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SET 7.5 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
Dragonmancer Conference
2-1
3-2
4-2
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Exiles I
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Shimmerscale Crest
2-1
3-2
4-2
Gain a Shimmerscale Emblem and a Jax.
Gain a Shimmerscale Emblem and a Jax.
Soul Siphon
2-1
3-2
4-2
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.
Base Camp
2-1
3-2
4-2
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.
Beast's Den
2-1
3-2
4-2
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Bruiser Crest
2-1
3-2
4-2
Gain a Bruiser Emblem and a Jax.
Gain a Bruiser Emblem and a Jax.
Cannoneer Crest
2-1
3-2
4-2
Gain a Cannoneer Emblem and an Aphelios.
Gain a Cannoneer Emblem and an Aphelios.
Cavalier Crest
2-1
3-2
4-2
Gain a Cavalier Emblem and a Sejuani.
Gain a Cavalier Emblem and a Sejuani.
Darkflight Crest
2-1
3-2
4-2
Gain a Darkflight Emblem and a Rell.
Gain a Darkflight Emblem and a Rell.
Devastating Charge
2-1
3-2
4-2
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
Dragon Imperialist
2-1
3-2
4-2
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
Dragonmancer Crest
2-1
3-2
4-2
Gain a Dragonmancer Emblem and a Kai'Sa.
Gain a Dragonmancer Emblem and a Kai'Sa.
Essence Theft
2-1
3-2
4-2
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.
Eternal Protection
2-1
3-2
4-2
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.
Evoker Crest
2-1
3-2
4-2
Gain an Evoker Emblem and a Zyra.
Gain an Evoker Emblem and a Zyra.
Exiles II
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Eye of the Storm
2-1
3-2
4-2
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.
Gear Upgrades
2-1
3-2
4-2
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.
Guardian Crest
2-1
3-2
4-2
Gain a Guardian Emblem and a Zac.
Gain a Guardian Emblem and a Zac.
Guild Crest
2-1
3-2
4-2
Gain a Guild Emblem and a Twitch.
Gain a Guild Emblem and a Twitch.
Hallucinate
2-1
3-2
4-2
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Hero-In-Training
2-1
3-2
4-2
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.
Heroic Presence
2-1
3-2
4-2
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
High Tide
2-1
3-2
4-2
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.
Hot Shot
2-1
3-2
4-2
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
Lagoon Crest
2-1
3-2
4-2
Gain a Lagoon Emblem and a Zac.
Gain a Lagoon Emblem and a Zac.
Little Buddies
3-2
4-2
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
Loot Master
2-1
3-2
4-2
Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.
Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.
Mage Crest
2-1
3-2
4-2
Gain a Mage Emblem and a Vladimir.
Gain a Mage Emblem and a Vladimir.
Mirage Crest
2-1
3-2
4-2
Gain a Mirage Emblem and a Nunu.
Gain a Mirage Emblem and a Nunu.
Oasis
2-1
3-2
4-2
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
Pair of Fours
4-2
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
Pay to Win
2-1
3-2
4-2
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.
Penitence
2-1
3-2
4-2
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Personal Training
2-1
3-2
4-2
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.
Press the Attack
2-1
3-2
4-2
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.
Protectors of the Cosmos
2-1
3-2
4-2
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.
Relic of the Past
3-2
4-2
Gain a special Darkflight Zeke's Herald from the past.
Gain a special Darkflight Zeke's Herald from the past.
Ricochet
2-1
3-2
4-2
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.
Scalescorn Crest
2-1
3-2
4-2
Gain a Scalescorn Emblem and a Braum.
Gain a Scalescorn Emblem and a Braum.
Scalescorn Rebel
2-1
3-2
4-2
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.
Scorch
2-1
3-2
4-2
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.
Swiftshot Crest
2-1
3-2
4-2
Gain a Swiftshot Emblem and a Twitch.
Gain a Swiftshot Emblem and a Twitch.
Tantrum
2-1
3-2
4-2
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.
Tempest Crest
2-1
3-2
4-2
Gain a Tempest Emblem and a Qiyana.
Gain a Tempest Emblem and a Qiyana.
Terrify
2-1
3-2
4-2
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.
Tiamat
2-1
3-2
4-2
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Titanic Strength
2-1
3-2
4-2
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.
Trifecta I
3-2
4-2
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
Warrior Crest
2-1
3-2
4-2
Gain a Warrior Emblem and a Yone.
Gain a Warrior Emblem and a Yone.
Age of Dragons
2-1
3-2
4-2
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
Assassin Crown
2-1
3-2
4-2
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
Binary Airdrop
3-2
4-2
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random components now.
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random components now.
Bruiser Crown
2-1
3-2
4-2
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
Cannoneer Crown
2-1
3-2
4-2
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
Cavalier Crown
2-1
3-2
4-2
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
Cavalier Unity
2-1
3-2
4-2
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
Darkflight Crown
2-1
3-2
4-2
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
Dragonmancer Crown
2-1
3-2
4-2
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Evoker Crown
2-1
3-2
4-2
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
Exiles III
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Guardian Crown
2-1
3-2
4-2
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
Guild Crown
2-1
3-2
4-2
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
Lagoon Crown
2-1
3-2
4-2
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
Mage Crown
2-1
3-2
4-2
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Max Cap
4-2
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Mirage Crown
2-1
3-2
4-2
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Part-Time Assassin
2-1
3-2
4-2
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
Scalescorn Crown
2-1
3-2
4-2
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Swiftshot Crown
2-1
3-2
4-2
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Tempest Crown
2-1
3-2
4-2
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Think Fast
3-2
4-2
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Trifecta II
3-2
4-2
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Verdant Veil
2-1
3-2
4-2
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Warrior Crown
2-1
3-2
4-2
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
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