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SET 7 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Assassin Heart
Your team counts as having 1 additional Assassin. Gain a Kayn.
Your team counts as having 1 additional Assassin. Gain a Kayn.
Astral Heart
Your team counts as having 1 additional Astral. Gain a Nami.
Your team counts as having 1 additional Astral. Gain a Nami.
Axiom Arc I
Your units gain 25 Mana on kill.
Your units gain 25 Mana on kill.
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.
Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.
Big Friend
Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Shen.
Your team counts as having 1 additional Bruiser. Gain a Shen.
Built Different I
Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage)
Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage)
Cannoneer Heart
Your team counts as having 1 additional Cannoneer. Gain a Tristana.
Your team counts as having 1 additional Cannoneer. Gain a Tristana.
Cavalier Heart
Your team counts as having 1 additional Cavalier. Gain a Lillia.
Your team counts as having 1 additional Cavalier. Gain a Lillia.
Celestial Blessing I
Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Cybernetic Implants I
Your champions holding an item gain 100 Health and 8 Attack Damage.
Your champions holding an item gain 100 Health and 8 Attack Damage.
Cybernetic Shell I
Your champions holding an item gain 100 Health and 20 Armor.
Your champions holding an item gain 100 Health and 20 Armor.
Cybernetic Uplink I
Your champions holding an item gain 100 Health and restore 2 Mana per second.
Your champions holding an item gain 100 Health and restore 2 Mana per second.
Double Trouble I
If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Electrocharge I
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Evoker Heart
Your team counts as having 1 additional Evoker. Gain a Lulu.
Your team counts as having 1 additional Evoker. Gain a Lulu.
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed.
First Aid Kit
All healing and shielding on your units is increased by 25%.
All healing and shielding on your units is increased by 25%.
Guardian Heart
Your team counts as having 1 additional Guardian. Gain a Thresh.
Your team counts as having 1 additional Guardian. Gain a Thresh.
Guild Heart
Your team counts as having 1 additional Guild. Gain a Twitch.
Your team counts as having 1 additional Guild. Gain a Twitch.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Jade Crest
Gain a Jade Emblem and a Ashe.
Gain a Jade Emblem and a Ashe.
Lategame Specialist
Gain 45 gold when you reach Level 9.
Gain 45 gold when you reach Level 9.
Luden's Echo I
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.
Mage Heart
Your team counts as having 1 additional Mage. Gain a Nami.
Your team counts as having 1 additional Mage. Gain a Nami.
Makeshift Armor I
Your units with no items gain 30 Armor and Magic Resist.
Your units with no items gain 30 Armor and Magic Resist.
Meditation I
Your units without items equipped restore 4 Mana per second.
Your units without items equipped restore 4 Mana per second.
Mirage Heart
Your team counts as having 1 additional Mirage. Gain a Yone.
Your team counts as having 1 additional Mirage. Gain a Yone.
Mystic Heart
Your team counts as having 1 additional Mystic. Gain a Nami.
Your team counts as having 1 additional Mystic. Gain a Nami.
Pandora's Items
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Preparation I
Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24.
Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24.
Ragewing Heart
Your team counts as having 1 additional Ragewing. Gain a Shen.
Your team counts as having 1 additional Ragewing. Gain a Shen.
Recombobulator
Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.
Revel Heart
Your team counts as having 1 additional Revel. Gain a Jinx.
Your team counts as having 1 additional Revel. Gain a Jinx.
Scalescorn Heart
Your team counts as having 1 additional Scalescorn. Gain a Braum.
Your team counts as having 1 additional Scalescorn. Gain a Braum.
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
After 10 seconds of combat, your units heal 40% of their missing Health.
Shapeshifter Heart
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Shimmerscale Crest
Gain a Shimmerscale Emblem and a Kayn.
Gain a Shimmerscale Emblem and a Kayn.
Shrug It Off
Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.
Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.
Stand United I
Your units gain 1 Attack Damage and Ability Power per Trait active across your army.
Your units gain 1 Attack Damage and Ability Power per Trait active across your army.
Swiftshot Heart
Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Tempest Heart
Your team counts as having 1 additional Tempest. Gain a Qiyana.
Your team counts as having 1 additional Tempest. Gain a Qiyana.
Thrill of the Hunt I
Your units heal 400 Health on kill.
Your units heal 400 Health on kill.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
TriForce I
Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
Warrior Heart
Your team counts as having 1 additional Warrior. Gain a Yone.
Your team counts as having 1 additional Warrior. Gain a Yone.
Weakspot I
Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 3 seconds.
Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 3 seconds.
Whispers Heart
Your team counts as having 1 additional Whispers. Gain a Thresh.
Your team counts as having 1 additional Whispers. Gain a Thresh.
Ancient Archives I
Gain 1 Tome of Traits.
Gain 1 Tome of Traits.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Assassin Crest
Gain an Assassin Emblem and a Kayn.
Gain an Assassin Emblem and a Kayn.
Axiom Arc II
Your units gain 40 Mana on kill.
Your units gain 40 Mana on kill.
Beast's Den
Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Best Friends II
Your units that start combat only adjacent to each other gain 15 Attack Speed and 25 Armor.
Your units that start combat only adjacent to each other gain 15 Attack Speed and 25 Armor.
Better Together
Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Big Friend II
Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat.
Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat.
Blue Battery
After casting their Ability, your units restore 20 Mana.
After casting their Ability, your units restore 20 Mana.
Bruiser Crest
Gain a Bruiser Emblem and a Taric.
Gain a Bruiser Emblem and a Taric.
Built Different II
Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed. (based on current Stage)
Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed. (based on current Stage)
Calculated Loss
After losing your combat, gain 2 gold and a free Shop refresh.
After losing your combat, gain 2 gold and a free Shop refresh.
Cannoneer Crest
Gain a Cannoneer Emblem and a Jinx.
Gain a Cannoneer Emblem and a Jinx.
Cavalier Crest
Gain a Cavalier Emblem and a Sejuani.
Gain a Cavalier Emblem and a Sejuani.
Celestial Blessing II
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
Clear Mind
If you have no champions on your bench at the end of a round, gain 3 experience points.
If you have no champions on your bench at the end of a round, gain 3 experience points.
Cluttered Mind
If your bench is full at the end of a round, gain 4 experience points.
If your bench is full at the end of a round, gain 4 experience points.
Combat Training I
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.
Component Grab Bag
Gain 3 random item components.
Gain 3 random item components.
Cutthroat
Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved targets. Gain a Qiyana.
Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved targets. Gain a Qiyana.
Cybernetic Implants II
Your champions holding an item gain 150 Health and 15 Attack Damage.
Your champions holding an item gain 150 Health and 15 Attack Damage.
Cybernetic Shell II
Your champions holding an item gain 150 Health and 30 Armor.
Your champions holding an item gain 150 Health and 30 Armor.
Cybernetic Uplink II
Your champions holding an item gain 150 Health and restore 3 Mana per second.
Your champions holding an item gain 150 Health and restore 3 Mana per second.
Devastating Charge
Cavalier's first attack after charging deals 85 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
Cavalier's first attack after charging deals 85 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
Double Trouble II
If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragon Alliance
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon.
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon.
Dragon Horde
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
Dragonmancer Crest
Gain a Dragonmancer Emblem and an Ashe.
Gain a Dragonmancer Emblem and an Ashe.
Electrocharge II
When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Essence Theft
Evoker's attacks steal 5 Mana from their target. Gain a Lulu.
Evoker's attacks steal 5 Mana from their target. Gain a Lulu.
Eternal Protection
When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
Evoker Crest
Gain an Evoker Emblem and a Lulu.
Gain an Evoker Emblem and a Lulu.
Exiles II
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Eye of the Storm
At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
Featherweights II
Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed.
First Aid Kit II
All healing and shielding on your units is increased by 35%.
All healing and shielding on your units is increased by 35%.
Future Sight I
Know who you will fight next. Gain a Zephyr.
Know who you will fight next. Gain a Zephyr.
Gadget Expert
Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv.
Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv.
Gear Upgrades
Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.
Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.
Guardian Crest
Gain a Guardian Emblem and a Braum.
Gain a Guardian Emblem and a Braum.
Guild Crest
Gain a Guild Emblem and a Twitch.
Gain a Guild Emblem and a Twitch.
Hallucinate
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Heroic Presence
Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh.
Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh.
Hot Shot
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Hustler
If you have less than 20 gold at the end of a round, gain 2 gold.
If you have less than 20 gold at the end of a round, gain 2 gold.
Inspire
When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.
When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.
Intercosmic Gifts
Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
Jade Heart
Your team counts as having 1 additional Jade. Gain a Gnar.
Your team counts as having 1 additional Jade. Gain a Gnar.
Jeweled Lotus
Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
Last Stand
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Loot Master
Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch.
Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch.
Luden's Echo II
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
Mage Conference
While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Mage Crest
Gain a Mage Emblem and a Vladimir.
Gain a Mage Emblem and a Vladimir.
Makeshift Armor II
Your units with no items gain 45 Armor and Magic Resist.
Your units with no items gain 45 Armor and Magic Resist.
Meditation II
Your units without items equipped restore 6 Mana per second.
Your units without items equipped restore 6 Mana per second.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PVP round.
Your Tactician moves faster and heals 2 Health after a PVP round.
Mirage Crest
Gain a Mirage Emblem and a Nunu.
Gain a Mirage Emblem and a Nunu.
Pandora's Bench
Gain 5 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 5 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Party Favors
Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
Party Time!
After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx.
After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx.
Penitence
Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Personal Training
At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 40 Health, increased by 20 if they survived. Gain a Shen.
At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 40 Health, increased by 20 if they survived. Gain a Shen.
Phony Frontline
Gain 2 Target Dummies.
Gain 2 Target Dummies.
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Preparation II
Units on your bench gain 7 Attack Damage and Ability Damage every round, up to 28.
Units on your bench gain 7 Attack Damage and Ability Damage every round, up to 28.
Press the Attack
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 4% of the target's maximum Health. Gain a Twitch.
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 4% of the target's maximum Health. Gain a Twitch.
Ragewing Crest
Gain a Ragewing Emblem and a Kayn.
Gain a Ragewing Emblem and a Kayn.
Reckless Spending
If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Kayn.
If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Kayn.
Revel Crest
Gain a Revel Emblem and a Jinx.
Gain a Revel Emblem and a Jinx.
Rich Get Richer
Gain 10 gold. Your maximum interest is increased to 7.
Gain 10 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Gain 18 gold. Your maximum interest is increased to 7.
Gain 18 gold. Your maximum interest is increased to 7.
Ricochet
Cannoneer's cannon shots bounce once, dealing 33% less damage. Gain a Tristana.
Cannoneer's cannon shots bounce once, dealing 33% less damage. Gain a Tristana.
Salvage Bin
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scalescorn Crest
Gain a Scalescorn Emblem and a Braum.
Gain a Scalescorn Emblem and a Braum.
Scorch
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Sena.
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Sena.
Second Wind II
After 10 seconds of combat, your units heal 60% of their missing Health.
After 10 seconds of combat, your units heal 60% of their missing Health.
Shimmerscale Heart
Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
Smoke Bomb
The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon.
The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon.
Stand United II
Your units gain 2 Attack Damage and Ability Power per Trait active across your army.
Your units gain 2 Attack Damage and Ability Power per Trait active across your army.
Sunfire Board
At the start of combat, burn all enemies for 15% of their maximum Health over 15 seconds and reduce healing received by 50%.
At the start of combat, burn all enemies for 15% of their maximum Health over 15 seconds and reduce healing received by 50%.
Swiftshot Crest
Gain a Swiftshot Emblem and a Ashe.
Gain a Swiftshot Emblem and a Ashe.
Tantrum
After casting their first Ability, Ragewings restore 100% of their maximum Rage.
After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Tempest Crest
Gain a Tempest Emblem and a Qiyana.
Gain a Tempest Emblem and a Qiyana.
Three's Company
Gain 3 random 3-cost champions.
Gain 3 random 3-cost champions.
Thrill of the Hunt II
Your units heal 700 Health on kill.
Your units heal 700 Health on kill.
Tiamat
Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Titanic Strength
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
Trade Sector
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
Trade Sector+
Gain a free Shop refresh each round. Gain 8 golds.
Gain a free Shop refresh each round. Gain 8 golds.
TriForce II
Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.
Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.
True Twos
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Urf's Grab Bag I
Gain 1 Spatula and 1 random item component.
Gain 1 Spatula and 1 random item component.
Warrior Crest
Gain a Warrior Emblem and a Shen.
Gain a Warrior Emblem and a Shen.
Whispers Crest
Gain a Whispers Emblem and a Thresh.
Gain a Whispers Emblem and a Thresh.
Ancient Archives II
Gain 2 Tome of Traits.
Gain 2 Tome of Traits.
Assassin Crown
Gain an Assassin Emblem, a Hand of Justice, and a Diana.
Gain an Assassin Emblem, a Hand of Justice, and a Diana.
Band of Thieves II
Gain 2 Thief's Gloves.
Gain 2 Thief's Gloves.
Best Friends III
Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor.
Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor.
Binary Airdrop
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and an Sylas.
Gain a Bruiser Emblem, a Redemption, and an Sylas.
Built Different III
Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage)
Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage)
Cannoneer Crown
Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana.
Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana.
Cavalier Crown
Gain a Cavalier Emblem, a Redemption, and a Nunu.
Gain a Cavalier Emblem, a Redemption, and a Nunu.
Cavalier Unity
The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Celestial Blessing III
Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.
Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.
Combat Training II
Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage.
Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage.
Cruel Pact
Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.
Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.
Cursed Crown
Gain +2 maximum team size, but take 100% increased player damage.
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Implants III
Your champions holding an item gain 250 Health and 25 Attack Damage.
Your champions holding an item gain 250 Health and 25 Attack Damage.
Cybernetic Shell III
Your champions holding an item gain 250 Health and 40 Armor.
Your champions holding an item gain 250 Health and 40 Armor.
Cybernetic Uplink III
Your champions holding an item gain 250 Health and restore 4 Mana per second.
Your champions holding an item gain 250 Health and restore 4 Mana per second.
Double Trouble III
If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragonmancer Soul
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Electrocharge III
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Evoker Crown
Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Exiles III
Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
Featherweights III
Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.
Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.
Future Sight II
Know who you fight next. Gain a Radiant Zephyr.
Know who you fight next. Gain a Radiant Zephyr.
Guardian Crown
Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
Guild Crown
Gain a Guild Emblem, a Giant Slayer and a Ryze.
Gain a Guild Emblem, a Giant Slayer and a Ryze.
High End Shopping
Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
High Roller
Gain 3 Loaded Dice and 8 gold.
Gain 3 Loaded Dice and 8 gold.
Item Grab Bag II
Gain 2 random completed items and 2 Reforgers.
Gain 2 random completed items and 2 Reforgers.
Jade Soul
Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.
Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.
Level Up!
When you buy experience points, gain an additional 3. You can now reach level 10.
When you buy experience points, gain an additional 3. You can now reach level 10.
Living Forge
Gain a random Ornn item now and after every 10 player combats.
Gain a random Ornn item now and after every 10 player combats.
Luden's Echo III
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
Mage Crown
Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Makeshift Armor III
Your units with no items gain 65 Armor and Magic Resist.
Your units with no items gain 65 Armor and Magic Resist.
March of Progress
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Meditation III
Your units without items equipped restore 8 Mana per second.
Your units without items equipped restore 8 Mana per second.
Mirage Crown
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Mystic Soul
Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
New Recruit
Gain +1 maximum team size.
Gain +1 maximum team size.
Preparation III
Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48.
Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48.
Radiant Relics
Open an Armory and choose 1 of 5 unique Radiant items.
Open an Armory and choose 1 of 5 unique Radiant items.
Ragewing Crown
Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.
Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.
Revel Crown
Gain a Revel Emblem and a Jinx.
Gain a Revel Emblem and a Jinx.
Scalescorn Crown
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Shapeshifter Soul
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
Shimmerscale Soul
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Stand United III
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Swiftshot Crown
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Tempest Crown
Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
The Golden Egg
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Think Fast
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Tri Force III
Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
Urf's Grab Bag II
Gain 1 Spatula and 3 random item components.
Gain 1 Spatula and 3 random item components.
Verdant Veil
Your units are immune to crowd control effects for the first 15 seconds of combat.
Your units are immune to crowd control effects for the first 15 seconds of combat.
Warrior Crown
Gain a Warrior Emblem, a Giant Slayer, and an Yone.
Gain a Warrior Emblem, a Giant Slayer, and an Yone.
Whispers Crown
Gain a Whispers Emblem, a Titan's Resolve, and an Sylas.
Gain a Whispers Emblem, a Titan's Resolve, and an Sylas.
Windfall
Gain 25 gold.
Gain 25 gold.
Windfall+
Gain 35 gold.
Gain 35 gold.
Windfall++
Gain 45 gold.
Gain 45 gold.
Wise Spending
Gain 2 experience points when you refresh your Shop.
Gain 2 experience points when you refresh your Shop.
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