Check the latest information for Set 5.5: Dawn of Heroes
Silver
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Gain 1 Thief's Gloves.
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.
Set your win streak to +4. Gain 4 gold.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Your units that start combat with no adjacent allies gain a 20% maximum Health shield for 10 seconds.
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.Shred: reduces Magic Resist, Sunder: reduces Armor
Your champion that starts combat in the center of the board gains 15% damage and 15% max Health.
Completed items left on your bench for 4 rounds transform into Support Anvils.
Champions that aren't holding items have a 50% to drop 1 gold on death.
Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
After 8 player combats, choose 1 of 4 Support items.
Gain a component anvil and 4 gold.The anvil offers 4 choices.
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Gain 1 random completed item.
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
When you reach Level 9, gain 33 gold.
After 8 player combats, gain an Artifact anvil.The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Gain a copy of each 1-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
For the next stage, you only get 1 bench slot. After, get 3 item components.
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).Gain 1 random component.
After 15 seconds of combat, your units deal 30% more damage.
If you did not buy a champion last round, gain 2 free rerolls.
Gain 8 gold. Your team gains 1% Attack Speed.
Gain 15 gold. Your team gains 1% Attack Speed.
When you win or lose combat by 4 or fewer units, gain 2 gold next round.
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Gain 11 free Shop rerolls.
Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row.
Gain 10 XP.
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Enemies have a 25% chance to drop loot when killed.
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Gain 4 components after you lose 50 player health.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.This item allows you to copy a 3-cost or less champion.
Gain 1 random component and 2 random Tier 3 champions.
Gain a Golden Remover and component item anvil.Golden Remover is an Item Remover with infinite uses.
Increase your current and max player health by 30.
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
You can always move freely on Carousel rounds. Gain 2 gold.