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SET 7 Champions

Champion Statistics

Daeja

Cost
8
Traits
Mirage
Dragon
Health
900 / 1620 / 2916
AD
20 / 30 / 45
DPS
12 / 18 / 27
Attack Range
attack-range
AS
0.6
Armor
30
Magic Resistance
30
Skill
champion-skill
Windblast
Active|
mpMana: 0/100
Passive: Daeja's attacks launch three barrages that each deal bonus magic damage and reduce the target's Magic Resist by 5.

Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage.
Passive Damage: 20 / 35 / 150Windblast Damage: 275 / 375 / 1800
Trait
Mirage

Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.

Electric Overload: When attacking or being hit by an attack, gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies.
(2) 20% chance
(4) 25% chance
(6) 33% chance
(8) 50% chance
-----------------------------------------
Warlord's Honor: After winning any combat, gain bonus Health and Ability Power.
Increases by 10% per win, stacks up to 5 times!
(2) 200 Health and 20 Ability Power
(4) 350 Health and 35 Ability Power
(6) 500 Health and 50 Ability Power
(8) 700 Health and 70 Ability Power
-----------------------------------------
Pirate's Greed: Gain a chest of loot after each player combat.
(2) Gain a deckhand's chest.
(4) Gain a lieutenant's chest.
(6) Gain a captain's chest.
(8) Gain a admiral's chest.
-----------------------------------------
Dawnbringer's Determination: Once per combat, rapidly heal at 50% Health
(2) Heal 40% maximum Health
(4) Heal 65% maximum Health
(6) Heal 65% maximum Health; heal a 2nd time
(8) Heal 110% maximum Health; heal a 2nd time
-----------------------------------------
Executioner's Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage.
(2) at 50% Health, +20% Crit Damage
(4) at 65% Health, +30% Crit Damage
(6) at 80% Health, +40% Crit Damage
(8) at 100% Health, +50% Crit Damage
-----------------------------------------
Spellsword's Enchantment: Each player combat, gain Ability Power per attack.
(2) 6 Ability Power
(4) 10 Ability Power
(6) 14 Ability Power
(8) 18 Ability Power
-----------------------------------------
Duelist's Dexterity: Innate: Mirage units move faster.
Attacks grant bonus Attack Speed, up to 10 stacks.
(2) 6% Attack Speed per stack
(4) 12% Attack Speed per stack
(6) 20% Attack Speed per stack
(8) 30% Attack Speed per stack

  • 2

    ??? (Randomly selected per game)

  • 4

    ??? (Randomly selected per game)

  • 6

    ??? (Randomly selected per game)

  • 8

    ??? (Randomly selected per game)

Dragon
  • 1

    Dragons provide +3 to the marked trait, but require 2 team slots. They also gain 700 bonus Health.

    This trait is active with exactly 1 Dragon champion.

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