Hero
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Gain an Ultimate Ezreal. After player combat rounds where you fielded him, gain 8 experience points.
Gain a Camille. She has 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage.
Gain a LeBlanc. For every 3 sigils fired by her Ability, she fires an extra sigil at the lowest Health enemy.
Gain a Twisted Fate. Your strongest Twisted Fate drops 1 gold every 20-10 cards thrown each combat (based on current Stage).
Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself.
Gain a Bel'Veth. She has 25% Omnivamp, tripled while under 50% Health.
Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.
Gain a Warwick. When you field him, your units deal 0.65% increased damage for every 100 Health they have.
Gain a Poppy. She gains 180 Armor.
Gain a Vi. When you field her, your team gains 250 bonus Health.
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Gain a Janna. She gains 10 Ability Power and her ability does True Damage.
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. and 5 when they cast Abilities (this can stack).
Gain a Pantheon. Combat start: He and his 4 nearest allies take 60% reduced damage for 6 seconds.
Gain an Ekko. When you field him, he stuns all enemies for 2.5 seconds after 8 seconds of combat.
Gain a Lee Sin. His Ability costs 15 less Mana to cast. When he casts, he sheds all negative effects and heals 15% of his missing Health.
Gain a Nunu. When you field him, your team gains 10 Ability Power and an additional 10 every 5 seconds.
Gain an Ashe. When you field her, your team gains 20% Attack Speed, doubled while her Ability is active.
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Gain a Wukong. He has 18 Ability Power and +1 hex Ability range.
Gain a Samira. Your team gains 3.5% Attack Speed for each 10 Tactician Health missing.
Gain an Aatrox. When you field him, 40% of the damage your team receives is instead dealt over 3 seconds as non-lethal damage.
Gain an Aatrox. His Abilities deal additional damage equal to 15% of his Maximum Health.
Gain an Ekko. Ekko’s spell hits all enemies within 3 hexes, and deals 240% bonus damage, but no longer slows enemies’ Attack Speed.
Gain a Kayle. She gains bonuses per star level. 1: 40% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Gain a Blitzcrank and a Gargoyle Stoneplate. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power.
Gain a Leona. When you field her, your team takes 20 less damage.
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit and item on your bench.
Gain a Lucian. When you field him, your team gains 30 Ability Power, and 1 When they attack (this can stack).
Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack).
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Gain a Janna. Forecaster's effects are increased by 200%.
Gain an Aurelion Sol. He has 15 Ability Power and his Ability's meteors are larger.
Gain a Morgana. Morgana sends out 1 additional Dark Binding when she casts her Ability, and her Dark Bindings stun their targets for 0.5 additional second.
Gain a Gangplank. His Ability bounces to a second target dealing 80% damage.
Gain a Lulu. When you field her, she and allies holding an item gain 35 Ability Power.
Gain a Garen. His ability costs 50 less Mana to cast and deals additional damage equal to 180% of his Attack Damage, but no longer stuns.
Gain a Morgana. When you field her, your team's abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.
Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat.
Gain a Jinx. She gains 30% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 6 seconds.
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Gain a Fiora. Every 4 attacks on the all unit. she deals 20% of her maximum health as magic damage, and heals for 12% of her maximum health.
Gain a Jax. When you field him, your team gains 20 Armor and 12% Attack Speed. These bonuses are doubled when your strongest Jax dies.
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 18 Ability Power (this can stack).
Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities.
Gain a Viego. He has 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Gain a Rell. She has 60 Ability Power and 35% damage reduction.
Gain a Lucian. The first time your strongest Lucian casts his Ability each combat, and every 3 times afterwards, gain 2 experience point.
Gain a Lux. Every 2nd cast, her Ability deals 150% increased damage.
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Gain a Lee Sin. When your field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded.
Gain a Vex. Vex heals the 2 lowest health units on your team for 30% of the damage she deals with abilities and attacks.
Gain a Nilah. Combat start: She and her 4 nearest allies gain immunity to crowd control for 20 seconds.
Gain a Sylas. Gain maximum 25% and increase damage 30%.
Gain an Ashe. She gains 45% Attack Speed, doubled while her Ability is active.
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Gain a Miss Fortune. After every 3 player combats fielded, she drops 10-25 gold (based on current Stage).
Gain a Sivir. When you field her, your team gains 20% Attack Damage, and 5% when they cast Abilities (this can stack).
Gain a LeBlanc. Combat start: Your strongest LeBlanc duplicates her nearest ally (without items at 99% Health).
Gain a Kai'Sa. Gain 10 AP, Every 2 projectiles, she fires a bonus attack at a nearby enemy.
Gain a Garen. Combat Start and when your strongest Garen casts his ability: Garen shields allies for 12% of their maximum health for 4 seconds.
Gain a Syndra. Your strongest Syndra gains 40 starting Mana, and 75% Attack Speed every time an ally dies.
Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds.
Gain a Mordekaiser. Combat start: He Shreds and Sunders enemies by 20%.
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Gain a Leona. She has 30 Ability Power and her Abilities cost 40 less Mana to cast.
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Gain a Sona. She has 10 Ability Power and her Ability fires 1 additional beam.
Gain an Annie. Her spell is larger, and the every cast, stuns all target hits for 2 seconds.
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain a Wukong. When you field him, your team restores 66% of their Mana after their first cast each combat.
Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.
Gain a Shen. When you field him, your team takes 7% reduced damage, tripled for 4 seconds when they cast Abilities.
Gain a Renekton. He gains 40% Attack Speed and an extra 4% per 100 missing Health.
Gain a Jax. After every 3rd attack, he gains 18% Attack Speed for the rest of combat (this can stack).
Gain a Riven. She has 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 33% Attack Speed.
Gain an Ezreal. When he casts his Ability, he gains 16%% Attack Speed and 16 Ability Power for the rest of combat (this can stack).
Gain an Urgot. Combat Start: He grants adjacent allies 30% Attack Speed.
Gain a Malphite. He has Ability Power equal to 130% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Gain a Blitzcrank. He has 1.5 bonus Health. Combat start: He pulls the farthest enemy and stuns them for 400 seconds.
Gain a Jhin. Every 4 takedowns he gets each combat, he drops 2-4 gold(base on current Stage). He also drops 10% an item component.
Gain a Draven. When you field him, your team gains 55% Critical Strike Chance.
Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts. Fiddlesticks’ spell can critically strike.
Gain an Urgot. His Ability has an extra 25% chance to dredge up treasure.
Gain a Pyke. When you field him, your team's abilities and attacks deal 10% more damage, increased to 25% against enemies with less than 1400 maximum Health.
Gain a Nasus. When you field him, he and his allies heal 275 Health on takedowns.
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.
Gain a Vayne. Her Ability also fires at 2 other nearby enemies, dealing 44% damage.
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 18 Ability Power until the end of combat.
Gain a Poppy. Combat start: Your strongest Poppy grants your team a 375 Health shield.
Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units.
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Gain a Gnar. He gains 45 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability.
Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar's attacks or Ability.
Gain an Ultimate Ezreal. Enemies damaged by Ultimate Ezreal's Ability are 2% Burned and 33% Wounded.
Gain a Pantheon. He gains 40 Ability Power and 100 Magic Resistance.
Gain a Nunu. He has 25 Ability Power and 20% movement speed.
Gain a Shen. His spell costs 10 less Mana, and after casting his spell, his next 3 attack(s) deal bonus true damage equal to 250% of his Armor
Gain a Sivir. After each player combat round, gain 1 gold for every 42 Attack Damage your strongest Sivir has.
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 45% of their maximum Health.
Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.
Gain a Vi. When she takes or deals damage, she gains 3% Attack Damage and 3 Ability Power, Armor, and Magic Resist, stacking up to 25 times.
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Gain a Fiora. When you field her, your team heals 25% of their maximum Health when they 10 attack.
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 88% of their normal Health in front of her.
Gain a Warwick. When you field him your team gains 60 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks.
Gain a Warwick. When you field him your team gains 150 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks.
Gain a Yasuo. His spell is bigger and does 8% increases damage.
Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 16% bonus damage.
Gain a Pyke. After player combat rounds, gain 1 guaranteed shop refresh, 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round.