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SET 7 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Ancient Archives II
Gain 2 Tome of Traits.
Gain 2 Tome of Traits.
Assassin Crown
Gain an Assassin Emblem, a Hand of Justice, and a Diana.
Gain an Assassin Emblem, a Hand of Justice, and a Diana.
Band of Thieves II
Gain 2 Thief's Gloves.
Gain 2 Thief's Gloves.
Best Friends III
Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor.
Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor.
Binary Airdrop
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and an Sylas.
Gain a Bruiser Emblem, a Redemption, and an Sylas.
Built Different III
Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage)
Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage)
Cannoneer Crown
Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana.
Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana.
Cavalier Crown
Gain a Cavalier Emblem, a Redemption, and a Nunu.
Gain a Cavalier Emblem, a Redemption, and a Nunu.
Cavalier Unity
The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Celestial Blessing III
Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.
Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.
Combat Training II
Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage.
Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage.
Cruel Pact
Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.
Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.
Cursed Crown
Gain +2 maximum team size, but take 100% increased player damage.
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Implants III
Your champions holding an item gain 250 Health and 25 Attack Damage.
Your champions holding an item gain 250 Health and 25 Attack Damage.
Cybernetic Shell III
Your champions holding an item gain 250 Health and 40 Armor.
Your champions holding an item gain 250 Health and 40 Armor.
Cybernetic Uplink III
Your champions holding an item gain 250 Health and restore 4 Mana per second.
Your champions holding an item gain 250 Health and restore 4 Mana per second.
Double Trouble III
If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragonmancer Soul
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Electrocharge III
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Evoker Crown
Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Exiles III
Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
Featherweights III
Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.
Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.
Future Sight II
Know who you fight next. Gain a Radiant Zephyr.
Know who you fight next. Gain a Radiant Zephyr.
Guardian Crown
Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
Guild Crown
Gain a Guild Emblem, a Giant Slayer and a Ryze.
Gain a Guild Emblem, a Giant Slayer and a Ryze.
High End Shopping
Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
High Roller
Gain 3 Loaded Dice and 8 gold.
Gain 3 Loaded Dice and 8 gold.
Item Grab Bag II
Gain 2 random completed items and 2 Reforgers.
Gain 2 random completed items and 2 Reforgers.
Jade Soul
Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.
Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.
Level Up!
When you buy experience points, gain an additional 3. You can now reach level 10.
When you buy experience points, gain an additional 3. You can now reach level 10.
Living Forge
Gain a random Ornn item now and after every 10 player combats.
Gain a random Ornn item now and after every 10 player combats.
Luden's Echo III
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
Mage Crown
Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Makeshift Armor III
Your units with no items gain 65 Armor and Magic Resist.
Your units with no items gain 65 Armor and Magic Resist.
March of Progress
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Meditation III
Your units without items equipped restore 8 Mana per second.
Your units without items equipped restore 8 Mana per second.
Mirage Crown
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Mystic Soul
Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
New Recruit
Gain +1 maximum team size.
Gain +1 maximum team size.
Preparation III
Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48.
Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48.
Radiant Relics
Open an Armory and choose 1 of 5 unique Radiant items.
Open an Armory and choose 1 of 5 unique Radiant items.
Ragewing Crown
Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.
Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.
Revel Crown
Gain a Revel Emblem and a Jinx.
Gain a Revel Emblem and a Jinx.
Scalescorn Crown
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Shapeshifter Soul
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
Shimmerscale Soul
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Stand United III
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Swiftshot Crown
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Tempest Crown
Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
The Golden Egg
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Think Fast
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Tri Force III
Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
Urf's Grab Bag II
Gain 1 Spatula and 3 random item components.
Gain 1 Spatula and 3 random item components.
Verdant Veil
Your units are immune to crowd control effects for the first 15 seconds of combat.
Your units are immune to crowd control effects for the first 15 seconds of combat.
Warrior Crown
Gain a Warrior Emblem, a Giant Slayer, and an Yone.
Gain a Warrior Emblem, a Giant Slayer, and an Yone.
Whispers Crown
Gain a Whispers Emblem, a Titan's Resolve, and an Sylas.
Gain a Whispers Emblem, a Titan's Resolve, and an Sylas.
Windfall
Gain 25 gold.
Gain 25 gold.
Windfall+
Gain 35 gold.
Gain 35 gold.
Windfall++
Gain 45 gold.
Gain 45 gold.
Wise Spending
Gain 2 experience points when you refresh your Shop.
Gain 2 experience points when you refresh your Shop.
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