DAK.GG
SET 7 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
Assassin Heart Your team counts as having 1 additional Assassin. Gain a Kayn. | Your team counts as having 1 additional Assassin. Gain a Kayn. |
Astral Heart Your team counts as having 1 additional Astral. Gain a Nami. | Your team counts as having 1 additional Astral. Gain a Nami. |
Axiom Arc I Your units gain 25 Mana on kill. | Your units gain 25 Mana on kill. |
Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor. | Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor. |
Big Friend Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat. | Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat. |
Bruiser Heart Your team counts as having 1 additional Bruiser. Gain a Shen. | Your team counts as having 1 additional Bruiser. Gain a Shen. |
Built Different I Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage) | Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage) |
Cannoneer Heart Your team counts as having 1 additional Cannoneer. Gain a Tristana. | Your team counts as having 1 additional Cannoneer. Gain a Tristana. |
Cavalier Heart Your team counts as having 1 additional Cavalier. Gain a Lillia. | Your team counts as having 1 additional Cavalier. Gain a Lillia. |
Celestial Blessing I Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. | Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. |
Cybernetic Implants I Your champions holding an item gain 100 Health and 8 Attack Damage. | Your champions holding an item gain 100 Health and 8 Attack Damage. |
Cybernetic Shell I Your champions holding an item gain 100 Health and 20 Armor. | Your champions holding an item gain 100 Health and 20 Armor. |
Cybernetic Uplink I Your champions holding an item gain 100 Health and restore 2 Mana per second. | Your champions holding an item gain 100 Health and restore 2 Mana per second. |
Double Trouble I If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Electrocharge I When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Evoker Heart Your team counts as having 1 additional Evoker. Gain a Lulu. | Your team counts as having 1 additional Evoker. Gain a Lulu. |
Exiles I Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. |
Featherweights I Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed. |
First Aid Kit All healing and shielding on your units is increased by 25%. | All healing and shielding on your units is increased by 25%. |
Guardian Heart Your team counts as having 1 additional Guardian. Gain a Thresh. | Your team counts as having 1 additional Guardian. Gain a Thresh. |
Guild Heart Your team counts as having 1 additional Guild. Gain a Twitch. | Your team counts as having 1 additional Guild. Gain a Twitch. |
Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
Jade Crest Gain a Jade Emblem and a Ashe. | Gain a Jade Emblem and a Ashe. |
Lategame Specialist Gain 45 gold when you reach Level 9. | Gain 45 gold when you reach Level 9. |
Luden's Echo I When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage. |
Mage Heart Your team counts as having 1 additional Mage. Gain a Nami. | Your team counts as having 1 additional Mage. Gain a Nami. |
Makeshift Armor I Your units with no items gain 30 Armor and Magic Resist. | Your units with no items gain 30 Armor and Magic Resist. |
Meditation I Your units without items equipped restore 4 Mana per second. | Your units without items equipped restore 4 Mana per second. |
Mirage Heart Your team counts as having 1 additional Mirage. Gain a Yone. | Your team counts as having 1 additional Mirage. Gain a Yone. |
Mystic Heart Your team counts as having 1 additional Mystic. Gain a Nami. | Your team counts as having 1 additional Mystic. Gain a Nami. |
Pandora's Items Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Preparation I Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24. | Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24. |
Ragewing Heart Your team counts as having 1 additional Ragewing. Gain a Shen. | Your team counts as having 1 additional Ragewing. Gain a Shen. |
Recombobulator Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers. |
Revel Heart Your team counts as having 1 additional Revel. Gain a Jinx. | Your team counts as having 1 additional Revel. Gain a Jinx. |
Scalescorn Heart Your team counts as having 1 additional Scalescorn. Gain a Braum. | Your team counts as having 1 additional Scalescorn. Gain a Braum. |
Second Wind I After 10 seconds of combat, your units heal 40% of their missing Health. | After 10 seconds of combat, your units heal 40% of their missing Health. |
Shapeshifter Heart Your team counts as having 1 additional Shapeshifter. Gain a Gnar. | Your team counts as having 1 additional Shapeshifter. Gain a Gnar. |
Shimmerscale Crest Gain a Shimmerscale Emblem and a Kayn. | Gain a Shimmerscale Emblem and a Kayn. |
Shrug It Off Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani. | Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani. |
Stand United I Your units gain 1 Attack Damage and Ability Power per Trait active across your army. | Your units gain 1 Attack Damage and Ability Power per Trait active across your army. |
Swiftshot Heart Your team counts as having 1 additional Swiftshot. Gain a Twitch. | Your team counts as having 1 additional Swiftshot. Gain a Twitch. |
Tempest Heart Your team counts as having 1 additional Tempest. Gain a Qiyana. | Your team counts as having 1 additional Tempest. Gain a Qiyana. |
Thrill of the Hunt I Your units heal 400 Health on kill. | Your units heal 400 Health on kill. |
Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
TriForce I Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed. | Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed. |
Warrior Heart Your team counts as having 1 additional Warrior. Gain a Yone. | Your team counts as having 1 additional Warrior. Gain a Yone. |
Weakspot I Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 3 seconds. | Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 3 seconds. |
Whispers Heart Your team counts as having 1 additional Whispers. Gain a Thresh. | Your team counts as having 1 additional Whispers. Gain a Thresh. |