DAK.GG
SET 11 Champions
Champion Statistics
Sett
Cost
5
Traits
Health
1200 / 2160 / 3888
AD
65 / 98 / 146
DPS
55 / 83 / 124
Attack Range

AS
0.85
Armor
70
Magic Resistance
70
Skill

Light and Shadow
Active|
Mana: 80/160

Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 2% Attack Damage for each 1000 Health squatted. (Gains are doubled in Hyper Roll)
Active: Slam the current target forward, Stunning them and dealing physical damage. Deal Secondary damage plus % of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 15% Omnivamp.
Active: Slam the current target forward, Stunning them and dealing physical damage. Deal Secondary damage plus % of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 15% Omnivamp.
Primary Damage: 270% / 270% / 9001% ADSecondary Damage AP: 30% / 45% / 2000% APSecondary Damage: 120% AD + Secondary Damage APPercent Target Health Damage: 8% / 12% / 1000%
Trait
Hover one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains 20% HP.
- 3
Pair gets the Fated Bonus.
- 5
All Fated champions get 200% of the Fated Bonus
- 7
All Fated champions get 300% of the Fated Bonus
- 10
All Fated champions gain 300% of EVERY Fated Bonus
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
- 2
200 Shield; 10% Health execute
- 4
450 Shield; 18% Health execute. More hexes are illuminated
- 6
900 Shield; 25% Health execute. Illuminate the whole board
- 9
Executed enemies have a 100% chance to drop loot; 60% Health execute