DAK.GG
TFT
LoLCHESS.GG
DAK.GG

SET 4.5 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
3 Threes
4-2
Gain 3 random 2-star 3-cost champions and 3 gold.
Gain 3 random 2-star 3-cost champions and 3 gold.
A Golden Quest
3-2
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
A Magic Roll
3-2
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Roll 3 dice. Gain rewards based on their total.

Reward: ???
A Story of Seven
2-1
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.
Advanced Loan
2-1
Gain 20 Gold. Your next augment is one tier lower.
Gain 20 Gold. Your next augment is one tier lower.
Advanced Loan+
3-2
Gain 33 Gold. Your next augment is one tier lower.
Gain 33 Gold. Your next augment is one tier lower.
Aim For The Top!
2-1
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

Foes vanquished: ?
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

Foes vanquished: ?
Another One!
2-1
The next completed item you make grants an additional copy of it. Gain 5 gold now.
The next completed item you make grants an additional copy of it. Gain 5 gold now.
Another One!+
3-2
4-2
The next completed item you make grants another copy of it. Gain 1 component anvil.
The next completed item you make grants another copy of it. Gain 1 component anvil.
Arcane Viktor-y
3-2
4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.

TFT Macao Open, 2024
Ascension
3-2
4-2
After 12 seconds of combat, gain 40% Damage Amp.
After 12 seconds of combat, gain 40% Damage Amp.
Assassin Crest
2-1
3-2
4-2
Gain an Assassin Emblem and a Pyke.
Gain an Assassin Emblem and a Pyke.
Aura Farming
2-1
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.
Backup Dancers
3-2
4-2
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Best Friends II
3-2
4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Friend II
3-2
4-2
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Blazing Soul I
3-2
4-2
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blood Offering
2-1
3-2
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
Blood Rage
3-2
4-2
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Brawler Crest
2-1
3-2
4-2
Gain a Brawler Emblem and a Vi.
Gain a Brawler Emblem and a Vi.
Bronze For Life I
3-2
4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Built Different
2-1
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).
Calculated Loss
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Care Package
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Caretaker's Favor
2-1
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Celestial Blessing II
3-2
4-2
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Clear Mind
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
3-2
4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
2-1
3-2
4-2
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Construct a Companion
3-2
The next 1-cost champion you buy is 3 star. Gain 2 gold.
The next 1-cost champion you buy is 3 star. Gain 2 gold.
Cooking Pot
2-1
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Crash Test Dummies
3-2
4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
Cult's Offerings
2-1
3-2
For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise.
(Health Gained: ?)
For every Gold above 30, up to 60, that you have at the start of planning, Galio permanently gains 5 health. Gain a Twisted Fate, Pyke, and Elise.
(Health Gained: ?)
Cultist Crest
2-1
3-2
4-2
Gain a Cultist Emblem and a Pyke.
Gain a Cultist Emblem and a Pyke.
Cybernetic Uplink II
3-2
4-2
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Dedication
2-1
3-2
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.
The first time you field at least 4 distinct units of the same trait in player combat, gain an Emblem for that trait.
Divine Crest
2-1
3-2
4-2
Gain a Divine Emblem and a Jax.
Gain a Divine Emblem and a Jax.
Divine Zeal
2-1
3-2
4-2
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
When Ascended, Divine units also gain 25% Attack Speed. Gain a Nasus.
Double Trouble
2-1
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragonsoul Crest
2-1
3-2
4-2
Gain a Dragonsoul Emblem and a Braum.
Gain a Dragonsoul Emblem and a Braum.
Duelist Crest
2-1
3-2
4-2
Gain a Duelist Emblem and a Jax.
Gain a Duelist Emblem and a Jax.
Duo Queue
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Elderwood Crest
2-1
3-2
4-2
Gain an Elderwood Emblem and a Rakan.
Gain an Elderwood Emblem and a Rakan.
Enlightened Crest
2-1
3-2
4-2
Gain an Enlightened Emblem and a Janna.
Gain an Enlightened Emblem and a Janna.
Epoch
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Evil Beyond Measure
2-1
3-2
4-2
Your champions deal 4.5% of their damage as True Damage for each Star level.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Executioner's Cut
3-2
4-2
Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred.
Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred.
Exiles II
3-2
4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Explosive Growth
3-2
Now and at the start of the next 3 rounds, gain 7 XP.
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+
4-2
Now and at the start of the next 3 rounds, gain 10 XP.
Now and at the start of the next 3 rounds, gain 10 XP.
Feed the Flames
2-1
3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Fortune Crest
2-1
3-2
4-2
Gain a Fortune Emblem and an Annie.
Gain a Fortune Emblem and an Annie.
Forward Thinking
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Fully Adapted
2-1
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain ? Gold
3-2
Gain 21 gold.
Gain 21 gold.
Glass Cannon II
3-2
4-2
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.
Gold Destiny
2-1
Gain a random Gold Augment and 3 gold.
Gain a random Gold Augment and 3 gold.
Gold Destiny+
3-2
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 6 gold.
Gold For Dummies
2-1
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golemify
3-2
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Growing Roots
2-1
3-2
4-2
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
Hard Bargain
2-1
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Healing Orbs II
3-2
4-2
When an enemy dies, the nearest ally is healed for 500.
When an enemy dies, the nearest ally is healed for 500.
Heart of Steel
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Heavy Is the Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty Rolls
2-1
Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.

Rolls: ? Health: ?
Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.

Rolls: ? Health: ?
Heroic Grab Bag
2-1
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Howling Gale
4-2
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
Indecision I
3-2
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.
Indiscriminate Killer
3-2
4-2
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity Protection
2-1
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.

Monsters Attack Championship, 2023
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.

Monsters Attack Championship, 2023
Investment Strategy I
2-1
Your champions gain 8 permanent max Health per interest you earn.
Your champions gain 8 permanent max Health per interest you earn.
Item Collector II
3-2
4-2
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Jeweled Lotus I
3-2
4-2
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.
Kahunahuna
2-1
3-2
4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Keeper Crest
2-1
3-2
4-2
Gain a Keeper Emblem and a Jarvan IV.
Gain a Keeper Emblem and a Jarvan IV.
Keepers II
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
3-2
4-2
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Last Second Save
3-2
4-2
The first time each ally falls below 35% Health, they restore 20% maximum Health.
The first time each ally falls below 35% Health, they restore 20% maximum Health.
Last Stand
3-2
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
Little Buddies
3-2
4-2
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Mage Crest
2-1
3-2
4-2
Gain a Mage Emblem and a Lulu.
Gain a Mage Emblem and a Lulu.
Malicious Monetization
4-2
Gain 10 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Gain 10 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Mess Hall
3-2
4-2
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25() magic damage.
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25() magic damage.
Money Dummy
2-1
3-2
When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
When Fortune is active, gain a helpful Money Dummy that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
Moonlight
4-2
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.
Mother Dragon Breath
2-1
3-2
4-2
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
Noble Sacrifice
3-2
4-2
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Overheal
3-2
4-2
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Pair of Fours
4-2
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
Pandora's Bench
2-1
3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Sight
3-2
4-2
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Pilfer
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor
3-2
4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Preparation II
2-1
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
2-1
Gain 2 item components. Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Promised Protection
2-1
3-2
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.
Psychic Forge
2-1
3-2
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Pumping Up II
2-1
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: 8%)
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: 8%)
Pyromaniac
2-1
3-2
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Quiet Quitting
3-2
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Raining Gold
2-1
Gain 7 gold now and 1 gold every round.
Gain 7 gold now and 1 gold every round.
Raining Gold+
3-2
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Ricochet Shot
2-1
3-2
4-2
Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
Sharpshooters' attacks and abilities bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
3-2
4-2
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
Savings Account
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.

Gold earned: ?
Scapegoat
2-1
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
2-1
3-2
4-2
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
2-1
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Seraphim's Staff
2-1
3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Slammin'
2-1
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+
3-2
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slayer Crest
2-1
3-2
4-2
Gain a Slayer Emblem and a Zed.
Gain a Slayer Emblem and a Zed.
Slayer's Resolve
2-1
3-2
4-2
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
Solo Leveling
2-1
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo Plate
2-1
3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Spear's Will
2-1
3-2
4-2
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Spirit Crest
2-1
3-2
4-2
Gain a Spirit Emblem and a Teemo.
Gain a Spirit Emblem and a Teemo.
Spirit Link
3-2
4-2
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit of Redemption
2-1
3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spoils of War II
2-1
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Spreading Roots
2-1
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems and 1 gold.
Spreading Roots+
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Staffsmith
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Gain 2 random completed items that build from Needlessly Large Rod.
Stars Are Born
2-1
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Swordsmith
4-2
Gain 2 random completed items that build from B.F. Sword.
Gain 2 random completed items that build from B.F. Sword.
Syphoner Crest
2-1
3-2
4-2
Gain a Syphoner Emblem and a Vladimir.
Gain a Syphoner Emblem and a Vladimir.
Tesla Coil
3-2
4-2
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
The Fabled One
2-1
Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory.
Gain a 2-star Wukong. Your strongest Wukong gains the Fabled trait. When Wukong is 3-star and the Fabled trait is active, he restores his past glory.
Thorn-Plated Armor
2-1
3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Time Skip
2-1
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Disable your Shop for the next 3 rounds. Then gain 32 XP.
Tomb Raider I
4-2
For the next 3 players eliminated, choose one of their completed items to keep.
For the next 3 players eliminated, choose one of their completed items to keep.
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Tower Defense
2-1
3-2
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 2 gold.
Treasure Hunt
2-1
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Trifecta I
3-2
4-2
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
Two Much Value
2-1
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Two Trick
2-1
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Tyrannical Warlord
2-1
3-2
4-2
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
At the start of combat, the Warlord who dealt the most damage last combat becomes the Tyrant. The Tyrant gains 25% Damage Amp. Gain a Jarvan IV and a Nidalee.
Urf's Gambit
3-2
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
Vampiric Vitality
3-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp.
Vanguard Crest
2-1
3-2
4-2
Gain a Vanguard Emblem and a Nautilus.
Gain a Vanguard Emblem and a Nautilus.
Wandering Trainer I
2-1
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Warlord Crest
2-1
3-2
4-2
Gain a Warlord Emblem and a Vi.
Gain a Warlord Emblem and a Vi.
Warpath
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Water Lotus I
3-2
4-2
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Worth the Wait
2-1
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Woven Magic
2-1
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max ?/3).

Mana spent: ?/2200
© LoLCHESS.GG. All Rights Reserved. TFT@LoLCHESS.GG
lolchess.gg is hosted by PlayXP Inc. lolchess.gg isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.