• Comps
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  • Traits
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  • Silver
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  • Prismatic

Gold

A Cut Above

Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.

Altruist Crestnew

Gain an Altruist Emblem and a Riven.

Arcanist Crestnew

Gain an Arcanist Emblem and a Lux.

Ascension

Balanced Budget

At the start of the next 4 rounds, Gain 7 Gold.

Balanced Budget+

At the start of the next 4 rounds, gain 9 gold.

Behemoth Crestnew

Gain a Behemoth Emblem, a Shen, and a Thresh.

Best Friends II

Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

Big Gains

Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger.

Boiling Pointnew

Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.

Bruiser Crest

Gain a Bruiser Emblem and an Aatrox.

Built Different II

Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)

Buried Treasures II

Gain a random item component at the start of the next 3 rounds (including this round).

Call to Adventurenew

Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.

Capricious Forge

Gain a Blacksmith's Gloves, which equips two random Artifacts each round.

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.

Clear Mind

If there are no champions on your bench at the end of player combat round, gain 3 XP.

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Combat Caster

Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.

Crash Test Dummies

Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.

Crown Guarded

Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.

Cybernetic Bulk II

Cybernetic Uplink II

Your champions holding an item gain 120 Health and restore 2.5 Mana per second.

Divine Rollsnew

At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.

Dragon's Spiritnew

Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.

Dragonlord Crestnew

Gain a Dragonlord Emblem, a Janna, and a Diana.

Drop Blossom!new

Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.

Drop Blossom!+new

Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.

Dryad Crestnew

Gain a Dryad Emblem and a Gnar.

Duelist Crest

Gain a Duelist Emblem and a Qiyana.

Dynamic Duonew

Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.

Enter the Dragonnew

After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.

Epochnew

Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.

Epoch+new

Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.

Escort Quest

Gain a Training Dummy. You gain 3 gold every time it survives player combat.

Ethereal Bladesnew

Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage.

Ethereal Blades+new

Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.

Extended Duel

Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

Fated Crestnew

Gain a Fated Emblem and a Kindred.

Fortune Crest

Gain a Fortune Emblem and a Teemo.

Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

Gargantuan Resolve

Ghostly Crestnew

Gain a Ghostly Emblem and an Shen.

Gifts from the fallen

Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.Each time an ally dies, gain these stats again.

Grim Harvestnew

Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone.

Harmacist II

Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)

Haunted Housenew

Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.

Healing Orbs II

When an enemy dies, the nearest ally is healed for 450.

Heavenly Crestnew

Gain a Heavenly Emblem and a Neeko.

Heavy Hitters

Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.

Heroic grab bag

Gain 2 Lesser Champion Duplicators and 6 gold.

Idealism

Gain a Hand of Justice. Champions holding this item deal 12% increased damage.

Inkshadow Crestnew

Gain an Inkshadow Emblem and a Senna.

Inspiring Epitaph

When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed.

Invoker Crest

Gain an Invoker Emblem and a Janna.

It's Going to be Epicnew

Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.

Jeweled Lotus II

Your team gains 15% Critical Strike chance, and their Abilities can critically strike.

Keepers II

Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.

Know Your Enemy

Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.

Learning To Spell

Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Little Buddies

Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board.

Long Distance Pals

Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Long Shotnew

Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.

Low Interest Rates

Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.

Lucky Pawsnew

Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.

Lucky Ricochetnew

Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.

Lucky Streak

Gain a Gambler's Blade and a Magnetic Remover.

Magic Wand

Gain a Needlessly Large Rod. Your units gain 18 Ability Power.

Mana Shieldnew

Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.

Martyr

Whenever one of your allies die, your team heals for 9% of their amx Health.

Metabolic Accelerator

Gain 2 player health after every player combat. Your Tactician also moves faster.

Midnight Siphonnew

Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.

Midnight Siphon+new

Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.

Mulchednew

Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar.

Mythic Crestnew

Gain a Mythic Emblem and a Neeko.

Not Today

Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

Pandora's Items II

Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).Gain 2 random component items.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Porcelain Crestnew

Gain a Porcelain Emblem and a Lux.

Portable Forge

Choose 1 of 4 Artifacts.

Prizefighternew

Gain 1 item component(s). Every 3 wins gives you an item component.

Pumping Up II

Your team gains 8% Attack Speed now. Each round after, they gain 1% more.

Raid Bossnew

Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.

Raining Goldnew

Gain 8 gold now and 1 gold every round.

Raining Gold+new

Gain 18 gold now and 1 gold every round.

Reaper Crestnew

Gain a Reaper Emblem and a Kindred

ReinFOURcementnew

The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.

Sage Crestnew

Gain a Sage Emblem, a Zyra, and a Diana.

Salvage Bin

Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Scoreboard Scrappernew

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

Shock Treatment

Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level).

Slammin'new

Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Slammin'+new

Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.

Sleight of Hand

Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

Sniper Crest

Gain a Sniper Emblem and a Senna.

Spirit Guardiansnew

Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.

Stand United II

Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.

Stars are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Stationary Support II

Gain 1 Training Dummy with 1 permanently attached Support item(s).

Storied Championnew

Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage.

Storyweaver Crestnew

Gain a Storyweaver Emblem and a Garen.

Support Cache

Choose 1 of 4 Support items.

Teaming Up II

Gain 1 random Support item and 2 random 4-cost champions.

The Road Less Travelednew

Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.

Three's Company

Gain 4 random 3-cost champions.

Three's a Crowd

Your team gains 66 Health for each unique 3-cost champion on your board.

Tons of Stats!

Too Much Candynew

Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.

Trade Sector

Gain a free Shop reroll every round. Gain 4 gold.

Two Healthy

Your team gains 90 Health for each unique 2-cost champion on your board.

Umbral Crestnew

Gain an Umbral Emblem and a Yorick.

Unified Resistance II

If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Venerable Piggy Banknew

Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.If there no 1 or 2-cost Exalted champions, get one 3-cost instead.

Wandering Trainer Inew

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

Warden Crestnew

Gain a Warden Emblem, a Jax, and an Amumu.

Well Fednew

Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.

What Doesn't Kill You

Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

Wrath of the Moonnew

Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.

You Have My Bow

You Have My Sword

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