DAK.GG
TFT
LoLCHESS.GG
DAK.GG

SET 7.5 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
Beggars Can Be Choosers
2-1
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Cosmic Hemomancy
2-1
Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.
Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.
Diversified Portfolio
2-1
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Gold Bonus: 1
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Gold Bonus: 1
Diversified Portfolio+
3-2
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Gold Bonus: 1
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.

Gold Bonus: 1
Dragonmancer Conference
2-1
3-2
4-2
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Exiles I
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Kingslayer
2-1
3-2
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Shimmerscale Crest
2-1
3-2
4-2
Gain a Shimmerscale Emblem and a Jax.
Gain a Shimmerscale Emblem and a Jax.
Soul Eater
2-1
Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.
Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.
Soul Siphon
2-1
3-2
4-2
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.
Astral Projection
2-1
3-2
When an Astral unit dies, they leave behind a projection of themselves with reduced stats that casts immediately then rapidly loses Health. Gain a Skarner and a Nidalee.
When an Astral unit dies, they leave behind a projection of themselves with reduced stats that casts immediately then rapidly loses Health. Gain a Skarner and a Nidalee.
Base Camp
2-1
3-2
4-2
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.
Beast's Den
2-1
3-2
4-2
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Bruiser Crest
2-1
3-2
4-2
Gain a Bruiser Emblem and a Jax.
Gain a Bruiser Emblem and a Jax.
Built Different
2-1
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).
Cannoneer Crest
2-1
3-2
4-2
Gain a Cannoneer Emblem and an Aphelios.
Gain a Cannoneer Emblem and an Aphelios.
Cavalier Crest
2-1
3-2
4-2
Gain a Cavalier Emblem and a Sejuani.
Gain a Cavalier Emblem and a Sejuani.
Dark Resurrection
2-1
3-2
The Darkflight sacrifice returns after 10 seconds of combat with 100% increased max Health, 75% Damage Amp, and 30% Attack Speed
The Darkflight sacrifice returns after 10 seconds of combat with 100% increased max Health, 75% Damage Amp, and 30% Attack Speed
Darkflight Crest
2-1
3-2
4-2
Gain a Darkflight Emblem and a Rell.
Gain a Darkflight Emblem and a Rell.
Devastating Charge
2-1
3-2
4-2
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
Dragon Imperialist
2-1
3-2
4-2
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
Dragonmancer Crest
2-1
3-2
4-2
Gain a Dragonmancer Emblem and a Kai'Sa.
Gain a Dragonmancer Emblem and a Kai'Sa.
Essence Theft
2-1
3-2
4-2
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.
Eternal Protection
2-1
3-2
4-2
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.
Evoker Crest
2-1
3-2
4-2
Gain an Evoker Emblem and a Zyra.
Gain an Evoker Emblem and a Zyra.
Exiles II
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.
Eye of the Storm
2-1
3-2
4-2
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.
Gear Upgrades
2-1
3-2
4-2
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.
Guardian Crest
2-1
3-2
4-2
Gain a Guardian Emblem and a Zac.
Gain a Guardian Emblem and a Zac.
Guild Crest
2-1
3-2
4-2
Gain a Guild Emblem and a Twitch.
Gain a Guild Emblem and a Twitch.
Hallucinate
2-1
3-2
4-2
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Hero-In-Training
2-1
3-2
4-2
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.
Heroic Presence
2-1
3-2
4-2
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
High Tide
2-1
3-2
4-2
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.
Hot Shot
2-1
3-2
4-2
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
Lagoon Crest
2-1
3-2
4-2
Gain a Lagoon Emblem and a Zac.
Gain a Lagoon Emblem and a Zac.
Last Stand
3-2
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
Lightning Rod
2-1
3-2
Every 3 second(s), the Tempest lightning alternates between striking a low health enemy and a strong Tempest champion with 50% effectiveness.
Every 3 second(s), the Tempest lightning alternates between striking a low health enemy and a strong Tempest champion with 50% effectiveness.
Little Buddies
3-2
4-2
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.
Loot Master
2-1
3-2
4-2
Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.
Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.
Mage Crest
2-1
3-2
4-2
Gain a Mage Emblem and a Vladimir.
Gain a Mage Emblem and a Vladimir.
Mirage Crest
2-1
3-2
4-2
Gain a Mirage Emblem and a Nunu.
Gain a Mirage Emblem and a Nunu.
Oasis
2-1
3-2
4-2
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
Pair of Fours
4-2
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.
Pay to Win
2-1
3-2
4-2
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.
Penitence
2-1
3-2
4-2
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Personal Training
2-1
3-2
4-2
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.
Press the Attack
2-1
3-2
4-2
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.
Protectors of the Cosmos
2-1
3-2
4-2
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.
Relic of the Past
3-2
4-2
Gain a special Darkflight Zeke's Herald from the past.
Gain a special Darkflight Zeke's Herald from the past.
Ricochet
2-1
3-2
4-2
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.
Scalescorn Crest
2-1
3-2
4-2
Gain a Scalescorn Emblem and a Braum.
Gain a Scalescorn Emblem and a Braum.
Scalescorn Rebel
2-1
3-2
4-2
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.
Scorch
2-1
3-2
4-2
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.
Swiftshot Crest
2-1
3-2
4-2
Gain a Swiftshot Emblem and a Twitch.
Gain a Swiftshot Emblem and a Twitch.
Tantrum
2-1
3-2
4-2
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.
Tempest Crest
2-1
3-2
4-2
Gain a Tempest Emblem and a Qiyana.
Gain a Tempest Emblem and a Qiyana.
Terrify
2-1
3-2
4-2
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.
Tiamat
2-1
3-2
4-2
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Titanic Strength
2-1
3-2
4-2
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.
Trifecta I
3-2
4-2
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
Gain 2 tier-3 champions.
Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.
Warrior Crest
2-1
3-2
4-2
Gain a Warrior Emblem and a Yone.
Gain a Warrior Emblem and a Yone.
Age of Dragons
2-1
3-2
4-2
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
Assassin Crown
2-1
3-2
4-2
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
Binary Airdrop
3-2
4-2
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random components now.
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random components now.
Bruiser Crown
2-1
3-2
4-2
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
Cannoneer Crown
2-1
3-2
4-2
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
Cavalier Crown
2-1
3-2
4-2
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
Cavalier Unity
2-1
3-2
4-2
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
Cruel Pact
2-1
Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat.
Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat.
Darkflight Crown
2-1
3-2
4-2
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
Dragonmancer Crown
2-1
3-2
4-2
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Evoker Crown
2-1
3-2
4-2
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
Exiles III
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Guardian Crown
2-1
3-2
4-2
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
Guild Crown
2-1
3-2
4-2
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
Idas Touch
2-1
Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.
Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.
Lagoon Crown
2-1
3-2
4-2
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
Mage Crown
2-1
3-2
4-2
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Max Cap
4-2
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Mirage Crown
2-1
3-2
4-2
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Part-Time Assassin
2-1
3-2
4-2
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
Prismatic Pipeline
3-2
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Scalescorn Crown
2-1
3-2
4-2
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Swiftshot Crown
2-1
3-2
4-2
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Tempest Crown
2-1
3-2
4-2
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Think Fast
3-2
4-2
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Tiniest Titan
2-1
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Trifecta II
3-2
4-2
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Verdant Veil
2-1
3-2
4-2
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Warrior Crown
2-1
3-2
4-2
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
© LoLCHESS.GG. All Rights Reserved. TFT@LoLCHESS.GG
lolchess.gg is hosted by PlayXP Inc. lolchess.gg isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.