• Champions
  • Traits
  • Items
  • Augments
  • Chance %
  • Legend
  • Silver
  • Gold
  • Prismatic

Prismatic

Ancient Archives II

Gain 2 Tome of Traits and 5 gold.

Bastion Crown

Gain a Bastion Emblem, a Sunfire Cape, and a Taric.

Bilgewater Crownnew

Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus.

Binary Airdrop

Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).

Blinding Speed

Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.

Bruiser Crown

Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.

Built Different III

Your units with no Traits active gain 300-600 Health and 50-70% Attack Speed (based on current Stage).

Buried Treasures III

At the start of the next 6 rounds, gain a random item component.

Caretaker's Chosen

As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.

Challenger Crown

Gain a Challenger Emblem, a Hand of Justice, and a Naafiri.

Cruel Pact

Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.

Cursed Crown

Gain +2 maximum team size, but take 100% increased player damage.

Cybernetic Bulk III

Your champions holding an item gain 500 health.

Cybernetic Leech III

Your units holding an item gain 250 Health and 20% Omnivamp.

Demacia Crown

Gain a Demacia Emblem, a Recurve Bow, and a Quinn.

Double Trouble III

When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Endless Hordes

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.

Endless Hordes+

Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 14 gold.

Final Reserves

The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 60 XP and set your gold to 66. Excess gold is converted to XP.

Freljord Soul

Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe.

Golden Ticket

Each time your Shop is refreshed, you have a 45% chance to gain a free refresh.

Gunner Crown

Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce.

Harmacist III

Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.

Hedge Fund

Gain 23 gold. Your maximum interest is increased to 10.

Hedge Fund+

Gain 32 gold. Your maximum interest is increased to 10.

Hedge Fund++

Gain 44 gold. Your maximum interest is increased to 10.

High End Sector

Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.

Impenetrable Bulwark

Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.

Infernal Contract

Your max level is 7. Gain 75 Gold.

Invoker Crown

Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.

Ionia Crown

Gain an Ionia Emblem, a Guardbreaker, and a Karma.

Jeweled Lotus III

Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.

Juggernaut Crown

Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.

Level Up!

When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.

Living Forge

Gain an Ornn Item Anvil now and after every 10 player combats.

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

March of Progress

Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.

Multicaster Soul

Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.

Noxus Crown

Gain a Noxus Emblem, a Sparring Gloves, and a Darius.

Overwhelming Force

Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.

Pandora's Box

Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Phreaky Friday

Gain an Infinity Force. After 5 player combats, gain another.

Phreaky Friday+

Gain an Infinity Force. After 3 player combats, gain another.

Piltover Soul

Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.

Pumping Up III

Your units gain 8% Attack Speed. Each round, increase this by 2%.

Radiant Relics

Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.

Rogue Crown

Gain a Rogue Emblem, a Hand of Justice, and a Qiyana.

Roll The Dice

Gain a Rascal's Gloves, which equips two random Radiant items every round.

Shurima Crown

Gain a Shurima Emblem, a Protector's Vow, and a Naafiri.

Slayer Crown

Gain a Slayer Emblem, a Night harvester, and a Quinn.

Social Distancing III

Combat start: Units with no adjacent allies gain 25% Attack Damage and Ability Power.

Sorcerer Crown

Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.

Spoils of War III

When you kill an enemy unit, there's a 40% chance to drop amazing loot.

Starter Kit

Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.

Stationary Support IIInew

Gain 1 Training Dummy(s). It has 3 random Support Items equipped, which cannot be removed.

Strategist Soul

Your team counts as having 1 additional Strategist. Gain a Adaptive Helm and a Swain.

Tactician's Tools

Gain two Spatulas and 1 Component Anvil.

Targon Soul

Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.

The Golden Egg

Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.

Tiniest Titan

Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.

Tiniest Titan+

Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. And gain 8 golds.

Transfusion III

Your team gains 50 Health, plus 5 Health per missing Tactician Health.

Unleashed Arcana

Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.

Vanquisher Crownnew

Gain a Vanquisher Emblem, a Hand of Justice, and a Darius.

Void Crown

Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai.

Wandering Trainer

Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 6 gold.

Wellness Trust

Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.

What The Forge

All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact.

Zaun Crown

Gain a Zaun Emblem, a Guardbreaker, and an Ekko.

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