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SET 7.5 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
Age of Dragons
2-1
3-2
4-2
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.
Assassin Crown
2-1
3-2
4-2
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.
Binary Airdrop
3-2
4-2
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random components now.
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random components now.
Bruiser Crown
2-1
3-2
4-2
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.
Cannoneer Crown
2-1
3-2
4-2
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.
Cavalier Crown
2-1
3-2
4-2
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.
Cavalier Unity
2-1
3-2
4-2
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
Cruel Pact
2-1
Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat.
Buying XP costs 6 player health instead of 4 gold. Heal 4 player health before each player combat.
Darkflight Crown
2-1
3-2
4-2
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.
Dragonmancer Crown
2-1
3-2
4-2
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Evoker Crown
2-1
3-2
4-2
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.
Exiles III
2-1
3-2
4-2
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.
Guardian Crown
2-1
3-2
4-2
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.
Guild Crown
2-1
3-2
4-2
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
Gain a Guild Emblem, a Protector's Vow, and a Twitch.
Idas Touch
2-1
Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.
Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.
Lagoon Crown
2-1
3-2
4-2
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.
Mage Crown
2-1
3-2
4-2
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Max Cap
4-2
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.
Mirage Crown
2-1
3-2
4-2
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Part-Time Assassin
2-1
3-2
4-2
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.
Prismatic Pipeline
3-2
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.
Scalescorn Crown
2-1
3-2
4-2
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Swiftshot Crown
2-1
3-2
4-2
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Tempest Crown
2-1
3-2
4-2
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Think Fast
3-2
4-2
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.
Tiniest Titan
2-1
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.
Trifecta II
3-2
4-2
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Gain 3 tier-3 champions. Allies gain 5% Attack Speed.
Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
Verdant Veil
2-1
3-2
4-2
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.
Warrior Crown
2-1
3-2
4-2
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
Gain a Warrior Emblem, a Giant Slayer, and a Yone.
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