Name | Description | Combination |
---|---|---|
![]() +10 Attack Damage
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+10 Attack Damage | |
![]() +10 Attack Speed
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+10 Attack Speed | |
![]() +20 Armor
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+20 Armor | |
![]() +20 Magic Resist
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+20 Magic Resist | |
![]() +10 Ability Power
|
+10 Ability Power | |
![]() +15 Mana
|
+15 Mana | |
![]() +150 Health
|
+150 Health | |
![]() +5% Critical Strike Chance
+10% Dodge Chance |
+5% Critical Strike Chance +10% Dodge Chance |
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![]() It must do something...
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It must do something... | |
![]() The holder gains 35/50/65★ bonus Attack Damage (including components).
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The holder gains 35/50/65★ bonus Attack Damage (including components). |
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![]() The holder's Abilities and attacks do 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%.
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The holder's Abilities and attacks do 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%. |
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![]() Grant 25% Omnivamp. Damage heals the lowest Health ally for the same amount.
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Grant 25% Omnivamp. Damage heals the lowest Health ally for the same amount. |
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![]() Attacks restore 8 additional Mana.
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Attacks restore 8 additional Mana. |
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![]() Grant 25% Omnivamp.
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. |
Grant 25% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. |
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![]() Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row.
[Aura item] |
Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] |
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![]() Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage.
[Unique - Only One Per Champion] |
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage. [Unique - Only One Per Champion] |
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![]() Grant 50% bonus Attack Speed (including components) and 1 Attack Range.
Attacks cannot miss. |
Grant 50% bonus Attack Speed (including components) and 1 Attack Range. Attacks cannot miss. |
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![]() Attacks grant 6% bonus Attack Speed. This effect stacks.
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Attacks grant 6% bonus Attack Speed. This effect stacks. |
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![]() Grant 10% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds.
[Direct damage item] |
Grant 10% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds. [Direct damage item] |
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![]() Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25.
At full stacks grant 25 Armor and Magic Resist. |
Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25. At full stacks grant 25 Armor and Magic Resist. |
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![]() Grant 10 Attack Damage. Attacks fire a bolt at nearby enemy, dealing 70% Attack Damage as physical damage.
[Direct damage item] |
Grant 10 Attack Damage. Attacks fire a bolt at nearby enemy, dealing 70% Attack Damage as physical damage. [Direct damage item] |
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![]() Combat start: Taunts enemies within 4 hexes.
On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. |
Combat start: Taunts enemies within 4 hexes. On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. |
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![]() Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion] |
Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] |
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![]() Grants 75 bonus Ability Power (including components).
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Grants 75 bonus Ability Power (including components). |
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![]() Grants 30 bonus Ability Power.
Combat start: Grant 20 Ability Power every 5 seconds. |
Grants 30 bonus Ability Power. Combat start: Grant 20 Ability Power every 5 seconds. |
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![]() Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.
[Aura item] |
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds. [Aura item] |
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![]() Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.
[Aura item] [Direct damage item] |
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. [Aura item] [Direct damage item] |
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![]() Grants 40 bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.
[Unique - Only One Per Champion] |
Grants 40 bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration. [Unique - Only One Per Champion] |
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![]() Grant 10% Critical Strike Damage and 40 bonus Ability Power (including components).
Magic and true damage from an Ability can critically strike. |
Grant 10% Critical Strike Damage and 40 bonus Ability Power (including components). Magic and true damage from an Ability can critically strike. |
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![]() Grant 40 starting Mana (including components). Gain 20 Mana after casting an Ability.
[Unique - Only One Per Champion] |
Grant 40 starting Mana (including components). Gain 20 Mana after casting an Ability. [Unique - Only One Per Champion] |
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![]() Reduces the Attack Speed of enemies within 2 hexes by 30%.
[Aura item] [Unique - Only One Per Champion] |
Reduces the Attack Speed of enemies within 2 hexes by 30%. [Aura item] [Unique - Only One Per Champion] |
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![]() Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row.
[Aura item] |
Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] |
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![]() Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
[Aura item] |
Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] |
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![]() Grant 2 effects:
- +15 Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. |
Grant 2 effects: - +15 Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. |
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![]() Grants 60 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
[Direct damage item] |
Grants 60 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). [Direct damage item] |
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![]() Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder.
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Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder. |
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![]() Grants 250 bonus Health (including components). Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%.
[Unique - Only One Per Champion] |
Grants 250 bonus Health (including components). Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] |
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![]() Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.
[Unique - Only One Per Champion] |
Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast. [Unique - Only One Per Champion] |
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![]() Grants 120 bonus Magic Resist (including components). Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder.
If the holder is a Dragon, increase all bonuses and effects by 20%. |
Grants 120 bonus Magic Resist (including components). Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by 20%. |
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![]() Combat start: Summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Ignores crowd control immunity.] [Unique - Only One Per Champion] |
Combat start: Summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] |
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![]() Grant 20% bonus Attack Speed.
Combat start: Grant immunity to crowd control for 15 seconds. [Unique - only 1 per champion] |
Grant 20% bonus Attack Speed. Combat start: Grant immunity to crowd control for 15 seconds. [Unique - only 1 per champion] |
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![]() Grant 1000 bonus Health (including components).
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Grant 1000 bonus Health (including components). |
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![]() Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage.
[Aura item] |
Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage. [Aura item] |
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![]() Your team gains +1 maximum team size.
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Your team gains +1 maximum team size. |
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![]() Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed.
[Unique - Only One Per Champion] |
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed. [Unique - Only One Per Champion] |
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![]() Each round: Equip 2 random items.
[Consumes 3 item slots.] |
Each round: Equip 2 random items. [Consumes 3 item slots.] |
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![]() Use on a Dragonmancer to make them your Dragonmancer Hero.
[Cannot be used in combat.] |
Use on a Dragonmancer to make them your Dragonmancer Hero. [Cannot be used in combat.] |
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![]() Health +130, Attack +13, Ability Power +13, Defense +13, Magic Resistance +13
[Acquired by copying items that cannot be crafted with the Descent of Darkness attribute] |
Health +130, Attack +13, Ability Power +13, Defense +13, Magic Resistance +13 [Acquired by copying items that cannot be crafted with the Descent of Darkness attribute] |
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![]() The wearer regenerates 5% of their maximum health each second.
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The wearer regenerates 5% of their maximum health each second. | |
![]() 50% of the damage the holder receives is instead dealt over 5 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 20% of damage dealt.
[Unique - Only One Per Champion] |
50% of the damage the holder receives is instead dealt over 5 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 20% of damage dealt. [Unique - Only One Per Champion] |
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![]() Enemies who damage the holder have their Attack Speed slowed by 20% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.
[Unique - Only One Per Champion] |
Enemies who damage the holder have their Attack Speed slowed by 20% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds. [Unique - Only One Per Champion] |
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![]() The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.
[Unique - Only One Per Champion] |
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time. [Unique - Only One Per Champion] |
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![]() Armor +30, Attack Damage +30, Attack Speed +30%, Health +30, Magic Resist +30, Ability Power +30
|
Armor +30, Attack Damage +30, Attack Speed +30%, Health +30, Magic Resist +30, Ability Power +30 | |
![]() After the wearer casts their spell for the first time each combat, they restore 200 mana over 5 seconds.
[Unique - Only One Per Champion] |
After the wearer casts their spell for the first time each combat, they restore 200 mana over 5 seconds. [Unique - Only One Per Champion] |
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![]() The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 60% for 4 seconds.
[Unique - Only One Per Champion] |
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 60% for 4 seconds. [Unique - Only One Per Champion] |
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![]() At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.
[Aura item] |
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Aura item] |
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![]() At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)
[Unique - Only One Per Champion] |
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] |
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![]() Once per combat: At 40% Health, become invulnerable for 3 seconds.
[Unique - Only One Per Champion] |
Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
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![]() Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Radiant Bonus: +150 Health |
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. Radiant Bonus: +150 Health |
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![]() When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.
Radiant Bonus: +50 Health for all allies at the start of combat. |
When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability. Radiant Bonus: +50 Health for all allies at the start of combat. |
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![]() Damage heals the holder for 35% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.
Radiant Bonus: +20 Attack Damage |
Damage heals the holder for 35% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds. Radiant Bonus: +20 Attack Damage |
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![]() After casting their Ability, the holder gains 30 Mana.
Radiant Bonus: +40 Ability Power |
After casting their Ability, the holder gains 30 Mana. Radiant Bonus: +40 Ability Power |
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![]() When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.
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When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health. | |
![]() When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat.
[Aura item] |
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat. [Aura item] |
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![]() Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.
Radiant Bonus: Regenerate 1% max Health per second |
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana. Radiant Bonus: Regenerate 1% max Health per second |
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![]() The holder's Abilities and attacks do 40% bonus damage. If the target has more than 2000 maximum Health, the bonus increases to 70%.
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The holder's Abilities and attacks do 40% bonus damage. If the target has more than 2000 maximum Health, the bonus increases to 70%. | |
![]() Grants 180 bonus Magic Resist (including components). Every 1.5 seconds, regenerate 2.5% maximum Health for each enemy targeting the holder.
If the holder is a Dragon, increase all bonuses and effects by 20%. |
Grants 180 bonus Magic Resist (including components). Every 1.5 seconds, regenerate 2.5% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by 20%. |
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![]() The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.
Radiant Bonus: Regenerate 1% max Health per second |
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them. Radiant Bonus: Regenerate 1% max Health per second |
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![]() When the holder deals physical damage, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.
Radiant Bonus: +35% Critical Strike Chance |
When the holder deals physical damage, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack. Radiant Bonus: +35% Critical Strike Chance |
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![]() At the beginning of each planning phase, the holder gains both of the following:
+35 Attack Damage and +35 Ability Power. Attacks and Abilities heal for 35% of damage dealt. |
At the beginning of each planning phase, the holder gains both of the following: +35 Attack Damage and +35 Ability Power. Attacks and Abilities heal for 35% of damage dealt. |
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![]() Unique Reduces the Attack Speed of enemies within 2 hexes by 50%.
Radiant bonus: +30 Mana |
Unique Reduces the Attack Speed of enemies within 2 hexes by 50%. Radiant bonus: +30 Mana |
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![]() The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 60 Ability Power.
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The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 60 Ability Power. | |
![]() Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Radiant Bonus: +30% Attack Speed |
Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times. Radiant Bonus: +30% Attack Speed |
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![]() The holder's damage heal them for 40% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Radiant Bonus: +30 Ability Power |
The holder's damage heal them for 40% of the damage dealt. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +30 Ability Power |
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![]() When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.
Radiant Bonus: Grants 200 Health for all allies at the start of combat. |
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. |
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![]() The holder gains 50/85/115★ bonus Attack Damage (including components).
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The holder gains 50/85/115★ bonus Attack Damage (including components). | |
![]() When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.
Radiant Bonus: +20% Attack Speed for all allies at the start of combat |
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity. Radiant Bonus: +20% Attack Speed for all allies at the start of combat |
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![]() Grants 80 bonus Ability Power (including components). When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
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Grants 80 bonus Ability Power (including components). When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn. | |
![]() The holder gains immunity to crowd control in combat for 30 seconds.
Radiant Bonus: +50% Attack Speed |
The holder gains immunity to crowd control in combat for 30 seconds. Radiant Bonus: +50% Attack Speed |
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![]() Grants 125 bonus Ability Power (including components).
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Grants 125 bonus Ability Power (including components). | |
![]() Increases the holder's Attack Range by 2 hexes and grants 75% bonus Attack Speed (including components). The wearer's attacks can no longer miss.
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Increases the holder's Attack Range by 2 hexes and grants 75% bonus Attack Speed (including components). The wearer's attacks can no longer miss. | |
![]() At the beginning of the planning phase, the holder equips 2 temporary Radiant items.
[Consumes 3 item slots] |
At the beginning of the planning phase, the holder equips 2 temporary Radiant items. [Consumes 3 item slots] |
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![]() Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds).
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Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds). | |
![]() The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Radiant Bonus: +30% Attack Speed |
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. Radiant Bonus: +30% Attack Speed |
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![]() When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.
Radiant Bonus: +15 Mana for all allies at the start of combat |
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast. Radiant Bonus: +15 Mana for all allies at the start of combat |
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![]() The holder's attacks restore 12 additional Mana.
Radiant Passive: +30 Ability Power. |
The holder's attacks restore 12 additional Mana. Radiant Passive: +30 Ability Power. |
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![]() Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 75 magic damage and reducing their Magic Resist by 50% for 5 seconds.
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Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 75 magic damage and reducing their Magic Resist by 50% for 5 seconds. | |
![]() Grants 600 bonus Health (including components). Every 1.5 seconds, a random enemy within 4 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.
[Unique - Only One Per Champion] |
Grants 600 bonus Health (including components). Every 1.5 seconds, a random enemy within 4 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] |
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![]() When the holder takes damage or inflicts a critical strike, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
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When the holder takes damage or inflicts a critical strike, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist. | |
![]() Now grants the wearer 25 ability power every 5 seconds..
Radiant Bonus: +15 Starting Mana |
Now grants the wearer 25 ability power every 5 seconds.. Radiant Bonus: +15 Starting Mana |
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![]() Grants 1600 bonus Health (including components).
Radiant Bonus: Regenerate 1% max Health per second |
Grants 1600 bonus Health (including components). Radiant Bonus: Regenerate 1% max Health per second |
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![]() When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
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When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat. | |
![]() Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
Radiant Bonus: +50% Critical Strike Damage |
Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. Radiant Bonus: +50% Critical Strike Damage |
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![]() At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
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At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective. | |
![]() The holder gains the Assassin trait.
[Unique - Only One Per Champion] |
The holder gains the Assassin trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Bruiser trait.
[Unique - Only One Per Champion Elusive - cannot be crafted.] |
The holder gains the Bruiser trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] |
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![]() The holder gains the Cannoneer trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Cannoneer trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Cavalier trait.
[Unique - Only One Per Champion] |
The holder gains the Cavalier trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Dragonmancer trait.
[Unique - Only One Per Champion |
The holder gains the Dragonmancer trait. [Unique - Only One Per Champion |
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![]() The holder gains the Evoker trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Evoker trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Guardian trait.
[Unique - Only One Per Champion |
The holder gains the Guardian trait. [Unique - Only One Per Champion |
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![]() The holder gains the Guild trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Guild trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Jade trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Jade trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Legend trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Legend trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Mage trait.
[Unique - Only One Per Champion] |
The holder gains the Mage trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Mirage trait.
[Unique - Only One Per Champion] |
The holder gains the Mirage trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Mystic trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Mystic trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Ragewing trait.
[Unique - Only One Per Champion] |
The holder gains the Ragewing trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Revel trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Revel trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Scalescorn trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Scalescorn trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Shimmerscale trait.
[Unique - Only One Per Champion] |
The holder gains the Shimmerscale trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Swiftshot trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Swiftshot trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Tempest trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Tempest trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Warrior trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Warrior trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() The holder gains the Whispers trait.
[Unique - Only One Per Champion] Elusive - cannot be crafted.] |
The holder gains the Whispers trait. [Unique - Only One Per Champion] Elusive - cannot be crafted.] |
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![]() Every 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage.
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Every 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage. | |
![]() After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold.
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After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold. | |
![]() Once per combat at 66% and 33% Health, gain 1 gold and immunity for 1 seconds.
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Once per combat at 66% and 33% Health, gain 1 gold and immunity for 1 seconds. | |
![]() Gain 1 Attack Damage per gold in your bank (up to 80).
Attack grant 1 stack, up to 100 times, At full stacks, grant 7 gold and 1 item component(s). |
Gain 1 Attack Damage per gold in your bank (up to 80). Attack grant 1 stack, up to 100 times, At full stacks, grant 7 gold and 1 item component(s). |
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![]() Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold.
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Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold. | |
![]() Gain 1 Ability Power per gold in your bank (up to 80) and a 50% chance to drop 2 gold on enemy kill.
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Gain 1 Ability Power per gold in your bank (up to 80) and a 50% chance to drop 2 gold on enemy kill. | |
![]() Grant 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 40 times.
At full stacks, grant 2 gold. |
Grant 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. |
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![]() If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. For every 2 units alive when this happens, gain 1 gold.
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If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. For every 2 units alive when this happens, gain 1 gold. |