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SET 4.5 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
An Exalted Adventure
2-1
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
Assassin Crown
2-1
3-2
4-2
Gain a Assassin Emblem, an Edge of Night and a Pyke.
Gain a Assassin Emblem, an Edge of Night and a Pyke.
At What Cost
2-1
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Belt Overflow
3-2
4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Birthday Present
2-1
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul II
3-2
4-2
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Brawler Crown
2-1
3-2
4-2
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
Bronze For Life II
3-2
4-2
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Damage Amp: ?%
Armor and Magic Resist: ?
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Damage Amp: ?%
Armor and Magic Resist: ?
Build a Bud!
2-1
Gain a random 3-star 1-cost champion. Gain 8 gold.
Gain a random 3-star 1-cost champion. Gain 8 gold.
Buried Treasures
2-1
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 5 rounds.
Call to Chaos
4-2
Gain a powerful and random reward.

Reward: ???
Gain a powerful and random reward.

Reward: ???
Caretaker's Chosen
2-1
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
Celestial Blessing III
3-2
4-2
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Comeback Story
2-1
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Component Heist
4-2
After 4 player combats, gain 1 of every item component. Gain a random component now.
After 4 player combats, gain 1 of every item component. Gain a random component now.
Coronation
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Cruel Pact
2-1
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.
Cultist Crown
2-1
3-2
4-2
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
Cybernetic Uplink III
3-2
4-2
Your champions holding an item gain 275 Health and restore 3 Mana per second.
Your champions holding an item gain 275 Health and restore 3 Mana per second.
Deadlier Blades
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier Caps
2-1
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Divine Crown
2-1
3-2
4-2
Gain a Divine Emblem, a Quicksilver and a Jax.
Gain a Divine Emblem, a Quicksilver and a Jax.
Dragonsoul Crown
2-1
3-2
4-2
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
Duelist Crown
2-1
3-2
4-2
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
Elderwood Crown
2-1
3-2
4-2
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
Enlightened Crown
2-1
3-2
4-2
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
Exiles III
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Expected Unexpectedness
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Final Ascension
3-2
4-2
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.
Flexible
2-1
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Fortune Crown
2-1
3-2
4-2
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
Giant and Mighty
3-2
4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Your team becomes large, gaining 200 Health and 10% max Health.
Going Long
2-1
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Growth Mindset
4-2
Gain 50 XP.
Gain 50 XP.
Hard Commit
2-1
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Hedge Fund
2-1
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Hold the Line
3-2
4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Indecision II
3-2
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.
Invested+
3-2
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy II
2-1
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Jeweled Lotus II
3-2
4-2
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.
Just Hit
4-2
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.
Keeper Crown
2-1
3-2
4-2
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
Level Up!
2-1
When you buy XP, gain an additional 2. Gain 8 immediately.
When you buy XP, gain an additional 2. Gain 8 immediately.
Living Forge
2-1
Gain an Artifact anvil now and after every 8 player combats.

Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 8 player combats.

Artifacts are more powerful items with a unique effect.
Lucky Gloves
2-1
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Luxury Subscription
3-2
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Mage Crown
2-1
3-2
4-2
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
Max Cap
4-2
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Money Monsoon
4-2
Gain 7 gold now and every round for the rest of the game.
Gain 7 gold now and every round for the rest of the game.
Nine Lives
2-1
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
One Buff, Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Destiny
2-1
Gain a random Prismatic Augment and 3 gold.
Gain a random Prismatic Augment and 3 gold.
Prismatic Pipeline
3-2
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Pumping Up III
2-1
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: 12%)
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: 12%)
Quality Over Quantity
2-1
3-2
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Radiant Rascal
3-2
4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Radiant Refactor
3-2
4-2
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Retribution
3-2
4-2
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.
Shopping Spree
2-1
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Slayer Crown
2-1
3-2
4-2
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
Soul Awakening
3-2
4-2
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Spirit Crown
2-1
3-2
4-2
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
Spoils of War III
2-1
Enemies have a 40% chance to drop loot when killed.
Enemies have a 40% chance to drop loot when killed.
Sponging
3-2
4-2
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Sword Overflow
3-2
4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.
Syphoner Crown
2-1
3-2
4-2
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
Tactician's Kitchen
2-1
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
The Golden Egg
4-2
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Trait Tree
2-1
Gain 3 random Emblems, a Reforger, and 2 gold.
Gain 3 random Emblems, a Reforger, and 2 gold.
The Trait Tree+
3-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Gain 3 random Emblems, a Reforger, and 4 gold.
Think Fast
3-2
4-2
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Tiniest Titan
2-1
Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan
3-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, but Deadly
3-2
4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tomb Raider II
4-2
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trifecta II
3-2
4-2
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Unlimited Power
3-2
4-2
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vanguard Crown
2-1
3-2
4-2
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
Verdant Veil
2-1
3-2
4-2
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Wand Overflow
3-2
4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Wandering Trainer II
2-1
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Warlord Crown
2-1
3-2
4-2
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
Water Lotus II
3-2
4-2
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
We Stick Together
2-1
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: )

Into The Arcane Tactician's Crown, 2025
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: )

Into The Arcane Tactician's Crown, 2025
Win Out
3-2
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
Worth the Wait II
2-1
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
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