Daeja
Cost
Gold 8
8/23/71
Origin
Mirage Mirage
Class
Dragon Dragon
Cost
Gold 8
8/23/71
Origin
Mirage Mirage
Class
Dragon Dragon
Health
900 / 1620 / 2916
1620/2916
Attack Damage
20 / 36 / 64.8
36/64.8
DPS
12 / 22 / 39
22/39
Attack Range
AttackRange
Attack Speed
0.6
Armor
40
Magical Resistance
40
Daeja Windblast
Active | MP Mana: 0/100
Passive: Daeja's attacks launch three barrages that each deal bonus magic damage and reduce the target's Magic Resist by 5.

Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage.
Passive Damage : 30 / 45 / 200
Windblast Damage : 225 / 350 / 1500
Traits
Mirage
Mirage
Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.

Electric Overload: When attacking or being hit by an attack, gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies.
(2) 20% chance
(4) 25% chance
(6) 33% chance
(8) 50% chance
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Warlord's Honor: After winning any combat, gain bonus Health and Ability Power.
Increases by 10% per win, stacks up to 5 times!
(2) 200 Health and 20 Ability Power
(4) 350 Health and 35 Ability Power
(6) 500 Health and 50 Ability Power
(8) 700 Health and 70 Ability Power
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Pirate's Greed: Gain a chest of loot after each player combat.
(2) Gain a deckhand's chest.
(4) Gain a lieutenant's chest.
(6) Gain a captain's chest.
(8) Gain a admiral's chest.
-----------------------------------------
Dawnbringer's Determination: Once per combat, rapidly heal at 50% Health
(2) Heal 40% maximum Health
(4) Heal 70% maximum Health
(6) Heal 70% maximum Health; heal a 2nd time
(8) Heal 125% maximum Health; heal a 2nd time
-----------------------------------------
Executioner's Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage.
(2) at 25% Health, +10% Crit Damage
(4) at 50% Health, +20% Crit Damage
(6) at 75% Health, +30% Crit Damage
(8) at 10% Health, +50% Crit Damage
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Spellsword's Enchantment: Each player combat, gain Ability Power per attack.
(2) 3 Ability Power
(4) 6 Ability Power
(6) 10 Ability Power
(8) 15 Ability Power
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Duelist's Dexterity: Innate: Mirage units move faster.
Attacks grant bonus Attack Speed, up to 10 stacks.
(2) 6% Attack Speed per stack
(4) 12% Attack Speed per stack
(6) 20% Attack Speed per stack
(8) 30% Attack Speed per stack
2 ??? (Randomly selected per game)
4 ??? (Randomly selected per game)
6 ??? (Randomly selected per game)
8 ??? (Randomly selected per game)
Dragon
Dragon
1 Dragons provide +3 to the marked trait, but require 2 team slots. They also gain 700 bonus Health.

This trait is active with exactly 1 Dragon champion.
Champions