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Item Recipes
B.F. Sword Recurve Bow Chain Vest Negatron Cloak Needlessly Large Rod Tear of the Goddess Giant's Belt Sparring Gloves Spatula
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B.F. Sword B.F. Sword Deathblade
B.F. Sword Recurve Bow Giant Slayer
B.F. Sword Chain Vest Guardian Angel
B.F. Sword Negatron Cloak Bloodthirster
B.F. Sword Needlessly Large Rod Hextech Gunblade
B.F. Sword Giant's Belt Zeke's Herald
B.F. Sword Sparring Gloves Infinity Edge
B.F. Sword Spatula Academy Emblem
B.F. Sword Tear of the Goddess Spear of Shojin
Recurve Bow B.F. Sword Giant Slayer
Recurve Bow Recurve Bow Rapid Firecannon
Recurve Bow Chain Vest Titan’s Resolve
Recurve Bow Negatron Cloak Runaan's Hurricane
Recurve Bow Needlessly Large Rod Guinsoo's Rageblade
Recurve Bow Giant's Belt Zz'Rot Portal
Recurve Bow Sparring Gloves Last Whisper
Recurve Bow Spatula Challenger Emblem
Recurve Bow Tear of the Goddess Statikk Shiv
Chain Vest B.F. Sword Guardian Angel
Chain Vest Recurve Bow Titan’s Resolve
Chain Vest Chain Vest Bramble Vest
Chain Vest Negatron Cloak Gargoyle Stoneplate
Chain Vest Needlessly Large Rod Locket of the Iron Solari
Chain Vest Giant's Belt Sunfire Cape
Chain Vest Sparring Gloves Shroud of Stillness
Chain Vest Spatula Syndicate Emblem
Chain Vest Tear of the Goddess Frozen Heart
Negatron Cloak B.F. Sword Bloodthirster
Negatron Cloak Recurve Bow Runaan's Hurricane
Negatron Cloak Chain Vest Gargoyle Stoneplate
Negatron Cloak Negatron Cloak Dragon's Claw
Negatron Cloak Needlessly Large Rod Ionic Spark
Negatron Cloak Giant's Belt Zephyr
Negatron Cloak Sparring Gloves Quicksilver
Negatron Cloak Spatula Mutant Emblem
Negatron Cloak Tear of the Goddess Chalice of Power
Needlessly Large Rod B.F. Sword Hextech Gunblade
Needlessly Large Rod Recurve Bow Guinsoo's Rageblade
Needlessly Large Rod Chain Vest Locket of the Iron Solari
Needlessly Large Rod Negatron Cloak Ionic Spark
Needlessly Large Rod Needlessly Large Rod Rabadon's Deathcap
Needlessly Large Rod Giant's Belt Morellonomicon
Needlessly Large Rod Sparring Gloves Jeweled Gauntlet
Needlessly Large Rod Spatula Arcanist Emblem
Needlessly Large Rod Tear of the Goddess Archangel's Staff
Tear of the Goddess B.F. Sword Spear of Shojin
Tear of the Goddess Recurve Bow Statikk Shiv
Tear of the Goddess Chain Vest Frozen Heart
Tear of the Goddess Negatron Cloak Chalice of Power
Tear of the Goddess Needlessly Large Rod Archangel's Staff
Tear of the Goddess Giant's Belt Redemption
Tear of the Goddess Sparring Gloves Hand of Justice
Tear of the Goddess Spatula Imperial Emblem
Tear of the Goddess Tear of the Goddess Blue Buff
Giant's Belt B.F. Sword Zeke's Herald
Giant's Belt Recurve Bow Zz'Rot Portal
Giant's Belt Chain Vest Sunfire Cape
Giant's Belt Negatron Cloak Zephyr
Giant's Belt Needlessly Large Rod Morellonomicon
Giant's Belt Giant's Belt Warmog's Armor
Giant's Belt Sparring Gloves Banshee’s Claw
Giant's Belt Spatula Chemtech Emblem
Giant's Belt Tear of the Goddess Redemption
Sparring Gloves B.F. Sword Infinity Edge
Sparring Gloves Recurve Bow Last Whisper
Sparring Gloves Chain Vest Shroud of Stillness
Sparring Gloves Negatron Cloak Quicksilver
Sparring Gloves Needlessly Large Rod Jeweled Gauntlet
Sparring Gloves Giant's Belt Banshee’s Claw
Sparring Gloves Sparring Gloves Thief's Gloves
Sparring Gloves Spatula Assassin Emblem
Sparring Gloves Tear of the Goddess Hand of Justice
Spatula B.F. Sword Academy Emblem
Spatula Recurve Bow Challenger Emblem
Spatula Chain Vest Syndicate Emblem
Spatula Negatron Cloak Mutant Emblem
Spatula Needlessly Large Rod Arcanist Emblem
Spatula Giant's Belt Chemtech Emblem
Spatula Sparring Gloves Assassin Emblem
Spatula Spatula Tactician's Crown
Spatula Tear of the Goddess Imperial Emblem
Items Table
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B.F. Sword
+10 AD
Recurve Bow
+10 AS
Chain Vest
+20 Armor
Negatron Cloak
+20 MR
Needlessly Large Rod
+10% AP
Tear of the Goddess
+15
Mana
Giant's Belt
+150 HP
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Spatula
You will get
special ability
B.F. Sword
+10 AD
Deathblade
Gain bonus AD
Giant Slayer
Bonus dmg
depends on
enemy HP
Guardian Angel
Revive with
250 HP
after
2 secs.
Bloodthirster
Physical dmg
dealt 33%
heal and
gain shield
Hextech Gunblade
Heal from
Ability dmg.
The lowest ally
also heals
Spear of Shojin
Restore
8 Mana
on-hit
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
Academy Emblem
Holder gains
Academy trait
Recurve Bow
+10 AS
Giant Slayer
Bonus dmg
depends on
enemy HP
Rapid Firecannon
+1 Attack
Range
Bonus +AS
No atk miss
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Runaan's Hurricane
Attack
+1 enemies
(70% Dmg)
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd ATK
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Last Whisper
Target's
armor
-70%
on crit.
Challenger Emblem
Holder gains
Challenger
trait
Chain Vest
+20 Armor
Guardian Angel
Revive with
250 HP
after
2 secs.
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Locket of the Iron Solari
Gain shield
for 15s
adjacent allies
in 2 Hexes
Frozen Heart
-35% AS
in 2 Hexes
Adjacent
Enemies
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Shroud of Stillness
Beamed
enemies
Max MP
+35%
Syndicate Emblem
Holder gains
Syndicate trait
Negatron Cloak
+20 MR
Bloodthirster
Physical dmg
dealt 33%
heal and
gain shield
Runaan's Hurricane
Attack
+1 enemies
(70% Dmg)
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Dragon's Claw
+200 MR
Counterattack 18% of their
max health
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Chalice of Power
+30 AP
for all allies
within 1 hex
in same row
Zephyr
Banish
an enemy
for 5 secs
Quicksilver
Immune to CC
for first 15s
Mutant Emblem
Holder gains
Mutant trait
Needlessly Large Rod
+10% AP
Hextech Gunblade
Heal from
Ability dmg.
The lowest ally
also heals
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Locket of the Iron Solari
Gain shield
for 15s
adjacent allies
in 2 Hexes
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Rabadon's Deathcap
+75 AP
Archangel's Staff
Gain 25 AP
every 5 seconds.
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Arcanist Emblem
Holder gains
Arcanist
trait
Tear of the Goddess
+15
Mana
Spear of Shojin
Restore
8 Mana
on-hit
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd ATK
Frozen Heart
-35% AS
in 2 Hexes
Adjacent
Enemies
Chalice of Power
+30 AP
for all allies
within 1 hex
in same row
Archangel's Staff
Gain 25 AP
every 5 seconds.
Blue Buff
After casting
a ability
wearer's mana
is set to 20.
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Hand of Justice
+10% AD,
+10 AP and
10% heals
on hit
Imperial Emblem
Holder gains
Imperial trait
Giant's Belt
+150 HP
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Zephyr
Banish
an enemy
for 5 secs
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Warmog's Armor
+1000
HP
Banshee’s Claw
Holder and
left & right allies
get a shield
blocks a spell
Chemtech Emblem
Holder gains
Chemtech
trait
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
Last Whisper
Target's
armor
-70%
on crit.
Shroud of Stillness
Beamed
enemies
Max MP
+35%
Quicksilver
Immune to CC
for first 15s
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Hand of Justice
+10% AD,
+10 AP and
10% heals
on hit
Banshee’s Claw
Holder and
left & right allies
get a shield
blocks a spell
Thief's Gloves
Fetch two
temporary
non-Shadow
items
Assassin Emblem
Holder gains
Assassin trait
Spatula
You will get
special ability
Academy Emblem
Holder gains
Academy trait
Challenger Emblem
Holder gains
Challenger
trait
Syndicate Emblem
Holder gains
Syndicate trait
Mutant Emblem
Holder gains
Mutant trait
Arcanist Emblem
Holder gains
Arcanist
trait
Imperial Emblem
Holder gains
Imperial trait
Chemtech Emblem
Holder gains
Chemtech
trait
Assassin Emblem
Holder gains
Assassin trait
Tactician's Crown
+1
Team size
Spatula
You will get
special ability
Giant's Belt
+150 HP
Negatron Cloak
+20 MR
Chain Vest
+20 Armor
Tear of the Goddess
+15
Mana
Needlessly Large Rod
+10% AP
Recurve Bow
+10 AS
B.F. Sword
+10 AD
B.F. Sword
+10 AD
Academy Emblem
Holder gains
Academy trait
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Bloodthirster
Physical dmg
dealt 33%
heal and
gain shield
Guardian Angel
Revive with
250 HP
after
2 secs.
Spear of Shojin
Restore
8 Mana
on-hit
Hextech Gunblade
Heal from
Ability dmg.
The lowest ally
also heals
Giant Slayer
Bonus dmg
depends on
enemy HP
Deathblade
Gain bonus AD
Recurve Bow
+10 AS
Challenger Emblem
Holder gains
Challenger
trait
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Runaan's Hurricane
Attack
+1 enemies
(70% Dmg)
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd ATK
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Rapid Firecannon
+1 Attack
Range
Bonus +AS
No atk miss
Giant Slayer
Bonus dmg
depends on
enemy HP
Needlessly Large Rod
+10% AP
Arcanist Emblem
Holder gains
Arcanist
trait
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Locket of the Iron Solari
Gain shield
for 15s
adjacent allies
in 2 Hexes
Archangel's Staff
Gain 25 AP
every 5 seconds.
Rabadon's Deathcap
+75 AP
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Hextech Gunblade
Heal from
Ability dmg.
The lowest ally
also heals
Tear of the Goddess
+15
Mana
Imperial Emblem
Holder gains
Imperial trait
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Chalice of Power
+30 AP
for all allies
within 1 hex
in same row
Frozen Heart
-35% AS
in 2 Hexes
Adjacent
Enemies
Blue Buff
After casting
a ability
wearer's mana
is set to 20.
Archangel's Staff
Gain 25 AP
every 5 seconds.
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd ATK
Spear of Shojin
Restore
8 Mana
on-hit
Chain Vest
+20 Armor
Syndicate Emblem
Holder gains
Syndicate trait
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Frozen Heart
-35% AS
in 2 Hexes
Adjacent
Enemies
Locket of the Iron Solari
Gain shield
for 15s
adjacent allies
in 2 Hexes
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Guardian Angel
Revive with
250 HP
after
2 secs.
Negatron Cloak
+20 MR
Mutant Emblem
Holder gains
Mutant trait
Zephyr
Banish
an enemy
for 5 secs
Dragon's Claw
+200 MR
Counterattack 18% of their
max health
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Chalice of Power
+30 AP
for all allies
within 1 hex
in same row
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Runaan's Hurricane
Attack
+1 enemies
(70% Dmg)
Bloodthirster
Physical dmg
dealt 33%
heal and
gain shield
Giant's Belt
+150 HP
Chemtech Emblem
Holder gains
Chemtech
trait
Warmog's Armor
+1000
HP
Zephyr
Banish
an enemy
for 5 secs
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Spatula
You will get
special ability
Tactician's Crown
+1
Team size
Chemtech Emblem
Holder gains
Chemtech
trait
Mutant Emblem
Holder gains
Mutant trait
Syndicate Emblem
Holder gains
Syndicate trait
Imperial Emblem
Holder gains
Imperial trait
Arcanist Emblem
Holder gains
Arcanist
trait
Challenger Emblem
Holder gains
Challenger
trait
Academy Emblem
Holder gains
Academy trait
Items Table (By Items)
B.F. Sword
B.F. Sword +10 Attack Damage
B.F. Sword
Deathblade
The holder gains 50/75/100★ bonus Attack Damage (including components).
Recurve Bow
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Chain Vest
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
Negatron Cloak
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
Needlessly Large Rod
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
Tear of the Goddess
Spear of Shojin
The holder's attacks restore 8 additional Mana.
Giant's Belt
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
Sparring Gloves
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Spatula
Academy Emblem
The holder gains the Academy trait.

[Unique - Only One Per Champion]
Recurve Bow
Recurve Bow +10 Attack Speed
B.F. Sword
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Recurve Bow
Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Chain Vest
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Negatron Cloak
Runaan's Hurricane
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
Needlessly Large Rod
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Tear of the Goddess
Statikk Shiv
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Giant's Belt
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Sparring Gloves
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Spatula
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest
Chain Vest +20 Armor
B.F. Sword
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
Recurve Bow
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Chain Vest
Bramble Vest
Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Negatron Cloak
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Needlessly Large Rod
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
Tear of the Goddess
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Giant's Belt
Sunfire Cape
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Sparring Gloves
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Spatula
Syndicate Emblem
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
Negatron Cloak
Negatron Cloak +20 Magic Resist
B.F. Sword
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
Recurve Bow
Runaan's Hurricane
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
Chain Vest
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Negatron Cloak
Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown).
Needlessly Large Rod
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
Tear of the Goddess
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Giant's Belt
Zephyr
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
Sparring Gloves
Quicksilver
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
Spatula
Mutant Emblem
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Needlessly Large Rod +10 Ability Power
B.F. Sword
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
Recurve Bow
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Chain Vest
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
Negatron Cloak
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
Needlessly Large Rod
Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Tear of the Goddess
Archangel's Staff
During combat, the holder gains 25 Ability Power every 5 seconds.
Giant's Belt
Morellonomicon
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Sparring Gloves
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
Spatula
Arcanist Emblem
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Tear of the Goddess +15 Mana
B.F. Sword
Spear of Shojin
The holder's attacks restore 8 additional Mana.
Recurve Bow
Statikk Shiv
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Chain Vest
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Negatron Cloak
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Needlessly Large Rod
Archangel's Staff
During combat, the holder gains 25 Ability Power every 5 seconds.
Tear of the Goddess
Blue Buff
The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Giant's Belt
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Sparring Gloves
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
Spatula
Imperial Emblem
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
Giant's Belt
Giant's Belt +150 Health
B.F. Sword
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
Recurve Bow
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Chain Vest
Sunfire Cape
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Negatron Cloak
Zephyr
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
Needlessly Large Rod
Morellonomicon
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Tear of the Goddess
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Giant's Belt
Warmog's Armor
Grants 1000 bonus Health (including components).
Sparring Gloves
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
Spatula
Chemtech Emblem
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
Sparring Gloves
Sparring Gloves +5% Critical Strike Chance
+10% Dodge Chance
B.F. Sword
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Recurve Bow
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Chain Vest
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Negatron Cloak
Quicksilver
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
Needlessly Large Rod
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
Tear of the Goddess
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
Giant's Belt
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
Sparring Gloves
Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
Spatula
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula
Spatula It must do something...
B.F. Sword
Academy Emblem
The holder gains the Academy trait.

[Unique - Only One Per Champion]
Recurve Bow
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest
Syndicate Emblem
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
Negatron Cloak
Mutant Emblem
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Arcanist Emblem
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Imperial Emblem
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
Giant's Belt
Chemtech Emblem
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
Sparring Gloves
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula
Tactician's Crown
The holder's team gains +1 maximum team size.
B.F. Sword
B.F. Sword +10 Attack Damage
B.F. Sword
Deathblade
The holder gains 50/75/100★ bonus Attack Damage (including components).
Recurve Bow
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Chain Vest
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
Negatron Cloak
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
Needlessly Large Rod
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
Tear of the Goddess
Spear of Shojin
The holder's attacks restore 8 additional Mana.
Giant's Belt
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
Sparring Gloves
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Spatula
Academy Emblem
The holder gains the Academy trait.

[Unique - Only One Per Champion]
Recurve Bow
Recurve Bow +10 Attack Speed
B.F. Sword
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Recurve Bow
Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Chain Vest
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Negatron Cloak
Runaan's Hurricane
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
Needlessly Large Rod
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Tear of the Goddess
Statikk Shiv
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Giant's Belt
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Sparring Gloves
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Spatula
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest
Chain Vest +20 Armor
B.F. Sword
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
Recurve Bow
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Chain Vest
Bramble Vest
Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Negatron Cloak
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Needlessly Large Rod
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
Tear of the Goddess
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Giant's Belt
Sunfire Cape
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Sparring Gloves
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Spatula
Syndicate Emblem
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
Negatron Cloak
Negatron Cloak +20 Magic Resist
B.F. Sword
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
Recurve Bow
Runaan's Hurricane
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
Chain Vest
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Negatron Cloak
Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown).
Needlessly Large Rod
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
Tear of the Goddess
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Giant's Belt
Zephyr
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
Sparring Gloves
Quicksilver
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
Spatula
Mutant Emblem
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Needlessly Large Rod +10 Ability Power
B.F. Sword
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
Recurve Bow
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Chain Vest
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
Negatron Cloak
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
Needlessly Large Rod
Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Tear of the Goddess
Archangel's Staff
During combat, the holder gains 25 Ability Power every 5 seconds.
Giant's Belt
Morellonomicon
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Sparring Gloves
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
Spatula
Arcanist Emblem
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Tear of the Goddess +15 Mana
B.F. Sword
Spear of Shojin
The holder's attacks restore 8 additional Mana.
Recurve Bow
Statikk Shiv
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Chain Vest
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Negatron Cloak
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Needlessly Large Rod
Archangel's Staff
During combat, the holder gains 25 Ability Power every 5 seconds.
Tear of the Goddess
Blue Buff
The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Giant's Belt
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Sparring Gloves
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
Spatula
Imperial Emblem
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
Giant's Belt
Giant's Belt +150 Health
B.F. Sword
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
Recurve Bow
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Chain Vest
Sunfire Cape
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Negatron Cloak
Zephyr
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
Needlessly Large Rod
Morellonomicon
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Tear of the Goddess
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Giant's Belt
Warmog's Armor
Grants 1000 bonus Health (including components).
Sparring Gloves
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
Spatula
Chemtech Emblem
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
Sparring Gloves
Sparring Gloves +5% Critical Strike Chance
+10% Dodge Chance
B.F. Sword
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Recurve Bow
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Chain Vest
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Negatron Cloak
Quicksilver
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
Needlessly Large Rod
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
Tear of the Goddess
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
Giant's Belt
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
Sparring Gloves
Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
Spatula
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula
Spatula It must do something...
B.F. Sword
Academy Emblem
The holder gains the Academy trait.

[Unique - Only One Per Champion]
Recurve Bow
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest
Syndicate Emblem
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
Negatron Cloak
Mutant Emblem
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Arcanist Emblem
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Imperial Emblem
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
Giant's Belt
Chemtech Emblem
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
Sparring Gloves
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula
Tactician's Crown
The holder's team gains +1 maximum team size.
Item List
Name Description Combination
B.F. Sword B.F. Sword
+10 Attack Damage
+10 Attack Damage
Recurve Bow Recurve Bow
+10 Attack Speed
+10 Attack Speed
Chain Vest Chain Vest
+20 Armor
+20 Armor
Negatron Cloak Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt Giant's Belt
+150 Health
+150 Health
Sparring Gloves Sparring Gloves
+5% Critical Strike Chance
+10% Dodge Chance
+5% Critical Strike Chance
+10% Dodge Chance
Spatula Spatula
It must do something...
It must do something...
Deathblade Deathblade
The holder gains 50/75/100★ bonus Attack Damage (including components).
The holder gains 50/75/100★ bonus Attack Damage (including components). B.F. Sword B.F. Sword
Giant Slayer Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%. B.F. Sword Recurve Bow
Hextech Gunblade Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount. B.F. Sword Needlessly Large Rod
Spear of Shojin Spear of Shojin
The holder's attacks restore 8 additional Mana.
The holder's attacks restore 8 additional Mana. B.F. Sword Tear of the Goddess
Guardian Angel Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
B.F. Sword Chain Vest
Bloodthirster Bloodthirster
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds. B.F. Sword Negatron Cloak
Zeke's Herald Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat. B.F. Sword Giant's Belt
Academy Emblem Academy Emblem
The holder gains the Academy trait.

[Unique - Only One Per Champion]
The holder gains the Academy trait.

[Unique - Only One Per Champion]
B.F. Sword Spatula
Infinity Edge Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
B.F. Sword Sparring Gloves
Rapid Firecannon Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss. Recurve Bow Recurve Bow
Guinsoo's Rageblade Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. Recurve Bow Needlessly Large Rod
Statikk Shiv Statikk Shiv
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. Recurve Bow Tear of the Goddess
Titan’s Resolve Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Recurve Bow Chain Vest
Runaan's Hurricane Runaan's Hurricane
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage. Recurve Bow Negatron Cloak
Zz'Rot Portal Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Recurve Bow Giant's Belt
Challenger Emblem Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Recurve Bow Spatula
Last Whisper Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Recurve Bow Sparring Gloves
Rabadon's Deathcap Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Grants 75 bonus Ability Power (including components). Needlessly Large Rod Needlessly Large Rod
Archangel's Staff Archangel's Staff
During combat, the holder gains 25 Ability Power every 5 seconds.
During combat, the holder gains 25 Ability Power every 5 seconds. Needlessly Large Rod Tear of the Goddess
Locket of the Iron Solari Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds. Needlessly Large Rod Chain Vest
Ionic Spark Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana. Needlessly Large Rod Negatron Cloak
Morellonomicon Morellonomicon
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Needlessly Large Rod Giant's Belt
Arcanist Emblem Arcanist Emblem
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
Needlessly Large Rod Spatula
Jeweled Gauntlet Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power. Needlessly Large Rod Sparring Gloves
Blue Buff Blue Buff
The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Tear of the Goddess Tear of the Goddess
Frozen Heart Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Tear of the Goddess Chain Vest
Chalice of Power Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. Tear of the Goddess Negatron Cloak
Redemption Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. Tear of the Goddess Giant's Belt
Imperial Emblem Imperial Emblem
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
Tear of the Goddess Spatula
Hand of Justice Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
Tear of the Goddess Sparring Gloves
Bramble Vest Bramble Vest
Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds). Chain Vest Chain Vest
Gargoyle Stoneplate Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. Chain Vest Negatron Cloak
Sunfire Cape Sunfire Cape
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Chain Vest Giant's Belt
Shroud of Stillness Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Chain Vest Sparring Gloves
Dragon's Claw Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown).
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown). Negatron Cloak Negatron Cloak
Zephyr Zephyr
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
Negatron Cloak Giant's Belt
Syndicate Emblem Syndicate Emblem
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
Chain Vest Spatula
Quicksilver Quicksilver
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
Negatron Cloak Sparring Gloves
Warmog's Armor Warmog's Armor
Grants 1000 bonus Health (including components).
Grants 1000 bonus Health (including components). Giant's Belt Giant's Belt
Chemtech Emblem Chemtech Emblem
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
Giant's Belt Spatula
Banshee’s Claw Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. Giant's Belt Sparring Gloves
Tactician's Crown Tactician's Crown
The holder's team gains +1 maximum team size.
The holder's team gains +1 maximum team size. Spatula Spatula
Thief's Gloves Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
Sparring Gloves Sparring Gloves
Mutant Emblem Mutant Emblem
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
Negatron Cloak Spatula
Anima Visage Anima Visage
The wearer regenerates 6% of their maximum health each second.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The wearer regenerates 6% of their maximum health each second.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Death's Defiance Death's Defiance
70% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 20% Omnivamp.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
70% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 20% Omnivamp.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Eternal Winter Eternal Winter
Enemies who damage the wearer have their attack speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Enemies who damage the wearer have their attack speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Gold Collector Gold Collector
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Infinity Force Infinity Force
Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30%

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30%

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Manazane Manazane
After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Obsidian Cleaver Obsidian Cleaver
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 3 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 3 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Randuin's Sanctum Randuin's Sanctum
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Rocket-Propelled Fist Rocket-Propelled Fist
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Zhonya's Paradox Zhonya's Paradox
The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Assassin Emblem Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Spatula Sparring Gloves
Bodyguard Emblem Bodyguard Emblem
The holder gains the Bodyguard trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Bodyguard trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Bruiser Emblem Bruiser Emblem
The holder gains the Bruiser trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Bruiser trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Clockwork Emblem Clockwork Emblem
The holder gains the Clockwork trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Clockwork trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Enforcer Emblem Enforcer Emblem
The holder gains the Enforcer trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Enforcer trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Innovator Emblem Innovator Emblem
The holder gains the Innovator trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Innovator trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Mercenary Emblem Mercenary Emblem
The holder gains the Mercenary trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Mercenary trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Protector Emblem Protector Emblem
The holder gains the Protector trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Protector trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Scholar Emblem Scholar Emblem
The holder gains the Scholar trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Scholar trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Scrap Emblem Scrap Emblem
The holder gains the Scrap trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Scrap trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Sniper Emblem Sniper Emblem
The holder gains the Sniper trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Sniper trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Socialite Emblem Socialite Emblem
The holder gains the Socialite trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Socialite trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]