• Champions
  • Traits
  • Items
  • Augments
  • Chance %
  • Legend
  • Silver
  • Gold
  • Prismatic

Gold

A Cut Above

Gain a Deathblade. Champions with Deathblade have a 25% chance to drop 1 gold on kill.

Adrenaline Rush

Your Juggernaut units deal 10% extra damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts.

All Natural II

Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.

Ancient Archives I

Gain 1 Tome of Traits and 3 gold.

Bastion Crest

Gain a Bastion Emblem and a Kassadin.

Bilgewater Crestnew

Gain a Bilgewater Emblem and a Twisted Fate.

Bruiser Crest

Gain a Bruiser Emblem and a Vi.

Built Different II

Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).

Buried Treasures II

At the start of the next 3 rounds, gain a random item component.

Capricious Forge

Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.

Challenger Crest

Gain a Challenger Emblem and a Warwick.

Chemtech Enhancements

Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 250 Health. Gain 2 Zaun units.

Combat Caster

Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell.

Contagion

Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds or on death, the infection spreads to 2 nearby units.

Cybernetic Bulk II

Your champions holding an item gain 300 health.

Cybernetic Leech II

Your units holding an item gain 120 Health and 15% Omnivamp.

Dedication

The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait.

Defensive Dash

Combat Start and on takedown: Your Challenger units gain a 100-250 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units.

Demacia Crest

Gain a Demacia Emblem and a Galio.

Demonflare

Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health.

Double Trouble II

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Dueling Gunners

Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.

Early Education

Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power.

Endurance Training

Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health.

Escort Quest

Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.

Freljord Heart

Your team counts as having 1 additional Freljord. Gain an Ashe.

Frequent Flier

After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.

Gargantuan Resolve

Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.

Gifts from the Fallen

Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.

Gunner Crest

Gain a Gunner Emblem and a Jinx.

Harmacist II

Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.

Healing Orbs II

When an enemy dies, the nearest allied unit is healed for 500.

Hustler

Instead of having no interest, you get 3 golds at the beginning of player combat rounds.

Idealism

Gain a Hand of Justice. Champions with a Hand of Justice deal 12% increased damage.

Infusion

Your team restores 20 Mana every 6 seconds.

Invoker Crest

Gain an Invoker Emblem and a Soraka.

Ionia Crest

Gain a Ionia Emblem and a Sett.

Ixtal Heartnew

Your team counts as having 1 additional Ixtal. Gain a Qiyana.

Jeweled Lotus II

Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.

Juggernaut Crest

Gain an Juggernaut Emblem and a Sett.

Know Your Enemy

Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead.

Last Stand

The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.

Library Card

Gain a Tome of Traits and a Component Anvil

Long Distance Pals II

Combat start: Your two furthest champions form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

Loving Invocation

Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.

Magic Wand

Gain a Needlessly Large Rod. Your units gain 18% Ability Power.

Mana Burn

Gain a Shroud of Stillness. All enemies take 1.5% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.

Martyr

Whenever one of your units dies, all allies heal for 10% of Maximum health

Metabolic Accelerator

Your Tactician moves faster and heals 2 Health after a PvP round.

Morning Light

When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.

Not Today

Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.

Noxus Crest

Gain a Noxus Emblem and a Swain.

Overcharged Manafont

Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers.

Pandora's Items II

Gain 1 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Parting Gifts

When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 50% of their maximum Health.

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.

Perfected Repetition

Each time your Multicaster units deal ability damage, they gain 9%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters.

Petricite Shackles

Your Demacians deal 12% more damage, increased to 18% against Noxians and enemies with 100 or more maximum Mana. Gain 2 Demacians.

Piltover Heart

Your team counts as having 1 additional Piltover. Gain a Vi.

Portable Forge

Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.

Portable Forge

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

Portable Forge

Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.

Pumping Up II

Your units gain 8% Attack Speed. Each round, increase this by 1%.

Ravenous Hunter

Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 4% Attack Damage and 4 Ability Power, Armor, and Magic Resist, stacking up to 55 times.

Rejuvenating Flamesnew

Allies heal for 10% of their max Health every 5 seconds. Allies that started combat in an elemental hex heal for 15% instead. Gain 2 Ixtal champions.

Return on Investment

After you refresh your shop 18 times, gain a Tactician's Crown.

Rich Get Richer

Gain 12 gold. Your maximum interest is increased to 7.

Rich Get Richer+

Gain 18 gold. Your maximum interest is increased to 7.

Riftwalk

Before casting, your strongest Kassadin gains 38 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.

Rising Infamynew

Round start: Get a level 1 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.

Rising Infamy+new

Round start: Get a level 2 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.

Rising Infamy++new

Round start: Get a level 4 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.

Rogue Crest

Gain a Rogue Emblem and a Qiyana.

Salvage Bin

Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Salvage Bin+

Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

Scrappy Inventions

At the start of combat, maximum of 4 components on your champions turn into temporary items for the rest of combat. At the start of the next 1 stages, gain a component.

Sentinel's Spirit

While in spirit form, your Ionia units gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians.

Shimmering Inventors

Your Piltover units gain 8% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.

Shoplifting

After your first shop refresh each turn, gain the highest cost champion for free.

Shurima Crest

Gain a Shurima Emblem and a Taliyah.

Silver Ticket

Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.

Slayer Crest

Gain a Slayer Emblem and a Qiyana.

Slayer's Resolve

When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.

Sleight of Hand

Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed.

Social Distancing II

Units that begin combat with no adjacent allies gain 16% Attack Damage and Ability Power.

Sorcerer Crest

Gain a Sorcerer Emblem and a Swain.

Spoils of War II

When you kill an enemy unit, there's a 30% chance to drop loot.

Stable Evolution

Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units.

Stars are Born

The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.

Stationary Support IInew

Gain 1 Training Dummy(s). It has 1 random Support Item(s) equipped, which cannot be removed.

Stellacorn's Blessing

While you have the Targon trait activated, your units gain 40% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.

Stolen Vitalitynew

When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1% of that ally's max Health. Gain 2 Vanquishers.

Strategist Heart

Your team counts as having 1 additional Strategist. Gain a Swain.

Support Cachenew

Open an Armory and choose 1 of 4 unique Support items.

Tactical Superiority

Your units gain 4% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.

Targon Heart

Your team counts as having 1 additional Targon. Gain a Soraka.

The Boss

Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power.

Three's Company

Gain 4 random Tier 3 champions.

Three's a Crowd

Your units gain 100 Health for each unique Tier 3 unit you field.

Titanic Strength

Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Total Domination

Noxus units' attacks and Abilities execute enemies below 5% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians.

Trade Sector

Gain a free Shop refresh each round.

Transfusion II

Your team gains 40 Health, plus 3 Health per missing Tactician Health.

Two Healthy

Your units gain 100 Health for each unique Tier 2 unit you field.

Unified Resistance II

If you have 3 or more units in the same row at the start of combat, they all gain 25 Armor and Magic Resist.

Vampiric Blades

Your team gains 10% Omnivamp. Your Rogue units gain 15% instead. Gain 2 Rogues.

Vanquisher Crestnew

Gain a Vanquisher Emblem and an Ashe.

Void Crest

Gain a Void Emblem, Kassadin.

What Doesn't Kill You

After losing your combat, gain 2 gold. Every 4 losses, gain a random component.

Winds of War

Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 10% of his max Health each second.

You Have My Bow

Gain a Recurve Bow. Your units gain 12% Attack Speed.

You Have My Sword

Gain a B.F. Sword. Your units gain 15% Attack Damage.

Zaun Crest

Gain a Zaun Emblem and a Warwick.

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