DAK.GG
SET 7 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Ancient Archives II Gain 2 Tome of Traits. | Gain 2 Tome of Traits. |
Assassin Crown Gain an Assassin Emblem, a Hand of Justice, and a Diana. | Gain an Assassin Emblem, a Hand of Justice, and a Diana. |
Band of Thieves II Gain 2 Thief's Gloves. | Gain 2 Thief's Gloves. |
Best Friends III Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor. | Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor. |
Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. |
Bruiser Crown Gain a Bruiser Emblem, a Redemption, and an Sylas. | Gain a Bruiser Emblem, a Redemption, and an Sylas. |
Built Different III Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage) | Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage) |
Cannoneer Crown Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana. | Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana. |
Cavalier Crown Gain a Cavalier Emblem, a Redemption, and a Nunu. | Gain a Cavalier Emblem, a Redemption, and a Nunu. |
Cavalier Unity The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani. | The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani. |
Celestial Blessing III Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health. | Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health. |
Combat Training II Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage. | Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage. |
Cruel Pact Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round. | Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round. |
Cursed Crown Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
Cybernetic Implants III Your champions holding an item gain 250 Health and 25 Attack Damage. | Your champions holding an item gain 250 Health and 25 Attack Damage. |
Cybernetic Shell III Your champions holding an item gain 250 Health and 40 Armor. | Your champions holding an item gain 250 Health and 40 Armor. |
Cybernetic Uplink III Your champions holding an item gain 250 Health and restore 4 Mana per second. | Your champions holding an item gain 250 Health and restore 4 Mana per second. |
Double Trouble III If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Dragonmancer Soul Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin. | Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin. |
Electrocharge III When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Evoker Crown Gain an Evoker Emblem, a Spear of Shojin, and an Anivia. | Gain an Evoker Emblem, a Spear of Shojin, and an Anivia. |
Exiles III Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds. |
Featherweights III Your 1 and 2 cost units gain 60% Attack Speed and Move Speed. | Your 1 and 2 cost units gain 60% Attack Speed and Move Speed. |
Future Sight II Know who you fight next. Gain a Radiant Zephyr. | Know who you fight next. Gain a Radiant Zephyr. |
Guardian Crown Gain a Guardian Emblem, a Sunfire Cape, and a Braum. | Gain a Guardian Emblem, a Sunfire Cape, and a Braum. |
Guild Crown Gain a Guild Emblem, a Giant Slayer and a Ryze. | Gain a Guild Emblem, a Giant Slayer and a Ryze. |
High End Shopping Champions appear in your Shop as if you were 1 level higher. Gain 10 gold. | Champions appear in your Shop as if you were 1 level higher. Gain 10 gold. |
High Roller Gain 3 Loaded Dice and 8 gold. | Gain 3 Loaded Dice and 8 gold. |
Item Grab Bag II Gain 2 random completed items and 2 Reforgers. | Gain 2 random completed items and 2 Reforgers. |
Jade Soul Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar. | Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar. |
Level Up! When you buy experience points, gain an additional 3. You can now reach level 10. | When you buy experience points, gain an additional 3. You can now reach level 10. |
Living Forge Gain a random Ornn item now and after every 10 player combats. | Gain a random Ornn item now and after every 10 player combats. |
Luden's Echo III When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage. |
Mage Crown Gain a Mage Emblem, a Spear of Shojin, and a Ryze. | Gain a Mage Emblem, a Spear of Shojin, and a Ryze. |
Makeshift Armor III Your units with no items gain 65 Armor and Magic Resist. | Your units with no items gain 65 Armor and Magic Resist. |
March of Progress Gain 5 bonus experience points per round. You can no longer use gold to level up. | Gain 5 bonus experience points per round. You can no longer use gold to level up. |
Meditation III Your units without items equipped restore 8 Mana per second. | Your units without items equipped restore 8 Mana per second. |
Mirage Crown Gain a Mirage Emblem, a Hand of Justice, and a Nunu. | Gain a Mirage Emblem, a Hand of Justice, and a Nunu. |
Mystic Soul Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu. | Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu. |
New Recruit Gain +1 maximum team size. | Gain +1 maximum team size. |
Preparation III Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48. | Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48. |
Radiant Relics Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
Ragewing Crown Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain. | Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain. |
Revel Crown Gain a Revel Emblem and a Jinx. | Gain a Revel Emblem and a Jinx. |
Scalescorn Crown Gain a Scalescorn Emblem, a Hand of Justice, and a Diana. | Gain a Scalescorn Emblem, a Hand of Justice, and a Diana. |
Shapeshifter Soul Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise. | Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise. |
Shimmerscale Soul Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear. | Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear. |
Stand United III Your units gain 3 Attack Damage and Ability Power per Trait active across your army. | Your units gain 3 Attack Damage and Ability Power per Trait active across your army. |
Swiftshot Crown Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus. | Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus. |
Tempest Crown Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin. | Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin. |
The Golden Egg Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. | Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. |
Think Fast Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold. | Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold. |
Tri Force III Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed. | Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed. |
Urf's Grab Bag II Gain 1 Spatula and 3 random item components. | Gain 1 Spatula and 3 random item components. |
Verdant Veil Your units are immune to crowd control effects for the first 15 seconds of combat. | Your units are immune to crowd control effects for the first 15 seconds of combat. |
Warrior Crown Gain a Warrior Emblem, a Giant Slayer, and an Yone. | Gain a Warrior Emblem, a Giant Slayer, and an Yone. |
Whispers Crown Gain a Whispers Emblem, a Titan's Resolve, and an Sylas. | Gain a Whispers Emblem, a Titan's Resolve, and an Sylas. |
Windfall Gain 25 gold. | Gain 25 gold. |
Windfall+ Gain 35 gold. | Gain 35 gold. |
Windfall++ Gain 45 gold. | Gain 45 gold. |
Wise Spending Gain 2 experience points when you refresh your Shop. | Gain 2 experience points when you refresh your Shop. |