SET 4.5 Revival Champions
Azir



Call forth a wall of soldiers that charge through the current target, dealing magic damage and slowing all enemies hit for 3 seconds. Enemies nearby are knocked back, while enemies farther away are Stunned for 1.5 seconds.
Chosen Effect: +15 Ability Power, +15% Attack Speed
Warlords have bonus Health and Ability Power. Each victorious player combat increases the bonus by 10%, stacking up to 5 times.
- 3
250 HP and 25% AP
- 6
400 HP and 40% AP
- 9
700 HP and 70% AP
- 11
1500 HP and 150% AP; Combat Start: The Warlord's army joins the fight.
At the start of combat, Keepers grant themselves and all adjacent allies a Shield for a duration. This Shield is 50% stronger on Keepers.
- 2
150 Shield, 8 seconds
- 4
200 Shield, 10 seconds
- 6
250 Shield, 12 seconds
- 8
500 Shield, 12 seconds
- 1
Azir deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.