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SET 11 Champions

Champion Statistics

セト

Cost
5
Traits
Fated
Umbral
Warden
Health
1200 / 2160 / 3888
AD
65 / 98 / 146
DPS
55 / 83 / 124
Attack Range
attack-range
AS
0.85
Armor
70
Magic Resistance
70
Skill
champion-skill
Light and Shadow
Active|
mpMana: 80/160
Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. (Gains are doubled in Hyper Roll)

Active: Slam the current target forward, Stunning them and dealing physical damage. Deal Secondary damage plus % of the target's maximum health as physical damage to enemies within 2.5 hexes.

Fated Bonus: Gain 15% Omnivamp.
Primary Damage: 270% / 270% / 9001% ADSecondary Damage AP: 30% / 45% / 2000% APSecondary Damage: 120% AD + Secondary Damage APPercent Target Health Damage: 8% / 12% / 1000%
Trait
Fated

Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% HP.

  • 3

    Pair gets the Fated Bonus.

  • 5

    All Fated champions get 200% of the Fated Bonus

  • 7

    All Fated champions get 300% of the Fated Bonus

  • 10

    All Fated champions gain 300% of EVERY Fated Bonus

Umbral

The moon illuminates hexes, Shielding units placed in them at the start of combat.

Umbral units in illuminated hexes execute low Health enemies.

  • 2

    200 Shield; 10% Health execute

  • 4

    450 Shield; 18% Health execute. More hexes are illuminated

  • 6

    900 Shield; 25% Health execute. Illuminate the whole board

  • 9

    Executed enemies have a 100% chance to drop loot; 60% Health execute

Warden

Wardens take less damage. For the first 10 seconds of combat, they take an additional 18% less damage.

  • 2

    10% less damage

  • 4

    22% less damage

  • 6

    35% less damage

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