Check the latest information for Set 6: Gizmos & Gadgets

  • Champions
  • Traits
  • Items
  • Augments
  • Silver
  • Gold
  • Prismatic

Prismatic

Arcanist Crown

Gain 2 Arcanist Emblems.

Assassin Crown

Gain 2 Assassin Emblems.

Band of Thieves

Gain 2 Thief's Gloves.

Bodyguard Crown

Gain 2 Bodyguard Emblems.

Bruiser Crown

Gain 2 Bruiser Emblems.

Built Different III

Your units with no Traits active gain 500 Health and 70% Attack Speed.

Celestial Blessing III

Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.

Challenger Crown

Gain 2 Challenger Emblems.

Chemical Overload III

Chemtechs explode on death, dealing 40% of their max Health as magic damage to enemies within 2 hexes.

Chemtech Crown

Gain 2 Chemtech Emblems.

Clockwork Soul

Your team counts as having 2 additional Clockworks. Gain 8 gold.

Cybernetic Implants III

Your champions holding an item gain 350 Health and 30 Attack Damage.

Enchanter Soul

Your team counts as having 2 additional Enchanters. Gain 8 gold.

Enforcer Soul

Your team counts as having 2 additional Enforcers. Gain 8 gold.

Exiles III

Your units that start combat with no adajacent allies gain a 70% maximum Health shield for 8 seconds.

Featherweights III

Your 1 and 2 cost units gain 55% Attack Speed and movement speed.

Golden Ticket

Each time your Shop is refreshed, you have a 40% chance to gain a free refresh.

High End Shopping

Champions appear in your Shop as if you were 1 level higher.

High Roller

Gain 3 Loaded Dice and 8 gold.

Innovator Soul

Your team counts as having 2 additional Innovators.

Item Grab Bag II

Gain 2 random completed item(s) and a Reforger.

Knife's Edge III

Your units that start combat in the first 2 rows gain 50 Attack Damage.

Level Up!

When you buy experience points, gain an additional 3. You can now reach level 10.

Makeshift Armor III

Your units with no items gain 75 Armor and Magic Resist.

March of Progress

Gain 5 bonus experience points per round. You can no longer use gold to level up.

Mercenary Soul

Your team counts as having 2 additional Mercenaries.

Mutant Crown

Gain 2 Mutant Emblems.

New Recruit

Gain +1 maximum team size.

Runic Shield III

Arcanists start combat with a shield equal to 600% of their Ability Power for 8 seconds.

Scholar Soul

Your team counts as having 2 additional Scholars. Gain 8 gold.

Scrap Soul

Your team counts as having 2 additional Scraps. Gain 8 gold.

Sniper Crown

Gain 2 Sniper Emblems.

Socialite Soul

Your team counts as having 2 additional Socialites.

Stand United III

Your units gain 5 Attack Damage and Ability Power per Trait active across your army.

Syndicate Crown

Gain 2 Syndicate Emblems.

Twinshot Soul

Your team counts as having 2 additional Twinshots. Gain 8 gold.

Windfall

Gain gold based on the number of augments you have now. 0 = 18g, 1 = 30g, 2 = 45g

Wise Spending

Gain 4 gold.Gain 2 experience points when you refresh your Shop.

Woodland Charm

At the start of combat, your highest Health Champion creates a 1600 Health copy of themself (excluding items).

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