Gold
Gain a Deathblade. Champions holding this item have a 20% chance to drop 1 gold on kill.
Gain an Altruist Emblem and a Riven.
Gain an Arcanist Emblem and a Lux.
At the start of the next 4 rounds, Gain 7 Gold.
At the start of the next 4 rounds, gain 9 gold.
Gain a Behemoth Emblem, a Shen, and a Thresh.
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Your team gains 100 bonus Health, and permanently gains 10 Health every 2 takedowns.
Gain 3 random components, 2 gold, and 1 Reforger.
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.
Gain a Bruiser Emblem and an Aatrox.
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
Gain a random item component at the start of the next 3 rounds (including this round).
Every 2 takedowns, Storyweaver Kayle permanently gains 3 Ability Power and 18 Health. Gain a Garen and a Sivir.
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.
Gain a component anvil when you reach level 5, 6, 7, and 8.
If there are no champions on your bench at the end of player combat round, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Your team gains a 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.
Gain a Dragon's Claw. Every time you heal 7000 Health with Dragon's Claws, gain an item component, up to 4.
Gain a Dragonlord Emblem, a Janna, and a Diana.
Gain a Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Gain a 2-star Neeko. Your strongest Neeko's spell Heals 35% more, and slams for 35% increased damage. Each cast increases the spell radius by 1.
Gain a Dryad Emblem and a Gnar.
Gain a Duelist Emblem and a Qiyana.
Get a random 5-cost champion and a random champion that shares a trait with them. Get 20 gold.
After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 85% increased damage.
Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
Gain a Fated Emblem and a Kindred.
Gain a Fortune Emblem and a Teemo.
Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.
Gain a Ghostly Emblem and an Shen.
Your team gains 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist.Each time an ally dies, gain these stats again.
Your Reapers gain 8% Critical Strike chance and 5% Omnivamp. They gain this bonus again every time they get a takedown. Gain a Kindred and Yone.
Your team has 15% Omnivamp and convert 25% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)
Enemies that die while haunted by Ghostly pass 2 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.
When an enemy dies, the nearest ally is healed for 450.
Gain a Heavenly Emblem and a Neeko.
Your units with at least 1500 max Health gain Attack Damage and Ability Power equal to 1% of their max Health.
Gain 2 Lesser Champion Duplicators and 6 gold.
Gain a Hand of Justice. Champions holding this item deal 12% increased damage.
Gain an Inkshadow Emblem and a Senna.
When a unit dies, the nearest ally gains a 20% max Health shield and 10% stacking Attack Speed.
Gain an Invoker Emblem and a Janna.
Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.
Your team gains 15% Critical Strike chance, and their Abilities can critically strike.
Combat start: grant units with adjacent allies a 260 Health Shield for 8 seconds. This Shield stacks.
Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active.
Your team gains 18 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Your 4-cost and 5-cost champions gain 65 Health and 9% Attack Speed for each 1-cost and 2-cost champion on your board.
Combat start: Your 2 units furthest form each other form a bond, sharing 20% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Your max interest is capped at 4 gold but you gain 2 gold at the start of every player combat.
Gain a 2-star Kobuko. Your strongest Kobuko's Ability deals 225% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.
Trickshots bounce 1 additional time for 40% of original damage. Gain a Sivir and Teemo.
Gain a Gambler's Blade and a Magnetic Remover.
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
Whenever one of your allies die, your team heals for 9% of their amx Health.
Gain 2 player health after every player combat. Your Tactician also moves faster.
Gain a Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Gain a 2-star Yorick. Your Strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his ability.
Every round, gain 2 Dryad stacks. If a Dryad deals 8% additional damage. Gain a Rek'Sai and a Gnar.
Gain a Mythic Emblem and a Neeko.
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).Gain 2 random component items.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Gain a Porcelain Emblem and a Lux.
Choose 1 of 4 Artifacts.
Gain 1 item component(s). Every 3 wins gives you an item component.
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it. Gain a Cho'Gath and a Malphite.
Gain 8 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Gain a Reaper Emblem and a Kindred
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Gain a Sage Emblem, a Zyra, and a Diana.
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's Crown).
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Gain a Statikk Shiv. Your Stikk Shivs' chain lightning effect deals 40~125% more damage (based on stage level).
Gain 1 Component Anvil. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 Component Anvil and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.
Gain a Sniper Emblem and a Senna.
Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Gain 1 Training Dummy with 1 permanently attached Support item(s).
Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 45% bonus true damage.
Gain a Storyweaver Emblem and a Garen.
Choose 1 of 4 Support items.
Gain 1 random Support item and 2 random 4-cost champions.
Gain 1 XP. Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.
Gain 4 random 3-cost champions.
Your team gains 66 Health for each unique 3-cost champion on your board.
Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.
Gain a free Shop reroll every round. Gain 4 gold.
Your team gains 90 Health for each unique 2-cost champion on your board.
Gain an Umbral Emblem and a Yorick.
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Gain 2 Exalted Champions. Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold.If there no 1 or 2-cost Exalted champions, get one 3-cost instead.
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Gain a Warden Emblem, a Jax, and an Amumu.
Bruisers heal 2% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.