DAK.GG
SET 7 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() Ancient Archives I Gain 1 Tome of Traits. | Gain 1 Tome of Traits. |
![]() Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
![]() Assassin Crest Gain an Assassin Emblem and a Kayn. | Gain an Assassin Emblem and a Kayn. |
![]() Axiom Arc II Your units gain 40 Mana on kill. | Your units gain 40 Mana on kill. |
![]() Beast's Den Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar. | Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar. |
![]() Best Friends II Your units that start combat only adjacent to each other gain 15 Attack Speed and 25 Armor. | Your units that start combat only adjacent to each other gain 15 Attack Speed and 25 Armor. |
![]() Better Together Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari. | Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari. |
![]() Big Friend II Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat. | Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat. |
![]() Blue Battery After casting their Ability, your units restore 20 Mana. | After casting their Ability, your units restore 20 Mana. |
![]() Bruiser Crest Gain a Bruiser Emblem and a Taric. | Gain a Bruiser Emblem and a Taric. |
![]() Built Different II Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed. (based on current Stage) | Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed. (based on current Stage) |
![]() Calculated Loss After losing your combat, gain 2 gold and a free Shop refresh. | After losing your combat, gain 2 gold and a free Shop refresh. |
![]() Cannoneer Crest Gain a Cannoneer Emblem and a Jinx. | Gain a Cannoneer Emblem and a Jinx. |
![]() Cavalier Crest Gain a Cavalier Emblem and a Sejuani. | Gain a Cavalier Emblem and a Sejuani. |
![]() Celestial Blessing II Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health. | Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health. |
![]() Clear Mind If you have no champions on your bench at the end of a round, gain 3 experience points. | If you have no champions on your bench at the end of a round, gain 3 experience points. |
![]() Cluttered Mind If your bench is full at the end of a round, gain 4 experience points. | If your bench is full at the end of a round, gain 4 experience points. |
![]() Combat Training I Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage. | Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage. |
![]() Component Grab Bag Gain 3 random item components. | Gain 3 random item components. |
![]() Cutthroat Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved targets. Gain a Qiyana. | Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved targets. Gain a Qiyana. |
![]() Cybernetic Implants II Your champions holding an item gain 150 Health and 15 Attack Damage. | Your champions holding an item gain 150 Health and 15 Attack Damage. |
![]() Cybernetic Shell II Your champions holding an item gain 150 Health and 30 Armor. | Your champions holding an item gain 150 Health and 30 Armor. |
![]() Cybernetic Uplink II Your champions holding an item gain 150 Health and restore 3 Mana per second. | Your champions holding an item gain 150 Health and restore 3 Mana per second. |
![]() Devastating Charge Cavalier's first attack after charging deals 85 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia. | Cavalier's first attack after charging deals 85 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia. |
![]() Double Trouble II If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Dragon Alliance The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon. | The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon. |
![]() Dragon Horde The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon. | The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon. |
![]() Dragonmancer Crest Gain a Dragonmancer Emblem and an Ashe. | Gain a Dragonmancer Emblem and an Ashe. |
![]() Electrocharge II When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
![]() Essence Theft Evoker's attacks steal 5 Mana from their target. Gain a Lulu. | Evoker's attacks steal 5 Mana from their target. Gain a Lulu. |
![]() Eternal Protection When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe. | When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe. |
![]() Evoker Crest Gain an Evoker Emblem and a Lulu. | Gain an Evoker Emblem and a Lulu. |
![]() Exiles II Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. |
![]() Eye of the Storm At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana. | At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana. |
![]() Featherweights II Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed. |
![]() First Aid Kit II All healing and shielding on your units is increased by 35%. | All healing and shielding on your units is increased by 35%. |
![]() Future Sight I Know who you will fight next. Gain a Zephyr. | Know who you will fight next. Gain a Zephyr. |
![]() Gadget Expert Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv. | Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv. |
![]() Gear Upgrades Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch. | Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch. |
![]() Guardian Crest Gain a Guardian Emblem and a Braum. | Gain a Guardian Emblem and a Braum. |
![]() Guild Crest Gain a Guild Emblem and a Twitch. | Gain a Guild Emblem and a Twitch. |
![]() Hallucinate Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone. | Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone. |
![]() Heroic Presence Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh. | Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh. |
![]() Hot Shot Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana. | Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana. |
![]() Hustler If you have less than 20 gold at the end of a round, gain 2 gold. | If you have less than 20 gold at the end of a round, gain 2 gold. |
![]() Inspire When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe. | When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe. |
![]() Intercosmic Gifts Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami. | Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami. |
![]() Jade Heart Your team counts as having 1 additional Jade. Gain a Gnar. | Your team counts as having 1 additional Jade. Gain a Gnar. |
![]() Jeweled Lotus Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance. | Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance. |
![]() Last Stand The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp. |
![]() Loot Master Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch. | Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch. |
![]() Luden's Echo II When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage. |
![]() Mage Conference While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia. | While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia. |
![]() Mage Crest Gain a Mage Emblem and a Vladimir. | Gain a Mage Emblem and a Vladimir. |
![]() Makeshift Armor II Your units with no items gain 45 Armor and Magic Resist. | Your units with no items gain 45 Armor and Magic Resist. |
![]() Meditation II Your units without items equipped restore 6 Mana per second. | Your units without items equipped restore 6 Mana per second. |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
![]() Mirage Crest Gain a Mirage Emblem and a Nunu. | Gain a Mirage Emblem and a Nunu. |
![]() Pandora's Bench Gain 5 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 5 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. |
![]() Party Favors Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx. | Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx. |
![]() Party Time! After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx. | After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx. |
![]() Penitence Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar. | Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar. |
![]() Personal Training At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 40 Health, increased by 20 if they survived. Gain a Shen. | At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 40 Health, increased by 20 if they survived. Gain a Shen. |
![]() Phony Frontline Gain 2 Target Dummies. | Gain 2 Target Dummies. |
![]() Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
![]() Preparation II Units on your bench gain 7 Attack Damage and Ability Damage every round, up to 28. | Units on your bench gain 7 Attack Damage and Ability Damage every round, up to 28. |
![]() Press the Attack Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 4% of the target's maximum Health. Gain a Twitch. | Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 4% of the target's maximum Health. Gain a Twitch. |
![]() Ragewing Crest Gain a Ragewing Emblem and a Kayn. | Gain a Ragewing Emblem and a Kayn. |
![]() Reckless Spending If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Kayn. | If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Kayn. |
![]() Revel Crest Gain a Revel Emblem and a Jinx. | Gain a Revel Emblem and a Jinx. |
![]() Rich Get Richer Gain 10 gold. Your maximum interest is increased to 7. | Gain 10 gold. Your maximum interest is increased to 7. |
![]() Rich Get Richer+ Gain 18 gold. Your maximum interest is increased to 7. | Gain 18 gold. Your maximum interest is increased to 7. |
![]() Ricochet Cannoneer's cannon shots bounce once, dealing 33% less damage. Gain a Tristana. | Cannoneer's cannon shots bounce once, dealing 33% less damage. Gain a Tristana. |
![]() Salvage Bin Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Scalescorn Crest Gain a Scalescorn Emblem and a Braum. | Gain a Scalescorn Emblem and a Braum. |
![]() Scorch Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Sena. | Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Sena. |
![]() Second Wind II After 10 seconds of combat, your units heal 60% of their missing Health. | After 10 seconds of combat, your units heal 60% of their missing Health. |
![]() Shimmerscale Heart Your team counts as having 1 additional Shimmerscale. Gain a Kayn. | Your team counts as having 1 additional Shimmerscale. Gain a Kayn. |
![]() Smoke Bomb The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon. | The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon. |
![]() Stand United II Your units gain 2 Attack Damage and Ability Power per Trait active across your army. | Your units gain 2 Attack Damage and Ability Power per Trait active across your army. |
![]() Sunfire Board At the start of combat, burn all enemies for 15% of their maximum Health over 15 seconds and reduce healing received by 50%. | At the start of combat, burn all enemies for 15% of their maximum Health over 15 seconds and reduce healing received by 50%. |
![]() Swiftshot Crest Gain a Swiftshot Emblem and a Ashe. | Gain a Swiftshot Emblem and a Ashe. |
![]() Tantrum After casting their first Ability, Ragewings restore 100% of their maximum Rage. | After casting their first Ability, Ragewings restore 100% of their maximum Rage. |
![]() Tempest Crest Gain a Tempest Emblem and a Qiyana. | Gain a Tempest Emblem and a Qiyana. |
![]() Three's Company Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
![]() Thrill of the Hunt II Your units heal 700 Health on kill. | Your units heal 700 Health on kill. |
![]() Tiamat Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone. | Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone. |
![]() Titanic Strength Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench. | Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench. |
![]() Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
![]() Trade Sector+ Gain a free Shop refresh each round. Gain 8 golds. | Gain a free Shop refresh each round. Gain 8 golds. |
![]() TriForce II Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed. | Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed. |
![]() True Twos Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. | Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. |
![]() Urf's Grab Bag I Gain 1 Spatula and 1 random item component. | Gain 1 Spatula and 1 random item component. |
![]() Warrior Crest Gain a Warrior Emblem and a Shen. | Gain a Warrior Emblem and a Shen. |
![]() Whispers Crest Gain a Whispers Emblem and a Thresh. | Gain a Whispers Emblem and a Thresh. |