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SET 4.5 Revival Champions

Champion Statistics

Azir

Cost
5
Traits
Warlord
Keeper
Emperor
Health
950 / 1710 / 3078
AD
70 / 105 / 158
DPS
60 / 89 / 134
Attack Range
attack-range
AS
0.85
Armor
40
Magic Resistance
40
Skill
champion-skill
Emperor's Divide
Active|
mpMana: 75/150

Call forth a wall of soldiers that charge through the current target, dealing magic damage and slowing all enemies hit for 3 seconds. Enemies nearby are knocked back, while enemies farther away are Stunned for 1.5 seconds.

Chosen Effect: +15 Ability Power, +15% Attack Speed

Wall Damage: 250% / 400% / 8888%
Trait
Warlord

Warlords have bonus Health and Ability Power. Each victorious player combat increases the bonus by 10%, stacking up to 5 times.

  • 3

    250 HP and 25% AP

  • 6

    400 HP and 40% AP

  • 9

    700 HP and 70% AP

  • 11

    1500 HP and 150% AP; Combat Start: The Warlord's army joins the fight.

Keeper

At the start of combat, Keepers grant themselves and all adjacent allies a Shield for a duration. This Shield is 50% stronger on Keepers.

  • 2

    150 Shield, 8 seconds

  • 4

    200 Shield, 10 seconds

  • 6

    250 Shield, 12 seconds

  • 8

    500 Shield, 12 seconds

Emperor
  • 1

    Azir deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.

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