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SET 7 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Assassin Heart
Your team counts as having 1 additional Assassin. Gain a Kayn.
Your team counts as having 1 additional Assassin. Gain a Kayn.
Astral Heart
Your team counts as having 1 additional Astral. Gain a Nami.
Your team counts as having 1 additional Astral. Gain a Nami.
Axiom Arc I
Your units gain 25 Mana on kill.
Your units gain 25 Mana on kill.
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.
Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.
Big Friend
Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Shen.
Your team counts as having 1 additional Bruiser. Gain a Shen.
Built Different I
Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage)
Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage)
Cannoneer Heart
Your team counts as having 1 additional Cannoneer. Gain a Tristana.
Your team counts as having 1 additional Cannoneer. Gain a Tristana.
Cavalier Heart
Your team counts as having 1 additional Cavalier. Gain a Lillia.
Your team counts as having 1 additional Cavalier. Gain a Lillia.
Celestial Blessing I
Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Cybernetic Implants I
Your champions holding an item gain 100 Health and 8 Attack Damage.
Your champions holding an item gain 100 Health and 8 Attack Damage.
Cybernetic Shell I
Your champions holding an item gain 100 Health and 20 Armor.
Your champions holding an item gain 100 Health and 20 Armor.
Cybernetic Uplink I
Your champions holding an item gain 100 Health and restore 2 Mana per second.
Your champions holding an item gain 100 Health and restore 2 Mana per second.
Double Trouble I
If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Electrocharge I
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Evoker Heart
Your team counts as having 1 additional Evoker. Gain a Lulu.
Your team counts as having 1 additional Evoker. Gain a Lulu.
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed.
First Aid Kit
All healing and shielding on your units is increased by 25%.
All healing and shielding on your units is increased by 25%.
Guardian Heart
Your team counts as having 1 additional Guardian. Gain a Thresh.
Your team counts as having 1 additional Guardian. Gain a Thresh.
Guild Heart
Your team counts as having 1 additional Guild. Gain a Twitch.
Your team counts as having 1 additional Guild. Gain a Twitch.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Jade Crest
Gain a Jade Emblem and a Ashe.
Gain a Jade Emblem and a Ashe.
Lategame Specialist
Gain 45 gold when you reach Level 9.
Gain 45 gold when you reach Level 9.
Luden's Echo I
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.
Mage Heart
Your team counts as having 1 additional Mage. Gain a Nami.
Your team counts as having 1 additional Mage. Gain a Nami.
Makeshift Armor I
Your units with no items gain 30 Armor and Magic Resist.
Your units with no items gain 30 Armor and Magic Resist.
Meditation I
Your units without items equipped restore 4 Mana per second.
Your units without items equipped restore 4 Mana per second.
Mirage Heart
Your team counts as having 1 additional Mirage. Gain a Yone.
Your team counts as having 1 additional Mirage. Gain a Yone.
Mystic Heart
Your team counts as having 1 additional Mystic. Gain a Nami.
Your team counts as having 1 additional Mystic. Gain a Nami.
Pandora's Items
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Preparation I
Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24.
Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24.
Ragewing Heart
Your team counts as having 1 additional Ragewing. Gain a Shen.
Your team counts as having 1 additional Ragewing. Gain a Shen.
Recombobulator
Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.
Revel Heart
Your team counts as having 1 additional Revel. Gain a Jinx.
Your team counts as having 1 additional Revel. Gain a Jinx.
Scalescorn Heart
Your team counts as having 1 additional Scalescorn. Gain a Braum.
Your team counts as having 1 additional Scalescorn. Gain a Braum.
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
After 10 seconds of combat, your units heal 40% of their missing Health.
Shapeshifter Heart
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Shimmerscale Crest
Gain a Shimmerscale Emblem and a Kayn.
Gain a Shimmerscale Emblem and a Kayn.
Shrug It Off
Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.
Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.
Stand United I
Your units gain 1 Attack Damage and Ability Power per Trait active across your army.
Your units gain 1 Attack Damage and Ability Power per Trait active across your army.
Swiftshot Heart
Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Tempest Heart
Your team counts as having 1 additional Tempest. Gain a Qiyana.
Your team counts as having 1 additional Tempest. Gain a Qiyana.
Thrill of the Hunt I
Your units heal 400 Health on kill.
Your units heal 400 Health on kill.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
TriForce I
Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
Warrior Heart
Your team counts as having 1 additional Warrior. Gain a Yone.
Your team counts as having 1 additional Warrior. Gain a Yone.
Weakspot I
Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 3 seconds.
Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 3 seconds.
Whispers Heart
Your team counts as having 1 additional Whispers. Gain a Thresh.
Your team counts as having 1 additional Whispers. Gain a Thresh.
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