Check the latest information for Set 6: Gizmos & Gadgets

  • Champions
  • Traits
  • Items
  • Augments
  • Silver
  • Gold
  • Prismatic

Silver

Ancient Archives

Gain 1 Tome of Traits.

Arcanist Heart

Your team counts as having 1 additional Arcanist. Gain a Swain.

Ardent Censer

Allies healed or shielded by Enchanters gain 50% stacking Attack Speed for the rest of combat (maximum once every 4 seconds).

Ascension

After 15 seconds of combat, your units deal 50% more damage.

Assassin Heart

Your team counts as having 1 additional Assassin. Gain a Talon.

Bodyguard Heart

Your team counts as having 1 additional Bodyguard. Gain a Blitzcrank.

Bruiser Heart

Your team counts as having 1 additional Bruiser. Gain a Trundle.

Built Different I

Your units with no Traits active gain 300 Health and 50% Attack Speed.

Calculated Loss

After losing your combat, gain 2 gold and a free Shop refresh.

Celestial Blessing I

Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.

Challenger Heart

Your team counts as having 1 additional Challenger. Gain a Quinn.

Chemical Overload I

Chemtechs explode on death, dealing 20% of their max Health as magic damage to enemies within 2 hexes.

Chemtech Heart

Your team counts as having 1 additional Chemtech. Gain a Zac.

Clockwork Heart

Your team counts as having 1 additional Clockwork. Gain a Zilean.

Cutthroat

Assassins Mana Reave the first unit they attack, increasing their maximum Mana by 65% until they cast.

Cybernetic Implants I

Your champions holding an item gain 150 Health and 10 Attack Damage.

Dominance

After winning your player combat, gain 1 bonus gold for every 2 surviving units.

Duet

Summon 1 additional Socialite spotlight. Spotlighted units gain 400 Health.

En Garde

The first time an enemy is attacked by a Challenger, they are Disarmed for 3 seconds.

Enchanter Heart

Your team counts as having 1 additional Enchanter. Gain a Taric.

Enforcer Heart

Your team counts as having 1 additional Enforcer. Gain a Vi.

Exiles I

Your units that start combat with no adajacent allies gain a 30% maximum Health shield for 8 seconds.

Featherweights I

Your 1 and 2 cost champions gain 25% Attack Speed and movement speed.

First Aid Kit

All healing and shielding on your units is increased by 35%.

Hyper Roll

If you have less than 10 gold at the end of a round, gain 2 gold.

Innovator Heart

Your team counts as having 1 additional Innovator.

Item Grab Bag I

Gain 1 random completed item(s).

Knife's Edge I

Your units that start combat in the front 2 rows gain 25 Attack Damage.

Lifelong Learning

Scholars permanently gain 2 Ability Power after each combat, and an additional 2 if they survived.

Makeshift Armor I

Your units with no items gain 35 Armor and Magic Resist.

Mercenary Heart

Your team counts as having 1 additional Mercenary.

Mutant Heart

Your team counts as having 1 additional Mutant. Gain a Kog'Maw.

One For All

When your Syndicates die, they grant your other Syndicates 20 Attack Damage and Ability Power.

Pandora's Items

Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Payday

After winning your combat, gain 1 bonus gold for each surviving Syndicate.

Phony Frontline

Gain 2 Target Dummies.

Pirates

Mercenary units have a 50% chance to drop 1 gold when they kill an enemy.

Runic Shield I

Arcanists start combat with a shield equal to 300% of their Ability Power for 8 seconds.

Scholar Heart

Your team counts as having 1 additional Scholar. Gain a Zyra.

Scrap Heart

Your team counts as having 1 additional Scrap. Gain a Blitzcrank.

Self Repair

When the Innovation dies, it will become untargetable and repair itself if an Innovator is still alive.

Shrug It Off

Bruisers regenerate 2.5% of their maximum Health each second.

Sniper Heart

Your team counts as having 1 additional Sniper. Gain a Tristana.

Sniper's Nest

Snipers gain +10% damage for each round fought from the same starting hex. (Maximum +40%)

So Small

Yordles gain 35% Dodge Chance.

Socialite Heart

Your team counts as having 1 additional Socialite.

Stand Behind Me

Increases the Bodyguard Armor bonus by 25%. At the start of combat, Bodyguards grant 100% of their Armor bonus to non-Bodyguard allies directly behind them (does not stack).

Stand United I

Your units gain 2 Attack Damage and Ability Power per Trait active across your army.

Syndicate Heart

Your team counts as having 1 additional Syndicate. Gain a Zyra.

Thrill of the Hunt I

Your units heal 400 Health on kill.

Twinshot Heart

Your team counts as having 1 additional Twinshot. Gain a Kog'Maw.

Underdogs

Whenever your team has fewer units alive than your opponent, your units regenerate 9% of their missing Health each second (maximum: 150).

Unstable Evolution

Mutants randomly gain one of the following when they reach 2 star: 500 Health, 30% Attack Speed, 30 Attack Damage, or 30 Ability Power. These bonuses stack.

Weakspot

Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 5 seconds.

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