Check the latest information for Set 5.5: Dawn of Heroes
Gold
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them.
Gain an Abomination Emblem and a Brand.
Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.
Open an Armory and choose a gold-generating Artifact item. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.Interest is extra gold you gain per 10g saved.
Gain an Arcana Emblem, an Ahri, and a Hecarim.
Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim.
After 15 seconds of combat, your units deal 60% more damage.
Gain an Assassin Emblem and a Khazix.
After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist.
At the start of the next 4 rounds, gain 7 gold.
At the start of the next 4 rounds, gain 10 gold.
Gain a Bastion Emblem and a Nunu.
Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw.
Your team gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.
Gain 3 random components, 2 gold, and 1 Reforger.Reforgers allow you to remake any item.
Gain a Blaster Emblem.
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.
Gain an Brawler Emblem and a Sett.
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Gain a Cannoneer Emblem and a Tristana.
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.Artifacts are more powerful items with a unique effect.
Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.Artifact, Support, and Radiant items count as 2 components.
Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Pyromancers' attacks deal 5 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen.
Gain a Cavalier Emblem and a Hecarim.
Gain a Chrono Emblem.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Your team gains 10% Attack Speed every 3 seconds in combat.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.
Your team gains 90-170 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game.
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Gain a Dawnbringer Emblem and a Gragas.
Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.Reduces Thresh’s maximum mana by 60.
Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.
Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 8 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.
Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 8 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage.
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).
Gain a Draconic Emblem and a Zyra.
Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Gain 2 random 5-cost champions and 2 copies of a random component.
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.
Gain an Eldritch emblem and a Nilah.
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state. Gain 10% Damage Amp.
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce.
At the start of the next 4 rounds, gain 8 XP.
At the start of the next 4 rounds, gain 11 XP.
Gain a Faerie Emblem.
After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.
Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh.Shadow Support items give powerful bonuses to allies at a cost.
Gain a Forgotten Emblem and a Vayne.
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.
Gain a Frost Emblem.
Gain a Hellion Emblem and a Kennen.
Gain 2 Lesser Champion Duplicators and 9 gold.This item allows you to copy a 3-cost or less champion.
Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 75% faster. Her Ability deals 260% bonus damage, but only hits 1 target.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri.
Gain a Honeymancy Emblem.
Gain a Hunter Emblem and a Kog'Maw.
Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw.
Gain an Incantor Emblem and a Syndra.
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Gain a Invoker Emblem and a Syndra.
Gain a Ironclad Emblem and a Nautilus.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Gain a Knight Emblem and a Thresh.
Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Gain a Legionnaire Emblem and an Irelia.
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Gain a Mage Emblem and a Galio.
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Whenever one of your allies die, your team heals for 9% of their max Health.
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.
Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.
Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee.
Gain a Multistriker Emblem.
Gain a Mystic Emblem and a Lulu.
Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Gain a Nightbringer Emblem and a Sejuani.
Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo.
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).Gain 2 random components.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Each round, gain a 1-star copy of the first champion you killed last combat.
Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.
Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
Gain a Portal Emblem.
Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.
Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.
Gain a Preserver Emblem and a Zilean.
Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe.
Gain 2 item component(s). Every 5 wins gives you an item component.
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Gain a Pyro Emblem.
Combat start: Your strongest Bastion gains 20% Health. When other unit die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
Gain 8 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Gain a Ranger Emblem and a Varus.
Gain a Redeemed Emblem and a Syndra.
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Gain a Renewer Emblem and a Soraka.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Gain a Revenant Emblem and a Nocturne.
Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux.
Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.
Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 100% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Scholar Emblem and an Ahri.
The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Gain a Sentinel Emblem and a Senna.
Gain a Shapeshifter Emblem and a Shyvana.
Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.
Gain a Skirmisher Emblem and an Olaf.
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power.
Gain a Spellweaver Emblem and a Brand.
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds.
Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 12% Attack Damage and 20% Attack Speed.
Enemies have a 30% chance to drop loot when killed.
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Gain a Sugarcraft emblem and a Rumble.
Choose 1 of 4 Support items.
Gain a Nunu. Your strongest Nunu gains 100 Health, 200% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 200% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Gain 1 random Support item and 2 random 4-cost champions.
Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu.
Gain a 2 star Udyr. When your strongest Udyr transforms, gain bonus effects:Reduce Mana cost by 10.Turtle: Deal Magic Damage in a cone.Tiger: Stun the enemy.
Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna.
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Gain 5 random 3-cost champions.
Your team gains 75 Health for each unique 3-cost champion on your board.
Gain a free Shop reroll every round. Gain 1 gold.
The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.
Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).
Your team gains 80 Health for each unique 2-cost champion on your board.
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Gain a Vanguard Emblem and a Rumble.
Your team deals 9% more damage.Deal 18% more damage instead if you have less active non-unique traits than your opponent.
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Gain a Warrior Emblem and an Akali.
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 100 Health per Frost tier. Gain a Warwick and a Zilean.
Gain a Witchcraft emblem.
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.
Gain 3 random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain a Recurve Bow. Your units gain 12% Attack Speed.
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast.