• Champions
  • Traits
  • Items
  • Augments
  • Chance %
  • Legend
  • Silver
  • Gold
  • Prismatic

Gold

A Cut Above

Gain a Deathblade. Champions with Deathblade have a 25% chance to drop 1 gold on kill.

Adrenaline Rush

Your Juggernaut units deal 10% extra damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts.

All Natural II

Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.

Ancient Archives I

Gain 1 Tome of Traits and 3 gold.

Bastion Crest

Bilgewater Crestnew

Gain a Bilgewater Emblem and a Twisted Fate.

Bruiser Crest

Built Different II

Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)

Buried Treasures II

Capricious Forge

Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.

Challenger Crest

Chemtech Enhancements

Combat Caster

Contagion

Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds or on death, the infection spreads to 2 nearby units.

Cybernetic Bulk II

Cybernetic Leech II

Dedication

Defensive Dash

Demacia Crest

Demonflare

Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health.

Double Trouble II

If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dueling Gunners

Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.

Early Education

Endurance Training

Escort Quest

Freljord Heart

Frequent Flier

After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.

Gargantuan Resolve

Gifts from the Fallen

Gunner Crest

Harmacist II

Healing Orbs II

Hustler

Instead of having no interest, you get 3 golds at the beginning of player combat rounds.

Idealism

Gain a Hand of Justice. Champions with a Hand of Justice deal 12% increased damage.

Infusion

Invoker Crest

Ionia Crest

Ixtal Heartnew

Your team counts as having 1 additional Ixtal. Gain a Qiyana.

Jeweled Lotus II

Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.

Juggernaut Crest

Know Your Enemy

Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead.

Last Stand

The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.

Library Card

Long Distance Pals II

Combat start: Your two furthest champions form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Loving Invocation

Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.

Magic Wand

Mana Burn

Gain a Shroud of Stillness. All enemies take 1.5% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.

Martyr

Metabolic Accelerator

Your Tactician moves faster and heals 2 Health after a PVP round.

Morning Light

When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.

Not Today

Noxus Crest

Overcharged Manafont

Pandora's Items II

Parting Gifts

When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 50% of their maximum Health.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.

Perfected Repetition

Petricite Shackles

Your Demacians deal 12% more damage, increased to 18% against Noxians and enemies with 100 or more maximum Mana. Gain 2 Demacians.

Piltover Heart

Portable Forge

Open an Armory and choose 1 of @Options@ unique Artifacts crafted by Ornn.

Portable Forge

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

Portable Forge

Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.

Pumping Up II

Your units gain 8% Attack Speed. Each round, increase this by 1%.

Ravenous Hunter

Rejuvenating Flamesnew

Allies heal for 10% of their max Health every 5 seconds. Allies that started combat in an elemental hex heal for 15% instead. Gain 2 Ixtal champions.

Return on Investment

After you refresh your shop 18 times, gain a Tactician's Crown.

Rich Get Richer

Gain 12 gold. Your maximum interest is increased to @Interest@.

Rich Get Richer+

Gain 18 gold. Your maximum interest is increased to @Interest@.

Riftwalk

Before casting, your strongest Kassadin gains 38 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.

Rising Infamynew

Round start: Get a level 1 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.

Rising Infamy+new

Round start: Get a level 2 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.

Rising Infamy++new

Round start: Get a level 4 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.

Rogue Crest

Gain a Rogue Emblem and a Qiyana.

Salvage Bin

Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Salvage Bin+

Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Scrappy Inventions

At the start of combat, maximum of 4 components on your champions turn into temporary items for the rest of combat. At the start of the next 1 stages, gain a component.

Sentinel's Spirit

While in spirit form, your Ionia units gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians.

Shimmering Inventors

Your Piltover units gain 8% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.

Shoplifting

Shurima Crest

Silver Ticket

Slayer Crest

Gain a Slayer Emblem and a Qiyana.

Slayer's Resolve

Sleight of Hand

Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed.

Social Distancing II

Sorcerer Crest

Spoils of War II

When you kill an enemy unit, there's a 30% chance to drop loot.

Stable Evolution

Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units.

Stars are Born

The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.

Stationary Support IInew

Gain 1 Training Dummy(s). It has 1 random Support Item(s) equipped, which cannot be removed.

Stellacorn's Blessing

While you have the Targon trait activated, your units gain 40% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.

Stolen Vitalitynew

When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1% of that ally's max Health. Gain 2 Vanquishers.

Strategist Heart

Support Cachenew

Open an Armory and choose 1 of 4 unique Support items.

Tactical Superiority

Your units gain 4% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.

Targon Heart

The Boss

Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power.

Three's Company

Gain 3 random 3-cost champions.

Three's a Crowd

Your units gain 100 Health for each unique Tier 3 unit you field.

Titanic Strength

Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.

Tons of Stats!

Total Domination

Noxus units' attacks and Abilities execute enemies below 5% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians.

Trade Sector

Gain a free Shop refresh each round.

Transfusion II

Two Healthy

Your units gain 100 Health for each unique Tier 2 unit you field.

Unified Resistance II

Vampiric Blades

Your team gains 10% Omnivamp. Your Rogue units gain 15% instead. Gain 2 Rogues.

Vanquisher Crestnew

Gain a Vanquisher Emblem and an Ashe.

Void Crest

Gain a Void Emblem, Kassadin.

What Doesn't Kill You

After losing your combat, gain 2 gold. Every 4 losses, gain a random component.

Winds of War

Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 10% of his max Health each second.

You Have My Bow

You Have My Sword

Zaun Crest

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