Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.
After 15 seconds of combat, your units deal 50% more damage.
The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon.
After casting their Ability, your units restore 20 Mana.
After losing your combat, gain 2 gold and a free Shop refresh.
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
If you have no champions on your bench at the end of a round, gain 3 experience points.
Gain 3 random item components.
Your champions holding an item gain 150 Health and 15 Attack Damage.
Your champions holding an item gain 150 Health and 30 Armor.
Your champions holding an item gain 150 Health and restore 3 Mana per second.
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Your units gain 2 Attack Damage and Ability Power per Trait active across your army.
When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed.
Know who you will fight next. Gain a Zephyr.
If you have less than 20 gold at the end of a round, gain 2 gold.
Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
Your units with no items gain 45 Armor and Magic Resist.
Your units without items equipped restore 6 Mana per second.
Your Tactician moves faster and heals 2 Health after a PVP round.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Gain 10 gold. Your maximum interest is increased to 7.
Gain 18 gold. Your maximum interest is increased to 7.
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
After 10 seconds of combat, your units heal 60% of their missing Health.
At the start of combat, burn all enemies for 15% of their maximum Health over 15 seconds and reduce healing received by 50%.
Gain 2 Target Dummies.
Gain 3 random 3-cost champions.
Your units heal 700 Health on kill.
Gain 1 Tome of Traits.
Gain a free Shop refresh each round.
Gain a free Shop refresh each round. Gain 8 golds.
Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed. (based on current Stage)
Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved targets. Gain a Qiyana.
Gain an Assassin Emblem and a Kayn.
Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
Your units gain 40 Mana on kill.
Your units that start combat only adjacent to each other gain 15 Attack Speed and 25 Armor.
Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat.
Gain a Bruiser Emblem and a Taric.
At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 40 Health, increased by 20 if they survived. Gain a Shen.
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
Gain a Cannoneer Emblem and a Jinx.
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Cannoneer's cannon shots bounce once, dealing 33% less damage. Gain a Tristana.
Cavalier's first attack after charging deals 85 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
Gain a Cavalier Emblem and a Sejuani.
If your bench is full at the end of a round, gain 4 experience points.
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon.
The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
Gain a Dragonmancer Emblem and an Ashe.
When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.
Gain an Evoker Emblem and a Lulu.
Evoker's attacks steal 5 Mana from their target. Gain a Lulu.
All healing and shielding on your units is increased by 35%.
Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv.
Gain a Guardian Emblem and a Braum.
Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh.
Gain a Guild Emblem and a Twitch.
Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.
Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch.
When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Your team counts as having 1 additional Jade. Gain a Gnar.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Gain a Mage Emblem and a Vladimir.
Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
Gain a Mirage Emblem and a Nunu.
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Gain 5 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Units on your bench gain 7 Attack Damage and Ability Damage every round, up to 28.
Gain a Ragewing Emblem and a Kayn.
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Sena.
After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Gain a Revel Emblem and a Jinx.
Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx.
Gain a Scalescorn Emblem and a Braum.
Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Kayn.
Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
Gain a Swiftshot Emblem and a Ashe.
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 4% of the target's maximum Health. Gain a Twitch.
Gain a Tempest Emblem and a Qiyana.
At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
Gain 1 Spatula and 1 random item component.
Gain a Warrior Emblem and a Shen.
Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Gain a Whispers Emblem and a Thresh.