DAK.GG
SET 4.5 Revival Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
An Exalted Adventure 2-1 Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ? | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ? |
Assassin Crown 2-1 3-2 4-2 Gain a Assassin Emblem, an Edge of Night and a Pyke. | Gain a Assassin Emblem, an Edge of Night and a Pyke. |
At What Cost 2-1 Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments. | Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments. |
Belt Overflow 3-2 4-2 Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. |
Birthday Present 2-1 Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Blazing Soul II 3-2 4-2 Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
Brawler Crown 2-1 3-2 4-2 Gain a Brawler Emblem, a Bloodthirster, and a Vi. | Gain a Brawler Emblem, a Bloodthirster, and a Vi. |
Bronze For Life II 3-2 4-2 Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? | Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait. Damage Amp: ?% Armor and Magic Resist: ? |
Build a Bud! 2-1 Gain a random 3-star 1-cost champion. Gain 8 gold. | Gain a random 3-star 1-cost champion. Gain 8 gold. |
Buried Treasures 2-1 Gain a random item component now and at the start of the next 5 rounds. | Gain a random item component now and at the start of the next 5 rounds. |
Call to Chaos 4-2 Gain a powerful and random reward. Reward: ??? | Gain a powerful and random reward. Reward: ??? |
Caretaker's Chosen 2-1 As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items |
Celestial Blessing III 3-2 4-2 Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. |
Comeback Story 2-1 Your team gains 5 Health and 0.4% Attack Speed per missing player Health. | Your team gains 5 Health and 0.4% Attack Speed per missing player Health. |
Component Heist 4-2 After 4 player combats, gain 1 of every item component. Gain a random component now. | After 4 player combats, gain 1 of every item component. Gain a random component now. |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Cruel Pact 2-1 Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now. | Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now. |
Cultist Crown 2-1 3-2 4-2 Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. | Gain a Cultist Emblem, a Sunfire Cape, and a Pyke. |
Cybernetic Uplink III 3-2 4-2 Your champions holding an item gain 275 Health and restore 3 Mana per second. | Your champions holding an item gain 275 Health and restore 3 Mana per second. |
Deadlier Blades 2-1 Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. |
Deadlier Caps 2-1 Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. | Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown. |
Divine Crown 2-1 3-2 4-2 Gain a Divine Emblem, a Quicksilver and a Jax. | Gain a Divine Emblem, a Quicksilver and a Jax. |
Dragonsoul Crown 2-1 3-2 4-2 Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. | Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum. |
Duelist Crown 2-1 3-2 4-2 Gain a Duelist Emblem, a Titan's Resolve, and a Jax. | Gain a Duelist Emblem, a Titan's Resolve, and a Jax. |
Elderwood Crown 2-1 3-2 4-2 Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. | Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan. |
Enlightened Crown 2-1 3-2 4-2 Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. | Gain an Enlightened Emblem, a Spear of Shojin, and a Janna. |
Exiles III 2-1 3-2 4-2 Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds. | Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds. |
Expected Unexpectedness 2-1 Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Final Ascension 3-2 4-2 Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp. | Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp. |
Flexible 2-1 Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding. | Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding. |
Fortune Crown 2-1 3-2 4-2 Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. | Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie. |
Giant and Mighty 3-2 4-2 Your team becomes large, gaining 200 Health and 10% max Health. | Your team becomes large, gaining 200 Health and 10% max Health. |
Going Long 2-1 You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
Growth Mindset 4-2 Gain 50 XP. | Gain 50 XP. |
Hard Commit 2-1 Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold. | Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold. |
Hedge Fund 2-1 Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
Hold the Line 3-2 4-2 Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. | Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row. |
Indecision II 3-2 In 3 rounds, choose a new augment of the same tier. Gain 6 gold now. | In 3 rounds, choose a new augment of the same tier. Gain 6 gold now. |
Invested+ 3-2 Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Invested++ 4-2 Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Investment Strategy II 2-1 Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. | Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. |
Jeweled Lotus II 3-2 4-2 Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. | Your team gains 25% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike. |
Just Hit 4-2 Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. | Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold. |
Keeper Crown 2-1 3-2 4-2 Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. | Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV. |
Level Up! 2-1 When you buy XP, gain an additional 2. Gain 8 immediately. | When you buy XP, gain an additional 2. Gain 8 immediately. |
Living Forge 2-1 Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 8 player combats. Artifacts are more powerful items with a unique effect. |
Lucky Gloves 2-1 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. | Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats. |
Luxury Subscription 3-2 Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. | Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. |
Mage Crown 2-1 3-2 4-2 Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. | Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu. |
Max Cap 4-2 Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold. | Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold. |
Money Monsoon 4-2 Gain 7 gold now and every round for the rest of the game. | Gain 7 gold now and every round for the rest of the game. |
Nine Lives 2-1 Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Destiny 2-1 Gain a random Prismatic Augment and 3 gold. | Gain a random Prismatic Augment and 3 gold. |
Prismatic Pipeline 3-2 The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. | The next non-player combat round will drop an additional Prismatic Orb full of amazing loot. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 50% chance to gain a free reroll. |
Pumping Up III 2-1 Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: 12%) | Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: 12%) |
Quality Over Quantity 2-1 3-2 Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
Radiant Rascal 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Radiant Refactor 3-2 4-2 Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Retribution 3-2 4-2 Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. | Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities. |
Shopping Spree 2-1 When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
Slayer Crown 2-1 3-2 4-2 Gain a Slayer Emblem, a Hand of Justice, and a Zed. | Gain a Slayer Emblem, a Hand of Justice, and a Zed. |
Soul Awakening 3-2 4-2 Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. |
Spirit Crown 2-1 3-2 4-2 Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. | Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo. |
Spoils of War III 2-1 Enemies have a 40% chance to drop loot when killed. | Enemies have a 40% chance to drop loot when killed. |
Sponging 3-2 4-2 Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
Sword Overflow 3-2 4-2 Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. | Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed. |
Syphoner Crown 2-1 3-2 4-2 Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. | Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir. |
Tactician's Kitchen 2-1 Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. |
The Golden Egg 4-2 Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
The Trait Tree 2-1 Gain 3 random Emblems, a Reforger, and 2 gold. | Gain 3 random Emblems, a Reforger, and 2 gold. |
The Trait Tree+ 3-2 Gain 3 random Emblems, a Reforger, and 4 gold. | Gain 3 random Emblems, a Reforger, and 4 gold. |
Think Fast 3-2 4-2 Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. | Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold. |
Tiniest Titan 2-1 Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster. |
Tiniest Titan 3-2 Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
Tiny, but Deadly 3-2 4-2 Your team becomes small, gaining 30% Attack Speed and Movement Speed. | Your team becomes small, gaining 30% Attack Speed and Movement Speed. |
Tomb Raider II 4-2 Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. | Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. |
Trifecta II 3-2 4-2 Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed. | Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed. |
Unlimited Power 3-2 4-2 Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! | Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Vanguard Crown 2-1 3-2 4-2 Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. | Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus. |
Verdant Veil 2-1 3-2 4-2 Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed. | Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed. |
Wand Overflow 3-2 4-2 Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
Wandering Trainer II 2-1 Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold. | Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold. |
Warlord Crown 2-1 3-2 4-2 Gain a Warlord Emblem, a Sterak's Gage, and a Vi. | Gain a Warlord Emblem, a Sterak's Gage, and a Vi. |
Water Lotus II 3-2 4-2 Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. |
We Stick Together 2-1 Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 | Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: ) Into The Arcane Tactician's Crown, 2025 |
Win Out 3-2 When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. | When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now. |
Worth the Wait II 2-1 Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |