• Champions
  • Traits
  • Items
  • Augments
  • Chance %
  • Legend
  • Silver
  • Gold
  • Prismatic

Silver

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

All Natural I

Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.

Army Building

Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.

Bastion Heart

Your team counts as having 1 additional Bastion. Gain a Kassadin.

Blood Money

Gain 1 gold per 3 Health your Tactician loses.

Branching Out

Gain a random Emblem and a Reforger.

Bronze Ticket

Every 4 Shop refreshes, gain a free refresh.

Bruiser Heart

Your team counts as having 1 additional Bruiser. Gain a Vi.

Buried Treasures I

At the start of the next 2 rounds, gain a random item component.

Caretaker's Ally

Each time you level up, gain the same random Tier 2 champion.

Challenger Heart

Your team counts as having 1 additional Challenger. Gain a Warwick.

Component Buffet

Gain a random component. Whenever you would get a random component, instead gain a component anvil.

Consistency

Gain double win and loss streak gold.

Cutting Corners

Leveling up costs 3 XP less. You can now reach Level 10.

Cybernetic Bulk I

Your champions holding an item gain 225 health.

Cybernetic Leech I

Your units holding an item gain 80 Health and 10% Omnivamp.

Gunner Heart

Your team counts as having 1 additional Gunner. Gain a Jinx.

Harmacist I

Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.

Healing Orbs I

When an enemy dies, the nearest allied unit is healed for 250.

Inconsistency

If your streak is less than 3, gain 2 gold.

Indomitable Will

When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.

Invoker Heart

Your team counts as having 1 additional Invoker. Gain a Soraka.

Iron Assets

Gain a Component Anvil and 4 Gold.

Jeweled Lotus I

Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.

Juggernaut Heart

Your team counts as having 1 additional Juggernaut. Gain a Sett.

Lategame Specialist

When you reach Level 9, gain 44 gold.

Latent Forge

Gain an Ornn Item Anvil after 8 player combats.

Missed Connections

Gain a copy of each Tier One champion.

On a Roll

Whenever you star-up a champion, gain a free reroll. Gain 2 gold.

One Twos Three

Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.

One, Two, Five!

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).

Pandora's Bench

Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.

Pandora's Items

Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Pumping Up I

Your units gain 8% Attack Speed. Each round, increase this by 0.5%.

Recombobulator

Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers.

Red Buff

Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.

Risky Moves

Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.

Rogue Heart

Your team counts as having 1 additional Rogue. Gain a Qiyana.

Silver Spoon

Gain 10 XP.

Slayer Heart

Your team counts as having 1 additional Slayer. Gain a Qiyana.

Social Distancing I

Units that begin combat with no adjacent allies gain 10% Attack Damage and Ability Power.

Sorcerer Heart

Your team counts as having 1 additional Sorcerer. Gain a Swain.

Spoils of War I

When you kill an enemy unit, there's a 20% chance to drop loot.

Stationary Support Inew

Gain 1 Training Dummy(s) after 8 player combats. Equip the dummy with 1 random Support Item(s), which cannot be removed.

Tiny Titans

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

Transfusion I

Your team gains 20 Health, plus 2 Health per missing Tactician Health.

Unified Resistance I

If you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Vanquisher Heartnew

Your team counts as having 1 additional Vanquisher. Gain an Ashe.

Young and Wild and Free

You can always move freely on Carousel rounds. Gain a random component.

Zaun Heart

Your team counts as having 1 additional Zaun. Gain a Warwick.

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