Silver
Gain 1 Thief's Gloves.
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Gain a random Emblem and a Reforger.
Gain a random item component at the start of the next 2 rounds (including this round).
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Whenever you would get a component, gain a component anvil instead. Gain a random component.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your 1 and 2 cost champions gain 15% Attack Speed and Move Speed.
Completed items left on your bench for 4 rounds transform into Support items.
Champions that aren't holding items have a 35% to drop 1 gold on death.
Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)
When an enemy dies, the nearest ally is healed for 225.
After 8 player combats. choose 1 of 4 Support items.
Gain 1 random completed item.
Combat start: grant units with adjacent allies a 175 Health Shield for 8 seconds. This Shield stacks.
When you reach Level 9, gain 33 gold.
After 8 player combats, gain an Artifact anvil.
After 4 player combats, gain an Artifact anvil.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gain a copy of each 1-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
For the next stage, you only get 1 bench slots. After, get 3 item components.
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).Gain 1 random component.
Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it.
Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it.
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more.
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Gain 9 free Shop rerolls that never expire.
Combat start: You gain 1 gold and your opponent gains 1 gold.
Gain 10 XP.
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
After 8 player combats, gain 1 Training Dummy(s) equipped with 1 permanently attached Support item(s).
Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.
Gain 4 components after you lose 50 player health.
Gain 3 gold whenever you break your win or loss streak.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.
Gain 1 random component and 2 random 3-cost champions.
Gain a Golden Remover and component item anvil.Golden Remover is an Item Remover with infinite uses.
Increase your current and maximum player health by 30.
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
You can always move freely on Carousel rounds. Gain 2 Gold.