Check the latest information for Set 5.5: Dawn of Heroes
Prismatic
Gain an Abomination Emblem, a Titan's Resolve, and a Brand.
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Gain an Arcana Emblem, an Adaptive Helm, an Ahri, and a Hecarim.
Gain an Assassin Emblem, a Last Whisper, and a Khazix.
Immediately go to level 6. You don't get to choose your future augments.
Gain a Bastion Emblem, a Steadfast Heart, and a Shen.
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Gain a Blaster Emblem, a Tear of the Goddess, and an Ezreal.
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.Useful for Attack Carries!
Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance.
Gain an Brawler Emblem, a Bramble Vest, and a Sett.
Gain a random 3-star 1-cost champion and 8 gold.
Gain a random item component at the start of the next 6 rounds (including this round).
Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover]
Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.
As you level, gain more powerful items.Level 4: component anvilLevel 6: completed item anvilLevel 8: choose 1 of 5 Radiant items
Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.
Gain a Chrono Emblem, a Needlessly Large Rod, and a Zilean.
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.
Gain a Draconic Emblem, an Archangel Staff, and a Zyra.
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Gain an Eldritch Emblem, a Bloodthirster, and a Nilah.
Gain a Faerie Emblem, a Giant Slayer, and a Tristana.
Your team deals 20% more damage. After 15 seconds, they deal 50% more damage.
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.
Gain a Frost Emblem, a Chain Vest, and a Zilean.
Your team gets larger, gaining 300 Health and +4% max Health.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.Interest is extra gold you gain per 10g saved.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Gain 22 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.
Gain a Honeymancy Emblem, a Chain Vest, and a Nunu.
Gain a Hunter Emblem, a Runaan's Hurricane, and a Kog'Maw.
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.Useful for Magic Tanks or Attack Tanks!
Gain an Incantor Emblem, a Jeweled Gauntlet, and a Syndra.
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.
When you buy XP, gain an additional 2. Gain 12 immediately.
Gain an Artifact anvil now and after every 9 player combats.Artifacts are more powerful items with a unique effect.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Gain a Mage Emblem, an Ionic Spark, and a Galio.
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Gain a Sniper's Focus. In 3 rounds, gain a Fishbones.
Gain a Multistriker Emblem, a Sparring Gloves, and a Kassadin.
Gain a Mystic Emblem, an Ionic Spark, and a Lulu.
Gain +1 max team size and a Champion Duplicator.
Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).Gain 1 random Radiant item.
Gain an Infinity Force. After 5 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
Gain an Infinity Force. After 3 player combats, gain another.Infinity Force: Artifact that offers tons of offensive and defensive stats
Gain a Portal Emblem, a Tear of the Goddess, and a Kassadin.
Gain a Preserver Emblem, a Nashor's Tooth, and a Bard.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Gain a Pyro emblem, a B.F. Sword, and an Akali.
Gain a Masterwork Upgrade and 1 component anvils.Masterwork Upgrade upgrades an item to Radiant!
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
Gain a Ranger Emblem, a Deathblade, and a Varus.
Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.
Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.
Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.Radiant items are very powerful versions of completed items.
Gain a Scholar Emblem, a Spear of Shojin, and a Bard.
Gain a Sentinel Emblem, a Giant Slayer, and a Senna.
Gain a Shapeshifter Emblem, a Redemption, and a Shyvana.
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.These items give gold as well as combat power.
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.
Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.
Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.
Enemies have a 40% chance to drop loot when killed.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Gain a Sugarcraft emblem, a Redemption, and a Rumble.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.Gain 15 gold now.
Your team is 50% smaller, but moves and attacks 30% faster.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Gain a Vanguard Emblem, a Protector's Vow, and a Rumble.
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Gain a Warrior Emblem, a Hand of Justice, and an Akali.
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil.
Gain a Witchcraft emblem, a Hextech Gunblade, and a Cassiopeia.
Gain a random 2-cost champion. Gain another copy at the start of each round for the next rest of the game.