Prismatic
Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille.
Gain an Ace Emblem, a Draven, a Miss Fortune, and a Samira.
Gain an Aegis Emblem, a Redemption, and an Alistar.
Gain 2 Tome of Traits and 8 gold.
Gain an Anima Squad Emblem, a Protector's Vow, and a Riven.
Gain 2 Thief's Gloves.
Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a Brawler Emblem, Protector’s Vow, and a Riven.
Your units with no Traits active gain 250-600 Health and 45-80% Attack Speed. (based on current Stage)
Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health.
Buying XP costs 6 Health instead of gold. But Heal 3 Health per player combat.
Gain +2 maximum team size, but take 100% increased player damage.
Your champions holding an item gain 200 Health and 30% Attack Damage.
Your champions holding an item gain 200 Health and 60 Armor.
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Gain a Defender Emblem, a Protector's Vow, and a Riven.
If you have exactly 2 copies of a champion on your board, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Gain a Duelist Emblem, a Hand of Justice, and a Nilah.
When your units receive critical strikes, they deal 100-205 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Your 1 and 2 cost units gain 50% Attack Speed and Move Speed.
Know who you fight next. Gain a Radiant Zephyr.
Gain a Gadgeteen Emblem, Ionic Spark and an Annie.
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Gain a Hacker Emblem, a Hand of Justice, and a Leblanc.
Gain a Heart Emblem, Guardbreaker, and a Sona.
Champions appear in your Shop as if you were 1 level higher. Gain 3 gold.
Your team counts as having 1 additional Infiniteam. Gain a Guinsoo's Rageblade and a Sivir.
Gain 2 random completed items and 2 Reforgers.
Your units that start combat in the first 2 rows gain 55% Attack Damage.
Your team counts as having 1 additional LaserCorps. Gain a Hand of Justice, and a Yasuo.
Gain a random Ornn item now and after every 10 player combats.
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage.
Grants 2 Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up.
Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite.
Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax.
Gain +1 maximum team size.
Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar.
Gain a Prankster Emblem, Titan’s Resolve, and a Gnar.
Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Your team counts as having 1 additional Quickdraw. Gain a Jeweled Gauntlet and an Ezreal.
Open an Armory and choose 1 of 5 unique Radiant items.
Gain a Renegade Crown, a Bloodthirster, and a Camille.
Gain a Riftwalker Emblem, Sparring Gloves, and a Pyke.
Gain a Spellslinger Emblem, Hand of Justice, and a Sona.
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Gain a Star Guardian Emblem, a Tear Of The Goddess and a Nilah.
Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin.
Gain a Sureshot Emblem, an Infinity Edge, and a Sivir.
Gain a massive golden egg that hatches in 10 turns. If you won vs player, receive bonus turn.
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.
Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed.
Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal.
Gain 1 Spatula and 3 random item components.
Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed.
Gain 20 gold.
Gain 35 gold.
Gain 40 gold.
Gain 2 experience points when you refresh your Shop.
Your highest Health champion is cloned. Clones cannot hold items.