DAK.GG
SET 7 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
AFK Disabled You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
Assassin Heart Disabled Your team counts as having 1 additional Assassin. Gain a Kayn. | Your team counts as having 1 additional Assassin. Gain a Kayn. |
Astral Heart Disabled Your team counts as having 1 additional Astral. Gain a Nami. | Your team counts as having 1 additional Astral. Gain a Nami. |
Axiom Arc I Disabled Your units gain 25 Mana on kill. | Your units gain 25 Mana on kill. |
Band of Thieves I Disabled Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I Disabled Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor. | Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor. |
Big Friend Disabled Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat. | Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat. |
Bruiser Heart Disabled Your team counts as having 1 additional Bruiser. Gain a Shen. | Your team counts as having 1 additional Bruiser. Gain a Shen. |
Built Different I Disabled Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage) | Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage) |
Cannoneer Heart Disabled Your team counts as having 1 additional Cannoneer. Gain a Tristana. | Your team counts as having 1 additional Cannoneer. Gain a Tristana. |
Cavalier Heart Disabled Your team counts as having 1 additional Cavalier. Gain a Lillia. | Your team counts as having 1 additional Cavalier. Gain a Lillia. |
Celestial Blessing I Disabled Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. | Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. |
Cybernetic Implants I Disabled Your champions holding an item gain 100 Health and 8 Attack Damage. | Your champions holding an item gain 100 Health and 8 Attack Damage. |
Cybernetic Shell I Disabled Your champions holding an item gain 100 Health and 20 Armor. | Your champions holding an item gain 100 Health and 20 Armor. |
Cybernetic Uplink I Disabled Your champions holding an item gain 100 Health and restore 2 Mana per second. | Your champions holding an item gain 100 Health and restore 2 Mana per second. |
Double Trouble I Disabled If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Electrocharge I Disabled When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Evoker Heart Disabled Your team counts as having 1 additional Evoker. Gain a Lulu. | Your team counts as having 1 additional Evoker. Gain a Lulu. |
Exiles I Disabled Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. |
Featherweights I Disabled Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed. |
First Aid Kit Disabled All healing and shielding on your units is increased by 25%. | All healing and shielding on your units is increased by 25%. |
Guardian Heart Disabled Your team counts as having 1 additional Guardian. Gain a Thresh. | Your team counts as having 1 additional Guardian. Gain a Thresh. |
Guild Heart Disabled Your team counts as having 1 additional Guild. Gain a Twitch. | Your team counts as having 1 additional Guild. Gain a Twitch. |
Item Grab Bag I Disabled Gain 1 random completed item. | Gain 1 random completed item. |
Jade Crest Disabled Gain a Jade Emblem and a Ashe. | Gain a Jade Emblem and a Ashe. |
Lategame Specialist Disabled Gain 45 gold when you reach Level 9. | Gain 45 gold when you reach Level 9. |
Luden's Echo I Disabled When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage. |
Mage Heart Disabled Your team counts as having 1 additional Mage. Gain a Nami. | Your team counts as having 1 additional Mage. Gain a Nami. |
Makeshift Armor I Disabled Your units with no items gain 30 Armor and Magic Resist. | Your units with no items gain 30 Armor and Magic Resist. |
Meditation I Disabled Your units without items equipped restore 4 Mana per second. | Your units without items equipped restore 4 Mana per second. |
Mirage Heart Disabled Your team counts as having 1 additional Mirage. Gain a Yone. | Your team counts as having 1 additional Mirage. Gain a Yone. |
Mystic Heart Disabled Your team counts as having 1 additional Mystic. Gain a Nami. | Your team counts as having 1 additional Mystic. Gain a Nami. |
Pandora's Items Disabled Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Preparation I Disabled Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24. | Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24. |
Ragewing Heart Disabled Your team counts as having 1 additional Ragewing. Gain a Shen. | Your team counts as having 1 additional Ragewing. Gain a Shen. |
Recombobulator Disabled Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers. |
Revel Heart Disabled Your team counts as having 1 additional Revel. Gain a Jinx. | Your team counts as having 1 additional Revel. Gain a Jinx. |
Scalescorn Heart Disabled Your team counts as having 1 additional Scalescorn. Gain a Braum. | Your team counts as having 1 additional Scalescorn. Gain a Braum. |
Second Wind I Disabled After 10 seconds of combat, your units heal 40% of their missing Health. | After 10 seconds of combat, your units heal 40% of their missing Health. |
Shapeshifter Heart Disabled Your team counts as having 1 additional Shapeshifter. Gain a Gnar. | Your team counts as having 1 additional Shapeshifter. Gain a Gnar. |
Shimmerscale Crest Disabled Gain a Shimmerscale Emblem and a Kayn. | Gain a Shimmerscale Emblem and a Kayn. |
Shrug It Off Disabled Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani. | Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani. |
Stand United I Disabled Your units gain 1 Attack Damage and Ability Power per Trait active across your army. | Your units gain 1 Attack Damage and Ability Power per Trait active across your army. |
Swiftshot Heart Disabled Your team counts as having 1 additional Swiftshot. Gain a Twitch. | Your team counts as having 1 additional Swiftshot. Gain a Twitch. |
Tempest Heart Disabled Your team counts as having 1 additional Tempest. Gain a Qiyana. | Your team counts as having 1 additional Tempest. Gain a Qiyana. |
Thrill of the Hunt I Disabled Your units heal 400 Health on kill. | Your units heal 400 Health on kill. |
Tiny Titans Disabled Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
TriForce I Disabled Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed. | Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed. |
Warrior Heart Disabled Your team counts as having 1 additional Warrior. Gain a Yone. | Your team counts as having 1 additional Warrior. Gain a Yone. |
Weakspot I Disabled Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 3 seconds. | Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 3 seconds. |
Whispers Heart Disabled Your team counts as having 1 additional Whispers. Gain a Thresh. | Your team counts as having 1 additional Whispers. Gain a Thresh. |
Ancient Archives I Disabled Gain 1 Tome of Traits. | Gain 1 Tome of Traits. |
Ascension Disabled After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
Assassin Crest Disabled Gain an Assassin Emblem and a Kayn. | Gain an Assassin Emblem and a Kayn. |
Axiom Arc II Disabled Your units gain 40 Mana on kill. | Your units gain 40 Mana on kill. |
Beast's Den Disabled Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar. | Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar. |
Best Friends II Disabled Your units that start combat only adjacent to each other gain 15 Attack Speed and 25 Armor. | Your units that start combat only adjacent to each other gain 15 Attack Speed and 25 Armor. |
Better Together Disabled Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari. | Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari. |
Big Friend II Disabled Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat. | Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat. |
Blue Battery Disabled After casting their Ability, your units restore 20 Mana. | After casting their Ability, your units restore 20 Mana. |
Bruiser Crest Disabled Gain a Bruiser Emblem and a Taric. | Gain a Bruiser Emblem and a Taric. |
Built Different II Disabled Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed. (based on current Stage) | Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed. (based on current Stage) |
Calculated Loss Disabled After losing your combat, gain 2 gold and a free Shop refresh. | After losing your combat, gain 2 gold and a free Shop refresh. |
Cannoneer Crest Disabled Gain a Cannoneer Emblem and a Jinx. | Gain a Cannoneer Emblem and a Jinx. |
Cavalier Crest Disabled Gain a Cavalier Emblem and a Sejuani. | Gain a Cavalier Emblem and a Sejuani. |
Celestial Blessing II Disabled Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health. | Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health. |
Clear Mind Disabled If you have no champions on your bench at the end of a round, gain 3 experience points. | If you have no champions on your bench at the end of a round, gain 3 experience points. |
Cluttered Mind Disabled If your bench is full at the end of a round, gain 4 experience points. | If your bench is full at the end of a round, gain 4 experience points. |
Combat Training I Disabled Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage. | Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage. |
Component Grab Bag Disabled Gain 3 random item components. | Gain 3 random item components. |
Cutthroat Disabled Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved targets. Gain a Qiyana. | Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved targets. Gain a Qiyana. |
Cybernetic Implants II Disabled Your champions holding an item gain 150 Health and 15 Attack Damage. | Your champions holding an item gain 150 Health and 15 Attack Damage. |
Cybernetic Shell II Disabled Your champions holding an item gain 150 Health and 30 Armor. | Your champions holding an item gain 150 Health and 30 Armor. |
Cybernetic Uplink II Disabled Your champions holding an item gain 150 Health and restore 3 Mana per second. | Your champions holding an item gain 150 Health and restore 3 Mana per second. |
Devastating Charge Disabled Cavalier's first attack after charging deals 85 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia. | Cavalier's first attack after charging deals 85 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia. |
Double Trouble II Disabled If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Dragon Alliance Disabled The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon. | The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon. |
Dragon Horde Disabled The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon. | The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon. |
Dragonmancer Crest Disabled Gain a Dragonmancer Emblem and an Ashe. | Gain a Dragonmancer Emblem and an Ashe. |
Electrocharge II Disabled When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Essence Theft Disabled Evoker's attacks steal 5 Mana from their target. Gain a Lulu. | Evoker's attacks steal 5 Mana from their target. Gain a Lulu. |
Eternal Protection Disabled When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe. | When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe. |
Evoker Crest Disabled Gain an Evoker Emblem and a Lulu. | Gain an Evoker Emblem and a Lulu. |
Exiles II Disabled Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. |
Eye of the Storm Disabled At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana. | At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana. |
Featherweights II Disabled Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed. |
First Aid Kit II Disabled All healing and shielding on your units is increased by 35%. | All healing and shielding on your units is increased by 35%. |
Future Sight I Disabled Know who you will fight next. Gain a Zephyr. | Know who you will fight next. Gain a Zephyr. |
Gadget Expert Disabled Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv. | Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv. |
Gear Upgrades Disabled Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch. | Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch. |
Guardian Crest Disabled Gain a Guardian Emblem and a Braum. | Gain a Guardian Emblem and a Braum. |
Guild Crest Disabled Gain a Guild Emblem and a Twitch. | Gain a Guild Emblem and a Twitch. |
Hallucinate Disabled Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone. | Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone. |
Heroic Presence Disabled Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh. | Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh. |
Hot Shot Disabled Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana. | Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana. |
Hustler Disabled If you have less than 20 gold at the end of a round, gain 2 gold. | If you have less than 20 gold at the end of a round, gain 2 gold. |
Inspire Disabled When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe. | When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe. |
Intercosmic Gifts Disabled Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami. | Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami. |
Jade Heart Disabled Your team counts as having 1 additional Jade. Gain a Gnar. | Your team counts as having 1 additional Jade. Gain a Gnar. |
Jeweled Lotus Disabled Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance. | Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance. |
Last Stand Disabled The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp. |
Loot Master Disabled Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch. | Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch. |
Luden's Echo II Disabled When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage. |
Mage Conference Disabled While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia. | While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia. |
Mage Crest Disabled Gain a Mage Emblem and a Vladimir. | Gain a Mage Emblem and a Vladimir. |
Makeshift Armor II Disabled Your units with no items gain 45 Armor and Magic Resist. | Your units with no items gain 45 Armor and Magic Resist. |
Meditation II Disabled Your units without items equipped restore 6 Mana per second. | Your units without items equipped restore 6 Mana per second. |
Metabolic Accelerator Disabled Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
Mirage Crest Disabled Gain a Mirage Emblem and a Nunu. | Gain a Mirage Emblem and a Nunu. |
Pandora's Bench Disabled Gain 5 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 5 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. |
Party Favors Disabled Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx. | Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx. |
Party Time! Disabled After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx. | After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx. |
Penitence Disabled Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar. | Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar. |
Personal Training Disabled At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 40 Health, increased by 20 if they survived. Gain a Shen. | At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 40 Health, increased by 20 if they survived. Gain a Shen. |
Phony Frontline Disabled Gain 2 Target Dummies. | Gain 2 Target Dummies. |
Portable Forge Disabled Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
Preparation II Disabled Units on your bench gain 7 Attack Damage and Ability Damage every round, up to 28. | Units on your bench gain 7 Attack Damage and Ability Damage every round, up to 28. |
Press the Attack Disabled Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 4% of the target's maximum Health. Gain a Twitch. | Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 4% of the target's maximum Health. Gain a Twitch. |
Ragewing Crest Disabled Gain a Ragewing Emblem and a Kayn. | Gain a Ragewing Emblem and a Kayn. |
Reckless Spending Disabled If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Kayn. | If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Kayn. |
Revel Crest Disabled Gain a Revel Emblem and a Jinx. | Gain a Revel Emblem and a Jinx. |
Rich Get Richer Disabled Gain 10 gold. Your maximum interest is increased to 7. | Gain 10 gold. Your maximum interest is increased to 7. |
Rich Get Richer+ Disabled Gain 18 gold. Your maximum interest is increased to 7. | Gain 18 gold. Your maximum interest is increased to 7. |
Ricochet Disabled Cannoneer's cannon shots bounce once, dealing 33% less damage. Gain a Tristana. | Cannoneer's cannon shots bounce once, dealing 33% less damage. Gain a Tristana. |
Salvage Bin Disabled Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
Scalescorn Crest Disabled Gain a Scalescorn Emblem and a Braum. | Gain a Scalescorn Emblem and a Braum. |
Scorch Disabled Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Sena. | Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Sena. |
Second Wind II Disabled After 10 seconds of combat, your units heal 60% of their missing Health. | After 10 seconds of combat, your units heal 60% of their missing Health. |
Shimmerscale Heart Disabled Your team counts as having 1 additional Shimmerscale. Gain a Kayn. | Your team counts as having 1 additional Shimmerscale. Gain a Kayn. |
Smoke Bomb Disabled The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon. | The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon. |
Stand United II Disabled Your units gain 2 Attack Damage and Ability Power per Trait active across your army. | Your units gain 2 Attack Damage and Ability Power per Trait active across your army. |
Sunfire Board Disabled At the start of combat, burn all enemies for 15% of their maximum Health over 15 seconds and reduce healing received by 50%. | At the start of combat, burn all enemies for 15% of their maximum Health over 15 seconds and reduce healing received by 50%. |
Swiftshot Crest Disabled Gain a Swiftshot Emblem and a Ashe. | Gain a Swiftshot Emblem and a Ashe. |
Tantrum Disabled After casting their first Ability, Ragewings restore 100% of their maximum Rage. | After casting their first Ability, Ragewings restore 100% of their maximum Rage. |
Tempest Crest Disabled Gain a Tempest Emblem and a Qiyana. | Gain a Tempest Emblem and a Qiyana. |
Three's Company Disabled Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
Thrill of the Hunt II Disabled Your units heal 700 Health on kill. | Your units heal 700 Health on kill. |
Tiamat Disabled Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone. | Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone. |
Titanic Strength Disabled Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench. | Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench. |
Trade Sector Disabled Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
Trade Sector+ Disabled Gain a free Shop refresh each round. Gain 8 golds. | Gain a free Shop refresh each round. Gain 8 golds. |
TriForce II Disabled Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed. | Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed. |
True Twos Disabled Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. | Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. |
Urf's Grab Bag I Disabled Gain 1 Spatula and 1 random item component. | Gain 1 Spatula and 1 random item component. |
Warrior Crest Disabled Gain a Warrior Emblem and a Shen. | Gain a Warrior Emblem and a Shen. |
Whispers Crest Disabled Gain a Whispers Emblem and a Thresh. | Gain a Whispers Emblem and a Thresh. |
Ancient Archives II Disabled Gain 2 Tome of Traits. | Gain 2 Tome of Traits. |
Assassin Crown Disabled Gain an Assassin Emblem, a Hand of Justice, and a Diana. | Gain an Assassin Emblem, a Hand of Justice, and a Diana. |
Band of Thieves II Disabled Gain 2 Thief's Gloves. | Gain 2 Thief's Gloves. |
Best Friends III Disabled Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor. | Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor. |
Binary Airdrop Disabled Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. |
Bruiser Crown Disabled Gain a Bruiser Emblem, a Redemption, and an Sylas. | Gain a Bruiser Emblem, a Redemption, and an Sylas. |
Built Different III Disabled Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage) | Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage) |
Cannoneer Crown Disabled Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana. | Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana. |
Cavalier Crown Disabled Gain a Cavalier Emblem, a Redemption, and a Nunu. | Gain a Cavalier Emblem, a Redemption, and a Nunu. |
Cavalier Unity Disabled The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani. | The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani. |
Celestial Blessing III Disabled Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health. | Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health. |
Combat Training II Disabled Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage. | Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage. |
Cruel Pact Disabled Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round. | Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round. |
Cursed Crown Disabled Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
Cybernetic Implants III Disabled Your champions holding an item gain 250 Health and 25 Attack Damage. | Your champions holding an item gain 250 Health and 25 Attack Damage. |
Cybernetic Shell III Disabled Your champions holding an item gain 250 Health and 40 Armor. | Your champions holding an item gain 250 Health and 40 Armor. |
Cybernetic Uplink III Disabled Your champions holding an item gain 250 Health and restore 4 Mana per second. | Your champions holding an item gain 250 Health and restore 4 Mana per second. |
Double Trouble III Disabled If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Dragonmancer Soul Disabled Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin. | Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin. |
Electrocharge III Disabled When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Evoker Crown Disabled Gain an Evoker Emblem, a Spear of Shojin, and an Anivia. | Gain an Evoker Emblem, a Spear of Shojin, and an Anivia. |
Exiles III Disabled Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds. |
Featherweights III Disabled Your 1 and 2 cost units gain 60% Attack Speed and Move Speed. | Your 1 and 2 cost units gain 60% Attack Speed and Move Speed. |
Future Sight II Disabled Know who you fight next. Gain a Radiant Zephyr. | Know who you fight next. Gain a Radiant Zephyr. |
Guardian Crown Disabled Gain a Guardian Emblem, a Sunfire Cape, and a Braum. | Gain a Guardian Emblem, a Sunfire Cape, and a Braum. |
Guild Crown Disabled Gain a Guild Emblem, a Giant Slayer and a Ryze. | Gain a Guild Emblem, a Giant Slayer and a Ryze. |
High End Shopping Disabled Champions appear in your Shop as if you were 1 level higher. Gain 10 gold. | Champions appear in your Shop as if you were 1 level higher. Gain 10 gold. |
High Roller Disabled Gain 3 Loaded Dice and 8 gold. | Gain 3 Loaded Dice and 8 gold. |
Item Grab Bag II Disabled Gain 2 random completed items and 2 Reforgers. | Gain 2 random completed items and 2 Reforgers. |
Jade Soul Disabled Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar. | Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar. |
Level Up! Disabled When you buy experience points, gain an additional 3. You can now reach level 10. | When you buy experience points, gain an additional 3. You can now reach level 10. |
Living Forge Disabled Gain a random Ornn item now and after every 10 player combats. | Gain a random Ornn item now and after every 10 player combats. |
Luden's Echo III Disabled When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage. |
Mage Crown Disabled Gain a Mage Emblem, a Spear of Shojin, and a Ryze. | Gain a Mage Emblem, a Spear of Shojin, and a Ryze. |
Makeshift Armor III Disabled Your units with no items gain 65 Armor and Magic Resist. | Your units with no items gain 65 Armor and Magic Resist. |
March of Progress Disabled Gain 5 bonus experience points per round. You can no longer use gold to level up. | Gain 5 bonus experience points per round. You can no longer use gold to level up. |
Meditation III Disabled Your units without items equipped restore 8 Mana per second. | Your units without items equipped restore 8 Mana per second. |
Mirage Crown Disabled Gain a Mirage Emblem, a Hand of Justice, and a Nunu. | Gain a Mirage Emblem, a Hand of Justice, and a Nunu. |
Mystic Soul Disabled Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu. | Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu. |
New Recruit Disabled Gain +1 maximum team size. | Gain +1 maximum team size. |
Preparation III Disabled Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48. | Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48. |
Radiant Relics Disabled Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
Ragewing Crown Disabled Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain. | Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain. |
Revel Crown Disabled Gain a Revel Emblem and a Jinx. | Gain a Revel Emblem and a Jinx. |
Scalescorn Crown Disabled Gain a Scalescorn Emblem, a Hand of Justice, and a Diana. | Gain a Scalescorn Emblem, a Hand of Justice, and a Diana. |
Shapeshifter Soul Disabled Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise. | Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise. |
Shimmerscale Soul Disabled Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear. | Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear. |
Stand United III Disabled Your units gain 3 Attack Damage and Ability Power per Trait active across your army. | Your units gain 3 Attack Damage and Ability Power per Trait active across your army. |
Swiftshot Crown Disabled Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus. | Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus. |
Tempest Crown Disabled Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin. | Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin. |
The Golden Egg Disabled Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. | Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. |
Think Fast Disabled Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold. | Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold. |
Tri Force III Disabled Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed. | Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed. |
Urf's Grab Bag II Disabled Gain 1 Spatula and 3 random item components. | Gain 1 Spatula and 3 random item components. |
Verdant Veil Disabled Your units are immune to crowd control effects for the first 15 seconds of combat. | Your units are immune to crowd control effects for the first 15 seconds of combat. |
Warrior Crown Disabled Gain a Warrior Emblem, a Giant Slayer, and an Yone. | Gain a Warrior Emblem, a Giant Slayer, and an Yone. |
Whispers Crown Disabled Gain a Whispers Emblem, a Titan's Resolve, and an Sylas. | Gain a Whispers Emblem, a Titan's Resolve, and an Sylas. |
Windfall Disabled Gain 25 gold. | Gain 25 gold. |
Windfall+ Disabled Gain 35 gold. | Gain 35 gold. |
Windfall++ Disabled Gain 45 gold. | Gain 45 gold. |
Wise Spending Disabled Gain 2 experience points when you refresh your Shop. | Gain 2 experience points when you refresh your Shop. |