DAK.GG
SET 14 Champions
Champion Statistics
Yuumi
Cost
3
Traits
Health
650 / 1170 / 2106
AD
35 / 53 / 79
DPS
26 / 40 / 59
Attack Range

AS
0.75
Armor
25
Magic Resistance
25
Skill

Yuum.AI
Active|
Mana: 0/30

Passive: Gain Mana every second.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal magic damage to the current target and to the other, marking both of them. If they're already marked, deal 190% damage.
Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal magic damage to the current target and to the other, marking both of them. If they're already marked, deal 190% damage.
Mana per second: 3 per AmpPrimary Damage: 100% / 150% / 235% (AP)Secondary Damage: 60% / 90% / 140% (AP)
Trait
At each tier, pick a weapon that a random Anima Squad champion fires periodically during combat. Anima Squad champions gain Armor, Magic Resist, and Damage Amp.
Weapons scale with Anima Squad star level and stage.
- 3
10 AR/MR, 5% Damage Amp, Choose a weapon
- 5
25 AR/MR, 10% Damage Amp, Choose a weapon
- 7
40 AR/MR, 15% Damage Amp, Choose a weapon
- 10
75 AR/MR, 100% Damage Amp, Choose an ultimate weapon
A.M.P. champions upgrade their abilities in unique ways with Amp. They also gain Health.
- 2
1 Amp, 100 Health
- 3
2 Amp, 200 Health
- 4
4 Amp, 300 Health
- 5
5 Amp, 500 Health