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
Brawler Crown 2-1 3-2 4-2 Gain a Brawler Emblem, a Bloodthirster, and a Vi. | Gain a Brawler Emblem, a Bloodthirster, and a Vi. |
Bronze For Life II 3-2 4-2 Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? | Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? |
Call to Chaos 4-2 Gain a powerful and random reward. Reward: ??? | Gain a powerful and random reward. Reward: ??? |
Celestial Blessing III 3-2 4-2 Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. |
Component Heist 4-2 After 4 player combats, gain 1 of every item component. Gain a random component now. | After 4 player combats, gain 1 of every item component. Gain a random component now. |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Cultist Crown 2-1 3-2 4-2 Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. | Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. |
Cybernetic Uplink III 3-2 4-2 Your champions holding an item gain 275 Health and restore 3 Mana per second. | Your champions holding an item gain 275 Health and restore 3 Mana per second. |
Divine Crown 2-1 3-2 4-2 Gain a Divine Emblem, a Quicksilver and a Jax. | Gain a Divine Emblem, a Quicksilver and a Jax. |
Dragonsoul Crown 2-1 3-2 4-2 Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. | Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. |
Duelist Crown 2-1 3-2 4-2 Gain a Duelist Emblem, a Titan's Resolve, and a Jax. | Gain a Duelist Emblem, a Titan's Resolve, and a Jax. |
Elderwood Crown 2-1 3-2 4-2 Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. | Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. |
Enlightened Crown 2-1 3-2 4-2 Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. | Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. |
Exiles III 2-1 3-2 4-2 Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds. |
Final Ascension 3-2 4-2 Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp. | Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp. |
Fortune Crown 2-1 3-2 4-2 Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. | Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Growth Mindset 4-2 Gain 50 XP. | Gain 50 XP. |
Hold the Line 3-2 4-2 Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. | Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. |
Invested++ 4-2 Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Jeweled Lotus II 3-2 4-2 Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. | Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. |
Just Hit 4-2 Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. | Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. |
Keeper Crown 2-1 3-2 4-2 Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. | Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Mage Crown 2-1 3-2 4-2 Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. | Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. |
Max Cap 4-2 Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold. | Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold. |
Money Monsoon 4-2 Gain 7 gold now and every round for the rest of the game. | Gain 7 gold now and every round for the rest of the game. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Radiant Rascal 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Radiant Refactor 3-2 4-2 Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. | Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. |
Slayer Crown 2-1 3-2 4-2 Gain a Slayer Emblem, a Hand of Justice, and a Zed. | Gain a Slayer Emblem, a Hand of Justice, and a Zed. |
Soul Awakening 3-2 4-2 Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. |
Spirit Crown 2-1 3-2 4-2 Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. | Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. |
Sponging 3-2 4-2 Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
Sword Overflow 3-2 4-2 Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. | Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. |
Syphoner Crown 2-1 3-2 4-2 Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. | Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. |
The Golden Egg 4-2 Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
Think Fast 3-2 4-2 Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. | Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. |
Tiny, but Deadly 3-2 4-2 Your team becomes small, gaining 30% Attack Speed and Movement Speed. | Your team becomes small, gaining 30% Attack Speed and Movement Speed. |
Tomb Raider II 4-2 Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. | Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. |
Trifecta II 3-2 4-2 Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed. | Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed. |
Unlimited Power 3-2 4-2 Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! | Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Vanguard Crown 2-1 3-2 4-2 Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. | Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. |
Verdant Veil 2-1 3-2 4-2 Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed. | Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
Warlord Crown 2-1 3-2 4-2 Gain a Warlord Emblem, a Sterak's Gage, and a Vi. | Gain a Warlord Emblem, a Sterak's Gage, and a Vi. |
Water Lotus II 3-2 4-2 Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. |