DAK.GG
SET 4.5 Revival Champions
Champion Statistics
Azir
Cost
5
Traits
Health
950 / 1710 / 3078
AD
70 / 105 / 158
DPS
60 / 89 / 134
Attack Range

AS
0.85
Armor
40
Magic Resistance
40
Skill

Emperor's Divide
Active|
Mana: 75/150

Call forth a wall of soldiers that charge through the current target, dealing magic damage and slowing all enemies hit for 3 seconds. Enemies nearby are knocked back, while enemies farther away are Stunned for 1.5 seconds.
Chosen Effect: +15 Ability Power, +15% Attack Speed
Chosen Effect: +15 Ability Power, +15% Attack Speed
Wall Damage: 250% / 400% / 8888%
Trait
Warlords have bonus Health and Ability Power. Each victorious player combat increases the bonus by 10%, stacking up to 5 times.
- 3
300 HP and 30% AP
- 6
450 HP and 45% AP
- 9
700 HP and 70% AP
- 11
1500 HP and 150% AP; Combat Start: The Warlord's army joins the fight.
At the start of combat, Keepers grant themselves and all adjacent allies a Shield for a duration. This Shield is 50% stronger on Keepers.
- 2
175 Shield, 12 seconds
- 4
225 Shield, 12 seconds
- 6
275 Shield, 12 seconds
- 8
500 Shield, 12 seconds
- 1
Azir deploys with two Sand Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.